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Patch Notes

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Past Experiments

December 3, 2020

Overwatch Experimental Patch Notes – December 3, 2020

Experimental Hero Updates

The next experiment begins! This time we're hoping to get your feedback on some balance changes. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

Baptiste

To adjust Baptiste's overall power for the recent increased effectiveness of his Biotic Launcher and Amplification Matrix, we're taking some durability out of Immortality Field and increasing the cost of his ultimate once again.

Immortality Field
  • Health decreased from 200 to 150
Amplification Matrix
  • Ultimate cost increased by 15%
D.Va

We're increasing the ratio of armor to health that D.Va's mech has to enable it to withstand more damage from shotguns, beams, and weapons with a high rate of fire.

  • Mech Armor/Health has been redistributed from 200/400 to 300/300
Reinhardt

The intent of these changes is to slightly bolster Reinhardt's frontline presence once he closes the distance with an enemy. The increased Rocket Hammer damage will reduce the number of swings necessary to eliminate some heroes so we'll be keeping a close eye on the overall impact of this change.

  • Base Armor increased from 200 to 250
Rocket Hammer
  • Damage increased from 75 to 85
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Experiments

The Experimental Mode allows players to try out potential new balance updates, game modes, and rule changes. The content within this mode is not guaranteed to be released and the mode may not always be available.