Hex Mask UI Icons Arrow Down Arrow Left Arrow Right Arrow Up Brackets Calendar Checkmark Chevron Down Chevron Left Chevron Right Chevron Up Clock Close Connect Copy crown download Ellipsis External URL Favorite (off) Favorite (on) Fullscreen Help Home Info Live Minus Mobile Menu Mobile Overflow Paginate Dot (filled) Paginate Dot (empty) Pin Placeholder Icon Play Video Circle Play Video Plus Search Team No-Team-Logo_Fallback_003 Ticket Trophy User Input Video Video Play Icon World X Game Mode Icons Hero Icons Map Icons Platform Icons Exclusive on Battle.net Social Icons Mobile Discord Facebook Instagram Reddit Twitch Twitter VK Youtube Weibo WeChat Workshop Icons WorkshopControl WorkshopShare WorkshopInfinite

Patch Notes

LivePTRExperimentalBeta

Past Experiments

October 22, 2020

Overwatch Experimental Patch Notes – October 22, 2020

Experimental Hero Updates

The next experiment begins! This time we're hoping to get your feedback on some balance changes. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

We're experimenting with some max health adjustments in 25 HP increments to allow for more fine tuning of heroes' power. Until now this was done in 50 HP increments to help simplify the understanding how many hits an enemy hero could withstand.

Baptiste

We're trying out some adjustments to Baptiste's Biotic Launcher firing cadence that will make dealing damage quicker and landing a healing grenade more impactful. His Amplification Matrix was sometimes difficult to utilize for his allies without gathering very closely together so we've made it much wider.

Biotic Launcher

Primary Fire

  • Recovery time reduced from 0.45 to 0.38 seconds
  • Damage reduced from 25 to 24

Secondary Fire

  • Recovery increased from 0.8 to 0.9 seconds
  • Healing increased from 50 to 60
Amplification Matrix
  • Width increased from 5 to 9 meters
Brigitte
  • Base health increased from 150 to 175
McCree
  • Base health increased from 200 to 225
Peacekeeper

General

  • Reload time reduced from 1.5 to 1.2 seconds
Mei

Since we previously made Mei's primary fire relatively more expensive, she spends more time out of ammo and this was particularly noticeable when unable to reload while in Cryo-Freeze. To help smooth out this gameplay she now regains some ammo during Cryo-Freeze.

Cryo-Freeze
  • Now restores 15 ammo per second
Ice Wall
  • Cooldown lowered from 13 to 12 seconds
Symmetra
  • Base shields increased from 100 to 125
Widowmaker
  • Base health reduced from 200 to 175
Top of post
October 1, 2020

Overwatch Experimental Patch Notes – October 1, 2020

Experimental Hero Updates

The next experiment begins! This time we're hoping to get your feedback on some changes to Solider: 76’s Heavy Pulse Rifle. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

Soldier: 76

We’re testing some changes with Soldier: 76’s Heavy Pulse Rifle that make the weapon more controlled by recoil, rather than bullet spread. Overall, this will make him better when firing in full auto, rather than controlled bursts. While recoil exists with other heroes’ weapons, these changes are intended to be impactful to gameplay, rather than establishing the “feel” of the weapon.

Heavy Pulse Rifle
  • Bullet spread removed
  • Constant recoil added
  • Ammo increased from 25 to 30
Top of post
Nov. ExperimentsNov.Sept. ExperimentsSept.
Experiments

The Experimental Mode allows players to try out potential new balance updates, game modes, and rule changes. The content within this mode is not guaranteed to be released and the mode may not always be available.