Patch Notes
Past Experiments
Overwatch Experimental Patch Notes – October 22, 2020
Experimental Hero Updates
The next experiment begins! This time we're hoping to get your feedback on some balance changes. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
We're experimenting with some max health adjustments in 25 HP increments to allow for more fine tuning of heroes' power. Until now this was done in 50 HP increments to help simplify the understanding how many hits an enemy hero could withstand.
Baptiste
We're trying out some adjustments to Baptiste's Biotic Launcher firing cadence that will make dealing damage quicker and landing a healing grenade more impactful. His Amplification Matrix was sometimes difficult to utilize for his allies without gathering very closely together so we've made it much wider.
Primary Fire
- Recovery time reduced from 0.45 to 0.38 seconds
- Damage reduced from 25 to 24
Secondary Fire
- Recovery increased from 0.8 to 0.9 seconds
- Healing increased from 50 to 60
- Width increased from 5 to 9 meters
Brigitte
- Base health increased from 150 to 175
McCree
- Base health increased from 200 to 225
General
- Reload time reduced from 1.5 to 1.2 seconds
Mei
Since we previously made Mei's primary fire relatively more expensive, she spends more time out of ammo and this was particularly noticeable when unable to reload while in Cryo-Freeze. To help smooth out this gameplay she now regains some ammo during Cryo-Freeze.
- Now restores 15 ammo per second
- Cooldown lowered from 13 to 12 seconds
Symmetra
- Base shields increased from 100 to 125
Widowmaker
- Base health reduced from 200 to 175
Overwatch Experimental Patch Notes – October 1, 2020
Experimental Hero Updates
The next experiment begins! This time we're hoping to get your feedback on some changes to Solider: 76’s Heavy Pulse Rifle. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
Soldier: 76
We’re testing some changes with Soldier: 76’s Heavy Pulse Rifle that make the weapon more controlled by recoil, rather than bullet spread. Overall, this will make him better when firing in full auto, rather than controlled bursts. While recoil exists with other heroes’ weapons, these changes are intended to be impactful to gameplay, rather than establishing the “feel” of the weapon.
- Bullet spread removed
- Constant recoil added
- Ammo increased from 25 to 30
Experiments
The Experimental Mode allows players to try out potential new balance updates, game modes, and rule changes. The content within this mode is not guaranteed to be released and the mode may not always be available.