Patch Notes
Past Experiments
Overwatch Experimental Patch Notes – June 23, 2020
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To share your feedback, please post in the General Discussion forum.
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For a list of known issues, visit our Bug Report forum.
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For troubleshooting assistance, visit our Technical Support forum.
Experimental Hero Updates
The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
Ashe
- Cooldown increased from 10 to 12 seconds
Brigitte
- No longer grants an additional armor health pool when healing full health targets
- Maximum health increased from 200 to 250
- Regeneration rate decreased from 100 to 85 health per second
- Cooldown when destroyed increased from 3 to 5 seconds
D.Va
- Movement penalty reduced from 50 to 40%
- Cooldown reduced from 1.5 to 1 second
- Activation delay reduced from 0.5 to 0.25 seconds
Junkrat
- Trigger delay reduced from 0.156 to 0.1 seconds
- Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds
Overwatch Experimental Patch Notes – June 2, 2020
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To share your feedback, please post in the General Discussion forum.
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For a list of known issues, visit our Bug Report forum.
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For troubleshooting assistance, visit our Technical Support forum.
Experimental Hero Updates
Echo
- Range reduced from 20m to 16m
Genji
General
- Damage increased from 28 to 30
Secondary Fire
- Spread reduced from 12 to 9
- Duration increased from 1.5 to 2 seconds
- Deflect can now be cancelled manually
Hanzo
- Damage increased from 60 to 70
Moira
Primary Fire
- Healing per second increased from 65 to 70
Secondary Fire
- Damage per second reduced from 50 to 40
Experiments
The Experimental Mode allows players to try out potential new balance updates, game modes, and rule changes. The content within this mode is not guaranteed to be released and the mode may not always be available.