Hex Mask UI Icons Arrow Down Arrow Left Arrow Right Arrow Up Brackets Calendar Checkmark Chevron Down Chevron Left Chevron Right Chevron Up Clock Close Connect Copy crown download Ellipsis External URL Favorite (off) Favorite (on) Fullscreen Help Home Info Live Minus Mobile Menu Mobile Overflow Paginate Dot (filled) Paginate Dot (empty) Pin Placeholder Icon Play Video Circle Play Video Plus Search Team No-Team-Logo_Fallback_003 Ticket Trophy User Input Video Video Play Icon World X Game Mode Icons Hero Icons Map Icons Platform Icons Exclusive on Battle.net Social Icons Mobile Discord Facebook Instagram Reddit Twitch Twitter VK Youtube Weibo WeChat Workshop Icons WorkshopControl WorkshopShare WorkshopInfinite

Overwatch PTR Now Available - May 31, 2017

Share
Overwatch PTR Now Available - May 31, 2017

A new Overwatch patch is currently in development and now available for testing on the Public Test Region. For information on how to participate and what changes are included in the upcoming patch, read on below.

Mission details:

If you encounter any game-related bugs while playing the PTR, please post in the PTR Bug Report forum.


BlogSectionBar-HowToParticipate.png

To participate in the public test, you must have an Overwatch game license for Windows PC attached your Battle.net account in good standing (i.e. it hasn't been suspended or banned). 

Step 1: Restart the Battle.net desktop app.
Step 2: Navigate to the Overwatch tab on the left-hand menu.
Step 3: Select "PTR: Overwatch" from the REGION/ACCOUNT drop-down menu.
Step 4: Click "Install" to begin the installation process.
Step 5: Once the PTR client is installed and updated, click "Play" to begin!

Note: In order to access the PTR, you must have installed Overwatch and logged into the game at least once. If the PTR is not available for you after following the steps above, trying logging into Overwatch, exiting the game client, and then launching the PTR again.

BlogSectionBar-PublicTestRegionFAQ.png

Q. On which platforms is the PTR available?
A. The PTR is available on Windows PC only. 

 

Q. What regions are eligible to participate in the PTR?
A. Accounts from all regions (excluding China) are eligible to participate; however, the PTR will be hosted on our Americas region. As a result, if you plan to play the PTR from a region outside the US, please anticipate lowered performance and increased latency. 

 

Q. Is there a cap to how many players can participate on the PTR?
A. The PTR can currently support 10k concurrent players (or players logged into the PTR at the same time). If we happen to reach this cap, any new players attempting to log in to the PTR will be placed into a queue.

 

Q. What languages will be supported on the PTR?
A. The PTR is available in all supported languages, though some content may not be fully localized yet.

 

Q. Will any account progress from the live game transfer over to the PTR with me, or do I need to start from scratch?
A. A copy of your account from the live game will be transferred over to the PTR automatically, and all progress will transfer over with it (level, unlocks, stats, etc). Please note that this copy is pre-made, though, and based on an earlier snapshot of your account.  As a result, depending on when you last played, your PTR account may not be as up-to-date as your live game account.

 

Q. Will any progress I make on the PTR transfer over to the live game? 
A. No. Any progression earned during the PTR—including levels, achievements, stats, skill ratings, loot boxes (including rewards from loot boxes), currency (including Competitive Points), and cosmetic items unlocked with currency—will not transfer over to the live game.

 

Q. Will I be able to purchase Loot Boxes on the PTR?
A. No. All real-money purchases are disabled on the PTR. 

 

Q. Where can I share feedback about the upcoming patch content?
A. This iteration of the PTR is intended to make sure the upcoming patch is working correctly before it's released, so we'll be primarily focused on uncovering major bugs and technical issues. Though you are still welcome to share your feedback through our normal channels, it's unlikely that we'll be able to incorporate changes based on PTR feedback in this patch cycle.

 

BlogSectionBar-PublicTestRegionPatchNotes.png

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

New Assault Map: Horizon Lunar Colony

Built as a first step towards humanity's renewed exploration of space, the Horizon Lunar Colony’s goal was to examine the effects of prolonged extraterrestrial habitation—on human and ape alike. The scientists’ research proved incredibly promising...until, suddenly, all contact and communications with the base were lost.

New Legendary Skins

  • Oni Genji and Officer D.Va have been added to classic loot boxes

CUSTOM GAMES AND GAME BROWSER

  • Player gravity and projectile gravity can now be modified
  • Knockback magnitude can now be modified on any weapons or abilities that have a knockback effect
  • Jump height can now be modified

HERO UPDATES

McCree

  • Deadeye
    • Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds
    • Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)

Developer Comment: McCree’s ultimate can deal a lot of damage if it has a lot of time to build up, but it was often too difficult to get even a small amount of damage out before being stopped or killed. These changes make it more flexible and powerful.

Reaper

  • The Reaping (Passive)
    • Removed health orbs
    • Now regains 20% of all damage done to heroes as health

Developer Comment: Reaper’s old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasn’t very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage.

Roadhog

  • Head hitbox size reduced by 20%
  • Scrap Gun
    • Bullet damage decreased by 33%
    • Fire rate increased by 30%
    • Clip size increased from 4 to 5

Developer Comment: Roadhog’s head was abnormally large compared to similarly-sized characters, so we’re reducing its size to increase his survivability. The Scrap Gun changes reduce the power of his hook combo and alternate fire burst damage potential while still keeping his DPS roughly the same.

USER INTERFACE UPDATES

  • A quick summary of each player's most-played heroes is now available by highlighting the player in the Groups section of the Social menu (statistics displayed will dynamically change based on the mode/ruleset)
  • A new "All Modes" option has been added to the Career Profile that allows players to view combined stats from all game modes
  • A new "All Competitive Seasons" option has been added to the Career Profile that allows players to view combined stats from all Completive Play seasons
  • The “Damage Done” statistic has been replaced with “Hero Damage Done” in multiple locations
  • A new “Barrier Damage Done” statistic has been added to the Statistics section of the Career Profile, as well as an “All Damage Done” statistic, which combines damage done to barriers and heroes
  • Averages are now calculated in 10-minute slices, rather than by the number of games played
  • “Rate This Match” option no longer appears at the end of a match

Developer Comment: The new “Hero Damage Done” statistic is the same as the old “Damage Done” statistic, but it doesn’t include damage done to barriers, only damage against heroes and placed objects (e.g. Torbjörn’s turret). That number can be found in the new “Barrier Damage Done” or “All Damage Done” statistics. However, since “Hero Damage Done” and “Barrier Damage Done” are brand new, their averages will only be based on time played since they were added.

Also, the old statistics were calculated by taking total damage inflicted and dividing it by the number of games played. This resulted in an average that didn’t accurately reflect the underlying performance, because it didn't take into account the length of the games. The new averages are calculated in 10-minute slices.

BUG FIXES

General

  • Fixed an issue causing players to lose progress on their On Fire meter, after the meter had been completely filled

Arcade

  • Fixed a bug that could cause the announcer's “select your hero” voice line to play during the end-of-match screen after Elimination games
  • Fixed a bug that prevented the Z’s from appearing above a sleeping enemy during Elimination games

Competitive Play

  • Fixed a bug that caused your first win to appear as a loss in your Career Profile

Custom Games and Game Browser

  • Fixed a bug that prevented some settings from being properly displayed in the summary when viewing 3v3 Elimination presets
  • Clarified an error message that appears when a player attempts to exit the Settings page with an invalid combination of settings
  • Fixed a bug that caused the lighting from health packs to appear on Capture the Flag and Elimination maps even after health packs had been disabled
  • Fixed a bug that allowed Torbjörn’s Armor Pack ability to function even after being disabled in custom settings

Heroes

  • Fixed a bug that prevented players from hearing the voice line that typically accompanies their ultimate if they executed the ultimate after being stunned
  • Fixed a bug that could cause D.Va to become stuck if her mech was killed just as she summoned it
  • Fixed a bug preventing Genji’s sound effects from playing if he used his primary attack immediately after a Swift Strike
  • Fixed a typo in Orisa’s “Satisfied with Protection” voice line
  • Fixed a bug that prevented Orisa’s Supercharger from being destroyed if run over by the payload
  • Fixed a typo in the description on Roadhog’s Junkenstein skin
  • Fixed a bug that allowed enemy players to detect Sombra (while Stealth was active) if they were within a certain distance
  • Fixed a bug causing Symmetra’s hair to take on an unnatural appearance when her Vishkar or Architech skins were equipped
  • Fixed a bug with how Widowmaker’s Grappling Hook interacts with the flying drones on Oasis

Maps

  • Fixed a bug on Volskaya Industries that prevented the ice from appearing broken when players fell off a ledge to their death

User Interface

  • Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked
  • Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player
  • Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options
  • Fixed a bug that prevented text from wrapping in the Report Player text box

Stay Connected

facebooktwitteryoutubeinstagram