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Notas del parche

Experimentos anteriores

3 de diciembre de 2020

Overwatch Experimental Patch Notes – December 3, 2020

Actualizaciones experimentales de héroes

¡El siguiente experimento comienza! En esta ocasión, esperamos conocer tus comentarios acerca de algunos cambios de balance. Usamos el conjunto de reglas de la Cola de roles de 2-2-2, así tendrás una idea de cómo estos cambios podrían afectar al juego en vivo.

Baptiste

To adjust Baptiste's overall power for the recent increased effectiveness of his Biotic Launcher and Amplification Matrix, we're taking some durability out of Immortality Field and increasing the cost of his ultimate once again.

Campo de inmortalidad
  • Health decreased from 200 to 150
Matriz de amplificación
  • Ultimate cost increased by 15%
D.Va

We're increasing the ratio of armor to health that D.Va's mech has to enable it to withstand more damage from shotguns, beams, and weapons with a high rate of fire.

  • Mech Armor/Health has been redistributed from 200/400 to 300/300
Reinhardt

The intent of these changes is to slightly bolster Reinhardt's frontline presence once he closes the distance with an enemy. The increased Rocket Hammer damage will reduce the number of swings necessary to eliminate some heroes so we'll be keeping a close eye on the overall impact of this change.

  • Base Armor increased from 200 to 250
Martillo propulsado
  • Damage increased from 75 to 85
Experimentos

El modo experimental permite que los jugadores prueben actualizaciones de balance, cambios de reglas y modos de juego que podrían ser implementados. El lanzamiento del contenido de este modo no está garantizado, y el modo no siempre estará disponible.