Hex Mask UI Icons Arrow Down Arrow Left Arrow Right Arrow Up Brackets Calendar Checkmark Chevron Down Chevron Left Chevron Right Chevron Up Clock Close Connect Copy crown Ellipsis External URL Favorite (off) Favorite (on) Help Home Info Live Mobile Menu Mobile Overflow Paginate Dot (filled) Paginate Dot (empty) Pin Placeholder Icon Play Video Circle Play Video Plus Search Team No-Team-Logo_Fallback_003 Ticket Trophy User Input Video Video Play Icon World X Game Mode Icons Hero Icons Map Icons Platform Icons Social Icons Mobile Discord Facebook Instagram Reddit Twitch Twitter Youtube Weibo WeChat

Overwatch Patch Notes

Overwatch Patch Notes – November 14, 2018

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

BUG FIXES

General

  • Fixed a visual bug that prevented “The Boo!” Spray from properly showing
  • Fixed a bug to reduce AMD device-lost errors
  • Fixed a bug to reduce load failures into game on under minimum spec systems

Overwatch Patch Notes – November 13, 2018

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

New Hero: Ashe (Damage):

Ashe’s arsenal of weapons makes her a versatile offensive hero, capable of setting up the perfect situation to shoot down dangerous enemies from range or deal high area-of-effect burst damage to groups of heroes.

Her primary weapon is the Viper, a lever-action rifle with two firing modes: semi-automatic and aim down sights. In semi-automatic mode, the Viper shoots rapidly with a high spread. Aiming down the sights lets Ashe line up precise shots, increasing damage at the expense of speed.

She can turn any situation into her favor with her Coach Gun a short-range, high-impact sidearm that deals big damage and clears the way by knocking back nearby enemies. It can also be used to knock herself back for added mobility, either to reposition herself for a clear shot, or to escape pursuing enemies.

Ashe’s Dynamite ability is a thrown explosive that detonates after a delay. It deals damage in a wide radius and sets enemies on fire for additional damage over time. She can also shoot the dynamite to detonate it early, allowing her to damage unsuspecting enemies.

Her ultimate ability, B.O.B., sends Ashe’s loyal omnic companion rushing into the fray, shoving aside the frontline to rough up targets in the backline.

To learn more about Ashe, click here

HERO UPDATES

General

  • Made jump height consistent across hero roster

Mercy

  • Valkyrie
    • Ultimate cost reduced 15%
    • Healing per second increased from 50 to 60

Developer Comments: Mercy's ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly.

Reaper

  • Hellfire Shotguns
    • Spread randomization reduced by 50%
    • Spread pattern adjusted
  • The Reaping
    • Life steal increased from 20% to 30% of damage dealt

Developer Comments: Reaper's specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.

Roadhog

  • Chain Hook
    • Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
    • Now greatly reduces the target’s momentum upon being hooked
    • Cooldown now begins immediately, instead of after the target has been pulled
  • Scrap Gun
    • Spread pattern adjusted for both primary and secondary fire
    • Spread randomization reduced by 50%
  • Whole Hog
    • Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
    • Horizontal recoil decreased slightly

Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality.

Symmetra

  • Photon Projector
    • Primary fire beam charges up 20% faster

Developer Comments: It's still difficult to use Symmetra's Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on.

USER INTERFACE UPDATES

General

  • Removed the “Unlock All” option in the Hero Gallery

BUG FIXES

A.I.

  • Fixed a bug that caused Mei bots to attempt landing headshots on Wrecking Ball while he was immune to them in Roll mode
  • Fixed a bug that caused bots to get stuck near Point A on Eichenwalde

Heroes

Brigitte

  • Fixed a bug that prevented Brigitte’s Whip Shot from going on cooldown if it was interrupted before the chain retracted

Doomfist

  • Fixed a bug that prevented victims of Doomfist’s Rocket Punch from ragdolling if they were eliminated by it
  • Fixed a bug that prevented Doomfist’s Rising Uppercut from damaging enemies
  • Fixed a bug that prevented Doomist’s Seismic Slam from dealing damage if he hit by a knockback ability the moment he landed

Junkrat

  • Fixed a bug that caused Junkrat to return to his idle animation if he was stunned while using RIP-Tire

Lúcio

  • Fixed a bug that caused some allied heroes to say their “under attack” voice lines when receiving a friendly Sound Barrier

Orisa

  • Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects

Reinhardt

  • Fixed a bug that allowed Reinhardt’s Earthshatter to hit Brigitte when she blocked it with her Barrier Shield if she was strafing during high latency periods

Roadhog

  • Fixed a bug that prevented Chain Hook from going on cooldown if it was interrupted before the chain retracted
  • Fixed a bug that prevented Chain Hook from destroying breakable objects when pulling the target backward
  • Fixed a bug that caused Roadhog’s Whole Hog visual effects to cover a wider area than the spread of projectiles

Symmetra

  • Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls

Torbjörn

  • Fixed a bug that prevented Santaclad Torbjörn’s ultimate voice lines from playing when activating Molten Core
  • Fixed a visual issue that prevented Molten Core’s magma globules from appearing in the correct place with his Barbarossa or Blackbeard skins equipped
  • Fixed an animation issue that caused Torbjörn’s claw arm to suddenly appear when Overload and Molten Core were used in quick succession

Tracer

  • Fixed an issue that caused Tracer to accelerate slightly slower and decelerate slightly faster than other heroes

Wrecking Ball

  • Fixed a bug that prevented Wrecking Ball voice lines from playing when previewed after opening a Loot Box

Zarya

  • Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped

Hero Gallery

General

  • Fixed an issue that caused some heroes legs to twitch when viewed in the Hero Gallery
  • Fixed a bug that prevented players from rotating heroes in the Hero Gallery while the UI was hidden

Social

  • Fixed a bug that allowed players to hear the voice lines of heroes controlled by players they muted

Game Browser and Custom Games

Maps

  • Fixed a bug that prevented the payload from healing attackers if they were damaged while pushing it on Assault/Escort and Escort maps
  • Fixed a lighting issue that caused a skyscraper in Hollywood’s skyline to appear pitch black

Overwatch Patch Notes – October 11, 2018

A new patch is now live on PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

BUG FIXES

General

  • Fixed a bug that caused the game to crash

Heroes

  • Fixed a bug that caused Pharah’s neck to distort in her Medal victory pose

Mystery Heroes

  • Fixed a bug that prevented Eichenwalde or Hollywood from appearing in the Mystery Heroes map rotation

UI

  • Fixed a bug that caused players to become immobile after their UI lost focus when entering a match

Overwatch Patch Notes – October 9, 2018

A new patch is now live on PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS

New Seasonal Event: Halloween Terror 2018

The fright for the future returns!

In addition to playing the limited-time brawl, you'll also be able to unlock new seasonal items—including six new legendary skins like Banshee Moira, Jack-o’-lantern Wrecking Ball, and Enchanted Armor Pharah—alongside our growing collection of bone-chilling gear from previous years.

Learn more about Halloween Terror here.  

Color Blind Option Updates

Customize how team colors are displayed in your user interface (e.g. nameplates, HUD, health bars, and hero outlines) with a set of nine different colorblind-friendly colors to choose from. You can also colorize enemy and friendly UI separately. These options can be found under Options > Video > Color Blind Options. All changes made will be saved and ready for you to see in the next match you play!

GENERAL UPDATES

General

  • Updated the audio mix to add more clarity and dynamic range for all sounds in the game

Developer Comments: We’ve added more heroes and features to the game, so the audio mix has become more complex, which required us to rebalance sounds across the game. In this update, we extended the range of third-person weapon sounds, increased the range of first-person weapon impacts in the world, and generally balanced third-person footsteps and ability sounds.

HERO UPDATES

General

  • Updated visuals for all shields and barriers to increase readability
  • Enemies’ health bars will now become visible to players if an entity they create deals damage to an enemy (e.g. Symmetra’s turrets)

Brigitte

  • Barrier Shield
    • Shield health reduced from 600 to 500

Developer Comments: The health of Brigitte’s barrier was extremely difficult for most heroes to deal with, especially as she closes the distance to her targets. This change still provides Brigitte with substantial survivability but should also be more rewarding for opponents who pressure her.

Doomfist

  • Hand Cannon
    • Damage falloff now starts at 15 meters

Developer Comments: Doomfist is all about getting up close and personal with his enemies, but his Hand Cannon's spread was tight enough to do surprising amounts of damage at longer ranges, especially against bigger targets. This change brings his weapon in line with other shotgun-style weapons by making its damage fall off beyond 15 meters.

McCree

  • Combat Roll
    • Cooldown reduced from 8 to 6 seconds

Developer Comments: Previously, McCree’s Combat Roll cooldown felt too restrictive, which sometimes prohibited players from using it. The new, faster cooldown allows for more flexibility when choosing between using it for mobility or an instant reload.

Pharah

  • Concussive Blast
    • Cooldown reduced from 12 to 9 seconds
  • Rocket Launcher
    • Attack speed increased
      • Lowered recovery time between shots from 0.9 to 0.75 seconds
    • Damage redistributed between explosion and impact
      • Explosion damage reduced from 80 to 65
      • Impact damage increased from 40 to 55
    • Explosion knock back reduced by 20%
    • Self-knockback amount increased by 25%

Developer Comments: We wanted to increase how responsive Pharah’s Rocket Launcher felt, because a full second of recovery between shots made it feel sluggish. To balance out the improved recovery time, we shifted some damage from the rocket's explosion to the direct impact damage. The overall damage potential is now increased when landing direct hits and decreased slightly when only dealing explosive damage. We reduced the amount of knockback each explosion causes, as it made it very difficult to aim at Pharah with rockets coming in at a faster pace. The Concussive Blast cooldown reduction should allow the ability to sync up more closely with the Jump Jet cooldown when used for mobility.

Mei

  • General
    • Updated visual effects for all abilities

Orisa

  • Fusion Driver
    • Maximum spread reduced by 20%

Developer Comments: Orisa spends a significant amount of time firing her Fusion Driver from a relatively stationary location. The weapon's spread value caused it to feel too random when leading targets at a distance, considering the projectiles' travel time. We’ve tightened the spread slightly, which should leave her close- and mid-range damage potential largely unchanged, while making it feel better when hitting targets at longer ranges.

Soldier: 76

  • Heavy Pulse Rifle
    • Number of shots until reaching maximum spread increased from 6 to 9

Developer Comments: Soldier: 76’s damage output was a bit low, but not too far off from where we felt it should be. Making it take a few more shots to reach max spread smooths out the weapon spread curve and should make his damage more consistent.

Torbjörn

  • General
    • Reduced the size of Torbjörn’s head hit volume by 10%
  • Rivet Gun
    • Primary Fire
      • Projectile speed increased from 60 to 70 per second
      • Reload time reduced from 2.2 to 2 seconds
      • Turret targets enemy hit by primary fire
    • Alternate Fire
      • Recovery lowered from 0.8 to 0.6 seconds
      • Damage per shot lowered from 150 to 125
      • Reload time reduced from 2.2 to 2 seconds
      • Spread randomization readjusted
    • Forge Hammer
      • Radius increased to align with Quick Melee
    • Deploy Turret
      • Turret is now a thrown projectile
      • Automatically builds over three seconds
        • No longer has different levels
        • Same damage output as previous level 2 turret
      • Maximum health reduced from 300 to 250
      • Now incurs a 5 second cooldown when deployed
      • Now incurs a 10 second cooldown when destroyed in combat
      • No longer able to deploy a new turret if it’s in combat
        • While the turret is firing
        • If the turret has taken damage within three seconds
      • Can now be destroyed using the Interact input
      • Completes self-building once deployed, even if Torbjörn is eliminated
    • New Ability: Overload
      • Replaces Armor Pack
      • Lasts for 5 seconds
      • Cooldown is 12 seconds
      • Temporarily grants 150 armor
      • Increases attack, movement, and reload speeds by 30%
    • New Ultimate: Molten Core
      • Switches weapon from Rivet Gun to his claw arm
      • Lasts 6 seconds
      • Fire up to 10 molten globules that create damage pools where they land for 10 seconds
        • Globules bounce off walls and ceilings until they hit the ground
      • Base damage is 130
      • Damage increases from 130 to 190 against enemies who have armor
        • Heroes affected by armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball
        • Heroes who can grant armor to their allies: Brigitte

Developer Comments: Torbjörn was initially designed to be a specialized hero, intended to be a strong defensive option due to his armor-generating capabilities and ability to control areas with his turret. However, the scrap collecting and Armor Pack mechanics have proven to cause problematic gameplay issues because of their feast or famine nature. To make him more flexible in a wide variety of situations, we’ve removed the scrap system, made the turret much easier to deploy, replaced the Armor Pack ability with Overload—a powerful self-buff—and transformed Molten Core into a powerful new area denial ultimate ability.

Please note that Torbjörn will be unavailable in Competitive Play for two weeks.

Learn more here. 

MAP UPDATES

General

  • Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds
  • Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps

USER INTERFACE UPDATES

General

  • A slider to change Player Outline Strength has been added under Options > Gameplay

BUG FIXES

Heroes

Bastion

  • Fixed a bug that caused the roll bar on Bastion’s Dune Buggy skin to obscure its view when backing up or firing in Tank configuration

D.Va

  • Fixed a bug that prevented some glowing effects from appearing on D.Va’s Nano Cola skin
  • Fixed a bug that prevented D.Va from fully appearing when viewing her MEKA Activated highlight intro in the Hero Gallery

Hanzo

  • Fixed a bug that caused Hanzo’s Storm Bow reticle to be visible while emoting

Mei

  • Fixed a bug that prevented Mei’s Blizzard from freezing enemies when cast in areas with low ceilings

Reinhardt

  • Fixed a bug that caused the player’s reticle to pitch up after using Earthshatter
  • Fixed a bug that caused Reinhardt’s Earthshatter animations to play if used while he was juggled in the air by knockback abilities
  • Fixed a bug that caused Reinhardt’s Rocket Hammer to knock enemies back further than intended
  • Fixed a bug that sometimes caused Reinhardt’s Charge to knock back the target rather than pinning them
  • Fixed a bug that would let Reinhardt immediately pin an enemy after a knock back close to a wall
  • Fixed a bug that allowed area affect abilities to hit Reinhardt’s Barrier Field from further than intended (e.g. Reinhardt’s Rocket Hammer and Junkrat’s Concussion Mines)

Sombra

  • Fixed an issue that caused Sombra to change the direction she was facing when using her Translocator to teleport
  • Fixed a bug that sometimes allowed Sombra’s Translocator to reach unintended places
  • Fixed a bug that prevented some abilities from being able to destroy Sombra’s Translocator if it was placed in certain locations

Symmetra

  • Fixed a bug that caused Symmetra to have a chance of playing inaccurate voice lines when placing turrets
  • Fixed a bug that caused Symmetra’s alternate fire to appear to detonate after missing a target

Torbjörn

  • Fixed a bug that prevented Torbjörn’s medal from appearing in his Medal victory pose

Zarya

  • Fixed a bug that caused Zarya’s Particle Cannon reticle to be visible while emoting

Maps

Busan

  • Fixed a bug that allowed players to stand on some prohibited rooftops in Downtown
  • Fixed a bug that prevented sprays from displaying on glass windows in MEKA Base

Volskaya Industries

  • Fixed a bug that prevented players from receiving capture credit if they dropped onto the point from one of the moving platforms

Game Browser and Custom Games

Deathmatch

  • Fixed a bug that prevented the “your team has lost” or “your team has taken the lead” voice lines from playing when the score swap happens due to self-inflicted deaths

VS AI

  • Fixed a bug that prevented players from receiving an “unable to join” error message if they attempted to spectate a Player vs AI match when all spectator slots were full

Overwatch Patch Notes – September 11, 2018

A new patch is now live on PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS

NEW MAP – BUSAN

Travel to Busan, South Korea and battle for control across three distinct locales within one map: SanctuaryDowntown, and MEKA Base.

Explore the serene setting of the Sanctuary, surrounded by an ancient temple, beautiful gardens, and historic architecture. Clash in the bustling metropolis of Downtown, where players will fight across a busy PC bang, flashy karaoke bar, and central light rail station (just watch out for the train). Contest for position in MEKA Base—home of South Korea’s frontline defense against the gwishin omnic attacks: D.Va and the rest of the MEKA squad.

HERO GALLERY – FILTER

View all of the cosmetics Overwatch has to offer with our new Filter feature in the Hero Gallery. Customize your search for cosmetics by category (including seasonal events or whether they're from the Overwatch League), rarity, and whether they are unlocked or waiting to be collected.

GENERAL UPDATES

General

  • Added visual outlines to make allies visible through walls

HERO UPDATES

General

  • Fixed a bug that would cause some weapons that fired multiple shots at once to inconsistently deal critical damage (e.g. Doomfist’s Hand Cannon, D.Va’s Fusion Cannons, Genji’s Shurikens, Reaper’s Hellfire Shotguns, Roadhog’s Scrap Gun, and Torbjörn’s Rivet Gun)

Developer Comments: While this is a bug fix, we wanted to highlight this change as it can affect gameplay by changing the damage output of the affected heroes in certain situations. After this fix, weapons with spread should now correctly calculate critical damage for each individual pellet that lands in a critical region (e.g. a headshot). The end result of this change is that it should be significantly easier to deal critical damage with any weapon that fires multiple shots simultaneously, such as Reaper’s Hellfire Shotguns and D.Va’s Fusion Cannons. In addition, we’ve changed the logic for when these weapons display a critical marker on your screen. It now requires 30% of your shots to be critical, rather than displaying it if a single pellet hits critically.

Ana

  • Biotic Rifle
    • Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Ana

Brigitte

  • Shield Bash
    • Now knocks down and gets knocked down by other charging targets (e.g Reinhardt and Doomfist)

Developer Comments: Currently, when two charging targets hit each other, they both fall down and are briefly stunned. You can see this interaction with Doomfist’s Rocket Punch and Reinhardt’s Charge abilities. Brigitte’s Shield Bash previously wasn’t included in this group, which meant that if she used Shield Bash against these other abilities, she would generally stun them and not be affected herself. This change makes it so if she uses Shield Bash against Charge or Rocket Punch, both players will be knocked down.

Reinhardt

  • Earthshatter
    • Now consistently hits enemies near walls
    • No longer hits enemies that enter the damage cone after the “wave” has passed that area
    • No longer damages enemies behind barriers blocking it, even if the barrier is later dropped or destroyed
    • Always travels up inclines and around the payload

Developer Comments: We’ve given Earthshatter a complete overhaul to combat inconsistencies with its performance. These changes will make Earthshatter’s behavior more predictable and effective.

Roadhog

  • Scrap Gun
    • Primary fire falloff range changed from 10-20 meters to 15-30 meters
    • Alternate fire now has damage falloff, which is the same as the new primary fire falloff (15-30 meters)

Developer Comments: Previously, Roadhog’s Scrap Gun alternate fire didn’t have damage falloff which sometimes made it too powerful against far away targets. To balance out a slight power decrease, especially against barriers, we decided to push his overall weapon’s effective range out bit further before damage falloff begins to take effect. Note: The alternate fire falloff begins from where the scrap projectiles are formed, not from Roadhog’s firing position.

Widowmaker

  • Grappling Hook
    • Now retains momentum when used on environments or structures without a ledge (e.g. walls)
  • Widow's Kiss
    • Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Widowmaker

COMPETITIVE PLAY UPDATES

General

  • Grand Master players can now group with players within 350 Skill Rating, up from 250 Skill Rating

GAME BROWSER AND CUSTOM GAMES

General

  • Modified the Respawn Time Scalar custom game option to prevent respawn times longer than the default
  • FFA Deathmatch
    • Mercy now begins the match with her Caduceus Blaster equipped
    • Blizzard World is now available to play in Deathmatch and Team Deathmatch
  • 1v1 Mystery Heroes
    • Mercy now begins the match with her Caduceus Blaster equipped

MAP UPDATES

Rialto

  • Payload travel speed has been slightly increased
  • Amount of time the payload pauses at checkpoints has been reduced

BUG FIXES

General

  • Fixed a bug that caused players to sometimes slip off railings
  • Fixed a bug that prevented Torbjörn Armor Packs Created statistic from updating if the ability landed directly on a friendly target

Communication Wheel

  • Fixed a bug that caused a delay in selecting options on the Communication Wheel when cycling left using a mouse

Heroes

Brigitte

  • Fixed a bug that caused Brigitte’s Shield Bash movement to be interrupted when she impacted Symmetra’s turrets

Doomfist

  • Fixed a bug that caused Doomfist’s Seismic Slam to cancel when using Symmetra’s Teleporter

D.Va

  • Fixed a bug that allowed D.Va to escape the map if she used Call Mech while standing on Mei’s Ice Wall

Hanzo

  • Fixed a bug that caused the Dragonstrike arrow's size to be larger than his other arrows

Mei

  • Fixed a bug that caused Mei’s Cryo-freeze to block the line of sight for Mei’s Blizzard

Mercy

  • Fixed a bug that allowed Mercy to gain ultimate charge from using her damage beam on attacks that cannot be damage boosted

Reaper

  • Fixed a bug that prevented Reaper’s Shadow Step from going on cooldown if he was interrupted

Roadhog

  • Fixed a bug that sometimes caused Roadhog’s Chain Hook to break after hitting an enemy while maintaining line of sight
  • Fixed a bug that prevented Roadhog’s alternate fire from calculating falloff damage correctly
  • Fixed a bug that sometimes prevented Reinhardt’s Earthshatter from landing if he was launched into the air while activating it

Reinhardt

  • Fixed a bug that allowed Reinhardt to pin targets that were behind him when using Charge
  • Fixed a bug that prevented Reinhardt from pinning some targets when he turned during Charge
  • Fixed a bug that allowed Reinhardt to use Earthshatter while standing on an enemy’s head
  • Fixed a bug that sometimes prevented Reinhardt’s Earthshatter from hitting enemies standing on a payload
  • Fixed a bug that prevented Reinhardt’s Earthshatter from traveling up certain inclines

Sombra

  • Fixed a bug that prevented Sombra from translocating to a moving platform
  • Fixed a bug that prevented Sombra from destroying her Translocator if she was stunned or hacked
  • Fixed a bug that prevented Sombra’s Translocator from accurately indicating where Sombra would arrive when the ability was used

Symmetra

  • Fixed a bug that prevented Sombra’s Hack from canceling Symmetra’s Photon Barrier placement
  • Fixed a bug that caused Symmetra’s teleport UI to persist after being eliminated

Widowmaker

  • Fixed a bug that prevented Widowmaker’s Grappling Hook from connecting to some ledges
  • Fixed a bug that caused Widowmaker’s scoped shots on hero placed objects to count against her Scoped Weapon Accuracy statistic (e.g. Symmetra’s Teleporter, Torbjörn’s autocannon)

Wrecking Ball

  • Fixed a bug that prevented Wrecking Ball’s Piledriver from dealing falloff damage
  • Fixed a bug that allowed Wrecking Ball’s Piledriver to deal damage twice if he slid off the environment during its duration
  • Fixed a bug that allowed Wrecking Ball’s primary fire to continue working even if it was disabled in custom game

JUNE 14, 2018

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

 

ARCADE UPDATES

Deathmatch
  • Increased Deathmatch AFK timer from 60 seconds to 120 seconds

BUG FIXES

General

  • Fixed a bug that caused Career Profile statistics to clip beneath player names in the Groups tab in the Social menu

Mei's Snowball Offensive

  • Fixed a bug that caused Mei's Snowball Blaster reload and Flurry UIs to appear on all players' screens

MAY 22, 2018

PATCH HIGHLIGHTS

New Seasonal Event: Overwatch Anniversary 2018

Celebrate Overwatch’s two-year anniversary with a new FFA (free-for-all) Deathmatch map—Petra—and more than 190 Anniversary items (60+ new for 2018), including eight legendary skins: Stealth Bastion, Shieldmaiden Brigitte, Formal Doomfist, Buccaneer Junkrat, Sherlock McCree, Forest Spirit Orisa, Magician Symmetra, and Cybjörn Torbjörn. Did you miss an item from a previous event? Throughout Overwatch Anniversary, you’ll be able to unlock items from past seasonal events with credits (and opening Anniversary Loot Boxes)!

Many of our past seasonal brawls will be available to play in the Arcade, and the brawl of the day will rotate throughout the event.

As a bonus this year, each Anniversary Loot Box can contain items from past seasonal events! You’ll also get one Legendary Anniversary Loot Box, with at least one guaranteed legendary item, just for logging in to the game during the event.

Thank you all so much for spending the last two years playing Overwatch with us, and we look forward to celebrating with you in-game!

New Map: Petra

A group of archaeologists have begun an excavation and preservation project among the ruins of Petra, a new FFA (free-for-all) Deathmatch map that puts all heroes on their own, facing off against one another until one hero scores enough eliminations to win the match.

Take in Petra’s majestic views, from high vistas to twisting passageways and deep caverns. Travel along deadly cliffs, but be careful to not fall off! A dilapidated bridge stretches across the map, and the ground underneath it can crumble away into a lethal pit (with a little firepower). Hopping on a green jump pad will boost you up to Petra’s higher levels and unlock new strategic possibilities for you. . . .

New Competitive Play mode: FFA Deathmatch

Petra and Château Guillard will also be available in an optional Competitive FFA Deathmatch mode with placement matches, skill rating, leaderboards, and the opportunity to earn competitive points.

HERO UPDATES

Ana

Developer Comments These changes should help Ana when she is trying to land clutch heals in the middle of a big fight. Allies that do not need healing will no longer block shots meant for allies that do. Increasing her magazine size makes it less likely to be forced into a reload in the middle of an important fight.
Biotic Rifle
  • Projectiles will now pass through allies with full health
  • Ammo increased from 10 to 14

Brigitte

Developer Comments Brigitte’s ultimate is very powerful, especially when it is placed on the entire team. This change will reduce the maximum armor value of Rally, but does not reduce the overall amount of armor given by the ability over its duration. This means when used in combat while her allies are taking damage, it should feel about the same, but the lingering effects of the armor should have less of an impact. Her Shield Bash is a very strong ability on a fairly short cooldown, making it difficult for her opponents to play around. Increasing this cooldown allows for more options when battling against her.
Rally
  • Maximum armor per player reduced from 150 to 100
Shield Bash
  • Cooldown increased from 5 to 6 seconds

Hanzo

Developer Comments Hanzo’s Storm Arrows are doing too much damage considering his other changes, such as Lunge and projectile speed. This damage reduction will give Hanzo’s enemies a more reasonable chance to react and fight against him while using Storm Arrows.
Storm Arrows
  • Damage reduced from 80 to 70

COMPETITIVE PLAY UPDATES

Rialto

  • Rialto is now available in Competitive Play

GAME BROWSER AND CUSTOM GAMES

General

  • Added Infinite Ultimate Duration and Scalable Ultimate Duration options for Moira’s Coalescence

FFA Deathmatch

  • Ana can now Nano Boost herself

BUG FIXES

General

  • Fixed a bug that caused players to repeatedly return to the Hero Select screen when backfilling into a match
  • [PS4/XB1] Fixed a bug that allowed the Show Network Ping to still display as an option under Show Network Stats in the Video tab
  • Fixed a bug that prevented the sound wave visual effect from animating when previewing a voice line unlocked from a loot box
  • Fixed a bug that caused a visual error to display 0/0 unlocks on the main menu
  • Fixed a bug that caused Widowmaker to become stuck in a pillar in the Practice Range
  • Fixed a bug that prevented the Groups tab in the Social menu from dynamically refreshing
  • Fixed a bug that sometimes prevented shields from blocking projectiles (e.g. Tracer's Pulse Bomb and Junkrat's grenades)
  • Fixed a bug that caused the camera to dip down for a frame when crouching and returning to an upright position

FFA Deathmatch

  • Fixed a bug that allowed groups to queue for Deathmatch
  • Fixed a bug that caused Sombra to be revealed to all enemies if targeted by Hanzo's Sonic Arrow or Widowmaker's Infra-sight while stealthed

Game Browser and Custom Games

  • Fixed a bug that caused Moira's Coalescence's animation to incorrectly loop when Ultimate Duration was set above 100%
  • Fixed a bug that caused Moira's Coalescence SFX to stop playing after a couple of seconds when Ultimate Duration was set above 100%
  • Fixed a bug that caused players who were idle in Assault and Skirmish game modes to be flagged as inactive and removed from the match
  • Fixed a bug that prevented spawn resets and round start dialogue from playing when Random Heroes was enabled
  • Fixed a bug that caused the start of match dialogue to say "Capture the enemy flag" instead of "Fight" in Team Deathmatch 
  • Fixed a bug that caused suicides to count as multiple deaths in Deathmatch when the Respawn as Random Hero option was enabled

Highlights

  • Fixed a bug that caused dialogue lines to get cut short at the end of highlights
  • Fixed a bug that caused placement indicators to appear red in Play of the Game playbacks and highlights when they were placed on valid ground

Heroes

Ana

  • Fixed a bug that caused Ana's Biotic Rifle crosshair to disappear momentarily when scoping and unscoping

Bastion

  • Fixed a bug causing Bastion's Dune Buggy skin textures to stretch when waving hello

Brigitte

  • Fixed a bug that caused Brigitte to reapply Repair Pack on her previous target rather than her new target if she used Repair Pack immediately after the cooldown ended
  • Fixed a bug that caused Brigitte's Shield Bash hitbox to be wider than her shield
  • Fixed a bug that prevented Brigitte's Self-healing statistic being tracked

Doomfist

  • Fixed a bug that prevented Doomfist's hand from animating when using Hand Cannon immediately after Rocket Punch

Hanzo

  • Fixed a bug that caused Hanzo's Lunge animation to follow the direction of the first jump after changing directions on a subsequent jump
  • Fixed a bug that caused Hanzo's hands to float above his legs during his Meditate emote with certain skins equipped
  • Fixed a bug that caused Hanzo's shins to appear malformed in his Heroic victory pose with his Scion skin equipped
  • Fixed a bug that prevented players from modifying Hanzo's Lunge ability cooldown in Custom Games
  • Fixed a bug that prevents Hanzo's reticle from constricting when using Storm Arrows

Lúcio

  • Fixed a bug that caused Lúcio's Soundwave animation to play twice if he used his quick melee attack immediately afterward

McCree

  • Fixed a bug that caused the hammer on McCree's golden weapon variant to be dull with his Scrooge skin equipped
  • Fixed a bug that caused McCree's ankles to deform when using his Take a Load Off emote

Mei

  • Fixed a bug that sometimes caused frozen targets to evade attacks
  • Fixed a bug that caused Mei's Pajamei skin to exaggerate the curvature of her spine
  • Fixed a bug that caused Mei's Endothermic Blaster visual effects to go through shields

Mercy

  • Fixed a bug that caused Mercy's wings to stretch out comically when waving hello while using Angelic Descent
  • Fixed a bug that caused Mercy to be placed too far towards the back of the victory hero line up
  • Fixed a bug that prevented Mercy's healing and damage boosting beams from being visible the first time it's used on a player after activating Valkyrie

Orisa

  • Fixed a bug that caused the pumpkin in Orisa's Pumpkin Head victory pose to persist after navigating away from it in the Hero Gallery

Reinhardt

  • Fixed a bug that caused the player's camera to zoom into Reinhardt's Rocket Hammer when struck by it

Soldier: 76

  • Fixed a bug that caused Soldier: 76's jacket collar to clip into his shoulder with his Classic skin equipped

Sombra

  • Fixed a bug that prevented Sombra's laser sight from tapering at its end with her Talon skin equipped

Symmetra

  • Fixed a bug that caused Symmetra's hard-light prism visual effects to deform into a sphere on the Hero Select screen
  • Fixed a bug that caused Symmetra's Teleporter and Shield Generator to self-destruct when placed against certain walls

Tracer

  • Fixed a bug that caused Tracer's Recall to appear jittery for spectators, in highlights, and in replays

Torbjörn

  • Fixed a bug that made Torbjörn's turret lose sync with his breathing animation in his Medal victory pose

Widowmaker

  • Fixed a that caused Widowmaker's crosshair to disappear for a moment when scoping and unscoping

Winston

  • Fixed a bug that caused Winston's shoulder to dislocate after using an emote
  • Fixed a bug that caused Winston’s Jump Pack to stop short of its full distance when clearing ledges

Maps

Numbani

  • Fixed a bug that caused projectiles shot at Attacker spawn room doors to slide upward

Rialto

  • Fixed a bug that prevented the payload marker from appearing before the game started
  • Fixed a bug that caused players in the first Defender spawn room to make water splashing noises
  • Fixed a bug that prevented the payload thrusters from turning red when reversing
  • Fixed a bug that caused Genji's Cyber-agility and Hanzo's Wall Climb animations to loop and stutter when scaling walls
  • Fixed a bug that caused Doomfist to clip through the environment during his Combo highlight
  • Fixed an issue that allowed players to get a Play of the Game by killing gondoliers in Rialto

Watchpoint: Gibraltar

  • Fixed a bug that prevented the heal icon from displaying on with the first Defender spawn room
  • Fixed a bug that allowed defenders to see attacker spawn entrances