We’re celebrating the 2019 Lunar New Year with a festive Capture the Flag version of the Busan map, Season 2 of Competitive Capture the Flag, and a load of loot! Unlock new seasonal items, including legendary skins for Huang Zhong Hanzo, Lü Bu Reaper, Guan Yu Reinhardt, Zhang Fei Torbjörn, Hong Gildong Tracer, and Zhuge Liang Zenyatta.
To learn more about Overwatch Lunar New Year, click here.
Damage reduction from armor reduced from -5 to -3
Developer Comments: Before this change, armor reduced all incoming damage by up to 5, maxing at half of the normal amount. This change reduces the damage reduction to 3, while still capping at half. This change will be most noticeable for heroes who fire quickly or in bursts, such as shotguns, and do more than 6 damage per shot. For example, Soldier: 76’s Heavy Pulse Rifle will now do 16 damage per shot to armored opponents, up from 14 (an increase close to 15%).
Armor was a bit too strong overall, especially when heroes were being healed quickly and often. This change will help more heroes fight against higher-armored enemies.
Now has a maximum duration of 30 seconds
Developer Comments: Sometimes Rally could cause a snowballing effect, making it too difficult to deal with the increased health of Brigitte’s allies before she built up another one. This change limits how long Rally’s effect lasts after its initial cast, to make it a bit more manageable in those situations.
Cooldown increased from 1 second to 2 seconds
Developer Comments: This change allows D.Va’s enemies to play around her Defense Matrix by increasing its downtime between uses.
Life steal increased from 30% to 50% of damage dealt
Developer Comments: Reaper’s passive enables him to play aggressively when near enemies. This change allows him to keep the pressure up while he’s dishing damage to his enemies. The added life steal is particularly effective against tanks, as they tend to do less damage than other heroes, and also take more damage from his Hellfire Shotguns due to their larger hit volumes.
Fixed a bug that caused Tracer’s Pulse Bomb to detonate on the wrong side of Orisa’s Protective Barrier when it was placed on the front
Fixed a bug that prevented Wrecking Ball’s proximity mines from being disabled by Sombra’s EMP
Fixed a bug in Competitive Play that prevented the team color on the payload progress bar from switching after a round transition
Fixed a bug that allowed players to capture or contest the point from its exterior on Nepal’s Shrine stage
Overwatch Patch Notes – January 9, 2019
A new patch is now live on PC. Read below to learn more about the latest changes.
We’re bringing Ana's journey in the short story “Bastet” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you a limited-time player icon, victory pose, and a new epic skin: BASTET ANA!
Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through January 21 to earn five Ana's Bastet Challenge sprays!
To learn more about Ana’s Bastet Challenge, click here.
Overwatch League 2019 Season Skins
Team uniforms come to life as in-game skins! Skin are now ready to equip in-game for the eight new Overwatch League 2019 teams: Atlanta Reign, Chengdu Hunters, Guangzhou Charge, Hangzhou Spark, Paris Eternal, Toronto Defiant, Vancouver Titans, and Washington Justice. Represent your favorite team (or teams) in-game with skins for every hero.
Status effect icons now display on the afflicted heroes’ portraits
An option to toggle an over-the-shoulder spectator camera is now available. This feature can be found under Options > Gameplay > Use Simple 3P Spectator Camera
An option to mute voice lines while spectating is now available. This feature can be found under Options > Gameplay > Enable Voice Lines While Spectating
Developer Comments: These quality of life changes mirror some of the functionality available to professional broadcasters. By bringing these features in-game, we aim to provide players with a seamless spectator experience between streamed professional play and in-game matches with their peers.
USER INTERFACE UPDATES
The kill feed will now display when D.Va's Defense Matrix successfully absorbs a projectile (e.g. Zarya's Graviton Surge and Hanzo's Dragonstrike)
Kill feed text and icons for eliminating non-player destructible now display 50% smaller (e.g. D.Va's Mech, Junkrat's RIP-Tire, Torbjörn’s turret, and Orisa's Supercharger)
Added a new kill feed icon for Quick Melee eliminations
The kill feed no longer displays when a player destroys Symmetra's teleporter
Fixed a bug that caused Ashe’s scoped view to stutter when playing with a high framerate
Fixed a bug that caused Brigitte to pivot when exiting third-person view after lowering her Barrier Shield
Fixed a bug that caused Reinhardt’s Earthshatter to not be visible to other players if he used it while recovering from a stun
Fixed a bug that caused Reinhardt to pivot when exiting third-person view after lowering his Barrier Field
Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object
Fixed a bug that prevented Winston from dealing damage when landing at the maximum range of Jump Pack
Fixed a bug that prevented players’ Competitive Points deduction from visually updating after purchasing a golden weapon
Fixed a bug that allowed players to stand on the chimney above the attacker’s initial spawn room
Fixed a bug that prevented the blast shields from moving in MEKA Base while in a skirmish match
Fixed a bug that caused the railing above the first objective to block projectiles after being destroyed
Fixed a bug that allowed players to stand on top of the sign for Moriarty’s Fine Books behind the first objective
Overwatch Patch Notes – December 11, 2018
A new patch is now live on Windows PC. Read below to learn more about the latest changes.
Overwatch is getting into the holiday spirit for the next three weeks! Expand your collection and enjoy two winter brawls: Yeti Hunter and Mei’s Snowball Offensive. Visit Blizzard World to watch the snow fall, admire its twinkling nighttime lights, and savor the sight of confectionary-inspired décor.
Of course, we have new presents for you to unwrap from our Winter Loot Boxes! Unlock new seasonal items—including legendary skins like Krampus Junkrat, Sugar Plum Fairy Mercy, Figure Skater Symmetra, and more.
An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound
Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.
Bob will now have a golden tint when Ashe equips her golden weapon
Developer Comments: Our final technical audit on Ashe’s character package allowed us to implement a feature we talked about several times during Bob’s production. Making him part of Ashe’s golden weapon is a great way to celebrate our favorite Big Omnic Butler and let players show off their hard-earned Competitive Points each time they summon him onto the battlefield.
Ammo increased from 25 to 35
Weapon spread decreased by up to 33% while firing
Developer Comments: Bastion could use a little bit of an offensive boost to balance out how vulnerable Configuration: Recon’s bulky size and Sentry’s stationary nature make it. As a reward for surviving in spite of these weaknesses, we gave Bastion a lower spread in Sentry mode to make it more effective at farther ranges than it was previously.
No longer can travel or stun targets through barriers
Damage reduced from 50 to 5
Cooldown reduced from 1.5 seconds to 1 second
Duration increased from 5 seconds to 6 seconds
Total healing increased from 80 to 100
Developer Comments: Brigitte’s Shield Bash is a strong ability that often feels difficult to counter. This change will offer new options for counter play, enabling shield tanks to better protect themselves and their teammates. Reducing its damage reduces her total stun combo damage potential while still allowing Whip Shot and her basic melee attacks to retain their full strength. Brigitte is a tank/healer hybrid, and lately we’ve been reducing her effectiveness by lowering the power of her non-healing functionality. We want to make sure she is still a viable pick, so we’re increasing the uptime of her Inspire passive ability to help improve her overall healing output.
Loss of air control duration lowered from 3 seconds to 0.6 seconds
Maximum range reduced from 20 meters to 15 meters
Targets no longer lose air control while being pulled in
Inner ring damage radius increased from 1.5 meters to 2.0 meters
Outer ring maximum damage decreased from 300 to 200
Developer Comments: Doomfist’s high mobility allows him to engage and disengage from extremely long range. Decreasing the range of the targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the amount of time Doomfist has to line up his next move. The Meteor Strike changes will make it harder to secure easy eliminations on heroes without mobility abilities, such as Zenyatta or Ana, while still preserving its maximum potential damage when aimed well or when combined with other abilities such as Graviton Surge or Sleep Dart.
Alternate fire damage increased from 45 to 55
Developer Comments: McCree’s Fan the Hammer wasn’t as reliable against higher health heroes as it should be. Increasing its damage will make it more potent in close-range engagements where it is intended to be most effective.
No longer makes Helix Rockets lock onto enemies
Developer Comments: The intent of Tactical Visor is to make Soldier: 76 unable to miss during its duration. However, Helix Rockets have travel time, so if they were fired directly at an enemy after locking on they would often miss a moving target at further ranges. This change allows players to freely aim Helix Rockets while still auto-aiming his primary fire.
Damage increased from 130 to 160 per second
Developer Comments: While the Molten Core damage pools were intended to provide players with tools for area denial, they weren’t proving threatening enough to deter enemies for a significant amount of time because their damage was too low.
Fixed a bug that caused Torbjörn bot to use some of his ultimate while attempting to repair his turret
Fixed a bug that caused Athena’s voice lines to overlap if the match was a draw
Fixed a bug that prevented a landing exertion visual effect from playing when a hero impacted a slippery surface before landing
Fixed an issue that caused enemy players to appear to have jittery movement at framerates over 100
Fixed issues that could cause the client to miscalculate projectiles
Fixed a bug that caused Ashe’s Dynamite to create a second small explosion visual effect a few moments after the first explosion
Fixed a bug that prevented Ashe’s Dynamite from playing its fire visual effects on enemy abilities (e.g. Junkrat’s Steel Trap or Mei’s Ice Wall)
Fixed a bug that prevented Ashe’s Dynamite from exploding if it fell into small gaps
Fixed a bug that prevented spectators from seeing enemy outline’s through Ashe’s scope
Fixed a bug that caused Ashe to see Zarya’s Project Barrier visual effects when Bob was the ability’s target
Fixed a bug that caused Bob to slip off Mei’s Ice Wall
Fixed a bug that allowed Bob to push Bastion in Sentry mode when hit by his charge
Fixed a bug that prevented a charging Bob from opening the airlock doors on Horizon: Lunar Colony
Fixed a bug that caused Bob elbow to briefly disappear when waving
Fixed a bug that caused Bob to continuously charge into a small piece of collision instead of stopping
Fixed a bug that prevented Ashe’s Coach Gun from displacing breakables on maps
Fixed a bug that caused Bastion’s Tank mode treads to continue moving while stunned
Fixed a bug that caused Bastion’s colored outline to include squares floating above him while in Configuration: Tank
Fixed a bug that allowed Brigitte to travel through Mei in Cryo-freeze when using Shield Bash
Fixed a bug with the Lying Around highlight intro that caused Cruiser D.Va’s hair to clip into the mech
Fixed a bug that caused McCree’s Deadeye animation and sound effects to play twice if it was canceled quickly
Fixed a bug that allowed Mercy to gain ultimate charge by damage boosting a Pharah as she damages herself
Fixed a bug that allowed Moira’s Biotic Orbs to go through or get stuck in walls and other collision
Fixed a bug that prevented Reinhardt’s Earthshatter from traveling over certain terrain
Fixed a bug that caused Sombra to hear the detected sound effect when entering stealth or teleporting
Fixed a bug that caused additional sound effects to play while viewing Symmetra’s Creation victory pose in the Hero Gallery
Fixed a bug with Symmetra’s teleporter where it would play its self-destruct sound effects when viewed in the Hero Gallery
Fixed a bug that allowed Symmetra to teleport her turrets under terrain
Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object
Fixed a bug that allowed Widowmaker’s Venom Mine to reveal enemy barriers through walls
Fixed a bug that caused Wrecking Ball to briefly hit maximum speed before returning to normal speed when he used his Grappling Claw at maximum distance
Fixed a bug that prevented players’ Competitive Point currency deduction from visually updating after purchasing a golden weapon
Fixed a bug that caused heroes to display a t-pose briefly when viewing Highlight Intros with the UI disabled
Fixed a bug that caused the hero select countdown timer to remain at 29 seconds
Fixed a bug that gave unintended access to certain ledges
Fixed a bug that caused the ground beneath the western soundstage’s gates to be slippery while the gates were open
Temple of Anubis
Fixed a bug that prevented players from standing on the staircase ledge near the first point
Fixed a bug that allowed Sombra to reach unintended locations
Fixed a bug that prevented the Mystery Heroes ruleset from being used while in a Mystery Heroes skirmish
Fixed a bug that caused the kill feed to overlap with other UI elements while spectating players
Fixed a bug that caused a player’s UI to appear as the enemy color during FFA Deathmatch games
Fixed a bug that prevented colorblind set team colors from appearing on the tab and victory screens
Fixed a bug that prevented player name plates from appearing in the hero select screen
Fixed a bug that prevented the end of round score screen from properly displaying team colors
Fixed a bug that prevented enemy Torbjörn’s turret health bar from displaying its team color
JUNE 26, 2018
We’re super excited about this patch because we are adding some social features that we hope you guys really like!
First, our Endorsement system. Endorsements give you a way to acknowledge other players for having a positive impact on your gaming experience. We have ways to report people for poor conduct, but now, if you have teammates who coordinated well, a leader who gave great direction, or even someone who was just being positive you can now let them know how much you appreciated it with an endorsement!
Second is Looking for Group. A long-awaited feature that we’ve being dying to get in the game. Looking for group allows you to find like-minded players before you queue to make sure you have the kind of Overwatch experience you want! Things like specifying what game mode want to play, preferring voice chat, and knowing that a player wants to play a certain role before you go into battle together goes a long way toward solid hero compositions and team work. One small tip: Once you have created a LFG group you can browse the list and search for groups that meet your needs and invite them to join up! This is a more proactive approach to getting a group together faster.
We can’t wait for you guys to start using these systems!
—Jeremy Craig, Principal Game Designer
Acknowledge your fellow Overwatch players’ positivity with endorsements! Recognize commendable behavior for players exhibiting sportsmanship, being a good teammate, or for shot calling. Commend players who lead you to victory, put the team’s needs above their own, or exhibit humility in victory or grace in defeat. Endorsements are readily available to view on Career Profiles, the Groups menu, and more so you can tell at a glance the types of players you’re playing with. Those who consistently maintain a high endorsement level will receive periodic rewards, while those who display negative behavior or accrue suspensions will lose their endorsements.
Looking for Group
Play your way using the Looking for Group feature! You can control your gameplay experience before stepping into a match by using specific parameters to create your dream team. Join a team of other like-minded players or lead a group of your own by creating a group with your personal preferences such as game mode, role enforcement, and more. Those who want to queue up for Quick Play, Play vs AI, or any competitive mode can set the types of roles others can play. These specifications will then be activated in-game (e.g. players who chose a support role will be restricted to only using heroes in that category).
Developer Comments: "Since the line between Offense and Defense heroes has become increasingly blurred, we’ve decided to group all those heroes into a single new “Damage” category. We believe that the term more closely matches the role name that is now being used in Overwatch League and across most of the game’s community."
All heroes in the Defense and Offense categories have been merged into a new category: Damage
Combat can now be heard 25% further away
Changed the name of the Varok spray to Saurfang
[PC] Players must have Blizzard SMS Protect enabled on their account to be eligible for the Top 500
The Acknowledge and Interact buttons are now separate input bindings
Added an Inspire Uptime Percentage statistic for Brigitte on the Career Profile
Removed some statistics for Symmetra on the Career Profile
Added a Scoped Critical Hit Accuracy statistic for Widowmaker on the Career Profile
Career Profiles will no longer be public by default (now defaults to Friends Only). An option to make Career Profiles visible has been added under Options > Social > Profile Visibility
Symmetra can now be played in 1v1 duel game modes (e.g. 1v1 Limited Duel and 1v1 Mystery Duel)
Developer Comments The increased movement speed on Meteor Strike gives Doomfist new options in how and where to deploy it. His passive is also being increased, allowing him to survive more often when diving into enemies.
Bonus movement speed increased from 150% to 200%
The Best Defense…
Shield gain increased from 30 to 35 for normal abilities
Developer Comments While McCree’s Deadeye rarely came into play at 70 meters, we are increasing the range so it cannot be a limiting factor during normal gameplay.
Range increased from 70 meters to 200 meters
Developer Comments Supercharger wasn’t getting enough use, considering its impact. This change allows Orisa to use her ultimate more aggressively, knowing that she will be able to generate them more easily.
Ultimate cost reduced by 15%
Developer Comments The goal of these changes is to move Symmetra to her new damage role and make her more flexible and viable across more areas of the game than she was previously. Now that Symmetra is no longer a support hero, she is expected to be able to dish out heavy damage, and these changes allow for her to do so. She should be more powerful and interesting in more team compositions and maps, and she should also be stronger on offense and defense.
No longer locks onto targets
Range increased to 10 meters
Damage ramping now takes 2 seconds per damage level instead of 1 second
Damage ramp increased from 30/60/120 to 60/120/180
Now generates ammo instead of spending it when hitting a barrier
Ammo reduced from 100 to 70
No longer pierces targets
Now explodes on contact
Projectile speed increased
Charge up speed increased
Damage changed to 60 impact / 60 explosive
Turret is now placed like a projectile instead of being set in place
Can hold a max of 3, down from 6
Can now deploy a max 3, down from 6
Amount of slowing effect increased
Can now place the exit up to 25 meters away from Symmetra
Entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point
Lasts 10 seconds
Health lowered to 300
More things can teleport through it (e.g. Junkrat’s RIP-Tire)
Entrance can be destroyed
If either the entrance or exit is destroyed, the other is removed
New Ultimate: Photon Barrier
Deploys a barrier that is big enough to span and cut through an entire map
Orientation can be changed by pressing the ultimate button again
Lasts 15 seconds
Has 5000 health
Horizon Lunar Colony
Developer Comments: We’ve wanted to make some gameplay improvements to Horizon Lunar Colony for some time now. The defenders’ spawn room had a problem with its main exit that allowed defenders to quickly duck back inside and regain health while attackers shot at them without doing damage. Since we were already reworking the entire back area, we decided to make some more changes addressing player feedback. The idea behind the rework of Point A was to not only help the defenders a bit, but also provide some gameplay options aside from sitting on the point and trying to hold it for as long as possible. Easier access to high ground, as well as limiting the routes for attackers (or at least allowing for defenders to more easily spot the attackers), will allow more opportunity for counters and create a better gameplay experience.
We’ve made a lot of additions and changes to the art throughout the map for you to discover as well.
Added a staircase on the right when exiting the Hydroponics Room
Removed the door to the lower room on the right
Removed the small wall on the catwalk above Point A
Added some cover walls to the catwalk area
Moved the door next to the staircase that led to Winston’s room
The door is now on the side of the wall in the training pit
Moved the large health pack to the back of the room
Removed some clutter in the upper left computer room
Switched the positions of the large and small health pack
Changed some of the hydroponic plant cover on the right
Defender spawn room exits moved from the front to the sides out of direct line of fire
Small rooms added at spawn room exits
Additional cover added near the spawn room exits
Added a route and larger platform leading to the back right corner
Raised the platform to the same height as the attackers’ platform on the opposite side of the point
The location of the old defender exit is now an alcove with a small health pack
Both teams can still pass behind the point, but there is now a cut-through in the middle of the wall for better access
The area above the window overlooking the point is now covered
A large platform with cover has been attached to the left side of the catwalk
The upper platform for the attackers has been reduced
The doorway leading to the platform is slightly smaller
Fixed a bug that prevented loading screens from displaying the game mode
Fixed a bug that caused the capture point UI to display capture progress as 100% before the point was captured
Fixed a bug that caused some sprays to be pixelated
Fixed a bug that allowed Sombra bot to continue hacking health packs if the ability was disabled in a Custom Game
Fixed a bug that prevented Ana’s Naptime achievement from being granted when interrupting Moira’s Coalescence
Fixed a bug that caused Ana’s Sleep Dart effect to persist on afflicted targets after changing heroes
Fixed a bug that prevented McCree’s Flashbang from interrupting Bastion’s Configuration: Tank transformation
Fixed a bug that caused Bastion’s treads to disfigure if he was frozen while in Tank configuration
Fixed a bug that caused Junkrat’s grenades to damage Brigitte when hitting her Barrier Shield
Fixed a bug that allowed Brigitte’s Barrier Shield to become indestructible if her Barrier Shield Cooldown Time modifier was set to 0% in a Custom Game
Fixed a bug that caused Brigitte’s Rocket Flail to clip into the ground during her Flail highlight intro on King’s Row
Fixed a bug that allowed Brigitte to proc Inspire when hitting gondola omnics with her Rocket Flail in Rialto
Fixed a bug that allowed Brigitte to proc Inspire by hitting the motorcycle in the Junkertown attacker spawn room
Fixed a bug that allowed Brigitte to use Shield Bash while affected by Steel Trap or Graviton Surge
Fixed a bug that prevented Brigitte’s Inspire passive from sometimes healing allies out of line of sight
Fixed a bug that caused Brigitte’s knee pad and foot to clip the ground during her Kneel victory pose when wearing her Paladin or Engineer skins
Fixed a bug that caused Brigitte’s arm animation to shake when using Repair Pack and Rally in quick succession
Fixed a bug that caused Doomfist’s Meteor Strike animation to place him back on the ground when used in midair
Fixed a bug that prevented Doomfist’s Meteor Strike cooldown UI from being hidden if he died during its activation
Fixed a bug that prevented the HUD messaging for Doomfist’s Meteor Strike to indicate that players can zoom their camera out
Fixed a bug that prevented Doomfist’s Rocket Punch from dealing bonus damage when the target hit a friendly Mei’s Ice Wall
Fixed a bug that allowed Doomfist’s Rocket Punch bonus damage to hit Genji after using Swift Strike to move through the punch
Fixed a bug that prevented Rocket Punch’s bonus damage from applying if the enemy used an evasive ability at the same time they hit a wall (e.g. Moira’s Fade, Tracer’s Blink, or Reaper’s Wraith Form)
Fixed an issue that prevented Doomfist’s Rocket Punch from impacting some walls
Fixed a bug that prevented Doomfist’s Rocket Punch, Rising Uppercut, and Seismic Slam from not playing the appropriate sound effect if these abilities were disabled or on cooldown
Fixed a bug that prevented enemies struck by Doomfist’s Rocket Punch from taking additional collision damage when hitting Mei’s Cryo-freeze
Fixed a bug that prevented Doomfist’s Rising Uppercut animation from playing when used after hitting something with Rocket Punch
Fixed a bug that allowed Doomfist to use Seismic Slam and escape Graviton Surge when within range
Fixed a bug that caused Doomfist’s failed Seismic Slams to display the wrong UI information
Fixed a bug that prevented Doomfist’s Seismic Slam from being usable if spammed in a Custom Game with 0% cooldown modifier
Fixed a bug that caused D.Va’s mech to do a standing pose right before detonating
Fixed a bug prevented the South Korean flag decal from displaying when she was in her mech
Fixed a bug prevented projectiles from hitting D.Va if she stood behind her mech after it detonated
Fixed a bug that prevented the Team Kill sound effects from playing for D.Va inside her mech
Fixed a bug that allowed pilot D.Va could summon extra, empty mechs if she used Call Mech while standing on top of an enemy
Fixed a bug that allowed D.Va to activate her mech boosters after activating her Self-Destruct
Fixed a bug that allowed Genji’s Swift Strike to do damage after he dies
Fixed a bug that prevented stuns from applying if Genji used Swift Strike
Fixed a bug that allowed Genji to wall climb while using emotes
[PS4] Fixed a bug that prevented Hanzo’s belt tassels from animating with his Young Hanzo or Young Master skin equipped
Fixed a bug that caused Hanzo’s Storm Bow projectiles to sometimes use the sound effect for Storm Arrow
Fixed a bug that allowed Hanzo to wall climb while using emotes
Fixed a bug that prevented Hanzo’s Dragon Strike animation from playing if he was in a Graviton Surge
Fixed a bug that allowed Junkrat to place multiple Steel Traps
Fixed a bug that caused Junkrat’s projectiles to become invisible if they were shot through railings
Fixed a bug that caused the medal in Junkrat’s Medal victory pose to clip through his chin with his Scarecrow or Hayseed skins equipped
Fixed a bug that caused turrets to target Junkrat’s Concussion Mines while airborne
Fixed a bug that prevented Lúcio from using his Sonic Amplifier when waving hello
Fixed a bug that prevented Lucio from using Soundwave if he had zero ammo
Fixed a bug that prevented McCree’s Flashbang from giving credit for environmental kills
Fixed a bug that caused McCree’s Deadeye targeting markers to persist if the target died while it was active
Fixed a bug that caused McCree’s Deadeye reticle to lock onto players who die while the ability was active
Fixed a bug that prevented the tumbleweed from appearing in McCree’s The Duel highlight intro
Fixed a bug that prevented Mei from receiving environmental kill credit if her targets were frozen
Fixed a bug that caused Mei’s projectiles to appear that they weren’t passing through friendly barriers
Fixed a bug that prevented Mercy’s Caduceus Blaster and Caduceus Staff from appearing when switching between weapons and using quick melee at the same time
Fixed a bug that caused Mercy’s Caduceus Blaster shots to become invisible if they were deflected by Genji if her Pink skin was equipped
Fixed a bug that prevented Mercy’s Guardian Angel cooldown from resetting if Valkyrie was used midflight
Fixed a bug that prevented the cooldown on Mercy’s Guardian Angel from being refunded while Valkyrie was active
Fixed a bug that caused the resolution quality of Mercy’s Today’s Top 5 highlights icon to drop with her Zhuque skin equipped
Fixed a bug that prevented player names from displaying when being healed by Mercy
Fixed a bug that allowed Mercy to see her eliminated teammates while resurrecting a target
Fixed a bug that allowed Mercy to switch weapons while using her Caduceus emote
Fixed a bug that prevented Moira’s Biotic Grasp from damaging barriers
Fixed a bug that caused Moira’s Biotic Grasp’s beam to disappear when attaching to barriers from certain angles
Fixed a bug that prevented players from receiving the Excuse Me achievement when successfully interrupting Moira’s Coalescence
Fixed a bug that allowed Moira’s Biotic Grasp to heal targets behind an enemy barrier
Fixed a bug that allowed Moira’s Biotic Orb to pass through breakable objects
Fixed a bug that caused Moira’s Biotic Grasp to attach onto the base of targets (e.g. Mei’s Cryo-freeze)
Fixed a bug that prevented players from being awarded Orisa’s Halt State achievement
Fixed a bug that prevented Orisa’s Fusion Driver from closing if her Halt projectile was affected by Defense Matrix or Deflect immediately after it spawned
Fixed a bug where Orisa’s arm would clip into her leg during her Puppy emote
Fixed a bug that caused the effect of Orisa’s Halt! to persist if Wraith Form or Fade were used immediately after being pulled in
Fixed a bug that prevented Pharah from being knocked back by her Concussive Blast in spawn rooms
Fixed a bug with Reaper’s Shadow Step sound effect continuously playing while moving around on breakable terrain in Petra.
Fixed a bug that caused Reinhardt’s Barrier Field from not playing the correct sound effect if it was affected by Sombra’s Hack
Fixed a bug that caused Reinhardt’s Barrier Field cooldown to cancel an active hammer swing when it became ready to use
Fixed a bug that prevented Reinhardt’s Rocket Hammer eliminations from receiving credit in the Kill Feed
Fixed a bug with Reaper’s Shadow Step sound effect continuously playing while moving around on breakable terrain in Petra
Fixed a bug that allowed Roadhog’s Chain Hook to reel in targets even if the ability was interrupted
Fixed a bug that prevented Sombra’s Hack from interrupting Symmetra’s Teleporter placement
Fixed a bug caused Sombra’s Hack to be interrupted by thin environment objects (e.g. lamp posts)
Fixed a bug that prevented Sombra’s Translocator from being destroyed when it was thrown off a level
Fixed a bug that prevented Symmetra’s Photon Barrier from blocking Reinhardt’s Earthshatter
Fixed a bug that allowed Symmetra’s Photon Projector to gain charge when used on breakable objects
Fixed a bug that prevented Symmetra’s Photon Barrier from being placed with the correct orientation if the player rapidly turned during its placement
Fixed a bug that prevented Symmetra’s Photon Barrier from being placed on moving platforms or payloads
Fixed a bug that allowed Symmetra to place her Shield Generator inside gates on certain maps
Fixed a bug that allowed Symmetra to place her Sentry Turrets inside chests and vending machines
Fixed a bug that allowed Symmetra’s Sentry Turrets to deploy at maximum range without sticking to a surface
Fixed a bug that prevented Symmetra’s Sentry Turrets from dealing the correct amount of damage and slow values
Fixed a bug that caused Symmetra’s Teleporter to self-destruct when it was placed
Fixed a bug that prevented Torbjörn’s turret from being built on Symmetra’s Teleporter
Fixed a bug that prevented Symmetra’s secondary fire from consuming ammo when minimally charged
Fixed a bug that prevented Symmetra’s Teleporter from teleporting allies that moved through it at high movement speeds (e.g. Genji’s Swift Strike)
Fixed a bug that caused Symmetra’s Teleporter to fall through the ground if placed on platform edges
Fixed a bug that prevented Symmetra’s eyes from aligning properly during her Askew and Snowflakes highlight intros with her Dragon skin equipped
Fixed a bug that prevented Torbjörn’s Batter Up emote from playing sound effects if he switched weapons
Fixed a bug that caused Tracer’s Pulse Bomb to stick on the opposite side of barriers when thrown at a certain angle
Fixed a bug that caused Tracer’s animation to pause at the start of her Bomb Spin emote
Fixed a bug that caused Widowmaker’s shooting animation to become stuck if she scoped while firing and then jumped
Fixed a bug with the grammar in the flavor text for Widowmaker’s Comtesse skin
Fixed a bug that prevented Widowmaker’s Venom Mine from being destroyed when thrown over the environment edges on Oasis Gardens
Fixed a bug where placing Winston’s Barrier Projector while going a step upwards would cause it to fall through the floor
Fixed a bug that prevented Zenyatta’s Discord Orb sound effects from playing with his Cultist skin equipped
Fixed a bug that caused Zenyatta’s arm to clip through his pants during his Heroic highlight intro
Fixed a bug that prevented Soldier: 76’s Helix Rockets and Zarya’s primary fire from popping balloons
Horizon Lunar Colony
Fixed a bug that caused armor packs to land behind crates and not be usable
Fixed a bug that prevented ability indicators for Seismic Slam and Ice Wall from being visible on the breakable terrain in Petra
Fixed a bug that allowed Reinhardt’s Earthshatter to travel across holes in the breakable tile floor on Petra
Fixed a bug where heroes would move left and right on their own while standing in one of the speed boats in the canal
Fixed a bug where players were able to apply a spray on the surface of a body of water
Fixed a bug that caused the first Attacker spawn room to extend past its walls
JUNE 14, 2018
A new patch is now live on Windows PC. Read below to learn more about the latest changes.
Increased Deathmatch AFK timer from 60 seconds to 120 seconds
Fixed a bug that caused Career Profile statistics to clip beneath player names in the Groups tab in the Social menu
Mei's Snowball Offensive
Fixed a bug that caused Mei's Snowball Blaster reload and Flurry UIs to appear on all players' screens
MAY 22, 2018
New Seasonal Event: Overwatch Anniversary 2018
Celebrate Overwatch’s two-year anniversary with a new FFA (free-for-all) Deathmatch map—Petra—and more than 190 Anniversary items (60+ new for 2018), including eight legendary skins: Stealth Bastion, Shieldmaiden Brigitte, Formal Doomfist, Buccaneer Junkrat, Sherlock McCree, Forest Spirit Orisa, Magician Symmetra, and Cybjörn Torbjörn. Did you miss an item from a previous event? Throughout Overwatch Anniversary, you’ll be able to unlock items from past seasonal events with credits (and opening Anniversary Loot Boxes)!
Many of our past seasonal brawls will be available to play in the Arcade, and the brawl of the day will rotate throughout the event.
As a bonus this year, each Anniversary Loot Box can contain items from past seasonal events! You’ll also get one Legendary Anniversary Loot Box, with at least one guaranteed legendary item, just for logging in to the game during the event.
Thank you all so much for spending the last two years playing Overwatch with us, and we look forward to celebrating with you in-game!
New Map: Petra
A group of archaeologists have begun an excavation and preservation project among the ruins of Petra, a new FFA (free-for-all) Deathmatch map that puts all heroes on their own, facing off against one another until one hero scores enough eliminations to win the match.
Take in Petra’s majestic views, from high vistas to twisting passageways and deep caverns. Travel along deadly cliffs, but be careful to not fall off! A dilapidated bridge stretches across the map, and the ground underneath it can crumble away into a lethal pit (with a little firepower). Hopping on a green jump pad will boost you up to Petra’s higher levels and unlock new strategic possibilities for you. . . .
New Competitive Play mode: FFA Deathmatch
Petra and Château Guillard will also be available in an optional Competitive FFA Deathmatch mode with placement matches, skill rating, leaderboards, and the opportunity to earn competitive points.
Developer Comments These changes should help Ana when she is trying to land clutch heals in the middle of a big fight. Allies that do not need healing will no longer block shots meant for allies that do. Increasing her magazine size makes it less likely to be forced into a reload in the middle of an important fight.
Projectiles will now pass through allies with full health
Ammo increased from 10 to 14
Developer Comments Brigitte’s ultimate is very powerful, especially when it is placed on the entire team. This change will reduce the maximum armor value of Rally, but does not reduce the overall amount of armor given by the ability over its duration. This means when used in combat while her allies are taking damage, it should feel about the same, but the lingering effects of the armor should have less of an impact. Her Shield Bash is a very strong ability on a fairly short cooldown, making it difficult for her opponents to play around. Increasing this cooldown allows for more options when battling against her.
Maximum armor per player reduced from 150 to 100
Cooldown increased from 5 to 6 seconds
Developer Comments Hanzo’s Storm Arrows are doing too much damage considering his other changes, such as Lunge and projectile speed. This damage reduction will give Hanzo’s enemies a more reasonable chance to react and fight against him while using Storm Arrows.
Damage reduced from 80 to 70
COMPETITIVE PLAY UPDATES
Rialto is now available in Competitive Play
GAME BROWSER AND CUSTOM GAMES
Added Infinite Ultimate Duration and Scalable Ultimate Duration options for Moira’s Coalescence
Ana can now Nano Boost herself
Fixed a bug that caused players to repeatedly return to the Hero Select screen when backfilling into a match
[PS4/XB1] Fixed a bug that allowed the Show Network Ping to still display as an option under Show Network Stats in the Video tab
Fixed a bug that prevented the sound wave visual effect from animating when previewing a voice line unlocked from a loot box
Fixed a bug that caused a visual error to display 0/0 unlocks on the main menu
Fixed a bug that caused Widowmaker to become stuck in a pillar in the Practice Range
Fixed a bug that prevented the Groups tab in the Social menu from dynamically refreshing
Fixed a bug that sometimes prevented shields from blocking projectiles (e.g. Tracer's Pulse Bomb and Junkrat's grenades)
Fixed a bug that caused the camera to dip down for a frame when crouching and returning to an upright position
Fixed a bug that allowed groups to queue for Deathmatch
Fixed a bug that caused Sombra to be revealed to all enemies if targeted by Hanzo's Sonic Arrow or Widowmaker's Infra-sight while stealthed
Game Browser and Custom Games
Fixed a bug that caused Moira's Coalescence's animation to incorrectly loop when Ultimate Duration was set above 100%
Fixed a bug that caused Moira's Coalescence SFX to stop playing after a couple of seconds when Ultimate Duration was set above 100%
Fixed a bug that caused players who were idle in Assault and Skirmish game modes to be flagged as inactive and removed from the match
Fixed a bug that prevented spawn resets and round start dialogue from playing when Random Heroes was enabled
Fixed a bug that caused the start of match dialogue to say "Capture the enemy flag" instead of "Fight" in Team Deathmatch
Fixed a bug that caused suicides to count as multiple deaths in Deathmatch when the Respawn as Random Hero option was enabled
Fixed a bug that caused dialogue lines to get cut short at the end of highlights
Fixed a bug that caused placement indicators to appear red in Play of the Game playbacks and highlights when they were placed on valid ground
Fixed a bug that caused Ana's Biotic Rifle crosshair to disappear momentarily when scoping and unscoping
Fixed a bug causing Bastion's Dune Buggy skin textures to stretch when waving hello
Fixed a bug that caused Brigitte to reapply Repair Pack on her previous target rather than her new target if she used Repair Pack immediately after the cooldown ended
Fixed a bug that caused Brigitte's Shield Bash hitbox to be wider than her shield
Fixed a bug that prevented Brigitte's Self-healing statistic being tracked
Fixed a bug that prevented Doomfist's hand from animating when using Hand Cannon immediately after Rocket Punch
Fixed a bug that caused Hanzo's Lunge animation to follow the direction of the first jump after changing directions on a subsequent jump
Fixed a bug that caused Hanzo's hands to float above his legs during his Meditate emote with certain skins equipped
Fixed a bug that caused Hanzo's shins to appear malformed in his Heroic victory pose with his Scion skin equipped
Fixed a bug that prevented players from modifying Hanzo's Lunge ability cooldown in Custom Games
Fixed a bug that prevents Hanzo's reticle from constricting when using Storm Arrows
Fixed a bug that caused Lúcio's Soundwave animation to play twice if he used his quick melee attack immediately afterward
Fixed a bug that caused the hammer on McCree's golden weapon variant to be dull with his Scrooge skin equipped
Fixed a bug that caused McCree's ankles to deform when using his Take a Load Off emote
Fixed a bug that sometimes caused frozen targets to evade attacks
Fixed a bug that caused Mei's Pajamei skin to exaggerate the curvature of her spine
Fixed a bug that caused Mei's Endothermic Blaster visual effects to go through shields
Fixed a bug that caused Mercy's wings to stretch out comically when waving hello while using Angelic Descent
Fixed a bug that caused Mercy to be placed too far towards the back of the victory hero line up
Fixed a bug that prevented Mercy's healing and damage boosting beams from being visible the first time it's used on a player after activating Valkyrie
Fixed a bug that caused the pumpkin in Orisa's Pumpkin Head victory pose to persist after navigating away from it in the Hero Gallery
Fixed a bug that caused the player's camera to zoom into Reinhardt's Rocket Hammer when struck by it
Fixed a bug that caused Soldier: 76's jacket collar to clip into his shoulder with his Classic skin equipped
Fixed a bug that prevented Sombra's laser sight from tapering at its end with her Talon skin equipped
Fixed a bug that caused Symmetra's hard-light prism visual effects to deform into a sphere on the Hero Select screen
Fixed a bug that caused Symmetra's Teleporter and Shield Generator to self-destruct when placed against certain walls
Fixed a bug that caused Tracer's Recall to appear jittery for spectators, in highlights, and in replays
Fixed a bug that made Torbjörn's turret lose sync with his breathing animation in his Medal victory pose
Fixed a that caused Widowmaker's crosshair to disappear for a moment when scoping and unscoping
Fixed a bug that caused Winston's shoulder to dislocate after using an emote
Fixed a bug that caused Winston’s Jump Pack to stop short of its full distance when clearing ledges
Fixed a bug that caused projectiles shot at Attacker spawn room doors to slide upward
Fixed a bug that prevented the payload marker from appearing before the game started
Fixed a bug that caused players in the first Defender spawn room to make water splashing noises
Fixed a bug that prevented the payload thrusters from turning red when reversing
Fixed a bug that caused Genji's Cyber-agility and Hanzo's Wall Climb animations to loop and stutter when scaling walls
Fixed a bug that caused Doomfist to clip through the environment during his Combo highlight
Fixed an issue that allowed players to get a Play of the Game by killing gondoliers in Rialto
Fixed a bug that prevented the heal icon from displaying on with the first Defender spawn room
Fixed a bug that allowed defenders to see attacker spawn entrances