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Overwatch Patch Notes

Overwatch Retail Patch Notes – May 7, 2019

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS

New Map: Havana

Havana, a vibrant, historic port city where the winds of change blow strong, is home to Overwatch’s newest Escort map!

Begin your trip at the Taller de Sebastián, where the classic cars that line Havana’s bustling streets stop for refueling and repair. Escort a truck of rum barrels on the sun-drenched cobblestone roads, fighting off those who try to stop you. As you make your way, duck into a colorful building to escape enemy fire and savor the impressive flavors of Havana at La Cocina de Miranda or Café del Sol. Battle your opponents through the alleys until you reach the Don Rumbotico rum distillery, a once little-known local treasure that has recently earned international acclaim. Finally, guide the jalopy through the distillery to its destination at the Havana Sea Fort, a historical landmark recently purchased by an anonymous financial group and closed to the public.

All-Star Skins

To celebrate the Overwatch League 2019 All-Stars, we’re adding two new Legendary skins— 2019 Atlantic All-Star Mercy and 2019 Pacific All-Star Lúcio! These skins will be available from May 7th to May 22nd.

BUG FIXES

Maps

Havana

  • Fixed text errors on Taller de Sebastián and several posters
  • Fixed a bug where players would slide along the bottom of the pillars and the wall corners on the second floor of La Euforia
  • Fixed an issue where players could become stuck on the Yucca plants

Overwatch Retail Patch Notes – April 29, 2019

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

BUG FIXES

General

  • Fixed an issue where the Overwatch application would minimize if you switched your language to Chinese Simplified or Japanese
  • Fixed an audio related issue that would potentially cause the Overwatch application to crash

Overwatch Retail Patch Notes – April 18, 2019

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

BUG FIXES

Heroes

Genji

  • Fixed a rare bug where Genji couldn’t use any of his abilities until he reloaded or used his melee attack

Overwatch Retail Patch Notes – April 16, 2019

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS

New Seasonal Event: Overwatch Archives 2019 — Storm Rising

Experience a decisive moment in Overwatch’s history during the Overwatch Archives event! Get ready to travel back in time and visit beautiful Havana, Cuba where Overwatch agents are hot on the trail of the notorious businessman and Talon associate Maximilien. Team up with your friends to capture and interrogate Maximilien—whose knowledge could shape the future of Overwatch. Relive the action of previous Archives events, where you’ll fight off hordes of Talon agents while escaping Rialto and stop an Omnic insurrection in King’s Row. You’ll earn Archives Loot Boxes as you play, unlocking cosmetics from Overwatch’s past, including Legendary skins like Deadlock McCree, Scientist Moira, Talon Baptiste, Socialite Ashe, and many more!

HERO UPDATES

Junkrat

  • Frag Launcher
    • Projectile speed increased from 20 to 25
    • Grenades now bounce less but explode sooner

Developer Comments: With this change, we’re looking to slightly increase the range at which Junkrat can land direct hits. The speed of his bombs has increased, but we tuned it so this wouldn’t affect the arc of his projectile. This means that aiming with it will feel the same. The grenades bounce less and explode sooner, which will allow Junkrat to aim them more deliberately. This will reduce the amount of rolling grenade spam when playing against him.

Reaper

  • Shadow Step
    • Can now be used in air
    • Time to exit Shadow Step reduced from 1.0 second to 0.5 of a second
    • Reaper is now invisible for the entire time it takes to exit shadow step
    • Railings and other breakable objects no longer block teleporting
    • Disabled by Zarya’s Graviton Surge and Junkrat’s Steel Trap

Developer Comments: Shadow Step was originally intended to be purely an out-of-combat mobility tool to traverse the map, since Wraith Form was already a great tool for disengaging. However, this made Shadow Step very situational, so we’re increasing its flexibility to make it a better, less niche ability. This will enable Reaper to use Shadow Step in more offensive situations.

Symmetra

  • Teleporter
    • Railings and other breakable objects no longer block teleporter placement and teleporting

USER INTERFACE UPDATES

Hero Gallery

  • You can now set your Victory Pose choice to random

Social

  • There is now an option to set your profile so only your current group can view it

BUG FIXES

General

  • Fixed a bug that caused the player’s view to become jittery while standing on certain objects
  • Fixed an issue where the camera would be offset slightly when changing rapidly into third person view
  • Fixed an issue where players were able to shoot through unintended small gaps on the Ilios, Nepal, and Temple of Anubis maps
  • Fixed a bug where your view would become level with the horizon after using Symmetra’s Teleporter

Heroes

Ana

  • Fixed an issue with the steam not rising correctly from Ana’s cup in the Tea Time emote
  • Fixed a bug where Ana didn’t receive audio or visual cues when a hero she boosted landed a shot

Ashe

  • Fixed a bug where the Orb of Discord sound effect would play when Bob was affected by Zenyatta’s Orb of Discord
  • Fixed an issue where Bob wouldn’t consistently stop and damage large objects deployed by heroes, like Junkrat’s RIP-Tire or Orisa’s Supercharger, if he encountered them while running

Baptiste

  • Fixed a bug where Immortality Field wasn’t immediately destroyed when it is hit by the payload

Bastion

  • Fixed a bug where Bastion would take damage while in Sentry Mode if it was hit into a wall by Doomfist’s Rocket Punch

Doomfist

  • Fixed a bug where enemies would not collide with walls while being knocked back by Rocket Punch
  • Fixed a bug where Seismic Slam wouldn’t break objects that should break
  • Fixed an issue where Rocket Punch would knock back Orisa even if she was using Fortify

Mei

  • Fixed a bug where Mei could not be healed by other heroes while using Cryo-Freeze

Mercy

  • Fixed a bug where Mercy didn’t receive audio or visual cues when a hero she boosted landed a shot
  • Fixed a bug where Mercy didn’t receive defensive assist credit from healing beams when using Valkyrie

Orisa

  • Fixed a bug where Orisa would take damage while using Fortify if she was hit into a wall by Doomfist’s Rocket Punch

Reinhardt

  • Fixed a bug where Reinhardt was unable to raise his shield properly while looking upwards if he had opened his shield while looking downwards

Soldier: 76

  • Fixed a bug where his Heroic victory pose didn’t loop properly

Symmetra

  • Fixed a bug where Symmetra would gain ultimate charge when her Sentry Turrets were attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Torbjörn’s Deploy Turret, etc.)

Torbjörn

  • Fixed a bug where Torbjörn would gain ultimate charge when his Deploy Turret was attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Symmetra’s Sentry Turrets, etc.)

Widowmaker

  • Fixed a bug where Widowmaker’s rifle goes into her head and shoulders while walking and aiming her scope, when wearing the Biathalon skin
  • Fixed a bug where dying did not cancel Infra-Sight

Maps

Black Forest

  • Fixed a bug where flying heroes could get stuck on trees and wall climbing heroes could get stuck on birds’ nests

Busan

  • Fixed a bug where flying heroes could get stuck on trees
  • Fixed a bug on the Sanctuary map where heroes would bounce when standing on the edge of the first capture point

Castillo

  • Fixed a bug where Reaper could Shadow Step to unintended places

Dorado

  • Fixed a bug where the spectator camera started at the incorrect position

Horizon Lunar Colony

  • Fixed a bug where players could get stuck on top of a worktable

King’s Row

  • Fixed a bug where Junkrat’s RIP-Tire could get stuck in the grates on the ground in King’s Row

Oasis

  • Fixed a bug on the University map where a hero that touches the enemy team’s spawn room doors will take significant damage

Numbani

  • Fixed a bug where D.Va would get stuck behind a desk when using Call Mech
  • Fixed a bug where ivy on walls was preventing certain abilities from impacting enemies, like Winston’s Tesla Cannon and Doomfist’s Meteor Strike

Rialto

  • Fixed a bug where players killed on a specific bridge would fall through the bridge
  • Fixed an issue where players could become stuck between a dolly, the wall, and a counter

Watchpoint: Gibraltar

  • Fixed a bug where Wrecking Ball would get stuck on ventilation ducts

Overwatch Retail Patch Notes – March 19, 2019

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS

New Hero: Baptiste (Support)

Baptiste is battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies. Baptiste’s Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact. With Regenerative Burst, Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying. Baptiste moves around the battlefield with Exo Boots, jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles.

GENERAL UPDATES

Armor

  • Beam-type damage is now reduced by 20% when hitting armor
    • Mei: Primary Fire
    • Moira: Alternate Fire, Coalescence
    • Symmetra: Primary Fire, Sentry Turret
    • Winston: Primary Fire
    • Zarya: Primary Fire
  • Damage over time effects are no longer mitigated by armor
    • Ana: Primary Fire
    • Ashe: Dynamite
    • Hanzo: Dragonstrike
    • Mei: Blizzard
    • Moira: Biotic Orb
    • Widowmaker: Venom Mine
    • Zarya: Graviton Surge

Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable.

Damage Boost

  • Damage boost is now applied when a projectile is fired rather than when it hits a target

Developer Comments: Previously, the effects of damage boosting were only accounted for if the damage-dealing hero was being boosted as they landed a hit. Now, damage is applied to the projectile as it is fired. This means the damage-dealing hero doesn’t need to be boosted when the projectile hits an enemy for the damage boost to be accounted for.

Knockback

  • Knockback distance is now more consistent
  • Heroes that are flying can now be knocked back and slowed

Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay.

Sound

  • A new sound plays when you land a hit while damage boosted
  • A new sound plays when you land a hit, but it doesn’t do any damage

Developer Comments: With the addition of Baptiste, we wanted to be sure that you can tell when your hits were being buffed or nullified, regardless of what hero you’re playing.

HERO UPDATES

Ana

  • Nano Boost
    • Heal reduced from 300 to 250

Developer Comments: Giving Nano Boost an instant heal effect enabled players to survive longer and made Ana’s ultimate valuable. However, it was a bit too strong when healing heroes with large health pools.

Doomfist

  • Rising Uppercut
    • Cooldown reduced from 7 to 6 seconds
  • Seismic Slam
    • Cooldown reduced from 7 to 6 seconds

Developer Comments: Reducing the downtime of Doomfist’s abilities will give him some power back and make his gameplay feel more fluid.

Hanzo

  • Sonic Arrow
    • Detection radius increased from 7 to 9 meters

Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective.

Junkrat

  • Frag Launcher
    • Impact damage increased from 40 to 50
  • RIP-Tire
    • Cost increased by 10%

Developer Comments: Junkrat is one of the best barrier and tank busters in the game, and this change will help solidify this role. This doesn’t change the Frag Launcher’s explosive damage, which remains at 80. The total damage for direct impact is now 130, up from 120. Since we increased Frag Launcher’s damage output, Junkrat builds his ultimate too quickly. We’re increasing the cost of his ultimate to balance this change with his increased damage-dealing capabilities.

Lúcio

  • Amp It Up
    • Speed Boost’s amplification reduced from 70% to 50%
  • Crossfade
    • Speed Boost’s effect reduced from 30% to 20%
  • Sonic Amplifier
    • Soundwave now counts towards Offensive Assists
  • Wall Ride
    • Speed buff increased from 20% to 40%

Developer Comments: The knockback on Lúcio's Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so. Lúcio’s ability to increase his teammate’s speed was too strong, especially when used on high health/low range heroes. We’re decreasing the overall power of Lúcio's Speed Boost but increasing the speed bonus he gets from using Wall Ride so his mobility isn’t impacted too much.

McCree

  • Fan the Hammer
    • Damage reduced from 55 to 50
  • Deadeye
    • Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds

Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 250 health. It will not impact how dangerous this is for heroes under 250 health.

Mei

  • Endothermic Blaster
    • Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)
  • Ice Wall
    • Health reduced from 500 to 400

Developer Comments: Increasing the damage of Mei’s primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei’s Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it.

Moira

  • Biotic Grasp
    • Heal over time duration increased from 3 to 4 seconds
    • Total healing increased from 50 to 65

Developer Comments: These minor changes make Moira’s passive healing effect on Biotic Grasp slightly more effective when topping off an ally’s health.

Orisa

  • Fusion Driver
    • Movement speed penalty while firing reduced from 50% to 30%

Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways.

Pharah

  • Rocket Launcher
    • Minimum explosion damage increased from 16.25 to 20

Developer Comments: This change sets the Rocket Launcher’s minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch.

Reaper

  • The Reaping
    • Healing received from dealing damage reduced from 50% to 40%

Developer Comments: A recent change that increased Reaper’s healing while he dealt damage was a bit too strong, sometimes making opponents feel like Reaper was unstoppable.

Soldier: 76

  • Pulse Rifle
    • Damage increased from 19 to 20
  • Sprint
    • Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds
  • Tactical Visor
    • Can target RIP-Tire and Immortality Field

Developer Comments: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner. Reducing the time between when you use Sprint and when you can fire should make the ability more fluid and responsive. Giving Tactical Visor the ability to target Junkrat’s RIP-Tire and Baptiste’s Immortality Field drone is a quality of life improvement, since these are both critical targets.

Sombra

  • Hack
    • Cooldown is reduced by half when hacking a health pack
    • Changed the visual appearance to more clearly indicate when something has been hacked

Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players. This will make both health packs and players viable targets for hacking.

Symmetra

  • Photon Projector
    • Primary Fire’s damage ramps up 20% faster

Developer Comments: This will allow Symmetra to more consistently reach peak damage output from her Photon Projector.

Torbjörn

  • Base health increased by 50 armor (250 maximum health)
  • Overload
    • Armor gain reduced from 150 to 100

Developer Comments: Torbjörn’s survivability was a bit low, so we’ve shifted some power from his Overload ability to his base health.

Widowmaker

  • Infra-Sight
    • Reveals enemy health bars
    • Now canceled on death

Developer Comments: Infra-Sight had no counter to its effect, so it now ends when Widowmaker dies. To balance out its higher risk of use, Infra-Sight now reveals enemy health bars to Widowmaker’s team.

Wrecking Ball

  • Adaptive Shield
    • No longer cancels Roll mode

Developer Comments: This will make Adaptive Shield a more powerful survival tool, since being forced out of Roll mode left Wrecking Ball more susceptible to fire.

Zarya

  • Particle Cannon
    • Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level

Developer Comments: Zarya’s damage greatly increases when at high energy, while also gaining increased beam size and a larger explosion radius. This often allowed Zarya to deal too much damage and made the explosions from the Alternate Fire on her Particle Cannon nearly impossible to avoid. This change will still allow Zarya to deal a lot of damage, but makes it more difficult to actually apply the damage.

Zenyatta

  • Orb of Destruction
    • Damage increased from 46 to 48
  • Orb of Discord
    • Effect reduced from 30% to 25%

Developer Comments: Zenyatta’s Orb of Discord makes him a nearly irreplaceable support hero on your team. We’re reducing its impact for Zenyatta’s team, but increasing the potency of the Orb of Destruction to compensate for its lesser effect.

BUG FIXES

Callouts

  • Fixed a bug where the “Need Healing” callout wouldn’t display in chat if the hero you targeted didn’t have healing abilities

Camera

  • Fixed a bug where, when playing certain heroes, the camera would clip into the hero when looking straight upwards

Career Stats Menu

  • Fixed a bug where the season labels for Competitive CTF and Competitive 6v6 Elimination didn’t display

General

  • Fixed a bug where damage boost stat tracking was incorrect in some circumstances

Hero Gallery

  • Fixed a bug where, if switching between Junkrat Skins, one of the bombs on his vest would spin

Heroes

Ana

  • Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote

Ashe

  • Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets

Doomfist

  • Fixed a bug where Seismic Slam didn’t pull in enemies as intended

D.Va

  • Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons

Genji

  • Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete
  • Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch

Hanzo

  • Fixed a bug where Hanzo’s leg would visibly move while he was in his Meditate pose

Mercy

  • Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang

Orisa

  • Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver

Reaper

  • Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating

Reinhardt

  • Fixed a bug where a piece on Reinhardt’s back displayed incorrectly while using the Guan Yu skin in the Hammer Down highlight intro
  • Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances

Sombra

  • Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode
  • Fixed a bug where Sombra couldn’t quick melee while using her Hack ability

Symmetra

  • Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier

Torbjörn

  • Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled

Widowmaker

  • Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius

Maps

  • Hollywood
    • Fixed a bug where the winning team’s hero lineup wouldn’t display correctly
  • Horizon Lunar Colony
    • Fixed a bug that caused the hanging tires near the first point to rotate a Self Destructing D.Va mech
  • Paris
    • Fixed a bug where the sounds coming from the Nous vous surveillons apartment weren’t playing

Overwatch League Skins

  • Fixed issues with the colors of skins for new Overwatch League teams

OCTOBER 9, 2018

Hey everyone!

We wanted to share a little bit about the big changes coming to everyone’s favorite weapons designer in this patch. So, we’ve gone and completely reforged Torbjörn with the aim of improving his playstyle and making him more adaptable to the needs of his team.

When we redesign a hero, we define the gameplay problems we’re aiming to solve, how our solutions can fit within the hero’s constraints, and what existing elements are core to the hero’s identity that we should definitely keep as part of their kit. In Torbjörn’s case, we identified his automated turret as one of those key elements. First, instead of having to stand next to a turret to build it, Torbjörn can now throw the turret out, so he can more effectively contest points and set up flanks on the fly. We’ve also given him a self-buff, Overload, which grants Torbjörn 150 armor and a 30% increase to his attack, movement, and reload speeds, so he can spend less time building and more time shooting. Last but certainly not least, we’ve given his ultimate ability Molten Core a complete overhaul.

We explored eight different iterations of Molten Core before we landed on the current design and moved it onto the next stage of production—giving it proper art, animations, and visual effects. The new Molten Core almost didn’t make it due to technical performance concerns, but fortunately, our artists and engineers came up with some clever solutions.

Molten Core now allows Torbjörn to spray pools of magma on the ground that do a ton of sustained damage (plus bonus damage to armor), but its true strength is denying the enemy team the ability to move through key locations or closing out a game in overtime by restricting the space around the objective.

Be sure to try out the new Torbjörn and the other updated heroes this patch and let us know what you think!

—Joshua Noh, Associate Game Designer

PATCH HIGHLIGHTS

New Seasonal Event: Halloween Terror 2018

The fright for the future returns!

We’re celebrating the scariest time of the year with a seasonal event: Overwatch Halloween Terror! Expand your collection of spooky seasonal items and relive the chilling tale of Junkenstein's Revenge in our PvE brawl. This year we’ve added two new heroes to the fray: Brigitte and Tracer!

In addition to playing the limited-time brawl, you'll also be able to unlock new seasonal items—including six new legendary skins like Banshee Moira, Jack-o’-lantern Wrecking Ball, and Enchanted Armor Pharah—alongside our growing collection of bone-chilling gear from previous years.

Learn more about Halloween Terror here.

Color Blind Option Updates

Customize how team colors are displayed in your user interface (e.g. nameplates, HUD, health bars, and hero outlines) with a set of nine different colorblind-friendly colors to choose from. You can also colorize enemy and friendly UI separately. These options can be found under Options > Video > Color Blind Options. All changes made will be saved and ready for you to see in the next match you play!

GENERAL UPDATES

General

  • Updated the audio mix to add more clarity and dynamic range for all sounds in the game
Developer Comments: Developer Comments: We’ve added more heroes and features to the game, so the audio mix has become more complex, which required us to rebalance sounds across the game. In this update, we extended the range of third-person weapon sounds, increased the range of first-person weapon impacts in the world, and generally balanced third-person footsteps and ability sounds.

HERO UPDATES

General

  • Updated visuals for all shields and barriers to increase readability
  • Enemies’ health bars will now become visible to players if an entity they create deals damage to an enemy

Brigitte

Developer Comments The health of Brigitte’s barrier was extremely difficult for most heroes to deal with, especially as she closes the distance to her targets. This change still provides Brigitte with substantial survivability but should also be more rewarding for opponents who pressure her.
Barrier Shield
  • Shield health reduced from 600 to 500

Doomfist

Developer Comments Doomfist is all about getting up close and personal with his enemies, but his Hand Cannon's spread was tight enough to do surprising amounts of damage at longer ranges, especially against bigger targets. This change brings his weapon in line with other shotgun-style weapons by making its damage fall off beyond 15 meters.
Hand Cannon
  • Damage falloff now starts at 15 meters

McCree

Developer Comments: Previously, McCree’s Combat Roll cooldown felt too restrictive, which sometimes prohibited players from using it. The new, faster cooldown allows for more flexibility when choosing between using it for mobility or an instant reload.
Combat Roll
  • Cooldown reduced from 8 to 6 seconds

Pharah

Developer Comments: We wanted to increase how responsive Pharah’s Rocket Launcher felt, because a full second of recovery between shots made it feel sluggish. To balance out the improved recovery time, we shifted some damage from the rocket's explosion to the direct impact damage. The overall damage potential is now increased when landing direct hits and decreased slightly when only dealing explosive damage. We reduced the amount of knockback each explosion causes, as it made it very difficult to aim at Pharah with rockets coming in at a faster pace. The Concussive Blast cooldown reduction should allow the ability to sync up more closely with the Jump Jet cooldown when used for mobility.
Concussive Blast
  • Cooldown reduced from 12 to 9 seconds
Rocket Launcher
  • Attack speed increased
    • Lowered recovery time between shots from 0.9 to 0.75 seconds
  • Damage redistributed between explosion and impact
    • Explosion damage reduced from 80 to 65
    • Impact damage increased from 40 to 55
  • Explosion knock back reduced by 20%
  • Self-knockback amount increased by 25%

Mei

General
  • Updated visual effects for all abilities

Orisa

Developer Comments Orisa spends a significant amount of time firing her Fusion Driver from a relatively stationary location. The weapon's spread value caused it to feel too random when leading targets at a distance, considering the projectiles' travel time. We’ve tightened the spread slightly, which should leave her close- and mid-range damage potential largely unchanged, while making it feel better when hitting targets at longer ranges.
Fusion Driver
  • Maximum spread reduced by 20%

Soldier: 76

Developer Comments Soldier: 76’s damage output was a bit low, but not too far off from where we felt it should be. Making it take a few more shots to reach max spread smooths out the weapon spread curve and should make his damage more consistent.
Heavy Pulse Rifle
  • Number of shots until reaching maximum spread increased from 6 to 9

Torbjörn

Developer Comments Torbjörn was initially designed to be a specialized hero, intended to be a strong defensive option due to his armor-generating capabilities and ability to control areas with his turret. However, the scrap collecting and Armor Pack mechanics have proven to cause problematic gameplay issues because of their feast or famine nature. To make him more flexible in a wide variety of situations, we’ve removed the scrap system, made the turret much easier to deploy, replaced the Armor Pack ability with Overload—a powerful self-buff—and transformed Molten Core into a powerful new area denial ultimate ability.
General
  • Reduced the size of Torbjörn’s head hit volume by 10%
Rivet Gun
  • Primary Fire
    • Projectile speed increased from 60 to 70 per second
    • Reload time reduced from 2.2 to 2 seconds
    • Turret targets enemy hit by primary fire
  • Alternate Fire
    • Recovery lowered from 0.8 to 0.6 seconds
    • Damage per shot lowered from 150 to 125
    • Reload time reduced from 2.2 to 2 seconds
    • Spread randomization readjusted
Forge Hammer
  • Radius increased to align with Quick Melee
Deploy Turret
  • Turret is now a thrown projectile
  • Automatically builds over three seconds
    • No longer has different levels
    • Same damage output as previous level 2 turret
  • Maximum health reduced from 300 to 250
  • Now incurs a 5 second cooldown when deployed
  • Now incurs a 10 second cooldown when destroyed in combat
  • No longer able to deploy a new turret if it’s in combat
    • While the turret is firing
    • If the turret has taken damage within three seconds
  • Can now be destroyed using the Interact input
  • Completes self-building once deployed, even if Torbjörn is eliminated
New Ability: Overload
  • Replaces Armor Pack
  • Lasts for 5 seconds
  • Cooldown is 12 seconds
  • Temporarily grants 150 armor
  • Increases attack, movement, and reload speeds by 30%
New Ultimate: Molten Core
  • Switches weapon from Rivet Gun to his claw arm
  • Lasts 6 seconds
  • Fire up to 10 molten globules that create damage pools where they land for 10 seconds
    • Globules bounce off walls and ceilings until they hit the ground
  • Base damage is 130
  • Damage increases from 130 to 190 against enemies who have armor
    • Heroes affected by armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball
    • Heroes who can grant armor to their allies: Brigitte

Please note that Torbjörn will be unavailable in Competitive Play for two weeks.

MAP UPDATES

General

  • Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds
  • Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps

USER INTERFACE UPDATES

General

  • A slider to change Player Outline Strength has been added under Options > Gameplay

BUG FIXES

Heroes

Bastion

  • Fixed a bug that caused the roll bar on Bastion’s Dune Buggy skin to obscure its view when backing up or firing in Tank configuration

D.Va

  • Fixed a bug that prevented some glowing effects from appearing on D.Va’s Nano Cola skin
  • Fixed a bug that prevented D.Va from fully appearing when viewing her MEKA Activated highlight intro in the Hero Gallery

Hanzo

  • Fixed a bug that caused Hanzo’s Storm Bow reticle to be visible while emoting

Mei

  • Fixed a bug that prevented Mei’s Blizzard from freezing enemies when cast in areas with low ceilings

Reinhardt

  • Fixed a bug that caused the player’s reticle to pitch up after using Earthshatter
  • Fixed a bug that caused Reinhardt’s Earthshatter animations to play if used while he was juggled in the air by knockback abilities
  • Fixed a bug that caused Reinhardt’s Rocket Hammer to knock enemies back further than intended
  • Fixed a bug that sometimes caused Reinhardt’s Charge to knock back the target rather than pinning them
  • Fixed a bug that would let Reinhardt immediately pin an enemy after a knock back close to a wall
  • Fixed a bug that allowed area affect abilities to hit Reinhardt’s Barrier Field from further than intended (e.g. Reinhardt’s Rocket Hammer and Junkrat’s Concussion Mines)

Sombra

  • Fixed an issue that caused Sombra to change the direction she was facing when using her Translocator to teleport
  • Fixed a bug that sometimes allowed Sombra’s Translocator to reach unintended places
  • Fixed a bug that prevented some abilities from being able to destroy Sombra’s Translocator if it was placed in certain locations

Symmetra

  • Fixed a bug that caused Symmetra to have a chance of playing inaccurate voice lines when placing turrets
  • Fixed a bug that caused Symmetra’s alternate fire to appear to detonate after missing a target

Torbjörn

  • Fixed a bug that prevented Torbjörn’s medal from appearing in his Medal victory pose

Zarya

  • Fixed a bug that caused Zarya’s Particle Cannon reticle to be visible while emoting

Maps

Busan

  • Fixed a bug that allowed players to stand on some prohibited rooftops in Downtown
  • Fixed a bug that prevented sprays from displaying on glass windows in MEKA Base

Volskaya Industries

  • Fixed a bug that prevented players from receiving capture credit if they dropped onto the point from one of the moving platforms

Game Browser and Custom Games

Deathmatch

  • Fixed a bug that prevented the “your team has lost” or “your team has taken the lead” voice lines from playing when the score swap happens due to self-inflicted deaths

VS AI

  • Fixed a bug that prevented players from receiving an “unable to join” error message if they attempted to spectate a Player vs AI match when all spectator slots were full

SEPTEMBER 11, 2018

Pick your heroes and pack your bags—we’re traveling to Busan!

In our newest map, heroes will fight in the heart of South Korea, home to former professional gamer and famed MEKA pilot, D.Va. Over the past six months, I’ve worked on creating the environment and buildings within each of Busan’s three stages: Sanctuary, Downtown, and MEKA Base.

We released this map alongside our latest cinematic short featuring D.Va, Shooting Star. Because of this, we worked closely with the cinematics department to recreate the MEKA Base as closely as possible. We wanted players to feel like they’re in the film as soon as they load into the map. This is the first time we’ve done this kind of collaboration, and we think it was a success! The way the map looks in game and in the short are much more similar than our previous attempts.

That said, it’s not a straight one-to-one. In the game, in addition to looking great, a map needs to be playable and—most importantly—fun. As such, we expanded and built out parts of the MEKA Base that made it intuitive for players to understand the space they’re in and to offer unique gameplay moments. You can see one of these changes on the control point in the MEKA Base. There are three blast shields that go up and down, providing cover from enemy fire. An alarm accompanied by a flashing light and steam indicates when the shields will rise from the ground, signaling to the team that it is safe to attack the point. This is the first time we’ve intentionally designed moving terrain as part of a map’s strategy.

The whole team poured a lot of love and effort into capturing the likeness of Busan and building out the story of D.Va and South Korea. You may notice that D.Va’s room inside the MEKA Base is full of trophies she won as a professional gamer, along with a top-of-the-line gaming rig—and even a couple of cans of Nano Cola.

We really do hope that you will love playing on this map, and we’re looking forward to reading and hearing what you have to say about it!

—Simon Fuchs, Senior Environment Artist

PATCH HIGHLIGHTS

NEW MAP – BUSAN

Travel to Busan, South Korea and battle for control across three distinct locales within one map: Sanctuary, Downtown, and MEKA Base.

Explore the serene setting of the Sanctuary, surrounded by an ancient temple, beautiful gardens, and historic architecture. Clash in the bustling metropolis of Downtown, where players will fight across a busy PC bang, flashy karaoke bar, and central light rail station (just watch out for the train). Contest for position in MEKA Base—home of South Korea’s frontline defense against the gwishin omnic attacks: D.Va and the rest of the MEKA squad.

HERO GALLERY – FILTER

View all of the cosmetics Overwatch has to offer with our new Filter feature in the Hero Gallery. Customize your search for cosmetics by category (including seasonal events or whether they're from the Overwatch League), rarity, and whether they are unlocked or waiting to be collected.

GENERAL UPDATES

General

 
  • Added visual outlines to make allies visible through walls

HERO UPDATES

General

Developer Comments While this is a bug fix, we wanted to highlight this change as it can affect gameplay by changing the damage output of the affected heroes in certain situations. After this fix, weapons with spread should now correctly calculate critical damage for each individual pellet that lands in a critical region (e.g. a headshot). The end result of this change is that it should be significantly easier to deal critical damage with any weapon that fires multiple shots simultaneously, such as Reaper’s Hellfire Shotguns and D.Va’s Fusion Cannons. In addition, we’ve changed the logic for when these weapons display a critical marker on your screen. It now requires 30% of your shots to be critical, rather than displaying it if a single pellet hits critically.
  • Fixed a bug that would cause some weapons that fired multiple shots at once to inconsistently deal critical damage (e.g. Doomfist’s Hand Cannon, D.Va’s Fusion Cannons, Genji’s Shurikens, Reaper’s Hellfire Shotguns, Roadhog's Scrap Gun, and Torbjörn’s Rivet Gun)
 

Ana

Biotic Rifle
  • Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Ana
 

Brigitte

Developer Comments Currently, when two charging targets hit each other, they both fall down and are briefly stunned. You can see this interaction with Doomfist’s Rocket Punch and Reinhardt’s Charge abilities. Brigitte’s Shield Bash previously wasn’t included in this group, which meant that if she used Shield Bash against these other abilities, she would generally stun them and not be affected herself. This change makes it so if she uses Shield Bash against Charge or Rocket Punch, both players will be knocked down.
Shield Bash
  • Now knocks down and gets knocked down by other charging targets (e.g Reinhardt and Doomfist)

Reinhardt

Developer Comments We’ve given Earthshatter a complete overhaul to combat inconsistencies with its performance. These changes will make Earthshatter’s behavior more predictable and effective.
Earthshatter
  • Now consistently hits enemies near walls
  • No longer hits enemies that enter the damage cone after the “wave” has passed that area
  • No longer damages enemies behind barriers blocking it, even if the barrier is later dropped or destroyed
  • Always travels up inclines and around the payload

Roadhog

Developer Comments Previously, Roadhog’s Scrap Gun alternate fire didn’t have damage falloff which sometimes made it too powerful against far away targets. To balance out a slight power decrease, especially against barriers, we decided to push his overall weapon’s effective range out bit further before damage falloff begins to take effect. Note: The alternate fire falloff begins from where the scrap projectiles are formed, not from Roadhog’s firing position.
Scrap Gun
  • Primary fire falloff range changed from 10-20 meters to 15-30 meters
  • Alternate fire now has damage falloff, which is the same as the new primary fire falloff (15-30 meters)

Widowmaker

Grappling Hook
  • Now retains momentum when used on environments or structures without a ledge (e.g. walls)
Widow's Kiss
  • Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Widowmaker

COMPETITIVE PLAY UPDATES

General

  • Grand Master players can now group with players within 350 Skill Rating, up from 250 Skill Rating

GAME BROWSER AND CUSTOM GAMES

General

  • Modified the Respawn Time Scalar custom game option to prevent respawn times longer than the default

FFA Deathmatch

  • Mercy now begins the match with her Caduceus Blaster equipped
  • Blizzard World is now available to play in Deathmatch and Team Deathmatch

1v1 Mystery Heroes

  • Mercy now begins the match with her Caduceus Blaster equipped

MAP UPDATES

Rialto

  • Payload travel speed has been slightly increased
  • Amount of time the payload pauses at checkpoints has been reduced

BUG FIXES

General

  • Fixed a bug that caused players to sometimes slip off railings
  • Fixed a bug that prevented Torbjörn Armor Packs Created statistic from updating if the ability landed directly on a friendly target

Communication Wheel

  • Fixed a bug that caused a delay in selecting options on the Communication Wheel when cycling left using a mouse

Heroes

Brigitte

  • Fixed a bug that caused Brigitte’s Shield Bash movement to be interrupted when she impacted Symmetra’s turrets

Doomfist

  • Fixed a bug that caused Doomfist’s Seismic Slam to cancel when using Symmetra’s Teleporter

D.Va

  • Fixed a bug that allowed D.Va to escape the map if she used Call Mech while standing on Mei’s Ice Wall

Hanzo

  • Fixed a bug that caused the Dragonstrike arrow's size to be larger than his other arrows

Mei

  • Fixed a bug that caused Mei’s Cryo-freeze to block the line of sight for Mei’s Blizzard

Mercy

  • Fixed a bug that allowed Mercy to gain ultimate charge from using her damage beam on attacks that cannot be damage boosted

Reaper

  • Fixed a bug that prevented Reaper’s Shadow Step from going on cooldown if he was interrupted

Reinhardt

  • Fixed a bug that allowed Reinhardt to pin targets that were behind him when using Charge
  • Fixed a bug that prevented Reinhardt from pinning some targets when he turned during Charge
  • Fixed a bug that allowed Reinhardt to use Earthshatter while standing on an enemy’s head
  • Fixed a bug that sometimes prevented Reinhardt’s Earthshatter from hitting enemies standing on a payload
  • Fixed a bug that prevented Reinhardt’s Earthshatter from traveling up certain inclines

Roadhog

  • Fixed a bug that sometimes caused Roadhog’s Chain Hook to break after hitting an enemy while maintaining line of sight
  • Fixed a bug that prevented Roadhog’s alternate fire from calculating falloff damage correctly
  • Fixed a bug that sometimes prevented Reinhardt’s Earthshatter from landing if he was launched into the air while activating it

Sombra

  • Fixed a bug that prevented Sombra from translocating to a moving platform
  • Fixed a bug that prevented Sombra from destroying her Translocator if she was stunned or hacked
  • Fixed a bug that prevented Sombra’s Translocator from accurately indicating where Sombra would arrive when the ability was used

Symmetra

  • Fixed a bug that prevented Sombra’s Hack from canceling Symmetra’s Photon Barrier placement
  • Fixed a bug that caused Symmetra’s teleport UI to persist after being eliminated

Widowmaker

  • Fixed a bug that prevented Widowmaker’s Grappling Hook from connecting to some ledges
  • Fixed a bug that caused Widowmaker’s scoped shots on hero placed objects to count against her Scoped Weapon Accuracy statistic (e.g. Symmetra’s Teleporter, Torbjörn’s autocannon)

Wrecking Ball

  • Fixed a bug that prevented Wrecking Ball’s Piledriver from dealing falloff damage
  • Fixed a bug that allowed Wrecking Ball’s Piledriver to deal damage twice if he slid off the environment during its duration
  • Fixed a bug that allowed Wrecking Ball’s primary fire to continue working even if it was disabled in custom game

AUGUST 28, 2018

PATCH HIGHLIGHTS

D.Va’s Nano Cola Challenge

We’re celebrating the release of D.Va’s action-packed animated “Shooting Star” short by making some special content available to unlock in-game. For a limited time, your wins in Quick Play, Competitive Play, or Arcade will all earn you additional D.Va sprays, a player icon, and a new epic skin: NANO COLA D.VA!

When you’re not playing to win, you can watch sponsored Twitch broadcasters to unlock even more D.Va-themed sprays!

To learn more about D.Va’s Nano Cola Challenge, click here.

BUG FIXES

Hero Gallery

  • Fixed a bug that prevented flavor descriptions from displaying when a skin was selected
  • Fixed a bug that prevented hero descriptions from displaying in the Hero Gallery
  • Fixed a bug that prevented cosmetics’ unlock requirements from displaying in the Hero Gallery

Heroes

  • Fixed a bug that prevented some of Roadhog’s voice lines from playing with his Lacrosse skin equipped
  • Fixed a bug that caused Symmetra’s Sentry Turrets to fall through the environment when thrown into a Teleporter
  • Fixed a bug that allowed Symmetra to teleport players into certain vehicles on King’s Row and Numbani
  • Fixed a bug that caused Winston’s Jump Pack damage to not falloff properly

Sound

  • Fixed an issue that prevented sound from playing after a memory-intensive team fight

AUGUST 9, 2018

Get ready to kick it, the Summer Games are back!

This year Lúcioball makes its way to Busan Stadium, and your heroes are ready to soak in the sun with some new skins! Over the last few months I’ve had the pleasure of working with professional artists around the world to bring these seasonal skins to life.

It’s a really fun process. It starts with our concept artists sharing their ideas early, which helps hype us up as we start to think of all of the possibilities and details we can add to the models and textures for the final skins, such as making the propellers on the back of D.Va’s Waverunner mech spin faster when she uses her Boosters ability. The 3D artists then choose which skins they want to create and are encouraged to voice their opinions and ideas during the development process so we can help them turn their vision into a reality. Once they have collaborated with us on the digital sculpture and the final in-game model, we then finalize the skins and give them an extra coat of polish in-house with our rigging and skinning, visual effects, audio, and quality assurance testing teams to make sure that they work in-game. The entire effort can take weeks to create a legendary skin, but the end result is always worth it!

This event was especially memorable for me since I got to work with and help train a new artist on our art pipeline. In addition to keeping the process organized and efficient, I also got to get my hands dirty by creating Hana’s model for the D.Va Waveracer skin.

Part of the excitement during the creation process is imagining how fans will receive our artwork—we really hope that you love these skins, and we’re looking forward to reading and hearing what you have to say about them and Summer Games!

—John Gotch, Senior Character Artist Supervisor

PATCH HIGHLIGHTS

Summer Games 2018

The Summer Games return for more fun in the sun! This year, we're celebrating the spirit of competition with a new Lúcioball arena, Season 2 of Copa Lúcioball, and a smörgåsbord of loot. Unlock over 50 new seasonal items—including legendary skins like Waveracer D.Va, Fastball Zenyatta, and Cabana Ana—alongside our growing collection of summer gear from previous years.

To learn more about Summer Games, click here.

GENERAL UPDATES

General

  • Changed the name of Junkrat’s Buccaneer skin to Bilgerat
  • Added under attack voice lines for Zenyatta, Lúcio, and Moria
  • All Overwatch League skins now include the name of the team’s city or state

Looking for Group

  • Settings will be saved after changing filters on the Looking for Group browse screen

Hero Gallery

  • Added a What’s New option that displays new unlockable content

HERO UPDATES

Developer Comments: These changes remove the need to immediately reload after certain long duration ultimates.

General

  • Some ultimate abilities now restore ammunition after completion for some heroes
    • Abilities affected: Genji’s Dragonblade, Junkrat’s RIP-Tire, Pharah’s Barrage, Roadhog’s Whole Hog, and Zenyatta’s Transcendence, Winston’s Primal Rage

Ana

Developer Comments These changes help Ana’s Nano Boost be usable in more situations. Previously it was almost entirely used to combo with other allies’ ultimates, just before they use them. With this change Nano Boost can now alternatively be used to save an ally from near death in the middle of a big fight.
Nano Boost
  • Now also instantly heals the target for 300 health
  • Range increased from 30 to 40 meters

Brigitte

Developer Comments Brigitte’s Shield Bash is one of her strongest abilities, and its short cooldown can make it difficult to play against. Slightly increasing its cooldown will give her opponents more opportunity to play around it. We’ve also added an option to control Brigitte’s Repair Pack targeting sensitivity which will allow players to reduce the width of the search angle for the ability. This is useful for trying to target specific allies in the middle of a fight at the cost of making it a bit harder to target allies in general.
Shield Bash
  • Cooldown increased from 6 to 7 seconds
Repair Pack
  • An option to control Brigitte’s Repair Pack targeting sensitivity has been added under Options > Controls > Brigitte

Doomfist

Developer Comments These changes are just quality of life improvements for how Doomfist interacts with Symmetra’s placed objects.
Rocket Punch
  • No longer impacts Symmetra’s teleporter
  • Now destroys Symmetra’s sentry turrets without stopping his movement

Hanzo

Developer Comments Hanzo’s Lunge ability allows him to be a bit too evasive, so we’re increasing the cooldown to make him easier to catch.
Lunge
  • Cooldown increased from 4 to 5 seconds

Lúcio

Developer Comments Increasing the amount of shield health gained from Lúcio’s Sound Barrier should make it more effective against incoming burst damage. As part of his last rework, Crossfade’s radius was heavily reduced, but its potency was increased to compensate. While the change was better for him overall, the radius was small enough that it was often difficult to keep his allies in range during a fight, even if they felt reasonably close together. The increased radius should help in these situations.
Crossfade
  • Aura radius increase from 10 to 12 meters
Sound Barrier
  • Temporary shields granted increased from 500 to 750

Mercy

Developer Comments Mercy’s previous healing output made her nearly irreplaceable in any team composition. Even after this change she will still be able to deliver more healing over the course of a match than any other support hero, but it should allow for other healers to be more viable.
Caduceus Staff
  • Healing beam reduced from 60 healing per second to 50 healing per second

Moira

Developer Comments This change should help Moira in situations where there are no enemies within reach but your team still requires a lot of healing. She will still need to drain enemies to be fully effective, but this just helps her a bit in the rare cases where there is an extended long-range fight that she can’t reasonably take part in.
Biotic Grasp
  • Passive energy regeneration rate increased from 2 per second to 2.4 per second

Reinhardt

Developer Comments By smoothing out Reinhardt’s Barrier Field, he now will be able to consistently block enemy abilities and projectiles that could sometimes unintentionally sneak through (e.g. Junkrat’s grenades).
Barrier Field
  • Decorative insignia no longer protrudes from the shield’s surface

Sombra

Developer Comments The head changes are mostly a bug fix, as her head hit volume was abnormally large, especially from behind. Previously if you fired at her from behind near her upper spine, you could land a head shot. Now her head volume is much more accurate.
General
  • Reduced the size of Sombra’s head hit volume

Symmetra

Developer Comments Symmetra’s primary fire has huge damage potential but it is too difficult to charge because of its low range and slow charge rate. We’re increasing the range to see how it plays out, giving her more opportunities to use it, especially against enemy barriers.
Photon Projector
  • Primary fire range increased from 10 to 12

Widowmaker

Developer Comments The increased cooldown of Widowmaker's Grappling Hook will slightly reduce the frequency that she can reposition herself. This allows her to be threatened more easily by agile enemy heroes such as Winston and Genji.
Grappling Hook
  • Cooldown increased from 8 seconds to 10 seconds

Zarya

Developer Comments The smaller radius on Graviton Surge makes it more reasonable for her enemies to try countering it by staying spread out, as well as putting more focus on Zarya to position the ultimate correctly to impact the most players possible. However, the intent of these changes isn’t to lessen Zarya’s overall power significantly so we’re reducing her energy drain rate, which should keep her energy higher on average resulting in more damage and quicker ultimate charge times. Overall, this takes some power out of her ultimate and distributes it else ware to add more counter play against her.
Energy
  • Drain rate reduced from 2 energy per second to 1.6 energy per second
Graviton Surge
  • Radius reduced from 8 to 6 meters

GAME BROWSER AND CUSTOM GAMES

Heroes

  • Brigitte’s Repair Pack now has a minimum cooldown time of 1.5 seconds regardless of custom game settings

BUG FIXES

General

  • Fixed a bug that displayed an inaccurate AFK countdown timer before removing players from a match if they were flagged as AFK more than once
  • Fixed a bug that caused the player camera to display an odd location before switching to the first-person view of the selected hero after Assemble Your Team phase ends

AI

  • Fixed a bug that caused Torbjörn bot to fire his gun endlessly if his turret is teleported by a Symmetra player

Competitive Play

  • Fixed a bug that could cause players to lose an endorsement level if they exited before a match completes, but after the return timer for a leaving player has expired

Heroes

Brigitte

  • Fixed a bug that allowed projectiles and splash damage to penetrate Brigitte’s Barrier Shield while dashing with the ability

D.Va

  • Fixed a bug that caused D.Va’s Light Gun to disappear if Roadhog used Chain Hook on her while she used an emote

Genji

  • Fixed a visual issue that prevented Genji’s Shuriken ammunition from displaying the correct number briefly after activating Dragonblade
  • Fixed a bug that caused Genji’s arms to detach from his body if he looked straight down a wall while climbing over edges

Hanzo

  • Fixed a bug that caused Hanzo’s arms to detach from his body if he looked straight down a wall while climbing over edges

Junkrat

  • Fixed a bug that refilled Junkrat’s ammo if RIP-Tire failed to cast
  • Fixed a bug that refilled Junkrat's ammo if he attempted to use RIP-Tire while airborne

Lúcio

  • Fixed a bug that allowed Lúcio to gain ultimate charge while Sound Barrier was active if he got hacked

Orisa

  • Fixed a bug that caused the health bar on Orisa’s Protective Barrier to disappear when she used Supercharger

Reinhardt

  • Fixed a bug that prevented cracks from appearing on Reinhardt’s Overwatch League Away skins when his Barrier Field takes damage

Roadhog

  • Fixed a bug that prevented Roadhog’s Chain Hook from retracting to his hand if he is interrupted mid-cast

Sombra

  • Fixed a bug that caused Sombra’s visual effects to display darker than intended
  • Fixed a bug that allowed Sombra to destroy her Translocator after teleporting to it
  • Fixed a bug that caused Sombra’s Translocator to bleed when struck by enemy players

Tracer

  • Fixed a bug that caused Tracer’s Pulse Bombs to stick onto the wrong side of shields when the targeted enemy moved quickly

Wrecking Ball

  • Fixed a bug that prevented Wrecking Ball from using sprays when in Roll form
  • Fixed a bug that allowed Piledriver to displace Mei while she is in Cryo-freeze

Zarya

  • Fixed a bug that caused Zarya’s Graviton Surge visual effects to extend beyond the ability’s radius

Hero Gallery

  • Fixed a bug that prevented rotating hero models while viewed in the Hero Gallery when equipped with Overwatch League skins
  • Fixed a bug that prevented the Communication Wheel from functioning when equipping a spray, voice line, or emote from a Loot Box

Looking for Group

  • Fixed a bug that caused some groups to be unable to queue for a game mode

Maps

Eichenwalde

  • Fixed a bug that caused Eichenwalde’s castle gate to falls into the ground when destroyed by the payload

JULY 24, 2018

Look out world, Wrecking Ball’s here!

Our smallest hero has become one of our team's biggest achievements. When we first introduced Wrecking Ball to the team, making the hamster hero fit in the Overwatch lineup presented an exciting challenge.

Exploration is the key to animation, so we tried many different personality iterations for the hamster. At first, we made him maniacal, but he felt too evil, so we tried instead to highlight the difference between Hammond the critter—cute, cuddly, mischievous—and the Wrecking Ball mech—powerful, imposing, cold, and impersonal. Our eureka moment was nailing his “Relaxed” emote; I feel like it captures Hammond’s character and personality perfectly. He exudes confidence with the way he shifts his weight in the seat to get comfortable, then throws a cheese puff into the air and catches it in his mouth. After seeing it, we knew we has something special.

Wrecking Ball is one of our most agile tank heroes so far and has unique mechanics that I haven’t seen in other games. It was so exciting to see how much people loved him when we finally announced him. Be sure to roll into a match as Wrecking Ball and, while you’re at it, check out how he uses his trackball to pilot the mech!

—Ryan Denniston, Lead Animator

PATCH HIGHLIGHTS

New Hero: Wrecking Ball (Tank):

Wrecking Ball’s tinkering capabilities and iron-clad mech make him a formidable tank hero, capable of bowling through the front line of the opposition and causing mayhem in the back line. His primary weapon, Quad Cannons, are two sets of twin machine guns that shred enemies caught in their crosshairs. No team is too much for Wrecking Ball to engage against with his Adaptive Shield, which generates more health based on the number of enemies nearby. This shield makes him incredibly difficult to kill when he bulldozes into the fray and, once he starts to get low on health, also provides him the endurance to escape. The Roll ability allows Wrecking Ball to withdraw the mech’s robotic limbs, transforming it into a ball with increased movement speed. No obstacle can stand in Wrecking Ball’s way when he uses Grappling Claw, a short-range ability that grips the environment, letting him swing across terrain gaps or around corners to smash enemies. Grappling Claw also allows Wrecking Ball to reach top speed and ram into foes, dealing destructive damage and knocking them back. While airborne, the mech’s Piledriver ability causes Wrecking Ball to slam down from the air and knock his enemies off their feet.

When Wrecking Ball is at his strongest, he can use Minefield which flings mines onto the ground that deal a considerable amount of damage to enemies unfortunate enough to trigger them.

To learn more about Wrecking Ball, click here.

As with all new heroes, please note that Wrecking Ball's release in Competitive Play will be delayed by two weeks.

GENERAL UPDATES

General

  • Added a note to Sombra’s Hero Information page about her ability to remove her own Translocator
  • Removed the Shield Generators Destroyed statistic from players’ Career Profiles

Looking for Group

  • Added a button that allows you to queue into the selected game mode once the group becomes full
  • Added a button to relist groups in the LFG browser when the group has empty role slots

HERO UPDATES

Developer Comments: The goal of these changes is to slightly reduce the impact of damage falloff on mid-range weapons. While assessing falloff mechanics across the board, weapons intended primarily for close-range combat benefited too greatly from lowering their falloff restrictions. We also normalized a couple of outliers in that Mei had a long-range travel time projectile with falloff applied and Widowmaker's automatic fire did not have any.

General

  • Several heroes have received major changes to their damage falloff:
    • Bastion
      • Configuration: Sentry and Configuration: Recon - Minimum damage at max range increased from 30% to 50%.
    • McCree
      • Peacekeeper - Minimum damage at max range increased from 30% to 50%
    • Mei
      • Endothermic Blaster - Removed all damage falloff from her secondary fire projectile
    • Soldier: 76
      • Heavy Pulse Rifle - Minimum damage at max range increased from 30% to 50%
    • Widowmaker
      • Widow's Kiss - Now has damage falloff applied on her automatic primary fire (50% at max range)

Hanzo

Developer Comments Hanzo’s new kit has proven to be a bit too powerful, especially his new Storm Arrows ability. We’re lowering the frequency that he can have this ability available to make it more reasonable to play around.
Storm Arrows
  • Duration reduced from 6 to 5 seconds
  • Cooldown increased from 8 to 10 seconds

Sombra

Developer Comments These changes allow Sombra to more easily play as an infiltrator and scout for her team, as well as give her time to pick and choose when to reveal herself to ambush her enemies.
Stealth
  • Now lasts indefinitely
  • No longer can contest objectives while invisible
  • Movement speed buff decreased from +70% to +50%
Translocator
  • Now lasts indefinitely
  • Can now be destroyed (has 5 health)
  • Radius reduced

MAP UPDATES

MAP UPDATES

General

Developer Comments: In a previous patch we added a system to adjust the respawn rate of defenders in situations where attackers have a prolonged advantage in fights on final objectives. We’re just making this system a bit more aggressive to further reduce the duration of the long, drawn out fights that can occur when the defender spawns are so close to the action.

  • When final objectives on non-control maps are contested for extended amounts of time and attackers have an advantage in numbers, the respawn time for defenders now increases even faster

Assault Maps

Developer Comments: We have reduced the overall game time for Assault maps in Quickplay and Arcade Modes. Players now have four minutes to capture each point instead of the current five minutes per point. In some games, Point A would be captured rather quickly resulting in what could be lengthy battle over Point B. Point B is typically more defendable than Point A and, in some games, defenders were able to hold for the entire duration of remaining time which could potentially be 8 minutes or more. We felt that in these instances the overall time was simply too long for either team, with attackers unable to take the point and defenders having to hold. The reduction in time is now consistent with the Competitive Play times which provides an ample amount of time for both attackers and defenders, but hopefully removes the occasional game where it feels like you are playing against the timer and not the other team.

  • Objective time reduced from 5 minutes to 4 minutes per control point in Quick Play and Arcade modes

BUG FIXES

General

  • Fixed a bug that caused the group leader’s UI to appear that they’re canceling or leaving Waiting for Players when using a controller
  • Fixed a bug that prevented players from receiving an AFK warning for not moving after receiving the No XP warning for not being in combat
  • Fixed a bug that caused Competitive Elimination to display as your last match played in the Recent Players menu
  • Fixed a bug that prevented players added to Avoid as Teammate from being removed if that player was added to their friends list

AI

  • Fixed a bug that caused Torbjörn bot to continuously try upgrading his turret when placed in an inaccessible location

Custom Game

  • Fixed a bug that prevented groups electing to spectate from being placed into the Spectator section of the Custom Game they’re trying to watch

Endorsements

  • Fixed a bug that caused the Team Information screen to display an Endorsement level of a player who left the game
  • Fixed a bug that prevented the Endorsement input from opening the Endorsement tray if it shared that input with another input
  • Fixed a bug that prevented the Nearby Players menu from displaying Endorsement levels
  • Fixed a bug that caused the text for the Sportsmanship Endorsement to bleed outside the chat box

Game Browser & Custom Games

  • Fixed a bug that allowed heroes to deploy multiple barriers or turrets when a decreased cooldown modifier was applied in a Custom Game
  • Fixed a bug that caused players to sometimes spawn into a wall or floor when playing a Deathmatch Custom Game with Respawn as Random Hero enabled

Heroes

General

  • Fixed a bug that prevented heroes from playing a hit reaction animation when shot

Ana

  • Fixed a bug that prevented Ana’s Naptime achievement from being granted when interrupting Moira’s Coalescence
  • Fixed a bug that caused Ana’s Sleep Dart effect to persist on afflicted targets after changing heroes

Brigitte

  • Fixed a bug that prevented Brigitte from dashing forward when using Shield Bash if she was airborne due to Doomfist’s Rising Uppercut
  • Fixed a bug that caused Brigitte’s portrait to show a non-existent ponytail with her Shieldmaiden skin equipped

Doomfist

  • Fixed a bug that caused Doomfist’s Rocket Punch to stop if he hit Symmetra’s Turret when it was in midair
  • Fixed a bug that prevented Doomfist’s Meteor Strike from hitting Reinhardt if he faced his Field Barrier upward
  • Fixed a bug with Doomfist’s Rocket Punch that prevented it from canceling Genji’s Cyber-agility, Lúcio’s Wall Ride, or Hanzo’s Wall Climb on impact
  • Fixed a bug that prevented Doomfist’s Meteor Strike impact visual effect from occurring
  • Fixed a bug that caused Doomfist to plummet to his death if he used Meter Strike in the basement of the Château Guillard Deathmatch map

D.Va

  • Fixed a bug that prevented D.Va’s mech rear hatch from connecting to her mech when viewing D.Va’s Peace Victory Pose.

Genji

  • Fixed a bug that caused Genji’s kneepad to clip into his legs when wearing his Classic skin
  • Fixed a bug that caused Genji’s knees to pop while shifting his weight during his idle animation in the Hero Gallery

Hanzo

  • Fixed a bug that sometimes caused Hanzo’s Dragonstrike projectile to fire backward

Junkrat

  • Fixed a bug that prevented Junkrat’s Frag Launcher grenades from dealing the correct amount of damage on direct hits
  • Fixed a bug that allowed Junkrat to set multiple Steel Traps in Custom Games
  • Fixed a bug that prevented teammates from viewing Junkrat’s respawn timer if he died while piloting RIP-Tire
  • Fixed a bug that allowed the player to move the camera when Junkrat’s RIP-Tire was frozen
  • Fixed a bug that caused Junkrat’s Frag Launcher grenades to get stuck in certain terrain

Mei

  • Fixed a bug that caused Mei’s Ice Wall to be destroyed if Sombra hacked her

Mercy

  • Fixed a bug that caused Mercy's Cadeceus Staff and Cadeceus Blaster to appear missing when using quick melee and weapon swap simultaneously
  • Fixed a bug that allowed Mercy to damage boost certain abilities (e.g. Hanzo’s Dragonstrike, D.Va’s Self-Destruct, and Junkrat’s Steel Trap)

Moira

  • Fixed a bug that prevented Moira’s Healing Orb from healing friendly training bots in the Practice Range
  • Fixed a bug that prevented Moira’s Biotic Orbs from trigging controller vibration when using a controller

Reinhardt

  • Fixed a bug that prevented Reinhardt’s Charge from propelling him forward if he was airborne due to Doomfist’s Rising Uppercut

Roadhog

  • Fixed a bug that allowed Roadhog’s Chain Hook target to be pulled to his new location when he used Symmetra’s Teleporter

Sombra

  • Fixed a bug that allowed Sombra to push and contest payloads while invisible
  • Fixed a bug that caused parts of Sombra’s Translocator to be invulnerable
  • Fixed a bug that allowed Sombra to reach unintended locations

Symmetra

  • Fixed a bug that prevented Symmetra’s Turrets from displaying a red outline when viewed by the enemy team
  • Fixed a bug that caused Reinhardt’s Earthshatter to sometimes go through Symmetra’s Photon Barrier
  • Fixed a bug that prevented Symmetra’s Teleporter from using visual effects with her Oasis skin equipped
  • Fixed a bug that allowed Symmetra to receive credit toward her Huge Success achievement if she teleported her Sentry Turrets
  • Fixed a bug that prevented Symmetra’s Photon Barrier from destroying existing ones when placing a new one in Deathmatch
  • Fixed a bug that allowed Symmetra’s Sentry Turrets to shoot enemies through walls when placed on uneven surfaces
  • Fixed a bug that caused Symmetra’s Teleport telegraph to cancel if she fell off a ledge while placing it

Tracer

  • Fixed a bug that allowed Tracer to gain capture point progress during her Recall ability

Zarya

  • Fixed a bug that prevented Zarya’s Particle Cannon from gaining energy when attacked by an enemy Symmetra or Zarya if they were too close to her when she used Particle Barrier

Widowmaker

  • Fixed a bug that prevented Widowmaker from grappling to some walls

Looking for Group

  • Fixed a bug that caused all game modes to be selectable when adding a player to a group
  • Fixed a bug that prevented the Choose Roles menu from offering a default role when accessed
  • Fixed a bug that prevented players from receiving messaging notifying them why they were unable to change a Looking for Group title if they were suspended from changing Custom Game names
  • Fixed a bug that prevented role icons from displaying on hero portraits
  • Fixed a bug that allowed two players were able to queue for the same Looking for Group spot

Maps

Junkertown

  • Fixed a bug that prevented Junker Queen’s voice lines from playing