With this patch, the Overwatch client on all platforms can now automatically receive minor updates (hotfixes) without needing to be restarted. Hotfixes require online connectivity, access to disk, and sufficient disk space. In the event a hotfix can’t be received, you may encounter a message you can resolve via one of the following platform-specific support articles:
The PTR and Live Overwatch PC clients can now share storage when installed to the same file path on disk. This should reduce the disk space required to install and update multiple clients. As a result, today’s PTR client should require only ~1.2GB of additional disk storage. Players with previous Overwatch PTR clients installed can uninstall and reinstall to a common disk location to benefit from this feature.
Note: Overwatch League Replay Viewer also supports shared installation with the PTR and Live clients.
Custom Game - Fixed an issue where presets saved with Symmetra's "Teleportation Duration" were being flagged as invalid
Role Queue Beta Season - Fixed a bug that prevented players from earning achievements when playing in the Role Queue Beta
Role Queue Beta Season - Fixed a bug that could cause players not to receive an SR update when the entire opposing team left the match
Fixed a bug that incorrectly applied Role Queue restrictions to vs. A.I. games
Fixed a bug that prevented players from selecting roles in Quick Play LFGs
Workshop - fixed an issue with "unknown error" preventing players from loading certain Custom Game presets
Fixed a bug that could cause status effect toasts (stunned, slept, resurrected, hacked, detected, etc.) to get stuck on screen
Fixed a bug with Brigitte's Repair Pack granting defensive assist credit anytime after a target was healed
Fixed a bug with Brigitte's Repair Pack not playing a sound effect for the receiving player
Overwatch Retail Patch Notes – August 13, 2019
A new patch is now live on Windows PC. Read below to learn more about the latest changes.
Role Queue is an update to Overwatch’s matchmaking and queuing system that gives players the power to choose which role they play in games. In Competitive Play, players choose their role before finding a game. The matchmaking system will create a team that is comprised of two tanks, two supports, and two damage heroes. Upon entering the match, players select heroes to play within their chosen roles. At the end of a match, competitive players will return to the main menu and select their role before queuing into their next game. For more information about Role Queue, read the detailed blog post.
New Hero: Sigma (Tank)
Sigma is an eccentric astrophysicist and volatile tank who gained the power to control gravity in an orbital experiment gone wrong. Manipulated by Talon and deployed as a living weapon, Sigma’s presence on the battlefield cannot be ignored. Sigma launches two Hyperspheres (gravitic charges), which bounce off walls and implode after a short duration, damaging enemies within a sizable radius. Using Experimental Barrier he propels a floating barrier to a location of his choosing and he can dismiss the barrier at any time. With Kinetic Grasp Sigma freezes incoming projectiles in midair, converting them into shields. Sigma uses Accretion to gather a mass of debris, then flings it at an enemy, knocking them down. Unleashing his full powers with Gravitic Flux, Sigma takes flight, lifts enemies in a targeted area, and launches them into the sky before slamming them back down.
Players can now endorse each other in the following game modes:
All PvE Event game modes (Uprising, Retribution, Storm Rising)
Mystery Heroes - On Control maps, heroes are now reset between rounds.
Player Dealt Healing
Player Received Healing
Player Joined Match
Player Left Match
Start Transforming Throttle
Stop Transforming Throttle
Developer Comment: A commonly requested feature for the Workshop is the ability to track healing, so we’ve added two new event types and three new values to make this possible. We’ve also added events to make it easier to detect players joining and leaving matches. To support the creation of administrator-style privileges for custom games, the owner of the game can now be detected using Host Player. Finally, we’ve added the ability to scale, invert, and rotate a player’s input throttle to make controlling characters in third person easier.
Global ultimate cost increased 12%.
Developer Comment: Considering how high impact they are, ultimates are coming up too often. We are reducing how quickly they charge so fewer fights will be determined by ultimate usage.
Slowing Effects: Instead of stacking together, friendly and hostile slowing effects are now separate, and movement speed will be determined by whichever is slower.
Developer Comment: This change will mostly impact heroes who slow themselves, such as when Widowmaker scopes or Reinhardt puts up his barrier. In these cases, hostile slowing effects, such as Symmetra’s turrets or Mei’s freezing will not hinder these heroes unless they stop slowing themselves or the hostile effect’s slow value surpasses their own.
Fixed a bug in which full damage was not dealt by abilities that rapidly gain/lose targets, such as fast-tracking with Zarya's and Symmetra's primary fire beams.
Developer Comment: This is a fairly significant bug fix that can cause beam weapons to do much more damage in certain situations. In particular, Zarya and Symmetra will sometimes feel much more powerful as a result of this bug fix. We’ll be keeping a close eye on these heroes to make sure they don’t end up too strong.
Reload time per round decreased from 0.3 to 0.25 seconds.
Developer Comment: Ashe's full reload time felt overly restrictive. However, a long reload time is intended to balance out the power of her gun, so we want to be careful not to eliminate that completely.
Healing amount increased from 100 to 130
Self-healing from Inspire is now halved
Now has 3 charges
Healing amount changed from 150 to 120
Now heals over 2 seconds instead of instantly
If you throw multiple packs at the same person, the current duration will be extended by 2 seconds
Out-going velocity increased from 60 to 80
Retracting time reduced from 0.6 seconds to 0.3
Barrier health reduced from 500 to 200
Stun duration reduced from 0.9 seconds to 0.75
Ultimate cost increased 10%
Developer Comment: The goal of these changes is to make Brigitte more of a primary healer for your team, at the cost of weakening her survivability. Since Brigitte will now be only one of two support heroes for your team, it is important that she can provide enough healing to be valuable in that role.
Pilot ultimate cost reduced by 12%
Developer Comment: This change is just meant to counteract the global increase in ultimate cost. The time it takes to generate a D.Va’s ultimate when out of her mech should remain the same as it was before this update.
Quick melee no longer pauses ammo reload.
Developer Comment: This is a quality of life change which allows Doomfist to more freely use Quick Melee as part of his combos, without feeling punished for it.
Storm Arrows ammo reduced from 6 to 5
Developer Comment: The overall damage output of Storm Arrows was too high so we’re reducing the maximum number of shots.
Cooldown increased from 8 seconds to 9
Developer Comment: A common point of feedback for playing against Orisa was that it doesn’t feel useful to shoot the barrier as it comes back so quickly. Increasing the cooldown of Protective Barrier will make destroying it more rewarding.
New Passive: “Steadfast”
Reduces knock back effects by 30%
Developer Comment: As a frontline, melee-range tank Reinhardt was more adversely affected by knock back abilities than most heroes. To reduce some of this frustration and enable Reinhardt to more easily fulfill his role, he is now more resistant to being knocked back.
Duration on enemy players reduced from 6 to 5 seconds
Activation time increased from 0.2 to 0.35 seconds
Developer Comment: Hack is a potent disabling ability with a long duration. Reducing the duration slightly will make it feel less oppressive as the hacked player without greatly reducing its effectiveness. The increased activation time on EMP allows for more time to react and opens up more counterplay opportunities for the opposing team.
Now lasts an infinite duration until destroyed
Players can destroy their Teleporter with the ability 2 input
Cooldown now starts when Teleporter is destroyed
Maximum range increased from 25 to 30 meters
Teleporter is destroyed if the entrance is more than 40 meters from the exit
Developer Comment: Symmetra’s Teleporter is an interesting tool but often felt too restricting to use. Making the Teleporter last indefinitely opens up new opportunities for how Symmetra is used in various maps and group compositions.
Damage increased from 300 to 350
Developer Comment: Pulse Bomb was reduced in power some time ago to make sure it was not overly punishing to Tanks, which are much easier to stick the bomb to. While this is still a goal, we’re restoring some of this lost power to help deal with other hefty targets such as Bastion, or enemies with bonus armor from Brigitte.
Increased projectile speed from 10 to 12, causing the mines to spread out more
Reduced the activation time from 0.25 to 0.1 seconds
Developer Comment: Wrecking Ball has a very active playstyle, but it often felt difficult to make good use out of his ultimate. This change allows him to spread out his Minefield further if he wants (especially from high in the air), while still allowing for a tighter cluster if he activates it near the ground.
Fixed a bug that prevented subtitles from displaying when spectating while waiting to respawn
Fixed a bug that caused charging heroes (Reinhardt, Doomfist, Brigitte) to inconsistently knock each other down when colliding
Fixed a bug so that some abilities (Hanzo’s Dragon Strike and Roadhog’s Chain Hook) will appear smoother when time is slowed down (end of round or custom game)
Fixed a bug that caused the Presets UI in Custom Game to be displayed in the wrong order
Fixed a bug so that placement previews (Reaper’s Shadow Step, Mei’s Ice Wall) should now be much smoother
Fixed a bug so that placement previews will now hold their position after clicking, until they’ve been confirmed by the server
Fixed a bug where orientation toggles for placement previews could flicker at higher latencies (Mei’s Ice Wall, Baptiste’s Amplification Matrix, Symmetra’s Photon Barrier)
Fixed a bug that allowed attackers to leave the spawn room before the round starts
Fixed a bug that caused her gun to clip into the camera slightly when jumping while shooting down sights
Fixed an issue that enables Doomfist to get through doorways while using Rocket Punch and clipping the corner
Fixed a bug that prevented Rocket Punch from consistently destroying Sombra’s Translocator and not being stopped by it, similar to Symmetra’s turrets
Fixed an issue so that targets hit by Rocket Punch will now go directly backwards, instead of maintaining any lateral momentum they had
Fixed an issue so that targets that are immune to stun but not immune to knockback (Zarya's Particle Barrier, Zenyatta during Transcendence) are no longer able to affect knockback trajectory
Fixed a bug that caused Doomfist to move more slowly for the duration of Meteor Strike when using it while crouched
Fixed a bug that caused Doomfist to move backwards slightly slower during Meteor Strike
Fixed a bug that prevented Defense Matrix from pointing down when D.Va was aiming downward while moving
Fixed an issue that caused false positives with Lúcio’s animation landing prediction when wall riding
Fixed a bug that caused some VFX to stop playing upon successive viewings of Orisa's "Oh!" highlight intro in Hero Gallery
Fixed a bug that caused charge knockback to be applied multiple times
Fixed a bug that caused Wrecking Ball to get stuck in his slam animation if he landed on very flat, slippery surfaces
Fixed a bug that caused Wrecking Ball to be temporarily stuck when using Piledriver on slippery surfaces
Fixed a bug that caused Wrecking Ball to gain an incorrect amount of shields when using Adaptive Shield
Fixed a bug that caused Zarya's weapon and arm to animate oddly during her emotes when viewed in third person
Fixed a bug that caused a delay in Zenyatta's first person quick melee animation when interrupting his primary fire
Overwatch Retail Patch Notes – July 25, 2019
A new patch is now live on Windows PC. Read below to learn more about the latest changes.
The Summer Games are back! Hone your competitive edge with Season 3 of Copa Lúcioball, and beat the heat with legendary skins like Surf ‘n’ Splash Torbjörn, Wave Hanzo, and Kendoka Genji. Unlock these and more, along with seasonal items from previous years!
New Feature: Subtitles
Choose between 3 additive levels of subtitling: Critical Gameplay, Critical Gameplay + Conversations, and Everything. This new feature was created to improve the gameplay experience for players that are deaf or hard of hearing, and also for players who enjoy reading closed captions.
Added the ability for scripters to measure the server performance of the current game instance.
Three new values make this possible:
Server Load - Provides a percentage representing the CPU load of the current game instance.
Server Load Average - Provides a percentage representing the average CPU load of the current game instance over the last two seconds.
Server Load Peak - Provides a percentage representing the highest CPU load of the current game instance over the last two seconds.
As these numbers approach or exceed 100, it becomes increasingly likely that the game instance will be shut down because it is consuming too many resources.
A new preset example displays these values as HUD text in the upper-left corner of the screen. The rule in the preset can be copied into other scripts to help identify performance problem areas.
When a game instance shuts down due to excessive Workshop script load, a new error message is displayed in the chat window (instead of the “unexpected error” message).
Additional strings added.
Fixed a bug that could cause players who have selected a hero during the Hero Select Phase to have their hero deselected when the Setup Phase begins.
In spectator mode, health and armor types are now properly displayed in the order they are consumed when taking damage.
Color blind - Fixed a bug that caused incorrect default colors to be applied to the objective UI depending on when you attack or defend while having only 1 color blind color set.
Orisa's Supercharger, Baptiste's Immortality Field, and Ashe's own Dynamite are now valid targets for aim assist.
Fixed a bug that caused "Set Invisible" to function incorrectly for Reinhardt when using secondary fire while viewing in third person.
Custom Game: Fixed a bug that could cause AI bots to become stuck on their way to the capture point on the Oasis: University map.
Fixed the “Disable Built-In Game Mode Respawning” and “Set Respawn Max Time” actions.
Custom Game: Fixed a bug where Widowmaker's Venom Mine damage wasn't affected by custom game damage scalars.
Fixed a bug that caused controllers to lose focus when deleting a rule, action, or condition that is not displayed on screen.
Fixed a bug that caused an "Invalid Options" error message after importing some older workshop share codes.
Disabling certain actions no longer cause an infinite loop.
Fixed a bug that caused the FOV button to not function when watching a replay.
Fixed a bug that caused player outlines to disappear when skipping or scrubbing while following a player in first person or third person.
Fixed a bug that caused hero effects to remain on screen when skipping ahead while paused.
Fixed a bug that allowed certain heroes to become stuck in the roof outside of Point B.
Fixed a bug that allowed some heroes to float between building rooftops near the Point A choke.
Fixed a bug that allowed a defender to enter the attacker's spawn room (left exit, 2nd attack spawn room).
Updated lighting for highlight intros.
Fixed a bug where Baptiste's Amplification Matrix was not boosting healing effects.
Fixed a bug where Seismic Slam could fail to register.
Fixed a bug where D.Va's Defense Matrix would fail to absorb projectiles around a corner in certain circumstances.
Fixed a visual inconsistency with Baptiste's head with his Spec Ops skin equipped.
Fixed a bug that could cause a dead Hanzo's bow to appear floating above the ground, when that Hanzo had his Kabuki skin equipped.
Fixed a bug where Roadhog's chain would sometimes not render in first person.
Fixed a bug where Moira's Coalescence would sometimes not render in first person.
Fixed a bug where Moira was still briefly visible after using Fade.
Fixed a bug where Sombra's Translocator would be on cooldown after respawning.
Fixed a bug where an enemy could sometimes use an ability if Sombra hacked them while they were already hacked via EMP.
Fixed a bug that made it possible to use Torbjörn's Molten Core and hammer at the same time.
Fixed a bug that caused Winston's nameplate and health bar to be covered by his body when he used Primal Rage.
Fixed a bug that allowed Wrecking Ball's mines to be destroyed by an enemy Wrecking Ball rolling through them without taking damage.
Fixed a bug that caused Zenyatta's in-game and highlights portrait to not display his Zen-Nakji skin.
FEBRUARY 19, 2019
New Map – Paris
Paris, an elegant city of art and romance, is the home of our newest Assault map.
Begin your journey at the Cabaret Luna, where the velvety alto voice of preeminent diva Luna charms movie stars, revolutionaries, locals, and tourists alike. After the encore, step outside to see the sights and seize victory. Artisanal shops line the streets as you approach the first point, so duck in to sample a macaron or escape enemy fire. Battle through alleys and corridors before clashing with your foes on the banks of the Seine. Once you establish dominance over your adversaries, make your way to Maison Marat and deliver the coup-de-grâce.
Developer Comments: In Overwatch, a health type order determines the prioritization of subtracting health, shield, or armor types when a hero takes damage. For example, if a hero has recoverable shields and takes damage, the damage taken will diminish the recoverable shield before it subtracts from their recoverable health. Previously, it was possible for heroes’ recoverable shields to be prioritized for damage and regeneration, allowing their non-recoverable armor to persist. With the order adjustment, heroes who have been granted non-recoverable armor or shields will now consume those resources before recoverable health, armor, or shields.
Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor
Previous priority order: non-recoverable shields, recoverable shields, non-recoverable armor, recoverable armor, non-recoverable health, and recoverable health
New priority order: non-recoverable shields, non-recoverable armor, non-recoverable health, recoverable shields, recoverable armor, and recoverable health
GAME BROWSER AND CUSTOM GAMES UPDATES
Players can appoint lobby ownership to other players in custom games
Fixed a bug in Mystery Heroes that caused the HUD to display an “Unspecified” notification when transitioning from Skirmish to a match
Fixed a bug that caused heroes to use the “Behind You” voice line if affected by a damage over time ability
Fixed a bug that prevented the lit fuse on Ashe's dynamite from being visible if it was deflected by Genji
Fixed a bug that caused Mercy or Ana to see a skull hit marker on their screen if they were healing Ashe when she detonated her dynamite
Fixed a bug that caused the lever on Ashe’s rifle to slip out of her hands when she used her Flourish emote
Fixed a bug that caused Ashe's rifle to glow significantly brighter when hit with Ana's Nano Boost
Fixed a bug that caused Ashe’s reload to cancel if she used the “hello” emote
Fixed a bug that prevented D.Va from being visible to teammates if her Junker or Scavenger skins were equipped
Fixed a bug that prevented the flags on D.Va’s mech from animating during her Lying Around highlight intro if her Junker or Scavenger skins were equipped
Fixed a bug that caused the arrow arcs of Hanzo's Storm Arrow ability to be visually incorrect
Fixed a bug with Junkrat's Mine Like a Steel Trap achievement that prevented Ashe's Bob from counting as a valid target
Fixed a bug that caused the tail on Junkrat’s Krampus skin to clip into the ground during his Shot Put highlight intro
Fixed a bug that caused Mei's hat to fold into itself when she used Cryo-Freeze with the Mei-rry skin equipped
Fixed a bug that caused Bob to stop attacking Mei if she used Cyro-Freeze on top of his head
Fixed a bug that caused Reaper’s shoulder to clip through his collar during the Executioner highlight intro if his Lü Bu skin was equipped
Fixed a bug that prevented Reinhardt's Earthshatter from hitting an enemy if they were pinned by his charge but survived after traveling the maximum distance
Fixed a bug that caused Reinhardt’s Rocket Hammer to make a hammer sound rather a blade impact sound if his Guan Yu skin was equipped
Fixed a bug that caused the visual effects for Soldier: 76's Tactical Visor to persist after the ability ended if the Ultimate Duration slider was set above 100% in a custom game
Fixed a bug where Symmetra's teleporter could be used to reach unintended locations
Fixed a bug that caused Symmetra’s turrets to float in midair after being teleported onto a moving object
[PS4/XB1] Fixed a bug that prevented the scoreboard in Control and Competitive mode from using selected colorblind options
Game Browser and Custom Games
Fixed a bug that prevented players from using the word "support" in the Game Browser
Fixed a bug that caused a backfill player to become a spectator if a group leader rejoined the match after leaving
Fixed a bug that prevented players from previewing Orisa's Supercharger in the Hero Gallery
Fixed a bug that prevented players from rotating hero models in the Hero Gallery if the Mouse 1 button was bound to a keybind in the Miscellaneous section
Fixed a bug that prevented the Owned and Unowned filters from displaying accurate results in the Hero Gallery
Fixed a bug that allowed Sombra to throw her Translocator to unintended locations in Blizzard World
Fixed a bug that caused heroes to clip into a railing when spawning in Château Guillard
Fixed a bug that caused Symmetra’s turrets to attach to the wall behind her rather than the intended target in Numbani
Fixed a bug that caused Ashe's Bob to instantly break destructible tiles he charged across on Petra
Fixed a bug that prevented an accurate error message from appearing when a player tried to accept a friend invite if their friend list was full
Fixed a bug that caused performance issues whenever the kill feed updated
Fixed a bug that caused Doomfist’s ultimate indicator to float in the spectator UI when Meteor Strike was fully charged
Fixed a bug that prevented Quick Melee icons from displaying in the kill feed
Fixed a bug that prevented the “Draw” notification from displaying color blind colors
Fixed a bug that prevented the melee icon from appearing in the kill feed after eliminating training bots, Torbjörn’s turret, Orisa’s Supercharger, D.Va’s mech, and Ashe’s Bob
JANUARY 24, 2019
New Seasonal Event: Lunar New Year 2019
Get ready to ring in the Year of the Pig!
We’re celebrating the 2019 Lunar New Year with a festive Capture the Flag version of the Busan map, Season 2 of Competitive Capture the Flag, and a load of loot! Unlock new seasonal items, including legendary skins for Huang Zhong Hanzo, Lü Bu Reaper, Guan Yu Reinhardt, Zhang Fei Torbjörn, Hong Gildong Tracer, and Zhuge Liang Zenyatta.
To learn more about Overwatch Lunar New Year, click here.
Developer Comments: Before this change, armor reduced all incoming damage by up to 5, maxing at half of the normal amount. This change reduces the damage reduction to 3, while still capping at half. This change will be most noticeable for heroes who fire quickly or in bursts, such as shotguns, and do more than 6 damage per shot. For example, Soldier: 76’s Heavy Pulse Rifle will now do 16 damage per shot to armored opponents, up from 14 (an increase close to 15%).
Armor was a bit too strong overall, especially when heroes were being healed quickly and often. This change will help more heroes fight against higher-armored enemies.
Damage reduction from armor reduced from -5 to -3
Developer Comments: Sometimes Rally could cause a snowballing effect, making it too difficult to deal with the increased health of Brigitte’s allies before she built up another one. This change limits how long Rally’s effect lasts after its initial cast, to make it a bit more manageable in those situations.
Now has a maximum duration of 30 seconds
Developer Comments: This change allows D.Va’s enemies to play around her Defense Matrix by increasing its downtime between uses.
Cooldown increased from 1 second to 2 seconds
Developer Comments Reaper’s passive enables him to play aggressively when near enemies. This change allows him to keep the pressure up while he’s dishing damage to his enemies. The added life steal is particularly effective against tanks, as they tend to do less damage than other heroes, and also take more damage from his Hellfire Shotguns due to their larger hit volumes.
Life steal increased from 30% to 50% of damage dealt
[PS4/XB1] Fixed a bug that caused a delay for heroes loading into the victory screen line up if they had a golden weapon equipped
[PS4/XB1] Fixed a bug that caused McCree's model to distort if he used Combat Roll to the right with the Sherlock skin equipped
Fixed a bug that caused Tracer’s Pulse Bomb to detonate on the wrong side of Orisa’s Protective Barrier when it was placed on the front
Fixed a bug that prevented Wrecking Ball’s proximity mines from being disabled by Sombra’s EMP
[PS4/XB1] Fixed a bug that caused Wrecking Ball's golden weapon to display incorrectly when using certain skins
Fixed a bug in Competitive Play that prevented the team color on the payload progress bar from switching after a round transition
Fixed a bug that allowed players to capture or contest the point from its exterior on Nepal’s Shrine stage
January 8, 2019
Ana’s Bastet Challenge
We’re bringing Ana's journey in the short story “Bastet” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you a limited-time player icon, victory pose, and a new epic skin: BASTET ANA!
Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through January 21 to earn five Ana's Bastet Challenge sprays!
To learn more about Ana’s Bastet Challenge, click here.
Overwatch League 2019 Season Skins
Team uniforms come to life as in-game skins! Skin are now ready to equip in-game for the eight new Overwatch League 2019 teams: Atlanta Reign, Chengdu Hunters, Guangzhou Charge, Hangzhou Spark, Paris Eternal, Toronto Defiant, Vancouver Titans, and Washington Justice. Represent your favorite team (or teams) in-game with skins for every hero.
Status effect icons now display on the afflicted heroes’ portraits
An option to toggle an over-the-shoulder spectator camera is now available. This feature can be found under Options > Gameplay > Use Simple 3P Spectator Camera
An option to mute voice lines while spectating is now available. This feature can be found under Options > Gameplay > Enable Voice Lines While Spectating
Developer Comments: These quality of life changes mirror some of the functionality available to professional broadcasters. By bringing these features in-game, we aim to provide players with a seamless spectator experience between streamed professional play and in-game matches with their peers.
USER INTERFACE UPDATES
Removed the “Unlock All” option in the Hero Gallery
Fixed a bug that caused Ashe’s scoped view to stutter when playing with a high framerate
Fixed a bug that caused Brigitte to pivot when exiting third-person view after lowering her Barrier Shield
Fixed a bug that caused Reinhardt’s Earthshatter to not be visible to other players if he used it while recovering from a stun
Fixed a bug that caused Reinhardt to pivot when exiting third-person view after lowering his Barrier Field
Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object
Fixed a bug that prevented Winston from dealing damage when landing at the maximum range of Jump Pack
Fixed a bug that prevented players’ Competitive Points deduction from visually updating after purchasing a golden weapon
Fixed a bug that allowed players to stand on the chimney above the attacker’s initial spawn room
Fixed a bug that prevented the blast shields from moving in MEKA Base while in a skirmish match
Fixed a bug that caused the railing above the first objective to block projectiles after being destroyed
Fixed a bug that allowed players to stand on top of the sign for Moriarty’s Fine Books behind the first objective
DECEMBER 11, 2018
New Seasonal Event: Winter Wonderland 2018
‘Tis the season to get merry!
Overwatch is getting into the holiday spirit for the next three weeks! Expand your collection and enjoy two winter brawls: Yeti Hunter and Mei’s Snowball Offensive. Visit Blizzard World to watch the snow fall, admire its twinkling nighttime lights, and savor the sight of confectionary-inspired décor.
Of course, we have new presents for you to unwrap from our Winter Loot Boxes! Unlock new seasonal items—including legendary skins like Krampus Junkrat, Sugar Plum Fairy Mercy, Figure Skater Symmetra, and more.
Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.
[PC] An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound
Developer Comments Our final technical audit on Ashe’s character package allowed us to implement a feature we talked about several times during Bob’s production. Making him part of Ashe’s golden weapon is a great way to celebrate our favorite Big Omnic Butler and let players show off their hard-earned Competitive Points each time they summon him onto the battlefield.
Bob will now have a golden tint when Ashe equips her golden weapon
Developer Comments: Bastion could use a little bit of an offensive boost to balance out how vulnerable Configuration: Recon’s bulky size and Sentry’s stationary nature make it. As a reward for surviving in spite of these weaknesses, we gave Bastion a lower spread in Sentry mode to make it more effective at farther ranges than it was previously.
Ammo increased from 25 to 35
Weapon spread decreased by up to 33% while firing
Developer Comments: Brigitte’s Shield Bash is a strong ability that often feels difficult to counter. This change will offer new options for counter play, enabling shield tanks to better protect themselves and their teammates. Reducing its damage reduces her total stun combo damage potential while still allowing Whip Shot and her basic melee attacks to retain their full strength. Brigitte is a tank/healer hybrid, and lately we’ve been reducing her effectiveness by lowering the power of her non-healing functionality. We want to make sure she is still a viable pick, so we’re increasing the uptime of her Inspire passive ability to help improve her overall healing output.
No longer can travel or stun targets through barriers
Damage reduced from 50 to 5
Cooldown reduced from 1.5 seconds to 1 second
Duration increased from 5 seconds to 6 seconds
Total healing increased from 80 to 100
Developer Comments Doomfist’s high mobility allows him to engage and disengage from extremely long range. Decreasing the range of the targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the amount of time Doomfist has to line up his next move. The Meteor Strike changes will make it harder to secure easy eliminations on heroes without mobility abilities, such as Zenyatta or Ana, while still preserving its maximum potential damage when aimed well or when combined with other abilities such as Graviton Surge or Sleep Dart.
Loss of air control duration lowered from 3 seconds to 0.6 seconds
Maximum range reduced from 20 meters to 15 meters
Targets no longer lose air control while being pulled in
Inner ring damage radius increased from 1.5 meters to 2.0 meters
Outer ring maximum damage decreased from 300 to 200
Developer Comments McCree’s Fan the Hammer wasn’t as reliable against higher health heroes as it should be. Increasing its damage will make it more potent in close-range engagements where it is intended to be most effective.
Alternate fire damage increased from 45 to 55
Developer Comments The intent of Tactical Visor is to make Soldier: 76 unable to miss during its duration. However, Helix Rockets have travel time, so if they were fired directly at an enemy after locking on they would often miss a moving target at further ranges. This change allows players to freely aim Helix Rockets while still auto-aiming his primary fire.
No longer makes Helix Rockets lock onto enemies
Developer Comments While the Molten Core damage pools were intended to provide players with tools for area denial, they weren’t proving threatening enough to deter enemies for a significant amount of time because their damage was too low.
Damage increased from 130 to 160 per second
Fixed a bug that caused the Torbjörn bot to use some of his ultimate while attempting to repair his turret
Fixed a bug that caused Athena’s voice lines to overlap if the match was a draw
Fixed a bug that prevented a landing exertion visual effect from playing when a hero impacted a slippery surface before landing
Fixed an issue that caused enemy players to appear to have jittery movement at framerates over 100
Fixed issues that could cause the client to miscalculate projectiles
Fixed a bug that caused Ashe’s Dynamite to create a second small explosion visual effect a few moments after the first explosion
Fixed a bug that prevented Ashe’s Dynamite from playing its fire visual effects on enemy abilities (e.g. Junkrat’s Steel Trap or Mei’s Ice Wall)
Fixed a bug that prevented Ashe’s Dynamite from exploding if it fell into small gaps
Fixed a bug that caused Ashe’s scoped view to stutter on a high refresh rate monitor with a high framerate
Fixed a bug that prevented spectators from seeing enemy outline’s through Ashe’s scope
Fixed a bug that caused Ashe to see Zarya’s Project Barrier visual effects when Bob was the ability’s target
Fixed a bug that caused Bob to slip off Mei’s Ice Wall
Fixed a bug that allowed Bob to push Bastion in Sentry mode when hit by his charge
Fixed a bug that prevented a charging Bob from opening the airlock doors on Horizon: Lunar Colony
Fixed a bug that caused Bob elbow to briefly disappear when waving
Fixed a bug that caused Bob to continuously charge into a small piece of collision instead of stopping
Fixed a bug that prevented Ashe’s Coach Gun from displacing breakables on maps
Fixed a bug that caused Bastion’s Tank mode treads to continue moving while stunned
Fixed a bug that caused Bastion’s colored outline to include squares floating above him while in Configuration: Tank
Fixed a bug that allowed Brigitte to travel through a Mei using Cryo-freeze when using Shield Bash
Fixed a bug with the Lying Around highlight intro that caused Cruiser D.Va’s hair to clip into the mech
Fixed a bug that caused McCree’s Deadeye animation and sound effects to play twice if it was canceled quickly
Fixed a bug that allowed Mercy to gain ultimate charge by damage boosting a Pharah as she damages herself
Fixed a bug that allowed Moira’s Biotic Orbs to go through or get stuck in walls and other collision
Fixed a bug that prevented Reinhardt’s Earthshatter from traveling over certain terrain
Fixed a bug that caused Sombra to hear the detected sound effect when entering stealth or teleporting
Fixed a bug that caused additional sound effects to play while viewing Symmetra’s Creation victory pose in the Hero Gallery
Fixed a bug with Symmetra’s teleporter where it would play its self-destruct sound effects when viewed in the Hero Gallery
Fixed a bug that allowed Symmetra to teleport her turrets under terrain
Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object
Fixed a bug that allowed Widowmaker’s Venom Mine to reveal enemy barriers through walls
Fixed a bug that caused Wrecking Ball to briefly hit maximum speed before returning to normal speed when he used his Grappling Claw at maximum distance
Fixed a bug that prevented players’ Competitive Points deduction from visually updating after purchasing a golden weapon
Fixed a bug that caused heroes to display a t-pose briefly when viewing Highlight Intros with the UI disabled
Fixed a bug that caused the hero select countdown timer to remain at 29 seconds
Fixed a bug that gave unintended access to certain ledges
Fixed a bug that caused the ground beneath the western soundstage's gates to be slippery while the gates were open
Temple of Anubis
Fixed a bug that prevented players from standing on the staircase ledge near the first point
Fixed a bug that allowed Sombra to reach unintended locations
Fixed a bug that prevented the Mystery Heroes ruleset from being used while in a Mystery Heroes skirmish
Fixed a bug that caused the kill feed to overlap with other UI elements while spectating players
Fixed a bug that caused a player’s UI to appear as the enemy color during FFA Deathmatch games
Fixed a bug that prevented colorblind set team colors from appearing on the tab and victory screens
Fixed a bug that prevented player name plates from appearing in the hero select screen
Fixed a bug that prevented the end of round score screen from properly displaying team colors
Fixed a bug that prevented enemy Torbjörn’s turret health bar from displaying its team color
NOVEMBER 13, 2018
New Hero: Ashe (Damage):
Ashe’s arsenal of weapons makes her a versatile offensive hero, capable of setting up the perfect situation to shoot down dangerous enemies from range or deal high area-of-effect burst damage to groups of heroes.
Her primary weapon is the Viper, a lever-action rifle with two firing modes: semi-automatic and aim down sights. In semi-automatic mode, the Viper shoots rapidly with a high spread. Aiming down the sights lets Ashe line up precise shots, increasing damage at the expense of speed.
She can turn any situation into her favor with her Coach Gun a short-range, high-impact sidearm that deals big damage and clears the way by knocking back nearby enemies. It can also be used to knock herself back for added mobility, either to reposition herself for a clear shot, or to escape pursuing enemies.
Ashe’s Dynamite ability is a thrown explosive that detonates after a delay. It deals damage in a wide radius and sets enemies on fire for additional damage over time. She can also shoot the dynamite to detonate it early, allowing her to damage unsuspecting enemies.
Her ultimate ability, B.O.B., sends Ashe’s loyal omnic companion rushing into the fray, shoving aside the frontline to rough up targets in the backline.
As with all new heroes, please note that Ashe's release in Competitive Play will be delayed by two weeks.
Made jump height consistent across hero roster
Developer Comments Mercy's ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly.
Ultimate cost reduced 15%
Healing per second increased from 50 to 60
Developer Comments: Reaper's specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.
Spread randomization reduced by 50%
Spread pattern adjusted
Life steal increased from 20% to 30% of damage dealt
Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality.
Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
Now greatly reduces the target’s momentum upon being hooked
Cooldown now begins immediately, instead of after the target has been pulled
Spread pattern adjusted for both primary and secondary fire
Spread randomization reduced by 50%
Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
Horizontal recoil decreased slightly
Developer Comments It's still difficult to use Symmetra's Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on.
Primary fire beam charges up 20% faster
Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds
Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps
USER INTERFACE UPDATES
Removed the “Unlock All” option in the Hero Gallery
Fixed a bug that caused Mei bots to attempt landing headshots on Wrecking Ball while he was immune to them in Roll mode
Fixed a bug that caused bots to get stuck near Point A on Eichenwalde
Fixed a bug that prevented Brigitte’s Whip Shot from going on cooldown if it was interrupted before the chain retracted
Fixed a bug that prevented victims of Doomfist’s Rocket Punch from ragdolling if they were eliminated by it
Fixed a bug that prevented Doomfist’s Rising Uppercut from damaging enemies
Fixed a bug that prevented Doomist’s Seismic Slam from dealing damage if he hit by a knockback ability the moment he landed
Fixed a bug that caused Junkrat to return to his idle animation if he was stunned while using RIP-Tire
Fixed a bug that caused some allied heroes to say their “under attack” voice lines when receiving a friendly Sound Barrier
Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects
Fixed a bug that allowed Reinhardt’s Earthshatter to hit Brigitte when she blocked it with her Barrier Shield if she was strafing during high latency periods
Fixed a bug that prevented Chain Hook from going on cooldown if it was interrupted before the chain retracted
Fixed a bug that prevented Chain Hook from destroying breakable objects when pulling the target backward
Fixed a bug that caused Roadhog’s Whole Hog visual effects to cover a wider area than the spread of projectiles
Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls
Fixed a bug that prevented Santaclad Torbjörn’s ultimate voice lines from playing when activating Molten Core
Fixed a visual issue that prevented Molten Core’s magma globules from appearing in the correct place with his Barbarossa or Blackbeard skins equipped
Fixed an animation issue that caused Torbjörn’s claw arm to suddenly appear when Overload and Molten Core were used in quick succession
Fixed an issue that caused Tracer to accelerate slightly slower and decelerate slightly faster than other heroes
Fixed a bug that prevented Wrecking Ball voice lines from playing when previewed after opening a Loot Box
Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped
Fixed an issue that caused some heroes legs to twitch when viewed in the Hero Gallery
Fixed a bug that prevented players from rotating heroes in the Hero Gallery while the UI was hidden
Fixed a bug that allowed players to hear the voice lines of heroes controlled by players they muted
Fixed a bug that prevented the payload from healing attackers if they were damaged while pushing it on Assault/Escort and Escort maps
Fixed a lighting issue that caused a skyscraper in Hollywood’s skyline to appear pitch black