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Overwatch Patch Notes

Overwatch Patch Notes – October 10, 2017

A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS

New Seasonal Event: Overwatch Halloween Terror 2017

The fright for the future returns!

For a limited time, explore the haunted streets of Eichenwalde and Hollywood, expand your collection of spooky seasonal cosmetics, and team up to fight evil incarnate once more in not one, but two Junkenstein's Revenge-themed brawls! We're also re-opening our crypt so players can unlock their favorite Halloween-themed items from last year along with over 50 new tantalizing treats, including legendary skins like Corsair Ana, Van Helsing McCree, Dragon Symmetra, Cultist Zenyatta, and more.

To learn more about Overwatch Halloween Terror, click here.

New Epic Skin: BlizzCon 2017 Winston

Through the power of science, Winston has traveled with his trusty jump pack from his base in Gibraltar all the way to Anaheim, California for BlizzCon 2017. We’ve given him a special souvenir to mark the curious occasion and he’d like to share it with you. Starting today, this new skin is available in-game for all BlizzCon Virtual Ticket holders—click here to learn more.

GENERAL UPDATES

Overwatch Halloween Terror Victory Pose Updates

We've made a few changes to this year's selection of seasonal victory poses. To learn more about this change, click here.

HERO UPDATES

General

  • Ultimate charge is now immediately expended when a hero's ultimate ability is activated, instead of depleting over a short period of time

Developer Comments: One of the most common pieces of feedback we receive revolves around the way Overwatch handles ultimate interruptions. Players often feel frustrated when they’re able to prevent an enemy from using an ultimate, only to see that same enemy use it again immediately after respawning

Until now, many ultimates drained the meter quickly over time, instead of instantly setting the meter to zero when the button was pressed. We originally designed it this way to ensure that players had the chance to use (at the very least) a little of their ultimate every time. However, we now feel that it causes too much frustration without adding many benefits.

With this patch, ultimate abilities will instantly set a hero’s meter to zero when the button is pressed, which means stopping an enemy ultimate at any point after it’s activated will ensure that it has been spent.

Another piece of feedback we often hear is that it’s difficult to understand which abilities are interruptible and which are not. For clarity, most of Overwatch’s ultimates fall into three basic categories:

  • Transformation Ultimates:

    These add significant passive benefits to your heroes, while allowing the use of weapons and abilities.

    Ultimates in this category: Bastion's Configuration: Tank, Genji's Dragonblade, Mercy's Valkyrie, Soldier: 76's Tactical Visor, Torbjörn's Molten Core, and Widowmaker's Infra-Sight.

     
  • Channeled Ultimates: These force your hero into a new mode and render your other abilities unusable while active. In most cases, these abilities can be interrupted at any point to cancel them.

    Ultimates in this category: Doomfist’s Meteor Strike, McCree's Deadeye, Pharah’s Barrage, Reaper’s Death Blossom, Roadhog’s Whole Hog, and Zenyatta's Transcendence (though, Zenyatta’s ultimate renders him immune to interruptions).
     
  • Cast-Time Ultimates: These abilities require a small window of time to pass before they become effective. If they’re interrupted during this window, they are canceled.

    Ultimates in this category: Ana's Nano Boost, D.Va’s Call Mech and Self-Destruct, Hanzo's Dragonstrike, Junkrat's Rip-Tire, Lúcio’s Sound Barrier, Mei's Blizzard, Orisa's Supercharger, Reinhardt's Earthshatter, Sombra's EMP, Symmetra's Shield Generator and Teleporter, Tracer's Pulse Bomb, and Zarya's Graviton Surge.

Most abilities fit neatly within these categories but we did make some changes to outliers such as Genji's Dragonblade and Orisa's Supercharger to make them more consistent. Additionally, any ultimate that can be interrupted by a stun (Channeled ultimates and Cast-Time ultimates) can now be interrupted by Sombra’s Hack as well. Overall these changes should make it much easier to understand the ultimate mechanics and how they interact in combat.

D.Va

  • Boosters
    • An option to manually hold down D.Va’s boosters rather than toggling them has been added under Options > Controls > D.Va

Genji

  • Dragonblade
    • No longer interrupted when Genji is stunned or hacked

Developer Comments: See the above developer comment on ultimate interruptions

Orisa

  • Supercharger
    • Can now be interrupted when Orisa is stunned or hacked

Developer Comments: See the above developer comment on ultimate interruptions

Sombra

  • Hack
    • Now interrupts the following ultimate abilities during their cast time: Ana's Nano Boost, Orisa's Supercharger, Mei's Blizzard, Reinhardt's Earthshatter, and D.Va's Call Mech

Developer Comments: See the above developer comment on ultimate interruptions

USER INTERFACE UPDATES

Assault Maps

  • When capturing an objective, the progress bar is now broken into three segments that will fill in with the team’s color that is capturing it (as each segment fills, it will trigger an animation and audio cue)
  • The number of defenders currently on the objective will now be displayed in addition to the number of attackers, just below the progress bar

BUG FIXES

General

  • Fixed a bug that allowed muted players to become unmuted after leaving and rejoining the same match

A.I.

  • Fixed a bug that caused bots to get trapped in a movement loop after taking the tunnel under the capture point in the University section of Oasis

Competitive Play

  • Fixed an issue that caused matches to end in a draw when both teams won their first attacking rounds in overtime on Hanamura, Horizon Lunar Colony, Temple of Anubis, and Volskaya Industries

Custom Games and Game Browser

  • Fixed a bug that prevented the Capture Speed Modifier setting from being applied in custom games
  • Fixed a bug that prevented D.Va’s Projectile Speed slider from appearing in Custom Game settings

Heroes

  • Fixed a bug that prevented D.Va’s Micro Missles from producing rumble feedback when using a controller with vibration enabled
  • Fixed a bug that caused Lúcio’s soccer ball to fly off in the wrong direction when activating his Juggle emote at 30 FPS
  • Fixed a bug that caused Mercy to maintain forward momentum after canceling Guardian Angel mid-flight
  • Fixed a bug that could cause heroes to respawn as a different hero after being resurrected by Mercy
  • Fixed a bug that caused Roadhog’s chest to deflate when his Tuckered Out emote was activated while the Mako or Sharkbait skins were equipped
  • Fixed a bug that prevented the sound effects on Symmetra’s turrets from being heard by teammates
  • Fixed a bug that prevented Torbjörn’s weapon-draw animation from being played when turret placement was canceled

Maps

  • Fixed a bug on Junkertown that allowed some heroes to get stuck behind a barrel near the final point
  • Fixed a bug on King’s Row that caused a dark box to appear if you stared into the robot city for too long
  • Fixed a bug that allowed Sombra to reach unintended locations on Volskaya Industries
  • Fixed a bug affecting Ilios, Lijang Tower, Nepal, and Oasis that prevented overtime progress from resetting when the point had been flipped after both teams’ progress bars reached 99%

UI

  • Fixed a bug that could cause Widowmaker’s scoped overlay to appear while spectating her from third person view

Overwatch Patch Notes – September 21, 2017

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

Please note that these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date.

GENERAL UPDATES

General

  • The credit that Mercy’s Resurrect contributes toward her on-fire meter has been adjusted to account for the recent changes in its functionality

Arcade

  • Hanamura, Horizon Lunar Colony, Temple of Anubis, and Volskaya Industries have been removed from the Deathmatch and Team Deathmatch map rotation, but can still be selected in Custom Games

User Interface

  • Made several adjustments to the spectator camera to improve the viewing experience

BUG FIXES

General

  • Fixed a bug that caused the audio from Junkertown’s front gate to play when previewing and opening Loot Boxes
  • Fixed a bug that prevented the stagger and knockdown VO from canceling active voice lines
  • Fixed a bug that allowed an incorrect voice line to play when firing D.Va's Micro Missiles
  • Fixed an issue that caused the spectator camera to lose track of heroes and player-controlled objects (e.g. Junkrat’s RIP-Tire)

Heroes

  • Fixed a bug that prevented Genji and Mercy’s ultimate voice lines from functioning properly when the Oni or Winged Victory skins were equipped

Maps

  • Fixed an issue that caused sound effects to continuously repeat when using a beam weapon (e.g. Zarya's Particle Cannon) to destroy the motorcycle in the attackers' spawn room on Junkertown
  • Fixed an issue that activated audio cues that are typically associated with enemy hits when shooting the motorcycle on Junkertown

Overwatch Patch Notes – September 19, 2017

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS

New Escort Map: Junkertown

Junkertown is located in the harsh and unforgiving Australian Outback. Constructed from the remains of a destroyed omnium, it's now the home to a band of lawless scavengers known as the Junkers, led by their cutthroat Queen. When they aren’t pillaging the omnium's skeleton for anything of value, the Junkers blow off steam in the Scrapyard—a massive gladiatorial arena whose combatants fight for glory, riches... and to survive.

GENERAL

General

Mystery Heroes

  • Players will no longer see the Assemble Your Team screen at the beginning of a game
  • Players who purposefully kill themselves will no longer respawn as a new hero. However, their Ultimate ability will reset and anything that’s been placed (i.e. Torbjörn’s turret) will despawn
  • Players will no longer be respawned as the same hero
  • These changes also apply to any custom games where the “Respawn as Random Hero” option has been enabled.

User Interface Updates

  • The skull icons that indicate where teammates were killed throughout the map have been replaced with hero portrait icons
  • Third person camera view will now frame the action automatically when spectating or waiting to respawn

HERO UPDATES

D.Va

  • Micro Missiles (New Ability)
    • D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability or firing her Fusion Cannons
  • Defense Matrix
    • Defense Matrix's resource meter will now deplete twice as quickly
    • Energy regeneration per second has been increased to 12.5% (formerly 10%)
  • Boosters
    • Fusion Cannons can now be fired while flying

Developer Comment: D.Va’s Defense Matrix uptime has proven to be too strong, but simply reducing it without making other changes would make her too weak (and far less interesting to play). Instead, we’re adding a new ability and giving her the ability to fire while flying. These changes give D.Va new options while maintaining Defense Matrix’s ability to shut down big enemy attacks.

Mercy

  • Resurrect (formerly Mercy’s Ultimate ability)
    • Ability now targets a single player, instead of every player within a radius
    • Radius reduced to 5 meters
    • Ability cooldown is 30 seconds
    • Mercy is no longer granted invulnerability while Resurrect is active
  • Valkyrie (New Ultimate Ability)
    • Valkyrie unleashes the full power of Mercy’s Valkyrie suit, enhancing her weapons and abilities for 20 seconds
      • Caduceus Staff: Mercy’s healing and damage boost beams now affect all allies near the targeted teammate, and the staff’s effective range has been extended
      • Caduceus Blaster: Now has infinite ammo and increased projectile speed
      • Guardian Angel: Increased range and movement speed
      • Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast
      • Hover: Mercy gains the ability to fly freely, at increased movement speed
      • Regeneration (Passive): No longer interrupted when Mercy takes damage

Developer Comment: While resurrecting downed allies is a core part of Mercy’s gameplay, the way her Ultimate functioned was causing a number of problems. It was frustrating to play against, and it incentivized Mercy players to hide away from important battles, instead of taking part in them. This version turns Resurrect into a single target ability. It’s still an important part of Mercy’s kit, but plays much better for both Mercy players and her enemies. Valkyrie, her new Ultimate, gives her the opportunity for big game-making plays and opens a number of new options for her.

Reinhardt

  • Barrier Field
    • Holding primary fire while your shield is active now allows you to rotate the camera

Developer Comment: This change gives Reinhardt more situational awareness while using his shield, allowing him to keep an eye on the battlefield while still protecting his team.

  • A new “Movement Relative to Camera During Barrier Free Look” option can be found under Settings > Controls. Simply select “Reinhardt” from the dropdown menu. This allows players to change the way Reinhardt moves when Barrier Shield is active and players are controlling the third-person camera movement

BUG FIXES

General

  • Fixed a bug that caused Custom Reticles to appear transparent and ignore opacity settings when their thickness was set to 1
  • Fixed a bug that caused Control matches to be played in a best-of-five format when creating a custom game using the Competitive preset
  • Fixed a bug that prevented players from requesting a highlight while viewing a killcam after being killed
  • Fixed a bug that prevented voice lines from playing after players received five votes on a commendation card at the end of a match
  • Fixed an issue that prevented players from automatically joining Match Chat, even when the option was enabled
  • Fixed a bug that prevented players from receiving the Perfect Round indicator after an Elimination game if they received a temporary health boost from an ability (e.g. Lúcio’s Sound Barrier)
  • Fixed a bug that caused the “Aim Ease In” setting to affect controller input too aggressively when the thumbstick was deflected diagonally

Deathmatch

  • Fixed an issue that prevented the entire Team Deathmatch description from being displayed in the info section
  • Fixed a bug that occasionally caused the incorrect announcer VO to play in highlights captured during Deathmatch games
  • Fixed a bug that allowed Junkrat to destroy his own Steel Traps with Concussion Mines

Heroes

  • Fixed a bug that occasionally caused the heroes’ “sigh” voice line to play when respawning
  • Fixed a bug that interrupted the animation on Ana’s eye during the Beach Ball emote with her Captain Amari skin equipped
  • Fixed a bug that prevented Doomfist from being knocked back when his Rocket Punch ability was being used
  • Fixed a bug that allowed Doomfist’s Rocket Punch to hit players through the taxi on King’s Row
  • Fixed a bug that caused a pair of pink fuzzy dice to mysteriously float onto the screen when viewing D.Va’s weapon in the Hero Gallery if her Cruiser skin was equipped
  • Fixed an issue that caused the golden tint of Junkrat’s weapon to appear dull when his Firework skin was equipped
  • Fixed a bug that gave Junkrat’s RIP-Tire a speed boost when players wall jumped on ledges
  • Fixed a bug that occasionally caused Mei’s Ice Wall to launch players into the air
  • Fixed a bug that caused Mei’s Ultimate to appear friendly (it failed to change from blue to red) after being reflected by Genji
  • Fixed a bug that prevented Roadhog’s Chain Hook icon from being displayed in the kill feed when it caused an environmental kill
  • Fixed a bug that caused Symmetra’s Photon Barrier to indicate a 10-second cooldown when the red “cannot use” icon was active
  • Using D.Va's melee attack no longer cancels Micro Missile barrage
  • D.Va's Micro Missiles are now interrupted by stuns, knockbacks, and other crowd-control effects
  • Mercy’s Resurrect is no longer blocked by Steel Trap or Graviton Surge
  • Mercy is no longer able to use Valkyrie to escape Graviton Surge and Steel Traps

Maps

  • Fixed a bug on Ecopoint: Antarctica that could cause a crate to block your view of heroes during the winning team lineup
  • Fixed a bug that allowed Reaper to reach unintended locations on Castillo
  • Fixed a bug that allowed some heroes to reach unintended locations on Horizon Lunar Colony
  • Fixed a bug that prevented reflections from appearing on weapons while standing in certain areas on Ilios
  • Fixed a bug that caused jump pads to bounce players higher than intended on Oasis
  • Fixed a lighting issue that caused some items on the last point of Route 66 to take on a pinkish hue when players used low video settings
  • Fixed an issue that caused reflections to appear overly dark while players were standing in areas of the Cave Inn on Route 66
  • Fixed an issue that caused excessive camera zoom and flashing lights when players loaded into the tutorial map
  • Fixed a bug that prevented plated railings from being properly destroyed by weapons fire on Volskaya Industries
  • Fixed a bug that allowed players to reach unintended locations on Watchpoint: Gibraltar

User Interface

  • Removed the “Healing Prevented” statistic from Ana’s career profile page
  • Fixed a bug that caused Doomfist’s Rocket Punch UI to occasionally remain visible when respawning
  • Fixed a bug that prevented Doomfist’s Seismic Slam from accurately targeting moving objects, causing Doomfist to land in unintended locations

Overwatch Patch Notes – August 31, 2017

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

Please note that these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date.

BUG FIXES

General

  • Fixed an issue that occasionally caused allied-player nameplates to appear red

Overwatch Patch Notes – August 29, 2017

A new patch is now live on PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

Patch Highlights

New Game Modes: Deathmatch and Team Deathmatch

Two new game modes have been added to the Arcade: Deathmatch and Team Deathmatch!

In Deathmatch, eight players go head-to-head until one player scores 20 points. Players will earn 1 point whenever they land the final blow on an opponent and will lose 1 point whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. This scoring will be tracked in a brand-new scoreboard. The first player to 20 points wins!

In Team Deathmatch, two teams of four players face off until one team scores 30 points. Players will earn 1 point for their team whenever they land the final blow on an opponent and will lose 1 point for their team whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. If players are resurrected before they respawn, the corresponding point for their death will be deducted from the enemy team’s score. This scoring will be tracked in our default scoreboard. The first team to 30 points wins!

Both modes will play out on a selection of maps from our existing pool:

  • Hanamura
  • Horizon Lunar Colony
  • Temple of Anubis
  • Volskaya Industries
  • Dorado
  • Eichenwalde
  • Hollywood
  • King’s Row
  • (TDM only) Black Forest
  • (TDM only) Castillo
  • (TDM only) Ecopoint: Antarctica
  • (TDM only) Necropolis

We’ve made several modifications to many of these maps (including restricting play to a specific area and developing a special respawn system) when playing in these modes. We’re also introducing a brand-new map specifically for Deathmatch: Château Guillard! Learn more about this map below.

Both modes will be available for play in Custom Games. Watch our developer update for additional insight: https://youtu.be/4_CBzklel1c

New Deathmatch Map: Château Guillard

Château Guillard is located near Annecy in southeastern France. For hundreds of years, it was the estate of the influential Guillard family, until it gradually fell into disrepair after the family's power waned in the decades after the Revolution. Recently, the château has found a new owner: the Talon agent Widowmaker, who has returned to her family's ancestral home.

General

General

  • A number of data format changes have been implemented

Developer Comments: Over the past few months, we’ve been working on a number of significant under-the-hood changes that will help us streamline the patching process. This will allow us to reduce the download size in future patches, but it does mean that today’s patch is larger than a traditional patch.

  • Match-wide voice chat has been added for Deathmatch and Custom Games
  • An “Aim Ease in” option has been added under the “Advanced” tab in the “Controller” menu. This allows players to customize their turn rate acceleration. If you’d like to know more, check out the developer explain over on the forums.

Hero Updates

Junkrat

  • Concussion Mine
    • Junkrat can now hold two mines
  • RIP-Tire
    • Tire’s movement speed has been increased by 30%
    • There is no longer a time limit when wall climbing
Developer Comments: Giving the Junkrat the ability to store two concussion mines adds some much-needed flexibility and versatility to his kit, particularly when using the mines for mobility. RIP-Tire’s damage has always been very good, but it was often difficult to steer the tire into position before it was destroyed. Increasing its speed will allow players to effectively detonate the tire more often and decrease the amount of time that Junkrat is vulnerable while controlling it.

Orisa

  • Fusion Driver
    • Projectile speed increased by 20%
  • Protective Barrier
    • Barrier size increase by 20%
    • Barrier shape has been changed to allow for more coverage from enemies that are below the barrier
Developer Comments: The projectile speed increase helps Orisa’s consistency, especially at medium ranges (or further). Her barrier size has been increased to better protect her team, and the new shape makes the shield more effective when it’s used on slopes or on top of objects (such as a payload).

Roadhog

  • Take a Breather
    • Can now be used while moving
    • Damage taken while healing has been reduced by 50%
Developer Comments: These changes help Roadhog be much more aggressive when looking for hook targets or blocking for his team. The combination of these effects significantly increases Roadhog’s sustainability and survivability.

Widowmaker

  • Grappling Hook
    • Cooldown has been reduced from 12 seconds to 8
  • Venom Mine
    • Affected targets are now visible through walls (to you as Widowmaker only)
Developer Comments: Widowmaker is extremely powerful in the right hands, but her abilities often felt a little weak. The Grappling Hook cooldown reduction means she is more likely to have it available when she needs to escape. Venom Mine is intended to be an early warning system, uncovering enemies that are attempting to flank her or her team. With this change, she can see enemies when they trigger the mine, even if they’re on the other side of a wall.

Competitive Play

General

  • The length of Competitive Play seasons has been reduced to 2 months (formerly 3)
  • The winner on Control maps will now be decided based on a best-2-out-of-3 series (formerly 3-out-of-5)
  • Due to the shortened season length, fewer Competitive Points will be rewarded at the end of each season
  • More Competitive Points will be rewarded for wins or ties in Competitive Play
    • 15 Competitive Points for a win (formerly 10)
    • 5 Competitive Points for a tie (formerly 3)
  • Periodic Skill Rating decay has been reduced
    • Previously inactive players (in Diamond tier or above) lost 50 Skill Rating per day. This has been reduced to 25 Skill Rating per day
    • Playing a match now increases the time till decay by 36 hours (up from 24 hours). The maximum number of days remains set at 7
  • Players who place in Diamond or below can now lose their place in that tier if their Skill Rating drops below the minimum requirement. However, they’ll still earn their end-of-season rewards for their highest skill tier placed
  • Player Skill Ratings will no longer be temporarily lowered at the beginning of a season (after placement matches)
  • Changes in Skill Rating that occur after each competitive match have been adjusted to address some anomalies, especially with certain heroes

Developer Comments: Learn more about Skill Rating and Skill Tier updates in our forum post here.

Gameplay

  • Defensive spawn times will now slowly increase earlier in the battle when the attacking team has more players on the objective

User Interface

General

  • Added an “Outline Opacity” option under the custom reticle settings (found under Controls > Options > Advanced), which allows players to control the opacity of the black outline surrounding the reticule

Bug Fixes

General

  • Fixed a bug that occasionally required the Capture Point progress bar to progress past the second tick mark before being activated

Heroes

  • Fixed a bug that could cause D.Va's black ejection screen to briefly reappear after being ejected from her mech
  • Fixed a bug causing D. Va’s Light Gun to utilize the wrong texture while outside of her mech when the Junker skin was equipped
  • Fixed a bug that caused D. Va’s hair to stand straight up on the Hero Select screen when her Cruiser skin was equipped
  • Fixed a bug causing the lights on the back of Doomfist’s hand to incorrectly indicate full ammo when his Hello emote was activated
  • Fixed a bug that prevented the area-of-effect circle for Doomfist’s Meteor Strike from being visible to all players
  • Fixed a bug that prevented Doomfist’s Meteor Strike from reaching certain high-altitude locations
  • Fixed a bug that was preventing Doomfist’s Rocket Punch from connecting with enemy players that were moving up an incline
  • Fixed a bug preventing Orisa’s “Overclocked” achievement from being granted, even after the criteria was met
  • Fixed a bug causing Sombra’s teeth to be visible while her Stealth ability was active when her Los Muertos skin was equipped
  • Fixed a bug causing Sombra’s reload animation to play even when interrupted

Maps

  • Fixed a bug that allowed players to reach unintended locations on Ecopoint: Antarctica
  • Fixed a bug that allowed players to see past the map’s background on Black Forest
  • Fixed a bug that allowed players to reach unintended locations on Black Forest
  • Fixed a bug that caused the announcer to say “Travelling to Dorado” when joining Castillo
  • Fixed a bug that prevented some equipment (vents, pipes, etc.) from properly connecting to the walls of the power plant on Dorado
  • Fixed a bug that allowed players to reach unintended locations on Hanamura
  • Fixed a bug that caused some projectiles to go through the ground on the last point of Horizon Lunar Colony
  • Fixed an issue that caused sprays to display incorrectly on the crane on the Horizon Lunar Colony
  • Fixed a bug that caused pink lighting to appear in some areas of Ilios
  • Fixed a bug that could cause A.I. heroes to get themselves stuck while traveling to the Well Capture Point on Ilios
  • Fixed a bug that allowed players to reach unintended locations on Ilios
  • Fixed an issue that caused the lighting to appear dark in Genji’s room on Nepal
  • Fixed a bug that allowed players to reach unintended locations on Oasis
  • Fixed a bug that prevented Pharah’s Jump Jet from recharging while perched on door frames in Oasis
  • Fixed a bug that prevented door frames from being visible and lacking collision on the Practice Range
  • Fixed a bug that caused some players to get stuck behind a plant near the second point on Route 66
  • Fixed a bug that allowed Doomfist to reach unintended locations on Volskaya Industries

User Interface

  • Fixed a bug in the Options > Controls menu that prevented the asterisk (which normally indicates that changes have been made) from being removed from the hero’s dropdown after controls have been set to default
  • Fixed a bug causing the Back button to disappear when scrolling through the list of available games in the Game Browser