The Summer Games are back! Hone your competitive edge with Season 3 of Copa Lúcioball, and beat the heat with legendary skins like Surf ‘n’ Splash Torbjörn, Wave Hanzo, and Kendoka Genji. Unlock these and more, along with seasonal items from previous years!
New Feature: Subtitles
Choose between 3 additive levels of subtitling: Critical Gameplay, Critical Gameplay + Conversations, and Everything. This new feature was created to improve the gameplay experience for players that are deaf or hard of hearing, and also for players who enjoy reading closed captions.
Added the ability for scripters to measure the server performance of the current game instance.
Three new values make this possible:
Server Load - Provides a percentage representing the CPU load of the current game instance.
Server Load Average - Provides a percentage representing the average CPU load of the current game instance over the last two seconds.
Server Load Peak - Provides a percentage representing the highest CPU load of the current game instance over the last two seconds.
As these numbers approach or exceed 100, it becomes increasingly likely that the game instance will be shut down because it is consuming too many resources.
A new preset example displays these values as HUD text in the upper-left corner of the screen. The rule in the preset can be copied into other scripts to help identify performance problem areas.
When a game instance shuts down due to excessive Workshop script load, a new error message is displayed in the chat window (instead of the “unexpected error” message).
Additional strings added.
Fixed a bug that could cause players who have selected a hero during the Hero Select Phase to have their hero deselected when the Setup Phase begins.
In spectator mode, health and armor types are now properly displayed in the order they are consumed when taking damage.
Color blind - Fixed a bug that caused incorrect default colors to be applied to the objective UI depending on when you attack or defend while having only 1 color blind color set.
Orisa's Supercharger, Baptiste's Immortality Field, and Ashe's own Dynamite are now valid targets for aim assist.
Fixed a bug that caused "Set Invisible" to function incorrectly for Reinhardt when using secondary fire while viewing in third person.
Custom Game: Fixed a bug that could cause AI bots to become stuck on their way to the capture point on the Oasis: University map.
Fixed the “Disable Built-In Game Mode Respawning” and “Set Respawn Max Time” actions.
Custom Game: Fixed a bug where Widowmaker's Venom Mine damage wasn't affected by custom game damage scalars.
Fixed a bug that caused controllers to lose focus when deleting a rule, action, or condition that is not displayed on screen.
Fixed a bug that caused an "Invalid Options" error message after importing some older workshop share codes.
Disabling certain actions no longer cause an infinite loop.
Fixed a bug that caused the FOV button to not function when watching a replay.
Fixed a bug that caused player outlines to disappear when skipping or scrubbing while following a player in first person or third person.
Fixed a bug that caused hero effects to remain on screen when skipping ahead while paused.
Fixed a bug that allowed certain heroes to become stuck in the roof outside of Point B.
Fixed a bug that allowed some heroes to float between building rooftops near the Point A choke.
Fixed a bug that allowed a defender to enter the attacker's spawn room (left exit, 2nd attack spawn room).
Updated lighting for highlight intros.
Fixed a bug where Baptiste's Amplification Matrix was not boosting healing effects.
Fixed a bug where Seismic Slam could fail to register.
Fixed a bug where D.Va's Defense Matrix would fail to absorb projectiles around a corner in certain circumstances.
Fixed a visual inconsistency with Baptiste's head with his Spec Ops skin equipped.
Fixed a bug that could cause a dead Hanzo's bow to appear floating above the ground, when that Hanzo had his Kabuki skin equipped.
Fixed a bug where Roadhog's chain would sometimes not render in first person.
Fixed a bug where Moira's Coalescence would sometimes not render in first person.
Fixed a bug where Moira was still briefly visible after using Fade.
Fixed a bug where Sombra's Translocator would be on cooldown after respawning.
Fixed a bug where an enemy could sometimes use an ability if Sombra hacked them while they were already hacked via EMP.
Fixed a bug that made it possible to use Torbjörn's Molten Core and hammer at the same time.
Fixed a bug that caused Winston's nameplate and health bar to be covered by his body when he used Primal Rage.
Fixed a bug that allowed Wrecking Ball's mines to be destroyed by an enemy Wrecking Ball rolling through them without taking damage.
Fixed a bug that caused Zenyatta's in-game and highlights portrait to not display his Zen-Nakji skin.
Overwatch Retail Patch Notes – July 2, 2019
A new patch is now live on Windows PC. Read below to learn more about the latest changes.
We’re bringing Baptiste's journey in the short story “What You Left Behind” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you themed sprays, a player icon, and a new epic skin – MEDIC BAPTISTE!
Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through July 2 to earn six Baptiste's Reunion Challenge sprays!
To learn more about Baptiste's Reunion Challenge, click here.
New Feature: Replays
Experience your past Overwatch games from a whole new perspective with Replays. Replays allows you to watch your ten most recent matches from any vantage point. Whether you want a first-person, third-person, or bird's-eye view, you can see it all with this tool. Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, get a better view of the action from above, or even turn off the UI completely.
Ultimate duration increased from 8 seconds to 10 seconds.
Developer Comments: Given the dual nature of Baptiste’s weapon, he ends up having to reload often. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it.
Reduced length of Defense Matrix from 15 meters to 10 meters.
Developer Comments: Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects.
Primary fire recovery reduced from 0.5 seconds to 0.42 seconds.
Developer Comments: On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy.
Barrier can be deployed without interrupting reload.
Developer Comments: Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team.
Teleporter interact range increased from 1 meter to 1.5 meters.
Developer Comments: This is primarily a quality of life improvement as it was possible to create a teleporter that Symmetra was unable to interact with unless she moved toward it.
Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot).
Developer Comments: The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability.
GAME MODE UPDATES
Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes.
Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5 seconds.
Developer Comments: Assault match lengths are averaging higher than we're happy with, particularly in Competitive where there are multiple rounds. We're also concerned with how often Offense fully captures Point A and Point B. Reducing the round time from 8 to 7 minutes should address both these concerns, as less overall time rewards better Defense.
Additionally, sometimes Defenders fight late with good intentions at Point A and end up staggered from their team when A falls, leaving their team with uneven footing to defend a rush to B. In these situations, temporarily lowering the respawn time to get those Defenders back with their team should be a better match experience and doesn't punish players so harshly for wanting to defend Point A.
Visual update applied
Check boxes added to support operations on multiple conditions/actions/rules.
You can now disable conditions/actions/rules without deleting them.
(PC) When copying conditions/actions/rules, the contents will also be copied to your clipboard in a text format.
(PC) When pasting conditions/actions/rules, the editor will use the text from your clipboard.
Increased maximum number of effects from 64 -> 128.
Added ‘Modify Global Variable At Index’.
Added ‘Modify Player Variable At Index’.
Communication Wheel: “Acknowledge” pings triggered through the Communication Wheel can now target objectives.
Fixed a bug where explosions could play in the wrong position if a mispredicted impact happened on the client.
Fixed an issue where some UI effects weren't being properly colored when color blind settings are set on console.
Tutorial: Weapon UI is now hidden until your weapon is available.
Havana PvP – Fixed a bug that could cause the payload to get stuck leaving the Distillery checkpoint.
Fixed a bug that could cause the Play of the Game animation to be cut off before it ends.
Fixed a bug that could limit the number of effects displayed on screen at the same time.
Custom Game: Fixed a bug where AI Soldier: 76 wouldn’t fire his Helix Rocket at the same target twice.
Custom Game: Fixed an issue where ‘Nearest Walkable Position’ would use a location in a spawn room instead of the specified location when the spawn room doors were closed.
Custom Game: Fixed a bug that could cause AI Soldier: 76 to be unable to use Biotic Field.
Custom Game: Fixed a bug where disabling primary fire doesn't disable it for transform effects like Hanzo's Storm Arrows, Genji's Dragonblade, Soldier: 76's Tactical Visor, Torbjörn's Molten Core, Bastion's Configuration: Tank, and Winston's Primal Rage.
Fixed a bug that prevented Sombra and D.Va from using their Ultimate abilities when using the ‘Set Ultimate Charge’ action to grant 100% Ultimate charge.
Fixed a bug that prevented players from focusing on the Rule checkbox when using a controller.
Fixed a bug that prevented the "Stop holding button" from clearing the action when using a wait before the action.
Fixed a bug that caused players to always be returned to the Custom Game Browser when backing out of any game, if the player had been to the Custom Game Browser previously.
Fixed a bug that forced Console Players to press the button twice when attempting to enter a numerical value when using a controller. Console Players are now able to bring up the virtual keyboard for manual numerical entry via one button press when using controller.
Fixed a bug that could cause variable values displayed in the Inspector to fail to update after making changes and restarting the match.
Anti-Heal will be cleared when Sombra uses her translocator to teleport.
Fixed a bug that caused Ana's shot sound effects to be played on Baptiste when his Immortality Field is hit by her Primary Fire.
Enemy barriers now block line-of-sight for Brigitte's Rally.
Fixed a bug where armor damage mitigation was too effective when multiple instances of armor were stacked on top of each other.
Fixed a bug that allowed Doomfist to access out-of-bounds areas of the the Havana map during his ultimate.
Fixed an issue where Doomfist's Rocket Punch would sometimes impact stairs.
Fixed issue where Doomfist's Seismic Slam was not showing its electricity effect on affected entities.
Fixed a bug that could result in Seismic Slam not hitting targets when it should.
Fixed a bug that prevented Genji’s damage boost from being applied to deflected projectiles.
Fixed a bug that caused Hanzo's targeting reticle to appear on kill cam for players killed by his Dragonstrike Ultimate.
Fixed a bug that caused Hanzo's hands to clip into his legs during the Meditate emote on several skins (Cyberninja, Lone Wolf, Scion, Young Master).
Fixed a bug that prevented portions of Lucio's 2019 Pacific All-Stars skin from being visible in highlight and in-game portraits.
Fixed a bug that caused Supercharger to self-destruct when placed in certain locations.
Fixed a bug that allowed Roadhog's hook to function when he was hacked by Sombra.
Translocator will now escape slippery surfaces more easily and not be able to be stuck to them.
Fixed an issue where a material effect on Sombra’s hair would cause it to cast a shadow while invisible.
Resolved an issue where Enemy and Friendly UI color options were incorrectly being applied to Symmetra’s Photon Barrier.
Fixed a bug that prevented some of Torbjörn's visual effects from being applied when he used Overload with certain skins equipped.
Fixed a bug that caused Torbjörn's turret to sometimes destroy itself.
FEBRUARY 19, 2019
New Map – Paris
Paris, an elegant city of art and romance, is the home of our newest Assault map.
Begin your journey at the Cabaret Luna, where the velvety alto voice of preeminent diva Luna charms movie stars, revolutionaries, locals, and tourists alike. After the encore, step outside to see the sights and seize victory. Artisanal shops line the streets as you approach the first point, so duck in to sample a macaron or escape enemy fire. Battle through alleys and corridors before clashing with your foes on the banks of the Seine. Once you establish dominance over your adversaries, make your way to Maison Marat and deliver the coup-de-grâce.
Developer Comments: In Overwatch, a health type order determines the prioritization of subtracting health, shield, or armor types when a hero takes damage. For example, if a hero has recoverable shields and takes damage, the damage taken will diminish the recoverable shield before it subtracts from their recoverable health. Previously, it was possible for heroes’ recoverable shields to be prioritized for damage and regeneration, allowing their non-recoverable armor to persist. With the order adjustment, heroes who have been granted non-recoverable armor or shields will now consume those resources before recoverable health, armor, or shields.
Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor
Previous priority order: non-recoverable shields, recoverable shields, non-recoverable armor, recoverable armor, non-recoverable health, and recoverable health
New priority order: non-recoverable shields, non-recoverable armor, non-recoverable health, recoverable shields, recoverable armor, and recoverable health
GAME BROWSER AND CUSTOM GAMES UPDATES
Players can appoint lobby ownership to other players in custom games
Fixed a bug in Mystery Heroes that caused the HUD to display an “Unspecified” notification when transitioning from Skirmish to a match
Fixed a bug that caused heroes to use the “Behind You” voice line if affected by a damage over time ability
Fixed a bug that prevented the lit fuse on Ashe's dynamite from being visible if it was deflected by Genji
Fixed a bug that caused Mercy or Ana to see a skull hit marker on their screen if they were healing Ashe when she detonated her dynamite
Fixed a bug that caused the lever on Ashe’s rifle to slip out of her hands when she used her Flourish emote
Fixed a bug that caused Ashe's rifle to glow significantly brighter when hit with Ana's Nano Boost
Fixed a bug that caused Ashe’s reload to cancel if she used the “hello” emote
Fixed a bug that prevented D.Va from being visible to teammates if her Junker or Scavenger skins were equipped
Fixed a bug that prevented the flags on D.Va’s mech from animating during her Lying Around highlight intro if her Junker or Scavenger skins were equipped
Fixed a bug that caused the arrow arcs of Hanzo's Storm Arrow ability to be visually incorrect
Fixed a bug with Junkrat's Mine Like a Steel Trap achievement that prevented Ashe's Bob from counting as a valid target
Fixed a bug that caused the tail on Junkrat’s Krampus skin to clip into the ground during his Shot Put highlight intro
Fixed a bug that caused Mei's hat to fold into itself when she used Cryo-Freeze with the Mei-rry skin equipped
Fixed a bug that caused Bob to stop attacking Mei if she used Cyro-Freeze on top of his head
Fixed a bug that caused Reaper’s shoulder to clip through his collar during the Executioner highlight intro if his Lü Bu skin was equipped
Fixed a bug that prevented Reinhardt's Earthshatter from hitting an enemy if they were pinned by his charge but survived after traveling the maximum distance
Fixed a bug that caused Reinhardt’s Rocket Hammer to make a hammer sound rather a blade impact sound if his Guan Yu skin was equipped
Fixed a bug that caused the visual effects for Soldier: 76's Tactical Visor to persist after the ability ended if the Ultimate Duration slider was set above 100% in a custom game
Fixed a bug where Symmetra's teleporter could be used to reach unintended locations
Fixed a bug that caused Symmetra’s turrets to float in midair after being teleported onto a moving object
[PS4/XB1] Fixed a bug that prevented the scoreboard in Control and Competitive mode from using selected colorblind options
Game Browser and Custom Games
Fixed a bug that prevented players from using the word "support" in the Game Browser
Fixed a bug that caused a backfill player to become a spectator if a group leader rejoined the match after leaving
Fixed a bug that prevented players from previewing Orisa's Supercharger in the Hero Gallery
Fixed a bug that prevented players from rotating hero models in the Hero Gallery if the Mouse 1 button was bound to a keybind in the Miscellaneous section
Fixed a bug that prevented the Owned and Unowned filters from displaying accurate results in the Hero Gallery
Fixed a bug that allowed Sombra to throw her Translocator to unintended locations in Blizzard World
Fixed a bug that caused heroes to clip into a railing when spawning in Château Guillard
Fixed a bug that caused Symmetra’s turrets to attach to the wall behind her rather than the intended target in Numbani
Fixed a bug that caused Ashe's Bob to instantly break destructible tiles he charged across on Petra
Fixed a bug that prevented an accurate error message from appearing when a player tried to accept a friend invite if their friend list was full
Fixed a bug that caused performance issues whenever the kill feed updated
Fixed a bug that caused Doomfist’s ultimate indicator to float in the spectator UI when Meteor Strike was fully charged
Fixed a bug that prevented Quick Melee icons from displaying in the kill feed
Fixed a bug that prevented the “Draw” notification from displaying color blind colors
Fixed a bug that prevented the melee icon from appearing in the kill feed after eliminating training bots, Torbjörn’s turret, Orisa’s Supercharger, D.Va’s mech, and Ashe’s Bob
JANUARY 24, 2019
New Seasonal Event: Lunar New Year 2019
Get ready to ring in the Year of the Pig!
We’re celebrating the 2019 Lunar New Year with a festive Capture the Flag version of the Busan map, Season 2 of Competitive Capture the Flag, and a load of loot! Unlock new seasonal items, including legendary skins for Huang Zhong Hanzo, Lü Bu Reaper, Guan Yu Reinhardt, Zhang Fei Torbjörn, Hong Gildong Tracer, and Zhuge Liang Zenyatta.
To learn more about Overwatch Lunar New Year, click here.
Developer Comments: Before this change, armor reduced all incoming damage by up to 5, maxing at half of the normal amount. This change reduces the damage reduction to 3, while still capping at half. This change will be most noticeable for heroes who fire quickly or in bursts, such as shotguns, and do more than 6 damage per shot. For example, Soldier: 76’s Heavy Pulse Rifle will now do 16 damage per shot to armored opponents, up from 14 (an increase close to 15%).
Armor was a bit too strong overall, especially when heroes were being healed quickly and often. This change will help more heroes fight against higher-armored enemies.
Damage reduction from armor reduced from -5 to -3
Developer Comments: Sometimes Rally could cause a snowballing effect, making it too difficult to deal with the increased health of Brigitte’s allies before she built up another one. This change limits how long Rally’s effect lasts after its initial cast, to make it a bit more manageable in those situations.
Now has a maximum duration of 30 seconds
Developer Comments: This change allows D.Va’s enemies to play around her Defense Matrix by increasing its downtime between uses.
Cooldown increased from 1 second to 2 seconds
Developer Comments Reaper’s passive enables him to play aggressively when near enemies. This change allows him to keep the pressure up while he’s dishing damage to his enemies. The added life steal is particularly effective against tanks, as they tend to do less damage than other heroes, and also take more damage from his Hellfire Shotguns due to their larger hit volumes.
Life steal increased from 30% to 50% of damage dealt
[PS4/XB1] Fixed a bug that caused a delay for heroes loading into the victory screen line up if they had a golden weapon equipped
[PS4/XB1] Fixed a bug that caused McCree's model to distort if he used Combat Roll to the right with the Sherlock skin equipped
Fixed a bug that caused Tracer’s Pulse Bomb to detonate on the wrong side of Orisa’s Protective Barrier when it was placed on the front
Fixed a bug that prevented Wrecking Ball’s proximity mines from being disabled by Sombra’s EMP
[PS4/XB1] Fixed a bug that caused Wrecking Ball's golden weapon to display incorrectly when using certain skins
Fixed a bug in Competitive Play that prevented the team color on the payload progress bar from switching after a round transition
Fixed a bug that allowed players to capture or contest the point from its exterior on Nepal’s Shrine stage
January 8, 2019
Ana’s Bastet Challenge
We’re bringing Ana's journey in the short story “Bastet” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you a limited-time player icon, victory pose, and a new epic skin: BASTET ANA!
Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through January 21 to earn five Ana's Bastet Challenge sprays!
To learn more about Ana’s Bastet Challenge, click here.
Overwatch League 2019 Season Skins
Team uniforms come to life as in-game skins! Skin are now ready to equip in-game for the eight new Overwatch League 2019 teams: Atlanta Reign, Chengdu Hunters, Guangzhou Charge, Hangzhou Spark, Paris Eternal, Toronto Defiant, Vancouver Titans, and Washington Justice. Represent your favorite team (or teams) in-game with skins for every hero.
Status effect icons now display on the afflicted heroes’ portraits
An option to toggle an over-the-shoulder spectator camera is now available. This feature can be found under Options > Gameplay > Use Simple 3P Spectator Camera
An option to mute voice lines while spectating is now available. This feature can be found under Options > Gameplay > Enable Voice Lines While Spectating
Developer Comments: These quality of life changes mirror some of the functionality available to professional broadcasters. By bringing these features in-game, we aim to provide players with a seamless spectator experience between streamed professional play and in-game matches with their peers.
USER INTERFACE UPDATES
Removed the “Unlock All” option in the Hero Gallery
Fixed a bug that caused Ashe’s scoped view to stutter when playing with a high framerate
Fixed a bug that caused Brigitte to pivot when exiting third-person view after lowering her Barrier Shield
Fixed a bug that caused Reinhardt’s Earthshatter to not be visible to other players if he used it while recovering from a stun
Fixed a bug that caused Reinhardt to pivot when exiting third-person view after lowering his Barrier Field
Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object
Fixed a bug that prevented Winston from dealing damage when landing at the maximum range of Jump Pack
Fixed a bug that prevented players’ Competitive Points deduction from visually updating after purchasing a golden weapon
Fixed a bug that allowed players to stand on the chimney above the attacker’s initial spawn room
Fixed a bug that prevented the blast shields from moving in MEKA Base while in a skirmish match
Fixed a bug that caused the railing above the first objective to block projectiles after being destroyed
Fixed a bug that allowed players to stand on top of the sign for Moriarty’s Fine Books behind the first objective
DECEMBER 11, 2018
New Seasonal Event: Winter Wonderland 2018
‘Tis the season to get merry!
Overwatch is getting into the holiday spirit for the next three weeks! Expand your collection and enjoy two winter brawls: Yeti Hunter and Mei’s Snowball Offensive. Visit Blizzard World to watch the snow fall, admire its twinkling nighttime lights, and savor the sight of confectionary-inspired décor.
Of course, we have new presents for you to unwrap from our Winter Loot Boxes! Unlock new seasonal items—including legendary skins like Krampus Junkrat, Sugar Plum Fairy Mercy, Figure Skater Symmetra, and more.
Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.
[PC] An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound
Developer Comments Our final technical audit on Ashe’s character package allowed us to implement a feature we talked about several times during Bob’s production. Making him part of Ashe’s golden weapon is a great way to celebrate our favorite Big Omnic Butler and let players show off their hard-earned Competitive Points each time they summon him onto the battlefield.
Bob will now have a golden tint when Ashe equips her golden weapon
Developer Comments: Bastion could use a little bit of an offensive boost to balance out how vulnerable Configuration: Recon’s bulky size and Sentry’s stationary nature make it. As a reward for surviving in spite of these weaknesses, we gave Bastion a lower spread in Sentry mode to make it more effective at farther ranges than it was previously.
Ammo increased from 25 to 35
Weapon spread decreased by up to 33% while firing
Developer Comments: Brigitte’s Shield Bash is a strong ability that often feels difficult to counter. This change will offer new options for counter play, enabling shield tanks to better protect themselves and their teammates. Reducing its damage reduces her total stun combo damage potential while still allowing Whip Shot and her basic melee attacks to retain their full strength. Brigitte is a tank/healer hybrid, and lately we’ve been reducing her effectiveness by lowering the power of her non-healing functionality. We want to make sure she is still a viable pick, so we’re increasing the uptime of her Inspire passive ability to help improve her overall healing output.
No longer can travel or stun targets through barriers
Damage reduced from 50 to 5
Cooldown reduced from 1.5 seconds to 1 second
Duration increased from 5 seconds to 6 seconds
Total healing increased from 80 to 100
Developer Comments Doomfist’s high mobility allows him to engage and disengage from extremely long range. Decreasing the range of the targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the amount of time Doomfist has to line up his next move. The Meteor Strike changes will make it harder to secure easy eliminations on heroes without mobility abilities, such as Zenyatta or Ana, while still preserving its maximum potential damage when aimed well or when combined with other abilities such as Graviton Surge or Sleep Dart.
Loss of air control duration lowered from 3 seconds to 0.6 seconds
Maximum range reduced from 20 meters to 15 meters
Targets no longer lose air control while being pulled in
Inner ring damage radius increased from 1.5 meters to 2.0 meters
Outer ring maximum damage decreased from 300 to 200
Developer Comments McCree’s Fan the Hammer wasn’t as reliable against higher health heroes as it should be. Increasing its damage will make it more potent in close-range engagements where it is intended to be most effective.
Alternate fire damage increased from 45 to 55
Developer Comments The intent of Tactical Visor is to make Soldier: 76 unable to miss during its duration. However, Helix Rockets have travel time, so if they were fired directly at an enemy after locking on they would often miss a moving target at further ranges. This change allows players to freely aim Helix Rockets while still auto-aiming his primary fire.
No longer makes Helix Rockets lock onto enemies
Developer Comments While the Molten Core damage pools were intended to provide players with tools for area denial, they weren’t proving threatening enough to deter enemies for a significant amount of time because their damage was too low.
Damage increased from 130 to 160 per second
Fixed a bug that caused the Torbjörn bot to use some of his ultimate while attempting to repair his turret
Fixed a bug that caused Athena’s voice lines to overlap if the match was a draw
Fixed a bug that prevented a landing exertion visual effect from playing when a hero impacted a slippery surface before landing
Fixed an issue that caused enemy players to appear to have jittery movement at framerates over 100
Fixed issues that could cause the client to miscalculate projectiles
Fixed a bug that caused Ashe’s Dynamite to create a second small explosion visual effect a few moments after the first explosion
Fixed a bug that prevented Ashe’s Dynamite from playing its fire visual effects on enemy abilities (e.g. Junkrat’s Steel Trap or Mei’s Ice Wall)
Fixed a bug that prevented Ashe’s Dynamite from exploding if it fell into small gaps
Fixed a bug that caused Ashe’s scoped view to stutter on a high refresh rate monitor with a high framerate
Fixed a bug that prevented spectators from seeing enemy outline’s through Ashe’s scope
Fixed a bug that caused Ashe to see Zarya’s Project Barrier visual effects when Bob was the ability’s target
Fixed a bug that caused Bob to slip off Mei’s Ice Wall
Fixed a bug that allowed Bob to push Bastion in Sentry mode when hit by his charge
Fixed a bug that prevented a charging Bob from opening the airlock doors on Horizon: Lunar Colony
Fixed a bug that caused Bob elbow to briefly disappear when waving
Fixed a bug that caused Bob to continuously charge into a small piece of collision instead of stopping
Fixed a bug that prevented Ashe’s Coach Gun from displacing breakables on maps
Fixed a bug that caused Bastion’s Tank mode treads to continue moving while stunned
Fixed a bug that caused Bastion’s colored outline to include squares floating above him while in Configuration: Tank
Fixed a bug that allowed Brigitte to travel through a Mei using Cryo-freeze when using Shield Bash
Fixed a bug with the Lying Around highlight intro that caused Cruiser D.Va’s hair to clip into the mech
Fixed a bug that caused McCree’s Deadeye animation and sound effects to play twice if it was canceled quickly
Fixed a bug that allowed Mercy to gain ultimate charge by damage boosting a Pharah as she damages herself
Fixed a bug that allowed Moira’s Biotic Orbs to go through or get stuck in walls and other collision
Fixed a bug that prevented Reinhardt’s Earthshatter from traveling over certain terrain
Fixed a bug that caused Sombra to hear the detected sound effect when entering stealth or teleporting
Fixed a bug that caused additional sound effects to play while viewing Symmetra’s Creation victory pose in the Hero Gallery
Fixed a bug with Symmetra’s teleporter where it would play its self-destruct sound effects when viewed in the Hero Gallery
Fixed a bug that allowed Symmetra to teleport her turrets under terrain
Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object
Fixed a bug that allowed Widowmaker’s Venom Mine to reveal enemy barriers through walls
Fixed a bug that caused Wrecking Ball to briefly hit maximum speed before returning to normal speed when he used his Grappling Claw at maximum distance
Fixed a bug that prevented players’ Competitive Points deduction from visually updating after purchasing a golden weapon
Fixed a bug that caused heroes to display a t-pose briefly when viewing Highlight Intros with the UI disabled
Fixed a bug that caused the hero select countdown timer to remain at 29 seconds
Fixed a bug that gave unintended access to certain ledges
Fixed a bug that caused the ground beneath the western soundstage's gates to be slippery while the gates were open
Temple of Anubis
Fixed a bug that prevented players from standing on the staircase ledge near the first point
Fixed a bug that allowed Sombra to reach unintended locations
Fixed a bug that prevented the Mystery Heroes ruleset from being used while in a Mystery Heroes skirmish
Fixed a bug that caused the kill feed to overlap with other UI elements while spectating players
Fixed a bug that caused a player’s UI to appear as the enemy color during FFA Deathmatch games
Fixed a bug that prevented colorblind set team colors from appearing on the tab and victory screens
Fixed a bug that prevented player name plates from appearing in the hero select screen
Fixed a bug that prevented the end of round score screen from properly displaying team colors
Fixed a bug that prevented enemy Torbjörn’s turret health bar from displaying its team color
NOVEMBER 13, 2018
New Hero: Ashe (Damage):
Ashe’s arsenal of weapons makes her a versatile offensive hero, capable of setting up the perfect situation to shoot down dangerous enemies from range or deal high area-of-effect burst damage to groups of heroes.
Her primary weapon is the Viper, a lever-action rifle with two firing modes: semi-automatic and aim down sights. In semi-automatic mode, the Viper shoots rapidly with a high spread. Aiming down the sights lets Ashe line up precise shots, increasing damage at the expense of speed.
She can turn any situation into her favor with her Coach Gun a short-range, high-impact sidearm that deals big damage and clears the way by knocking back nearby enemies. It can also be used to knock herself back for added mobility, either to reposition herself for a clear shot, or to escape pursuing enemies.
Ashe’s Dynamite ability is a thrown explosive that detonates after a delay. It deals damage in a wide radius and sets enemies on fire for additional damage over time. She can also shoot the dynamite to detonate it early, allowing her to damage unsuspecting enemies.
Her ultimate ability, B.O.B., sends Ashe’s loyal omnic companion rushing into the fray, shoving aside the frontline to rough up targets in the backline.
As with all new heroes, please note that Ashe's release in Competitive Play will be delayed by two weeks.
Made jump height consistent across hero roster
Developer Comments Mercy's ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly.
Ultimate cost reduced 15%
Healing per second increased from 50 to 60
Developer Comments: Reaper's specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.
Spread randomization reduced by 50%
Spread pattern adjusted
Life steal increased from 20% to 30% of damage dealt
Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality.
Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
Now greatly reduces the target’s momentum upon being hooked
Cooldown now begins immediately, instead of after the target has been pulled
Spread pattern adjusted for both primary and secondary fire
Spread randomization reduced by 50%
Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
Horizontal recoil decreased slightly
Developer Comments It's still difficult to use Symmetra's Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on.
Primary fire beam charges up 20% faster
Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds
Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps
USER INTERFACE UPDATES
Removed the “Unlock All” option in the Hero Gallery
Fixed a bug that caused Mei bots to attempt landing headshots on Wrecking Ball while he was immune to them in Roll mode
Fixed a bug that caused bots to get stuck near Point A on Eichenwalde
Fixed a bug that prevented Brigitte’s Whip Shot from going on cooldown if it was interrupted before the chain retracted
Fixed a bug that prevented victims of Doomfist’s Rocket Punch from ragdolling if they were eliminated by it
Fixed a bug that prevented Doomfist’s Rising Uppercut from damaging enemies
Fixed a bug that prevented Doomist’s Seismic Slam from dealing damage if he hit by a knockback ability the moment he landed
Fixed a bug that caused Junkrat to return to his idle animation if he was stunned while using RIP-Tire
Fixed a bug that caused some allied heroes to say their “under attack” voice lines when receiving a friendly Sound Barrier
Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects
Fixed a bug that allowed Reinhardt’s Earthshatter to hit Brigitte when she blocked it with her Barrier Shield if she was strafing during high latency periods
Fixed a bug that prevented Chain Hook from going on cooldown if it was interrupted before the chain retracted
Fixed a bug that prevented Chain Hook from destroying breakable objects when pulling the target backward
Fixed a bug that caused Roadhog’s Whole Hog visual effects to cover a wider area than the spread of projectiles
Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls
Fixed a bug that prevented Santaclad Torbjörn’s ultimate voice lines from playing when activating Molten Core
Fixed a visual issue that prevented Molten Core’s magma globules from appearing in the correct place with his Barbarossa or Blackbeard skins equipped
Fixed an animation issue that caused Torbjörn’s claw arm to suddenly appear when Overload and Molten Core were used in quick succession
Fixed an issue that caused Tracer to accelerate slightly slower and decelerate slightly faster than other heroes
Fixed a bug that prevented Wrecking Ball voice lines from playing when previewed after opening a Loot Box
Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped
Fixed an issue that caused some heroes legs to twitch when viewed in the Hero Gallery
Fixed a bug that prevented players from rotating heroes in the Hero Gallery while the UI was hidden
Fixed a bug that allowed players to hear the voice lines of heroes controlled by players they muted
Fixed a bug that prevented the payload from healing attackers if they were damaged while pushing it on Assault/Escort and Escort maps
Fixed a lighting issue that caused a skyscraper in Hollywood’s skyline to appear pitch black