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Overwatch Patch Notes

Overwatch Patch Notes – April 11, 2017

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS

New Seasonal Event: Overwatch Uprising

Starting today, we’re rewinding the future, giving you the chance to relive the stories behind some of your favorite Overwatch heroes. Suit up with your friends and travel seven years into the past, joining Tracer on her very first mission in a brand-new cooperative brawl; or collect more than 100 declassified Loot Box items—including skins, highlight intros, emotes, sprays, and player icons!

For more information, click here.

GENERAL

General

  • Details about each hero’s unique backstory, along with information about some of their lore-inspired skins, have been added to the Hero Gallery
  • The Player Report system has been redesigned, adding new reporting options and activity examples to better capture the reason for each report
  • In-game voice conversations for the Overwatch Uprising event can now be displayed as subtitles. This can be enabled under the “Sound” tab in the “Options” menu

Competitive Play

  • A tracking system has been added to Assault and Assault/Escort Maps that will allow us to break ties based on the progress that was made toward capturing the objective.

Developer Comments: To mitigate draws in Competitive Play, we're implementing a system that tracks each team's progress on the objective. This will work similarly to the system that's already in place for Escort and Assault/Escort maps, which grants a win to the team that pushes the payload the furthest. Now, even if neither team successfully captures the objective, a winner can be determined based on which team captured the largest portion.

Custom Games and Game Browser

  • Custom Game settings can now be saved as a preset from the game’s details page. This can be accessed by right-clicking on the map image from the Create Game page, right-clicking a game name from inside the Game Browser, or via the save button on the settings page
  • Players can now change weapon clip and magazine size or grant unlimited ammunition when creating a custom game

Maps

  • A new route has been added to Eichenwalde that connects the attacking team's spawn area to the capture point

HERO UPDATES

Lúcio

  • Sonic Amplifier
    • Damage increased by 25%
    • Projectile speed increased from 40 to 50
    • Alternate fire now considers vertical orientation when knocking targets back
  • Crossfade
    • Area of effect radius has been decreased from 30 meters to 10 meters
    • Heal Song
      • Healing-per-second has been increased by 30% (also applies to Lúcio's Amp It Up ability)
      • Self-healing has been reduced by 25%
  • Wall Ride
    • Movement speed increased by 20% when wall riding
    • Lúcio now receives a burst of speed when leaping off a wall

Developer Comments: Lúcio has often felt like a must-pick due to his raw healing output and the versatility of providing a speed bonus to your entire team. The goal of these changes is to keep those elements feeling strong, but making them harder to apply to everyone on your team at all times. The end result is that he should feel stronger with teams that he can stay close to but not as strong when on teams with heroes that are often spread out (such as Pharah, Widow, Genji, etc). Much of Lúcio’s character power was tied up in his large passive auras, which caused other elements of his kit to be weakened over time in an attempt to balance him. Now that his auras are more focused it will allow them to be much stronger and allow Lúcio to be more active in his role.

Orisa

  • The size of Orisa’s head hitbox has been decreased by 15%

BUG FIXES

General

  • Fixed an issue preventing voice lines from being played on Control maps

Competitive Play

  • Fixed an issue that was preventing Top 500 icons from appearing until after completing a competitive match
  • Fixed a bug preventing achievements from being unlocked during off-season competitive matches
  • Fixed a bug that forced Play of the Game highlights to be drawn from the last round of play

Custom Games and Game Browser

  • Fixed an issue allowing empty player slots to be displayed even when disabled (e.g. in 6v1 games)
  • Fixed a bug preventing the pause feature from working properly after the original host has left the match
  • Fixed a bug that allowed extremely long team names
  • Removed unnecessary customization options (e.g. cooldown options for abilities with no cooldown)

Heroes

  • Ana no longer cocks her rifle after throwing a grenade
  • The brightness on Bastion's golden gun has been toned down when the BlizzCon skin is equipped
  • Fixed a bug causing Mei's pinky to bend awkwardly in some poses when her Chang'e and Luna skins were equipped

Maps

  • Fixed a bug on Eichenwalde that allowed enemy player outlines to be seen through a pile of dirt at the castle gate
  • Fixed an issue on Eichenwalde that allowed players to become trapped in the broken castle doors
  • Fixed a bug that allowed Sombra to reach unintended locations on King's Row
  • Fixed a bug that allowed players to reach unintended areas on the Capture the Flag version of Lijiang Tower
  • Fixed a bug that allowed Symmetra to hide turrets in unintended locations on Oasis

OVERWATCH PATCH NOTES – MARCH 28, 2017

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

BUG FIXES

General

  • Fixed a bug that prevented the Damage Amplified stat from appearing in the scoreboard at the end of a game

Heroes

  • Fixed a bug to prevent Orisa to deploy her Supercharger inside of the payload
  • Fixed a bug that prevented Sombra’s “BOOP” voice line from playing
  • Orisa’s movement now slows slightly while firing in midair

Developer Comments: Much like D.Va’s Fusion Cannons, Orisa’s Fusion Driver is intended to slow her movement while she is firing. However, unlike D.Va, there was an issue that prevented this slow from working while firing from the air.

OVERWATCH PATCH NOTES – MARCH 21, 2017

A new patch is now live on Windows PC. Read below to learn about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS

New Hero: Orisa (Tank)

Built from the scraps of the city’s decommissioned OR15 defense bots, Orisa is still learning how to optimally perform her function. What she lacks in experience, she makes up for in her steadfast dedication to keeping her city—and her creator, Efi—safe from harm.

Orisa is the sixth tank to join the Overwatch lineup, and much like her programming, her gameplay is engineered around protection. Her main weapon is a rapid-fire Fusion Driver, an automatic gun with good range and accuracy even at a distance—though it comes at a cost. Orisa’s movement slows down while she fires and players will need to plan for a lengthy reload time. Her alternate fire, Halt!, launches a graviton charge across the map, slowing nearby enemies as it passes, then pulling them toward it when it detonates.

Her Fortify ability boosts her personal defense, reducing damage taken and making her unstoppable for a short time. She can throw a device that creates a curved, stationary Protective Barrier, perfect for intercepting projectiles and shielding teammates from the front, sides, and above. Lastly, as her ultimate ability, Orisa deploys a high-powered Supercharger that beams a buff to allies within its range, increasing the damage they can inflict on the opposing team.

To learn more about Orisa, click here.

GENERAL UPDATES

Competitive Play

  • On Route 66, the attacking team is now given 60 additional seconds after pushing the payload to the first checkpoint.

Developer Comments: This change will bring Route 66 in line with the other Escort maps.

Custom Game and Game Browser

  • When setting up a Custom Game, players can now disable or modify abilities activated with the secondary fire button

HERO UPDATES

Ana

  • Biotic Rifle
    • Damage decreased from 80 to 60

Developer Comments: Ana’s kit has several strong components, which makes her difficult to replace. Reducing her damage output will make her less threatening on attack and reduce her dueling capabilities.

Bastion

  • Ironclad
    • [XB1, PS4] Bastion now takes 20% less damage while in Configuration: Sentry or Tank (formerly 35%)

Developer Comments: After the last update, Bastion became a little too difficult to deal with, so we’re reducing his new passive to give enemies more opportunities to counter.

Junkrat

  • Total Mayhem
    • Junkrat’s explosions no longer hurt himself

Developer Comments: Previously, Junkrat’s projectile speed made him difficult to use at long ranges, but the damage he took from his own explosions made him difficult to use at close ranges. This change makes him more effective at close ranges, allowing Junkrat players to explore new strategies.

Mercy

  • Caduceus Staff
    • The amount of increased damage that’s done when boosting another player is now tracked under the match statistics and on the Career Profile page

Sombra

  • Hack
    • Sombra’s teammates can now see hacked healthpacks through walls
  • Stealth
    • Sound effects and VO distance has been reduced to 15 meters when Sombra enters or exits Stealth
  • Translocator
    • Cooldown reduced from 6 seconds to 4 seconds

Developer Comments: Sombra can be devastating in the right hands, but infiltrating and harassing enemies could often feel difficult. These changes should increase her effectiveness and teamplay.

Winston

  • Barrier Projector
    • Ability cooldown now starts when the barrier is placed, instead of when it ends

Developer Comments: This change should help Winston do what he does best: distract the enemy team and block damage.

Zarya

  • Particle Barrier
    • No longer protects Zarya from knockback
  • Projected Barrier
    • No longer protects allies from knockback

Developer Comments: This is actually reverting a change that we made a few patches ago, which made players immune to knockbacks if they were hit by an effect from inside her barrier. This had some negative side effects, such as making targets immune to knockbacks from effects that pierce barriers, like Reinhardt’s charge and Winston’s Primal Rage punches. Now, these will cause knockback again. This does not affect knockbacks from effects that originate from outside her barriers, such as Pharah’s Concussive Blast. Those will still be blocked by the barriers, not causing any knockback.

Zenyatta

  • Orb of Destruction
    • Alternate fire cooldown has been reduced from 1 seconds to 0.6 seconds
    • Weapon spread has been removed

Developer Comments: Zenyatta’s alternate fire often felt too difficult to use due to its long recovery time. This reduction should make it a more viable option. Also, his weapon has always had a very small amount of spread. This wasn’t enough to change the way he was played, but it would occasionally cause shots to miss that would normally hit their target. Removing this small variance should help him feel more consistent.

BUG FIXES

General

  • When Teleporters, Shield Generators, and other player-owned objects are destroyed, the kill feed now properly displays the owner’s name

A.I.

  • Fixed a bug preventing Bastion and Torbjörn bots from taking a defensive position when turret abilities were disabled in Custom Games

Competitive Play

  • Fixed a visual bug that prevented your current medals from being displayed in the setup phase between rounds

Custom Game and Game Browser

  • Fixed a bug causing players to respawn in the enemy spawn room after being pinned against a car by an enemy Reinhardt on Oasis
  • A scoring requirement clarification has been added to the Capture the Flag settings, stating that each team’s flag will need to be secured before they can score
  • Fixed a bug that could cause certain settings to be displayed on the Custom Game’s information screen even when they weren’t being used
  • Fixed an issue preventing values from the “Ultimate Generation” setting from being correctly displayed
  • Heroes and maps are now sorted alphabetically under the “Find Game” filters in the Game Browser
  • Fixed a bug preventing Bastion’s Self-Repair ability from being disabled in the Custom Game settings

Heroes

  • Fixed an issue preventing Bastion’s walking animation from being triggered while Self-Repair was in use
  • McCree no longer receives credit toward his on-fire meter when his Flashbang is used against Mei’s Ice Wall
  • Fixed a bug that kept a successful Roadhog hook from counting towards the “Match Players Hooked” statistic when the enemy player was killed on impact
  • Fixed an issue causing Zenyatta’s feet to clip through his robe while his Sanzang skin was equipped
  • Fixed a bug causing Reaper's shotguns and D.Va's mech to appear unusually large on the main menu

Maps

  • Training bots that are destroyed in the Practice Range are now displayed in the kill feed
  • Fixed a bug allowing more than one player to enter the Practice Range

Overwatch Patch Notes – March 8, 2017

A new patch is now live on Windows PC. Read below to learn about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

GENERAL

Custom Games

  • Players can no longer gain EXP from skirmishes in custom games
  • AFK detection has been added to skirmishes in custom games

Overwatch Patch Notes – March 3, 2017

A new patch is now live on Windows PC. Read below to learn about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

Please note that these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date.

HERO UPDATES

General

  • The total damage reduction that a hero can receive while buffed (e.g. from Ana's Nano Boost and Orisa's Fortify) has been capped at 50% (formerly 70%)

Bastion

  • Ironclad
    • Bastion now takes 20% less damage while in Configuration: Sentry or Tank (formerly 35%)

Developer Comments: After introducing the new Ironclad passive ability in the last patch, Bastion felt a little too difficult to deal with. This reduction maintains his survivability while he’s transformed, but he shouldn’t feel so overbearing to enemies.

Zarya

  • Particle Barrier
    • No longer protects Zarya from knockback
  • Projected Barrier
    • No longer protects allies from knockback

Developer Comments: This change is actually reverting an attempted bug fix from a previous patch. Now, Zarya’s barriers no longer protect players who are hit by a knockback effect that pierces the shield. This change does not affect knockback abilities that occur outside the barriers. For example, if Zarya has a barrier on herself and is hit by one of Pharah’s concussive blasts, she won’t be affected, because the barrier blocked the effect. However, if Winston uses his ultimate and starts to swing at Zarya, it will now knock her back even if a protective barrier is active, since melee attacks pierce barriers.

BUG FIXES

General

  • Fixed an issue preventing heroes in 1v1 Mystery Duel from being shuffled correctly

Competitive Play

  • Fixed an issue preventing players from loading the Season 1 and 2 leaderboards

Heroes

  • Fixed an issue preventing D.Va’s Defense Matrix from properly blocking enemy fire that has passed through another enemy hero
  • Fixed an issue preventing Winston’s hitbox from lining up with his pose while crouched