This year, we’re celebrating Lunar New Year with new seasonal items including legendary skins like Face Changer Sombra, Mask Dancer Moira, Samul Nori Lúcio, and Opera Brigitte. Experience the third competitive season of our Capture the Flag mode, in addition to a brand new game mode called Blitz CTF.
Unsure of which role you want to play? Now, party members who queue for any game mode with Role Queue enabled can select multiple roles, indicating what they're willing to play in the next game.
Your other party members' role choices and Competitive Play skill ratings may affect which roles you are eligible to choose, or which role you can play. For example, if you selected all three roles (Tank, Damage, Healing) to indicate your willingness to play any of them, and then two other party members choose Support, you will not get to play Support in the next game.
Custom Game Options
The Lobby section of Custom Game Settings has a new option “Data Center Preference”. This option provides the game creator with more control over where the game will be hosted. The default “Best Available” choice automatically provides the creator with the best quality connection available to them. We only suggest choosing a specific datacenter if no single datacenter can simultaneously provide the best connection to all players. This is usually only the case when the players participating in the custom game are located in different geographic regions of the world.
Spectate and Replay Updates
Added a new hotkey, "Spectate toggle 3P camera side", which changes the shoulder you're looking over for the player you're spectating while using the simple third-person spectator camera option
Added a new hotkey, "Toggle normal / simple 3P spectator camera", which toggles between the two third-person camera modes while spectating
Updated the death camera to quickly shift from where you were looking to where your killer is, to make it easier to see if you were killed by someone behind you or to your side
Updated the simple third-person spectator camera position for several heroes to have them cover less of the screen
Fixed an issue that caused zooming in and out while in the simple third-person camera to appear choppy
Transitioning into or out of first person no longer causes the camera to clip inside the hero's head
Fixed several camera smoothness and popping issues
Maximum duration reduced from 8 to 5 seconds
Cooldown increased from 20 to 25 seconds
Ultimate cost increased by 20%
Developer Comment: Immortality Field ended up being too powerful when placed in locations that were safe from enemy fire, such as around corners. Reducing its uptime will help address this case while remaining strong at saving teammates out in the open.
Endothermic Blaster (Primary Fire)
Slowing effect now reduces enemy movement speed from 20-70%, down from 30-90%
Slowing effect duration reduced from 1.5 to 1.0 second
Developer Comment: The slowing effect of Mei's primary fire can sometimes feel too difficult to escape. Lowering the amount it slows by and the duration it lasts for will make it easier to react to. The time required to completely freeze a target remains the same.
Cooldown decreased from 5 to 3 seconds
Developer Comment: The lower cooldown on her mobility will enable D.Va to more readily swap between playing offensively and defensively.
Damage reduction reduced from 50% to 40%
Developer Comment: Orisa has been a little too difficult to deal with while Fortify is active, so we're reducing the amount of damage reduction to give enemies more effective damage during this time.
Storm Bow (Primary Fire)
Maximum projectile speed reduced from 125 to 110
Developer Comment: The increased projectile speed Hanzo received in his rework ended up making his arrows too good at longer ranges. Decreasing the speed will reduce his sniping capability while still keeping him strong at mid-range.
Recovery time increased from 0.2 to 0.35 seconds
Developer Comment: Rising Uppercut followed immediately by his primary fire is a little too effective of a combo on its own, so we're increasing the time enemies have to react to it.
Fixed a bug that caused toggle crouch to work inconsistently when high precision mouse input is enabled
Fixed a bug that caused a small number of games containing very high-skill players to have greatly reduced SR gains and losses
Fixed an issue preventing Go To Assemble Heroes from working in Assault and Hybrid
Fixed an issue preventing Sombra Dummy Bots from being able to hack health packs
Temple of Anubis
Fixed a bug where some heroes could get stuck behind one of the rocks outside of point B
Fixed a bug that could cause Wrecking Ball to become temporarily stuck when using his Piledriver in a specific location
Fixed a location where Doomfist could get stuck
Fixed a bug that allowed some players to stand on a wall near the final checkpoint
Fixed a bug that allowed Sombra's Translocator and Baptiste's Immortality Field to land in an unintended place between the stairs and wall near point A
Fixed a bug that caused the ivy growing on the wall between points A and B to block projectiles
Fixed a bug that could cause Winston and Sigma to become stuck between the wall, bridge, and gondola outside of Point A
Fixed a bug that caused Baptiste's Immortality Field to disappear when thrown in a specific spot outside of the first Attacker's spawn
Fixed a bug that could cause Immortality Field to not deploy or get destroyed while deploying in some situations
Fixed a bug that caused Mercy's gold staff and pistol to disappear while using Valkyrie when viewing in 3rd person
Fixed a bug allowing players to swap heroes while using Recall
Fixed a bug that could cause Sigma's shield to fail to deploy
Fixed a bug where destroying Symmetra's teleporter during construction briefly allowed her to make another without going on cooldown
Overwatch Retail Patch Notes – December 10, 2019
A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
Overwatch is getting into the holiday spirit for the next three weeks! Expand your collection and enjoy three winter brawls: Yeti Hunter, Mei’s Snowball Offensive, and the brand-new Snowball Deathmatch! Visit Blizzard World to watch the snow fall, admire its twinkling nighttime lights, and savor the sight of confectionary-inspired décor.
Of course, we have new presents for you to unwrap from our Winter Loot Boxes! Unlock new seasonal items—including legendary skins like Rime Sigma, Jötunn Doomfist, Rat King Reaper, and more. Overcome weekly challenges with wins in Quick Play, Competitive Play, or Arcade to earn a series of festive rewards. And don’t forget to collect three special Yule Log sprays just by logging in!
In this patch, we’re replacing our “Skirmish” mode with a brand-new feature called “While You Wait!” Now you can choose between a variety of game modes to play while you queue for a match
When in queue, players will now be prompted to pick from the following game modes:
Practice Range – Practice your skills—solo or in a group—against training bots
Skirmish - Spar with other players without keeping score
Deathmatch - Compete for the top place on the scoreboard
Custom Game – Select a custom game from the Custom Game Browser or create your own. (If you want your custom game to be available for everyone to play, make sure to choose the setting: "Allow players who are matchmaking.”)
All While You Wait game modes are optional and can be accessed by a single player or as a group. Only your group leader can select the mode for their team.
Note: You don't have to leave your queue after a match ends to play another While You Wait mode. In order to access the While You Wait menu, click on the game mode you’re queued for and choose a While You Wait option from there.
Custom Games - Practice Range Mode
New Workshop Values
Current Game Mode
New Workshop setting
“Allow players who are matchmaking”: allows players who are matchmaking to participate in the Custom Game created
Armor damage reduction increased from 3 to 5
Base armor increased from 200 to 250
Protective Barrier health reduced from 900 to 600
Fortify cooldown decreased from 10 seconds to 8 seconds
Health reduced from 1500 to 900
Barrier health regeneration rate reduced from 150 to 120 health per second
Cooldown reduced from 13 seconds to 10 seconds
Damage-to-shield gain ratio increased from 40% to 60%
Health reduced from 2000 to 1600
Movement speed penalty reduced from 50% to 30%
Steadfast passive knockback resistance increased from 30% to 50%
Developer Comment: The above changes to armor, Orisa, Sigma, and Reinhardt are aimed at decreasing the overall amount time players spend damaging barriers while improving the individual heroes in other areas. This is a significant change to the pace of the game and we’ll be monitoring these heroes closely to ensure they retain impactful gameplay in the tank role.
Biotic Grasp healing reduced from 4 to 3.25 (80 HP/s to 65 HP/s)
Developer Comment: Moira’s primary heal has proven to be too potent, largely due to its ability to heal multiple targets.
Defense Matrix cooldown decreased from 2 seconds to 1.5 seconds
Developer Comment: With role locks in place there is some room to improve D.Va’s impact as a tank, so we’re partially reverting a previous change which increased Defense Matrix’s cooldown.
Grappling Hook cooldown increased from 10 to 12 seconds
Developer Comment: With barriers having less uptime, Widowmaker will be even more effective at locking down long sight lines. This change weakens her mobility so she can still be reasonably countered.
Overload cooldown decreased from 12 to 10 seconds
Developer Comment: Torbjörn has difficulty in extended team fights once his turret is eliminated and Overload has been used. This change allows Torbjörn to be able to rely on his Overload more often.
Ammo increased from 24 to 30
Developer Comment: As average hero survivability has gone up over time, Genji can sometimes have difficulty finishing off his targets. Loosening his ammunition constraints will help give him a small boost.
Particle Cannon (Secondary Fire)
Explosion radius increased from 2 to 2.5 meters
Ammo cost decreased from 25 to 20
Developer Comment: Zarya’s overall damage output is in a good spot but the secondary fire was left feeling a little too weak after the last set of changes.
Fixed a bug that caused players spectating teammates during killcam to be unable to rotate the camera
Fixed a bug that caused the "Prepare Your Defenses" text to appear for the attacking team when a game starts in Mystery Heroes
Fixed a bug that could cause a client crash when attempting to spectate a friend at the start of a quickplay game
Fixed an issue where Max Health granted by heal-over-time abilities was being calculated incorrectly with Gravitic Flux
Color Blind Mode - Fixed an issue which caused models affected by infra-sight to appear washed out when using colors other than red
Workshop - Fixed an issue causing map names and dropdowns from being displayed in the incorrect case
Workshop - Fixed an issue preventing D.Va from being detected in Player Died events
Workshop - Toggling the custom game lobby hot key while viewing lobby settings should now properly close the screen
Custom Games - Renamed Assault/Escort to Hybrid
Fixed a bug that could cause heroes with regenerating health/shields to not take full damage when damaged while at full health
Various hero abilities (e.g. Symmetra's Turrest, Roadhog's Hook, Sigma's Accretion, Orisa's Halt, etc) will now respect the collision boxes on vending machines and other such props
Fixed a bug that caused High Precision Mouse Input to cause toggle crouch to behave inconsistently
Black Forest (1v1) - Fixed a bug that allowed Reaper to Shadow Step through the breakable doors
The default circle is now hidden when using advanced reticle settings
Fixed a bug that sometimes prevented the sound effect of Doomfist's Rising Uppercut from playing
Fixed a bug where Seismic Slam could land on an enemy's head while playing FFA modes
Fixed a bug where Junkrat grenades would not explode when slowly rolling down steep inclines
Fixed a bug that caused the audio visualization effect on Lucio's glasses to disappear
Fixed an issue where Orisa's halt projectile could sometimes appear to go through the ground when viewed in 3rd person
Fixed a bug allowing a player to swap heroes while using Shadowstep
Fixed a bug that prevented Roadhog's hook from damaging turrets and barriers
Fixed a bug that caused Sigma's primary fire not to function if he was hacked while deploying experimental barrier
Turning off the toggle zoom control option for Widowmaker while zoomed in no longer remains stuck in the zoomed state
Overwatch Retail Patch Notes – November 5, 2019
A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
Enabling this option will allow Overwatch to use your mouse's native polling rate when determining exactly where to shoot. Note: There may be a slight performance cost to enabling this option. More details can be found here.
COMPETITIVE PLAY UPDATES
Starting with Season 19, we are moving the beginning (and end) of competitive play seasons from the 1st of every other month, to the first Thursday of every other month. We will also be starting the season later in the day to better correspond with developer availability during the day. Season 19 now starts on November 7, at 18:00 UTC (10:00 PST, 13:00 EST).
We will also be introducing a rotating, seasonal Map Pool to competitive play starting with Season 19. The initial map pool for Season 19 has 12 maps, with 3 of each game mode. Future competitive seasons will see maps rotating in and out of the pool, providing each season with a different experience and identity. Information about the current maps available in the map pool is available by opening the information panel of the Competitive Play card.
Season 19 Map Pool:
Assault: Hanamura, Temple of Anubis, Volskaya Industries
Hybrid: Hollywood, King's Row, Eichenwald
Control: Nepal, Lijiang Tower, Busan
Escort: Route 66, Watchpoint: Gibraltar, Havana
New Workshop Features:
Increased number of allowed variables up to 128
New Workshop Values:
All Tank Heroes
All Support Heroes
All Damage Heroes
Mei's Icewall, Baptiste's Immortality Field, and Sigma's Gravitic Flux will now more heavily prefer edges over placing as far away as possible
Recovery decreased from 0.45 to 0.36 seconds
Random spread removed
Damage falloff range now begins at 25 meters, up from 20
Cost reduced 10%
Fixed a bug that made it not possible to bind Left-Click to forward movement
An appropriate error now appears when trying to accept a friend request after you have reached your limit
Fixed a bug with spectating that caused "Next Player" and "Previous Player" controls to be reversed when using a controller
Fixed a bug where sometimes explosion effects would not play for projectiles (like Pharah Rockets or Junkrat Grenades)
Fixed an issue preventing the Balanced Mystery Heroes preset from including Sigma
Fixed issues preventing Dummy Bots from being used in Elimination
Fixed an issue preventing the Communicate action from working on Dummy Bots
“Is Dummy Bot” now returns the correct value when given an argument other than “Event Player”
Fixed an issue preventing ray casts from colliding with certain objects
Fixed issues with certain colors not working properly with HUD Text, In-World Text, and Create Icon
Fixed an issue preventing Set Objective Description from working
Fixed some discrepancies with Point Capture Percentage between certain modes
Fixed an issue preventing rules from being properly disabled if the player target was a hero
Fixed an issue preventing Soldier: 76 dummy bots from being able to Sprint
Fixed an issue preventing null entities returned from Ray Cast Hit Player from being equivalent to null
Fixed an issue preventing Disallow Button from disabling the Interact Button
Fixed a bug where accessing other menus while in the Workshop caused any recent unsaved changes to be lost
Volskaya - Removed a gap in the walls near point B that allowed D.Va bombs to kill players behind walls
Nepal: Sanctum - Removed a tiny gap in the windows near the capture point on Nepal: Sanctum that allowed D.Va bombs to kill players behind walls
Fixed a bug that caused Ana's legs to twitch when her Pharaoh skin is equipped
Fixed a bug where the syringe would be visually missing in her Sleep Dart pistol after the first use
Fixed a bug where Seismic Slam's damage indicator was overlapping the reticle if a custom reticle was being used
Fixed a bug that could cause the wrong icon to display in the kill feed when D.Va denies an enemy's ultimate with her Defense Matrix
Fixed a bug that could cause Moira's Right-Click sound to be behind you rather than in front
Fixed a bug where Chain Hook could sometimes incorrectly connect with Symmetra's Teleporter, Ashe's Dynamite, and Junkrat's Steel Trap and Concussion Mine
Fixed a bug where Sombra rarely would not properly translocate to a payload
Overwatch Retail Patch Notes – October 24, 2019
A new patch is now live on Windows PC, Xbox, and PlayStation 4. Read below to learn more about the latest changes.
We’re celebrating the scariest time of the year with a seasonal event: Overwatch Halloween Terror! Expand your collection of spooky gear and relive the chilling tale of Junkenstein's Revenge in our limited-time PvE brawl. Overcome weekly challenges with wins in Quick Play, Competitive Play, or Arcade to earn a series of uniquely chilling rewards!
You'll also be able to unlock new seasonal items—including new legendary skins like Pharaoh Ana, Warlock Ashe, and Will-o’-Wisp Tracer—to add to our growing collection from previous years.
The Arcade has been expanded to 7 cards, to better handle its increasing variety of game modes.
Season 2 of Competitive 3v3 Lockout Elimination has begun.
We’re celebrating 25 years of Azeroth’s past at this year’s BlizzCon—and to mark this legendary occasion, we’ve created a pair legendary Overwatch skins representing two iconic Warcraft heroes. Prepare to seek vengeance against your opponents with Illidan Genji, and call upon the power of the (hard-)light of Elune as Tyrande Symmetra! These new Legendary Overwatch skins are available to BlizzCon attendees and BlizzCon Virtual Ticket holders.
Regeneration rate increased from 12.5% to 16% per second
Delay before regeneration begins lowered from 1 second to 0.75 seconds
Developer Comment: This change will allow D.Va to absorb more damage over time, while still keeping the maximum duration she can absorb at one time the same.
Cooldown increased from 9 to 10 seconds
Developer Comment: Orisa’s barrier is often too difficult to deal with. This increased cooldown will make it more reasonable to destroy it before she can place another one.
Ammunition increased from 5 to 6.
Developer Comment: Roadhog is one of the best heroes at breaking down barriers quickly, but often he would be out of ammo and unable to capitalize on a barrier being destroyed. This change gives him more opportunities to poke at these high health targets and still having extra shots to threaten the enemy.
No longer blocks Chain Hook and Whip Shot
High gravity effect duration reduced from 1.2 to 0.9 seconds
Regeneration rate reduced from 175 to 150 per second
Now has a 1 second cooldown after recalling the barrier
Initial 0.2 second cast time removed
Developer Comment: Sigma can often feel difficult to counter since he can so quickly reposition his shield and use Kinetic Grasp to block from other directions. We’re opening up some weaknesses in these abilities to allow for more counter play from his enemies.
Duration increased from 6 to 9 seconds
Health increased from 600 to 700
Developer Comment: Winston’s barrier often feels unreliable as a protection tool since it can be destroyed so quickly. Raising the health and duration should allow for him to apply pressure and protect his team more consistently.
Health decreased from 250 to 200
Developer Comment: Immortality Field is a very strong ability with its weakness being that it is destroyable. We’re lowered the health of the device so that its can be countered more easily.
Speed boost's effect increased from 20% to 25%
Amp It Up
Speed boost's amplification increased from 50% to 60%
Speed buff reduced from 40% to 30%
Developer Comment: Lucio has had previous reductions to his speed that were put in place to reduce his effectiveness when boosting more than 2 tanks. Now that this is no longer possible, he is gaining some of his speed back. The Wall Ride change is there to counteract the increase in speed, so it should feel the same as it did before the change.
The extra beams created by Valkyrie now ignore enemy barriers
Developer Comment: This change will make Valkyrie makes Mercy’s beams consistent with how they work outside of the ultimate.
Self-healing reduced from 30 to 20 health per second
Developer Comment: Moira’s dueling capability is a bit too strong, so we’re reducing the self-healing gain from her Biotic Grasp to make it more reasonable to fight against her alone.
Time to reach max charge increased from 1 to 1.4 seconds
The Best Defense…
Shield health gained per hit reduced from 35 to 30
Developer Comment: We’re increasing Doomfist’s charge time for Rocket Punch to give players more warning when he is charging this powerful ability. We’re also reducing the shield health gain from his passive ability to weaken how much damage he can soak while dishing out his own.
Cooldown increased from 4 to 6 seconds
Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy
Developer Comment: Having the Translocator cooldown begin right when it is thrown allows Sombra more flexibility in how she can use it. For example, she can now often redeploy it instantly after teleporting to it, or quickly destroy and reposition it while sneaking around. The cooldown has been increased to compensate for this change.
Duration reduced from 15 to 12 seconds
Health reduced from 5000 to 4000
Damage per second reduced from 50 to 40
Players impacted by the primary fire beam should now hear a louder impact sound
Developer Comment: The duration of Photon Barrier was too high considering its impact on a battle. Recent changes have seen large increases in Symmetra’s overall damage output, so we’re reducing her turret damage in lieu of making further damage adjustments to her Photon Projector.
Damage falloff now starts at 13 meters, up from 10 meters
Developer Comment: This change will allow Tracer to play from slightly further away from her targets, allowing her to stay safer while still keeping pressure on her enemies.
Fixed a player profile issue preventing hero win percentages from being displayed for competitive arcade mode seasons
Fixed a bug with Brigitte's Rally checking line of sight from her feet instead of from her head
Fixed a bug with Inspire's position being affected by the player’s aim pitch
Fixed a bug that could cause Doomfist's Rocket Punch to not travel forward if he was sliding along a wall while airborne
Fixed a bug that caused Rocket Punch to briefly stop all movement on a Fortified Orisa
Fixed a bug that allowed Doomfist to use Meteor Strike before taking impact damage from Sigma’s Gravitic Flux
Fixed a bug that allowed Sigma's Gravitic Flux to ignore line of sight through some ceilings
Fixed a bug with EMP's position being affected by player’s aim pitch
Fixed a bug that caused Winston’s Barrier Projector to not consistently play its destroyed visual effects
JUNE 18, 2019
Baptiste's Reunion Challenge
We’re bringing Baptiste's journey in the short story “What You Left Behind” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you themed sprays, a player icon, and a new epic skin – MEDIC BAPTISTE! Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through July 2 to earn six Baptiste's Reunion Challenge sprays! To learn more about Baptiste's Reunion Challenge, click here.
New Feature: Replays
Experience your past Overwatch games from a whole new perspective with Replays. Replays allows you to watch your ten most recent matches from any vantage point. Whether you want a first-person, third-person, or bird's-eye view, you can see it all with this tool. Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, get a better view of the action from above, or even turn off the UI completely. Learn more about Replays: Blizz.ly/OverwatchReplays
Developer Comments Given the dual nature of Baptiste’s weapon, he ends up having to reload often. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it.
Increased heal ammo from 10 to 12.
Ultimate duration increased from 8 seconds to 10 seconds.
Developer Comments Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects.
Reduced length of Defense Matrix from 15 meters to 10 meters.
Developer Comments On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy.
Primary fire recovery reduced from 0.5 seconds to 0.42 seconds.
Developer Comments Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team.
Barrier can be deployed without interrupting reload.
Developer Comments This is primarily a quality of life improvement as it was possible to create a teleporter that Symmetra was unable to interact with unless she moved toward it.
Teleporter interact range increased from 1 meter to 1.5 meters.
Developer Comments The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability.
Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot).
GAME MODE UPDATES
Developer Comments: Assault match lengths are averaging higher than we're happy with, particularly in Competitive where there are multiple rounds. We're also concerned with how often Offense fully captures Point A and Point B. Reducing the round time from 8 to 7 minutes should address both these concerns, as less overall time rewards better Defense.
Additionally, sometimes Defenders fight late with good intentions at Point A and end up staggered from their team when A falls, leaving their team with uneven footing to defend a rush to B. In these situations, temporarily lowering the respawn time to get those Defenders back with their team should be a better match experience and doesn't punish players so harshly for wanting to defend Point A.
Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes.
Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5 seconds.
Visual update applied
Check boxes added to support operations on multiple conditions/actions/rules.
You can now disable conditions/actions/rules without deleting them.
(PC) When copying conditions/actions/rules, the contents will also be copied to your clipboard in a text format.
(PC) When pasting conditions/actions/rules, the editor will use the text from your clipboard.
Increased maximum number of effects from 64 -> 128.
Added ‘Modify Global Variable At Index’.
Added ‘Modify Player Variable At Index’.
Communication Wheel: “Acknowledge” pings triggered through the Communication Wheel can now target objectives.
Fixed a bug where explosions could play in the wrong position if a mispredicted impact happened on the client.
Fixed an issue where some UI effects weren't being properly colored when color blind settings are set on console.
Tutorial: Weapon UI is now hidden until your weapon is available.
Havana PvP – Fixed a bug that could cause the payload to get stuck leaving the Distillery checkpoint.
Fixed a bug that could cause the Play of the Game animation to be cut off before it ends.
Fixed a bug that could limit the number of effects displayed on screen at the same time.
Custom Game: Fixed a bug where AI Soldier: 76 wouldn’t fire his Helix Rocket at the same target twice.
Custom Game: Fixed an issue where ‘Nearest Walkable Position’ would use a location in a spawn room instead of the specified location when the spawn room doors were closed.
Custom Game: Fixed a bug that could cause AI Soldier: 76 to be unable to use Biotic Field.
Custom Game: Fixed a bug where disabling primary fire doesn't disable it for transform effects like Hanzo's Storm Arrows, Genji's Dragonblade, Soldier: 76's Tactical Visor, Torbjörn's Molten Core, Bastion's Configuration: Tank, and Winston's Primal Rage.
Fixed a bug that prevented Sombra and D.Va from using their Ultimate abilities when using the ‘Set Ultimate Charge’ action to grant 100% Ultimate charge.
Fixed a bug that prevented players from focusing on the Rule checkbox when using a controller.
Fixed a bug that prevented the "Stop holding button" from clearing the action when using a wait before the action.
Fixed a bug that caused players to always be returned to the Custom Game Browser when backing out of any game, if the player had been to the Custom Game Browser previously.
Fixed a bug that forced Console Players to press the button twice when attempting to enter a numerical value when using a controller. Console Players are now able to bring up the virtual keyboard for manual numerical entry via one button press when using controller.
Fixed a bug that could cause variable values displayed in the Inspector to fail to update after making changes and restarting the match.
Anti-Heal will be cleared when Sombra uses her translocator to teleport.
Fixed a bug that caused Ana's shot sound effects to be played on Baptiste when his Immortality Field is hit by her Primary Fire.
Enemy barriers now block line-of-sight for Brigitte's Rally.
Fixed a bug where armor damage mitigation was too effective when multiple instances of armor were stacked on top of each other.
Fixed a bug that allowed Doomfist to access out-of-bounds areas of the the Havana map during his ultimate.
Fixed an issue where Doomfist's Rocket Punch would sometimes impact stairs.
Fixed issue where Doomfist's Seismic Slam was not showing its electricity effect on affected entities.
Fixed a bug that could result in Seismic Slam not hitting targets when it should.
Fixed a bug that prevented Genji’s damage boost from being applied to deflected projectiles.
Fixed a bug that caused Hanzo's targeting reticle to appear on kill cam for players killed by his Dragonstrike Ultimate.
Fixed a bug that caused Hanzo's hands to clip into his legs during the Meditate emote on several skins (Cyberninja, Lone Wolf, Scion, Young Master).
Fixed a bug that prevented portions of Lucio's 2019 Pacific All-Stars skin from being visible in highlight and in-game portraits.
Fixed a bug that caused Supercharger to self-destruct when placed in certain locations.
Fixed a bug that allowed Roadhog's hook to function when he was hacked by Sombra.
Translocator will now escape slippery surfaces more easily and not be able to be stuck to them.
Fixed an issue where a material effect on Sombra’s hair would cause it to cast a shadow while invisible.
Resolved an issue where Enemy and Friendly UI color options were incorrectly being applied to Symmetra’s Photon Barrier.
Fixed a bug that prevented some of Torbjörn's visual effects from being applied when he used Overload with certain skins equipped.
Fixed a bug that caused Torbjörn's turret to sometimes destroy itself.
MAY 21, 2019
New Seasonal Event: Overwatch Anniversary 2019
Celebrate Overwatch’s third anniversary with brand new items, including Legendary and Epic skins like Riot Police Brigitte, Academy D.Va, Carbon Fiber Doomfist, Honeydew Mei, Orbital Pharah, Gargoyle Winston, and many more! Did you miss any Overwatch festivities over the previous years? Don’t worry—you’ll be able to unlock items from past events using credits (or by opening Loot Boxes!) Relive the thrill of previous seasonal brawls in the Arcade, with a brawl of the day rotating throughout the Anniversary celebration. Thank you so much for playing Overwatch with us over the past three years! Your continued support and enthusiasm help drive us to keep creating. We look forward to celebrating with you in-game!
We’re excited to share a new in-game feature called the Workshop! The Workshop greatly expands the game customization features available in the Game Browser by providing a simplified game scripting system. Enhance the Overwatch game modes you know and love with new game rules, new victory conditions, adjustments to the hero movement and abilities, and much more. Once you’ve designed an awesome new game mode, create a code to share it with your friends or the whole community*! To get started using the Workshop, see our Workshop blog post. We’re excited to see what you come up with! (* Codes created in China cannot be shared with the rest of the world. Codes created outside of China can’t be used by players in China.) Note that Workshop is a complex feature that we’re still iterating on, so we may need to adjust or turn it off as we work to improve it. Please post any questions or issues in the Workshop forum.
If it lands on a moving platform, it will move along with the platform
If a mine lands on a moving platform, it will move along with the platform
Plays of the Game
Improved the kill cameras during the Play of the Game replay to better match what happened in-game
Fixed a bug that could cause Play of the Game replays to be jittery when played at framerates higher than 60
Made stability improvements
Fixed a bug where Immortality Field would become stuck under some objects
Fixed a bug where Immortality Field would behave oddly when placed on a moving platform
Fixed a bug where a healing grenade would appear in his Biotic Launcher when it is out of ammo
Fixed a bug where the healing grenades from the Biotic Launcher wouldn’t hit teammates when deflected by Genji’s Deflect
Fixed a bug where D.Va’s speed when using Boosters decreased dramatically when flying over some platforms
Fixed an issue where Seismic Slam would sometimes not damage people when it should have
Fixed a bug where Genji couldn’t climb up certain pillars on the Havana map
Fixed a bug where Hanzo couldn’t climb up certain pillars on the Havana map
Fixed a bug where Junkrat would slide off a moving platform when using his ultimate
Fixed a bug with Moira’s Scientist skin where her lab coat would clip into itself while using the Erlenmeyer victory pose
Fixed a bug where damage boosting from a teammate’s ability (such as Baptiste’s Amplification Matrix) would count towards Orisa’s damage amplified statistic when using Supercharger
Fixed a bug where Wrecking Ball could use Piledriver without regard to its ability cooldown in some circumstances
Fixed a bug that could cause Play of the Game replays to be jittery when played at framerates higher than 60
Made stability improvements
Some event rewards (Skins, Icons, etc.) aren’t translated into Japanese. We’re working on finishing up these translations. We’ll add these translations in an upcoming release.
The in-game link to the Workshop Forum will currently send you to the English, Chinese, or Korean forum, depending on your region. This will be fixed in an upcoming release.
Workshop isn’t completely translated into Japanese. We’re working on finishing up the translations. We’ll add these translations in an upcoming release.
MAY 7, 2019
New Map: Havana
Havana, a vibrant, historic port city where the winds of change blow strong, is home to Overwatch’s newest Escort map!
Begin your trip at the Taller de Sebastián, where the classic cars that line Havana’s bustling streets stop for refueling and repair. Escort a truck of rum barrels on the sun-drenched cobblestone roads, fighting off those who try to stop you. As you make your way, duck into a colorful building to escape enemy fire and savor the impressive flavors of Havana at La Cocina de Miranda or Café del Sol. Battle your opponents through the alleys until you reach the Don Rumbotico rum distillery, a once little-known local treasure that has recently earned international acclaim. Finally, guide the jalopy through the distillery to its destination at the Havana Sea Fort, a historical landmark recently purchased by an anonymous financial group and closed to the public.
To celebrate the Overwatch League 2019 All-Stars, we’re adding two new Legendary skins— 2019 Atlantic All-Star Mercy and 2019 Pacific All-Star Lúcio! These skins will be available from May 7th to May 22nd.
Fixed text errors on Taller de Sebastián and several posters
Fixed a bug where players would slide along the bottom of the pillars and the wall corners on the second floor of La Euforia
Fixed an issue where players could become stuck on the Yucca plants
APRIL 16, 2019
New Seasonal Event: Overwatch Archives 2019 — Storm Rising
Experience a decisive moment in Overwatch’s history during the Overwatch Archives event! Get ready to travel back in time and visit beautiful Havana, Cuba where Overwatch agents are hot on the trail of the notorious businessman and Talon associate Maximilien. Team up with your friends to capture and interrogate Maximilien—whose knowledge could shape the future of Overwatch. Relive the action of previous Archives events, where you’ll fight off hordes of Talon agents while escaping Rialto and stop an Omnic insurrection in King’s Row. You’ll earn Archives Loot Boxes as you play, unlocking cosmetics from Overwatch’s past, including Legendary skins like Deadlock McCree, Scientist Moira, Talon Baptiste, Socialite Ashe, and many more!
Developer Comments: With this change, we’re looking to slightly increase the range at which Junkrat can land direct hits. The speed of his bombs has increased, but we tuned it so this wouldn’t affect the arc of his projectile. This means that aiming with it will feel the same. The grenades bounce less and explode sooner, which will allow Junkrat to aim them more deliberately. This will reduce the amount of rolling grenade spam when playing against him.
Projectile speed increased from 20 to 25
Grenades now bounce less but explode sooner
Developer Comments: Shadow Step was originally intended to be purely an out-of-combat mobility tool to traverse the map, since Wraith Form was already a great tool for disengaging. However, this made Shadow Step very situational, so we’re increasing its flexibility to make it a better, less niche ability. This will enable Reaper to use Shadow Step in more offensive situations.
Can now be used in air
Time to exit Shadow Step reduced from 1.0 second to 0.5 of a second
Reaper is now invisible for the entire time it takes to exit shadow step
Railings and other breakable objects no longer block teleporting
Disabled by Zarya’s Graviton Surge and Junkrat’s Steel Trap
Railings and other breakable objects no longer block teleporter placement and teleporting
USER INTERFACE UPDATES
You can now set your Victory Pose choice to random
There is now an option to set your profile so only your current group can view it
Fixed a bug that caused the player’s view to become jittery while standing on certain objects
Fixed an issue where the camera would be offset slightly when changing rapidly into third person view
Fixed an issue where players were able to shoot through unintended small gaps on the Ilios, Nepal, and Temple of Anubis maps
Fixed a bug where your view would become level with the horizon after using Symmetra’s Teleporter
Fixed an issue with the steam not rising correctly from Ana’s cup in the Tea Time emote
Fixed a bug where Ana didn’t receive audio or visual cues when a hero she boosted landed a shot
Fixed a bug where the Orb of Discord sound effect would play when Bob was affected by Zenyatta’s Orb of Discord
Fixed an issue where Bob wouldn’t consistently stop and damage large objects deployed by heroes, like Junkrat’s RIP-Tire or Orisa’s Supercharger, if he encountered them while running
Fixed a bug where Immortality Field wasn’t immediately destroyed when it is hit by the payload
Fixed a bug where Bastion would take damage while in Sentry Mode if it was hit into a wall by Doomfist’s Rocket Punch
Fixed a bug where enemies would not collide with walls while being knocked back by Rocket Punch
Fixed a bug where Seismic Slam wouldn’t break objects that should break
Fixed an issue where Rocket Punch would knock back Orisa even if she was using Fortify
Fixed a bug where Mei could not be healed by other heroes while using Cryo-Freeze
Fixed a bug where Mercy didn’t receive audio or visual cues when a hero she boosted landed a shot
Fixed a bug where Mercy didn’t receive defensive assist credit from healing beams when using Valkyrie
Fixed a bug where Orisa would take damage while using Fortify if she was hit into a wall by Doomfist’s Rocket Punch
Fixed a bug where Reinhardt was unable to raise his shield properly while looking upwards if he had opened his shield while looking downwards
Fixed a bug where his Heroic victory pose didn’t loop properly
Fixed a bug where Symmetra would gain ultimate charge when her Sentry Turrets were attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Torbjörn’s Deploy Turret, etc.)
Fixed a bug where Torbjörn would gain ultimate charge when his Deploy Turret was attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Symmetra’s Sentry Turrets, etc.)
Fixed a bug where Widowmaker’s rifle goes into her head and shoulders while walking and aiming her scope, when wearing the Biathalon skin
Fixed a bug where dying did not cancel Infra-Sight
Fixed a bug where flying heroes could get stuck on trees and wall climbing heroes could get stuck on birds’ nests
Fixed a bug where flying heroes could get stuck on trees
Fixed a bug on the Sanctuary map where heroes would bounce when standing on the edge of the first capture point
Fixed a bug where Reaper could Shadow Step to unintended places
Fixed a bug where the spectator camera started at the incorrect position
Horizon Lunar Colony
Fixed a bug where players could get stuck on top of a worktable
Fixed a bug where Junkrat’s RIP-Tire could get stuck in the grates on the ground in King’s Row
Fixed a bug on the University map where a hero that touches the enemy team’s spawn room doors will take significant damage
Fixed a bug where D.Va would get stuck behind a desk when using Call Mech
Fixed a bug where ivy on walls was preventing certain abilities from impacting enemies, like Winston’s Tesla Cannon and Doomfist’s Meteor Strike
Fixed a bug where players killed on a specific bridge would fall through the bridge
Fixed an issue where players could become stuck between a dolly, the wall, and a counter
Fixed a bug where Wrecking Ball would get stuck on ventilation ducts
MARCH 19, 2019
New Hero: Baptiste (Support)
Baptiste is battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies. Baptiste’s Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact. With Regenerative Burst, Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying. Baptiste moves around the battlefield with Exo Boots, jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles.
Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable.
Beam-type damage is now reduced by 20% when hitting armor
Mei: Primary Fire
Moira: Alternate Fire, Coalescence
Symmetra: Primary Fire, Sentry Turret
Winston: Primary Fire
Zarya: Primary Fire
Damage over time effects are no longer mitigated by armor
Ana: Primary Fire
Moira: Biotic Orb
Widowmaker: Venom Mine
Zarya: Graviton Surge
Developer Comments: Previously, the effects of damage boosting were only accounted for if the damage-dealing hero was being boosted as they landed a hit. Now, damage is applied to the projectile as it is fired. This means the damage-dealing hero doesn’t need to be boosted when the projectile hits an enemy for the damage boost to be accounted for.
Damage boost is now applied when a projectile is fired rather than when it hits a target
Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay.
Knockback distance is now more consistent
Heroes that are flying can now be knocked back and slowed
Developer Comments: With the addition of Baptiste, we wanted to be sure that you can tell when your hits were being buffed or nullified, regardless of what hero you’re playing.
A new sound plays when you land a hit while damage boosted
A new sound plays when you land a hit, but it doesn’t do any damage
Developer Comments: Giving Nano Boost an instant heal effect enabled players to survive longer and made Ana’s ultimate valuable. However, it was a bit too strong when healing heroes with large health pools.
Heal reduced from 300 to 250
Developer Comments: Reducing the downtime of Doomfist’s abilities will give him some power back and make his gameplay feel more fluid.
Cooldown reduced from 7 to 6 seconds
Cooldown reduced from 7 to 6 seconds
Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective.
Detection radius increased from 7 to 9 meters
Developer Comments: Junkrat is one of the best barrier and tank busters in the game, and this change will help solidify this role. This doesn’t change the Frag Launcher’s explosive damage, which remains at 80. The total damage for direct impact is now 130, up from 120. Since we increased Frag Launcher’s damage output, Junkrat builds his ultimate too quickly. We’re increasing the cost of his ultimate to balance this change with his increased damage-dealing capabilities.
Impact damage increased from 40 to 50
Cost increased by 10%
Developer Comments: The knockback on Lúcio's Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so. Lúcio’s ability to increase his teammate’s speed was too strong, especially when used on high health/low range heroes. We’re decreasing the overall power of Lúcio's Speed Boost but increasing the speed bonus he gets from using Wall Ride so his mobility isn’t impacted too much.
Amp It Up
Speed Boost’s amplification reduced from 70% to 50%
Speed Boost’s effect reduced from 30% to 20%
Soundwave now counts towards Offensive Assists
Speed buff increased from 20% to 40%
Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 250 health. It will not impact how dangerous this is for heroes under 250 health.
Fan the Hammer
Damage reduced from 55 to 50
Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds
Developer Comments: Increasing the damage of Mei’s primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei’s Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it.
Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)
Health reduced from 500 to 400
Developer Comments: These minor changes make Moira’s passive healing effect on Biotic Grasp slightly more effective when topping off an ally’s health.
Heal over time duration increased from 3 to 4 seconds
Total healing increased from 50 to 65
Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways.
Movement speed penalty while firing reduced from 50% to 30%
Developer Comments: This change sets the Rocket Launcher’s minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch.
Minimum explosion damage increased from 16.25 to 20
Developer Comments: A recent change that increased Reaper’s healing while he dealt damage was a bit too strong, sometimes making opponents feel like Reaper was unstoppable.
Healing received from dealing damage reduced from 50% to 40%
Developer Comments: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner. Reducing the time between when you use Sprint and when you can fire should make the ability more fluid and responsive. Giving Tactical Visor the ability to target Junkrat’s RIP-Tire and Baptiste’s Immortality Field drone is a quality of life improvement, since these are both critical targets.
Damage increased from 19 to 20
Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds
Can target RIP-Tire and Immortality Field
Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players. This will make both health packs and players viable targets for hacking.
Cooldown is reduced by half when hacking a health pack
Changed the visual appearance to more clearly indicate when something has been hacked
Developer Comments: This will allow Symmetra to more consistently reach peak damage output from her Photon Projector.
Primary Fire’s damage ramps up 20% faster
Developer Comments: Torbjörn’s survivability was a bit low, so we’ve shifted some power from his Overload ability to his base health.
Base health increased by 50 armor (250 maximum health)
Armor gain reduced from 150 to 100
Developer Comments: Infra-Sight had no counter to its effect, so it now ends when Widowmaker dies. To balance out its higher risk of use, Infra-Sight now reveals enemy health bars to Widowmaker’s team.
Reveals enemy health bars
Now canceled on death
Developer Comments: This will make Adaptive Shield a more powerful survival tool, since being forced out of Roll mode left Wrecking Ball more susceptible to fire.
No longer cancels Roll mode
Developer Comments: Zarya’s damage greatly increases when at high energy, while also gaining increased beam size and a larger explosion radius. This often allowed Zarya to deal too much damage and made the explosions from the Alternate Fire on her Particle Cannon nearly impossible to avoid. This change will still allow Zarya to deal a lot of damage, but makes it more difficult to actually apply the damage.
Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level
Developer Comments: Zenyatta’s Orb of Discord makes him a nearly irreplaceable support hero on your team. We’re reducing its impact for Zenyatta’s team, but increasing the potency of the Orb of Destruction to compensate for its lesser effect.
Orb of Destruction
Damage increased from 46 to 48
Orb of Discord
Effect reduced from 30% to 25%
Fixed a bug where the “Need Healing” callout wouldn’t display in chat if the hero you targeted didn’t have healing abilities
Fixed a bug where, when playing certain heroes, the camera would clip into the hero when looking straight upwards
Career Stats Menu
Fixed a bug where the season labels for Competitive CTF and Competitive 6v6 Elimination didn’t display
Fixed a bug where damage boost stat tracking was incorrect in some circumstances
Fixed a bug where, if switching between Junkrat Skins, one of the bombs on his vest would spin
Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote
Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets
Fixed a bug where Seismic Slam didn’t pull in enemies as intended
Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons
Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete
Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch
Fixed a bug where Hanzo’s leg would visibly move while he was in his Meditate pose
Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang
Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver
Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating
Fixed a bug where a piece on Reinhardt’s back displayed incorrectly while using the Guan Yu skin in the Hammer Down highlight intro
Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances
Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode
Fixed a bug where Sombra couldn’t quick melee while using her Hack ability
Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier
Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled
Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius
Fixed a bug where the winning team’s hero lineup wouldn’t display correctly
Horizon Lunar Colony
Fixed a bug that caused the hanging tires near the first point to rotate a Self Destructing D.Va mech
Fixed a bug where the sounds coming from the Nous vous surveillons apartment weren’t playing
Overwatch League Skins
Fixed issues with the colors of skins for new Overwatch League teams