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Overwatch Patch Notes

Overwatch Retail Patch Notes – April 18, 2019

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

BUG FIXES

Heroes

Genji

  • Fixed a rare bug where Genji couldn’t use any of his abilities until he reloaded or used his melee attack

APRIL 16, 2019

PATCH HIGHLIGHTS

New Seasonal Event: Overwatch Archives 2019 — Storm Rising

Experience a decisive moment in Overwatch’s history during the Overwatch Archives event! Get ready to travel back in time and visit beautiful Havana, Cuba where Overwatch agents are hot on the trail of the notorious businessman and Talon associate Maximilien. Team up with your friends to capture and interrogate Maximilien—whose knowledge could shape the future of Overwatch. Relive the action of previous Archives events, where you’ll fight off hordes of Talon agents while escaping Rialto and stop an Omnic insurrection in King’s Row. You’ll earn Archives Loot Boxes as you play, unlocking cosmetics from Overwatch’s past, including Legendary skins like Deadlock McCree, Scientist Moira, Talon Baptiste, Socialite Ashe, and many more!

HERO UPDATES

Junkrat

Developer Comments: With this change, we’re looking to slightly increase the range at which Junkrat can land direct hits. The speed of his bombs has increased, but we tuned it so this wouldn’t affect the arc of his projectile. This means that aiming with it will feel the same. The grenades bounce less and explode sooner, which will allow Junkrat to aim them more deliberately. This will reduce the amount of rolling grenade spam when playing against him.

Frag Launcher
  • Projectile speed increased from 20 to 25
  • Grenades now bounce less but explode sooner

Reaper

Developer Comments: Shadow Step was originally intended to be purely an out-of-combat mobility tool to traverse the map, since Wraith Form was already a great tool for disengaging. However, this made Shadow Step very situational, so we’re increasing its flexibility to make it a better, less niche ability. This will enable Reaper to use Shadow Step in more offensive situations.

Shadow Step
  • Can now be used in air
  • Time to exit Shadow Step reduced from 1.0 second to 0.5 of a second
  • Reaper is now invisible for the entire time it takes to exit shadow step
  • Railings and other breakable objects no longer block teleporting
  • Disabled by Zarya’s Graviton Surge and Junkrat’s Steel Trap

Symmetra

Teleporter
  • Railings and other breakable objects no longer block teleporter placement and teleporting

USER INTERFACE UPDATES

Hero Gallery

  • You can now set your Victory Pose choice to random

Social

  • There is now an option to set your profile so only your current group can view it

BUG FIXES

General

  • Fixed a bug that caused the player’s view to become jittery while standing on certain objects
  • Fixed an issue where the camera would be offset slightly when changing rapidly into third person view
  • Fixed an issue where players were able to shoot through unintended small gaps on the Ilios, Nepal, and Temple of Anubis maps
  • Fixed a bug where your view would become level with the horizon after using Symmetra’s Teleporter

Heroes

Ana

  • Fixed an issue with the steam not rising correctly from Ana’s cup in the Tea Time emote
  • Fixed a bug where Ana didn’t receive audio or visual cues when a hero she boosted landed a shot

Ashe

  • Fixed a bug where the Orb of Discord sound effect would play when Bob was affected by Zenyatta’s Orb of Discord
  • Fixed an issue where Bob wouldn’t consistently stop and damage large objects deployed by heroes, like Junkrat’s RIP-Tire or Orisa’s Supercharger, if he encountered them while running

Baptiste

  • Fixed a bug where Immortality Field wasn’t immediately destroyed when it is hit by the payload

Bastion

  • Fixed a bug where Bastion would take damage while in Sentry Mode if it was hit into a wall by Doomfist’s Rocket Punch

Doomfist

  • Fixed a bug where enemies would not collide with walls while being knocked back by Rocket Punch
  • Fixed a bug where Seismic Slam wouldn’t break objects that should break
  • Fixed an issue where Rocket Punch would knock back Orisa even if she was using Fortify

Mei

  • Fixed a bug where Mei could not be healed by other heroes while using Cryo-Freeze

Mercy

  • Fixed a bug where Mercy didn’t receive audio or visual cues when a hero she boosted landed a shot
  • Fixed a bug where Mercy didn’t receive defensive assist credit from healing beams when using Valkyrie

Orisa

  • Fixed a bug where Orisa would take damage while using Fortify if she was hit into a wall by Doomfist’s Rocket Punch

Reinhardt

  • Fixed a bug where Reinhardt was unable to raise his shield properly while looking upwards if he had opened his shield while looking downwards

Soldier: 76

  • Fixed a bug where his Heroic victory pose didn’t loop properly

Symmetra

  • Fixed a bug where Symmetra would gain ultimate charge when her Sentry Turrets were attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Torbjörn’s Deploy Turret, etc.)

Torbjörn

  • Fixed a bug where Torbjörn would gain ultimate charge when his Deploy Turret was attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Symmetra’s Sentry Turrets, etc.)

Widowmaker

  • Fixed a bug where Widowmaker’s rifle goes into her head and shoulders while walking and aiming her scope, when wearing the Biathalon skin
  • Fixed a bug where dying did not cancel Infra-Sight

Maps

Black Forest

  • Fixed a bug where flying heroes could get stuck on trees and wall climbing heroes could get stuck on birds’ nests

Busan

  • Fixed a bug where flying heroes could get stuck on trees
  • Fixed a bug on the Sanctuary map where heroes would bounce when standing on the edge of the first capture point

Castillo

  • Fixed a bug where Reaper could Shadow Step to unintended places

Dorado

  • Fixed a bug where the spectator camera started at the incorrect position

Horizon Lunar Colony

  • Fixed a bug where players could get stuck on top of a worktable

King’s Row

  • Fixed a bug where Junkrat’s RIP-Tire could get stuck in the grates on the ground in King’s Row

Oasis

  • Fixed a bug on the University map where a hero that touches the enemy team’s spawn room doors will take significant damage

Numbani

  • Fixed a bug where D.Va would get stuck behind a desk when using Call Mech
  • Fixed a bug where ivy on walls was preventing certain abilities from impacting enemies, like Winston’s Tesla Cannon and Doomfist’s Meteor Strike

Rialto

  • Fixed a bug where players killed on a specific bridge would fall through the bridge
  • Fixed an issue where players could become stuck between a dolly, the wall, and a counter

Watchpoint: Gibraltar

  • Fixed a bug where Wrecking Ball would get stuck on ventilation ducts

MARCH 19, 2019

PATCH HIGHLIGHTS

New Hero: Baptiste (Support)

Baptiste is battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies. Baptiste’s Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact. With Regenerative Burst, Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying. Baptiste moves around the battlefield with Exo Boots, jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles.

GENERAL UPDATES

Armor

Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable.

  • Beam-type damage is now reduced by 20% when hitting armor
    • Mei: Primary Fire
    • Moira: Alternate Fire, Coalescence
    • Symmetra: Primary Fire, Sentry Turret
    • Winston: Primary Fire
    • Zarya: Primary Fire
  • Damage over time effects are no longer mitigated by armor
    • Ana: Primary Fire
    • Ashe: Dynamite
    • Hanzo: Dragonstrike
    • Mei: Blizzard
    • Moira: Biotic Orb
    • Widowmaker: Venom Mine
    • Zarya: Graviton Surge

Damage Boost

Developer Comments: Previously, the effects of damage boosting were only accounted for if the damage-dealing hero was being boosted as they landed a hit. Now, damage is applied to the projectile as it is fired. This means the damage-dealing hero doesn’t need to be boosted when the projectile hits an enemy for the damage boost to be accounted for.

  • Damage boost is now applied when a projectile is fired rather than when it hits a target

Knockback

Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay.

  • Knockback distance is now more consistent
  • Heroes that are flying can now be knocked back and slowed

Sound

Developer Comments: With the addition of Baptiste, we wanted to be sure that you can tell when your hits were being buffed or nullified, regardless of what hero you’re playing.

  • A new sound plays when you land a hit while damage boosted
  • A new sound plays when you land a hit, but it doesn’t do any damage

HERO UPDATES

Ana

Developer Comments: Giving Nano Boost an instant heal effect enabled players to survive longer and made Ana’s ultimate valuable. However, it was a bit too strong when healing heroes with large health pools.

Nano Boost
  • Heal reduced from 300 to 250

Doomfist

Developer Comments: Reducing the downtime of Doomfist’s abilities will give him some power back and make his gameplay feel more fluid.

Rising Uppercut
  • Cooldown reduced from 7 to 6 seconds
Seismic Slam
  • Cooldown reduced from 7 to 6 seconds

Hanzo

Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective.

Sonic Arrow
  • Detection radius increased from 7 to 9 meters

Junkrat

Developer Comments: Junkrat is one of the best barrier and tank busters in the game, and this change will help solidify this role. This doesn’t change the Frag Launcher’s explosive damage, which remains at 80. The total damage for direct impact is now 130, up from 120. Since we increased Frag Launcher’s damage output, Junkrat builds his ultimate too quickly. We’re increasing the cost of his ultimate to balance this change with his increased damage-dealing capabilities.

Frag Launcher
  • Impact damage increased from 40 to 50
Rip-Tire
  • Cost increased by 10%

Lúcio

Developer Comments: The knockback on Lúcio's Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so. Lúcio’s ability to increase his teammate’s speed was too strong, especially when used on high health/low range heroes. We’re decreasing the overall power of Lúcio's Speed Boost but increasing the speed bonus he gets from using Wall Ride so his mobility isn’t impacted too much.

Amp It Up
  • Speed Boost’s amplification reduced from 70% to 50%
Cross Fade
  • Speed Boost’s effect reduced from 30% to 20%
Sonic Amplifier
  • Soundwave now counts towards Offensive Assists
Wall Rider
  • Speed buff increased from 20% to 40%

McCree

Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 250 health. It will not impact how dangerous this is for heroes under 250 health.

Fan the Hammer
  • Damage reduced from 55 to 50
Deadeye
  • Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds

Mei

Developer Comments: Increasing the damage of Mei’s primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei’s Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it.

Endothermic Blaster
  • Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)
Ice Wall
  • Health reduced from 500 to 400

Moira

Developer Comments: These minor changes make Moira’s passive healing effect on Biotic Grasp slightly more effective when topping off an ally’s health.

Biotic Grasp
  • Heal over time duration increased from 3 to 4 seconds
  • Total healing increased from 50 to 65

Orisa

Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways.

Fusion Driver
  • Movement speed penalty while firing reduced from 50% to 30%

Pharah

Developer Comments: This change sets the Rocket Launcher’s minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch.

Rocket Launcher
  • Minimum explosion damage increased from 16.25 to 20

Reaper

Developer Comments: A recent change that increased Reaper’s healing while he dealt damage was a bit too strong, sometimes making opponents feel like Reaper was unstoppable.

The Reaping
  • Healing received from dealing damage reduced from 50% to 40%

Soldier: 76

Developer Comments: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner. Reducing the time between when you use Sprint and when you can fire should make the ability more fluid and responsive. Giving Tactical Visor the ability to target Junkrat’s RIP-Tire and Baptiste’s Immortality Field drone is a quality of life improvement, since these are both critical targets.

Pulse Rile
  • Damage increased from 19 to 20
Sprint
  • Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds
Tactical Visor
  • Can target RIP-Tire and Immortality Field

Sombra

Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players. This will make both health packs and players viable targets for hacking.

Hack
  • Cooldown is reduced by half when hacking a health pack
  • Changed the visual appearance to more clearly indicate when something has been hacked

Symmetra

Developer Comments: This will allow Symmetra to more consistently reach peak damage output from her Photon Projector.

Photon Projector
  • Primary Fire’s damage ramps up 20% faster

Torbjörn

Developer Comments: Torbjörn’s survivability was a bit low, so we’ve shifted some power from his Overload ability to his base health.

General
  • Base health increased by 50 armor (250 maximum health)
Overload
  • Armor gain reduced from 150 to 100

Widowmaker

Developer Comments: Infra-Sight had no counter to its effect, so it now ends when Widowmaker dies. To balance out its higher risk of use, Infra-Sight now reveals enemy health bars to Widowmaker’s team.

Infra-Sight
  • Reveals enemy health bars
  • Now canceled on death

Wrecking Ball

Developer Comments: This will make Adaptive Shield a more powerful survival tool, since being forced out of Roll mode left Wrecking Ball more susceptible to fire.

Adaptive Shield
  • No longer cancels Roll mode

Zarya

Developer Comments: Zarya’s damage greatly increases when at high energy, while also gaining increased beam size and a larger explosion radius. This often allowed Zarya to deal too much damage and made the explosions from the Alternate Fire on her Particle Cannon nearly impossible to avoid. This change will still allow Zarya to deal a lot of damage, but makes it more difficult to actually apply the damage.

Particle Cannon
  • Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level

Zenyatta

Developer Comments: Zenyatta’s Orb of Discord makes him a nearly irreplaceable support hero on your team. We’re reducing its impact for Zenyatta’s team, but increasing the potency of the Orb of Destruction to compensate for its lesser effect.

Orb of Destruction
  • Damage increased from 46 to 48
Orb of Discord
  • Effect reduced from 30% to 25%

BUG FIXES

Callouts

  • Fixed a bug where the “Need Healing” callout wouldn’t display in chat if the hero you targeted didn’t have healing abilities

Camera

  • Fixed a bug where, when playing certain heroes, the camera would clip into the hero when looking straight upwards

Career Stats Menu

  • Fixed a bug where the season labels for Competitive CTF and Competitive 6v6 Elimination didn’t display

General

  • Fixed a bug where damage boost stat tracking was incorrect in some circumstances

Hero Gallery

  • Fixed a bug where, if switching between Junkrat Skins, one of the bombs on his vest would spin

Heroes

Ana

  • Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote

Ashe

  • Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets

Doomfist

  • Fixed a bug where Seismic Slam didn’t pull in enemies as intended

D.Va

  • Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons

Genji

  • Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete
  • Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch

Hanzo

  • Fixed a bug where Hanzo’s leg would visibly move while he was in his Meditate pose

Mercy

  • Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang

Orisa

  • Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver

Reaper

  • Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating

Reinhardt

  • Fixed a bug where a piece on Reinhardt’s back displayed incorrectly while using the Guan Yu skin in the Hammer Down highlight intro
  • Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances

Sombra

  • Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode
  • Fixed a bug where Sombra couldn’t quick melee while using her Hack ability

Symmetra

  • Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier

Torbjörn

  • Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled

Widowmaker

  • Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius

Maps

  • Hollywood
    • Fixed a bug where the winning team’s hero lineup wouldn’t display correctly
  • Horizon Lunar Colony
    • Fixed a bug that caused the hanging tires near the first point to rotate a Self Destructing D.Va mech
  • Paris
    • Fixed a bug where the sounds coming from the Nous vous surveillons apartment weren’t playing

Overwatch League Skins

  • Fixed issues with the colors of skins for new Overwatch League teams

A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

BUG FIXES

Heroes

Mei

  • Fixed a bug where turrets, AI bots, and Ashe’s Bob would target a friendly Mei’s Ice Wall

Maps

Rialto

  • Fixed a bug where players would fall through boats to their death

Sound

  • Fixed a bug where the elimination sound effect would play after destroying a barrier
  • Fixed a bug where the elimination sound effect wouldn’t play after getting a kill assist
  • Fixed a bug where the Deathmatch end of the game screens and the Play of the Game animation didn’t have music

UI

  • Fixed a bug where the kill icon wouldn’t display after getting a kill assist

FEBRUARY 19, 2019

PATCH HIGHLIGHTS

New Map – Paris

Paris, an elegant city of art and romance, is the home of our newest Assault map.

Begin your journey at the Cabaret Luna, where the velvety alto voice of preeminent diva Luna charms movie stars, revolutionaries, locals, and tourists alike. After the encore, step outside to see the sights and seize victory. Artisanal shops line the streets as you approach the first point, so duck in to sample a macaron or escape enemy fire. Battle through alleys and corridors before clashing with your foes on the banks of the Seine. Once you establish dominance over your adversaries, make your way to Maison Marat and deliver the coup-de-grâce.

HERO UPDATES

General

Developer Comments: In Overwatch, a health type order determines the prioritization of subtracting health, shield, or armor types when a hero takes damage. For example, if a hero has recoverable shields and takes damage, the damage taken will diminish the recoverable shield before it subtracts from their recoverable health. Previously, it was possible for heroes’ recoverable shields to be prioritized for damage and regeneration, allowing their non-recoverable armor to persist. With the order adjustment, heroes who have been granted non-recoverable armor or shields will now consume those resources before recoverable health, armor, or shields.

  • Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor
    • Previous priority order: non-recoverable shields, recoverable shields, non-recoverable armor, recoverable armor, non-recoverable health, and recoverable health
    • New priority order: non-recoverable shields, non-recoverable armor, non-recoverable health, recoverable shields, recoverable armor, and recoverable health

GAME BROWSER AND CUSTOM GAMES UPDATES

General

  • Players can appoint lobby ownership to other players in custom games

BUG FIXES

Arcade

  • Fixed a bug in Mystery Heroes that caused the HUD to display an “Unspecified” notification when transitioning from Skirmish to a match

Heroes

General

  • Fixed a bug that caused heroes to use the “Behind You” voice line if affected by a damage over time ability

Ashe

  • Fixed a bug that prevented the lit fuse on Ashe's dynamite from being visible if it was deflected by Genji
  • Fixed a bug that caused Mercy or Ana to see a skull hit marker on their screen if they were healing Ashe when she detonated her dynamite
  • Fixed a bug that caused the lever on Ashe’s rifle to slip out of her hands when she used her Flourish emote
  • Fixed a bug that caused Ashe's rifle to glow significantly brighter when hit with Ana's Nano Boost
  • Fixed a bug that caused Ashe’s reload to cancel if she used the “hello” emote

D.Va

  • Fixed a bug that prevented D.Va from being visible to teammates if her Junker or Scavenger skins were equipped
  • Fixed a bug that prevented the flags on D.Va’s mech from animating during her Lying Around highlight intro if her Junker or Scavenger skins were equipped

Hanzo

  • Fixed a bug that caused the arrow arcs of Hanzo's Storm Arrow ability to be visually incorrect

Junkrat

  • Fixed a bug with Junkrat's Mine Like a Steel Trap achievement that prevented Ashe's Bob from counting as a valid target
  • Fixed a bug that caused the tail on Junkrat’s Krampus skin to clip into the ground during his Shot Put highlight intro

Mei

  • Fixed a bug that caused Mei's hat to fold into itself when she used Cryo-Freeze with the Mei-rry skin equipped
  • Fixed a bug that caused Bob to stop attacking Mei if she used Cyro-Freeze on top of his head

Reaper

  • Fixed a bug that caused Reaper’s shoulder to clip through his collar during the Executioner highlight intro if his Lü Bu skin was equipped

Reinhardt

  • Fixed a bug that prevented Reinhardt's Earthshatter from hitting an enemy if they were pinned by his charge but survived after traveling the maximum distance
  • Fixed a bug that caused Reinhardt’s Rocket Hammer to make a hammer sound rather a blade impact sound if his Guan Yu skin was equipped

Soldier: 76

  • Fixed a bug that caused the visual effects for Soldier: 76's Tactical Visor to persist after the ability ended if the Ultimate Duration slider was set above 100% in a custom game

Symmetra

  • Fixed a bug where Symmetra's teleporter could be used to reach unintended locations
  • Fixed a bug that caused Symmetra’s turrets to float in midair after being teleported onto a moving object

Colorblind Options

  • [PS4/XB1] Fixed a bug that prevented the scoreboard in Control and Competitive mode from using selected colorblind options

Game Browser and Custom Games

  • Fixed a bug that prevented players from using the word "support" in the Game Browser
  • Fixed a bug that caused a backfill player to become a spectator if a group leader rejoined the match after leaving

Hero Gallery

  • Fixed a bug that prevented players from previewing Orisa's Supercharger in the Hero Gallery
  • Fixed a bug that prevented players from rotating hero models in the Hero Gallery if the Mouse 1 button was bound to a keybind in the Miscellaneous section
  • Fixed a bug that prevented the Owned and Unowned filters from displaying accurate results in the Hero Gallery

Maps

Blizzard World

  • Fixed a bug that allowed Sombra to throw her Translocator to unintended locations in Blizzard World

Château Guillard

  • Fixed a bug that caused heroes to clip into a railing when spawning in Château Guillard

Numbani

  • Fixed a bug that caused Symmetra’s turrets to attach to the wall behind her rather than the intended target in Numbani

Petra

  • Fixed a bug that caused Ashe's Bob to instantly break destructible tiles he charged across on Petra

Social

  • Fixed a bug that prevented an accurate error message from appearing when a player tried to accept a friend invite if their friend list was full

UI

  • Fixed a bug that caused performance issues whenever the kill feed updated
  • Fixed a bug that caused Doomfist’s ultimate indicator to float in the spectator UI when Meteor Strike was fully charged
  • Fixed a bug that prevented Quick Melee icons from displaying in the kill feed
  • Fixed a bug that prevented the “Draw” notification from displaying color blind colors
  • Fixed a bug that prevented the melee icon from appearing in the kill feed after eliminating training bots, Torbjörn’s turret, Orisa’s Supercharger, D.Va’s mech, and Ashe’s Bob

JANUARY 24, 2019

PATCH HIGHLIGHTS

New Seasonal Event: Lunar New Year 2019

Get ready to ring in the Year of the Pig!

We’re celebrating the 2019 Lunar New Year with a festive Capture the Flag version of the Busan map, Season 2 of Competitive Capture the Flag, and a load of loot! Unlock new seasonal items, including legendary skins for Huang Zhong Hanzo, Lü Bu Reaper, Guan Yu Reinhardt, Zhang Fei Torbjörn, Hong Gildong Tracer, and Zhuge Liang Zenyatta.

To learn more about Overwatch Lunar New Year, click here.

HERO UPDATES

General

Developer Comments: Before this change, armor reduced all incoming damage by up to 5, maxing at half of the normal amount. This change reduces the damage reduction to 3, while still capping at half. This change will be most noticeable for heroes who fire quickly or in bursts, such as shotguns, and do more than 6 damage per shot. For example, Soldier: 76’s Heavy Pulse Rifle will now do 16 damage per shot to armored opponents, up from 14 (an increase close to 15%).

Armor was a bit too strong overall, especially when heroes were being healed quickly and often. This change will help more heroes fight against higher-armored enemies.

  • Damage reduction from armor reduced from -5 to -3

Brigitte

Developer Comments: Sometimes Rally could cause a snowballing effect, making it too difficult to deal with the increased health of Brigitte’s allies before she built up another one. This change limits how long Rally’s effect lasts after its initial cast, to make it a bit more manageable in those situations.

Rally
  • Now has a maximum duration of 30 seconds

D.Va

Developer Comments: This change allows D.Va’s enemies to play around her Defense Matrix by increasing its downtime between uses.
Defense Matrix
  • Cooldown increased from 1 second to 2 seconds

Reaper

Developer Comments Reaper’s passive enables him to play aggressively when near enemies. This change allows him to keep the pressure up while he’s dishing damage to his enemies. The added life steal is particularly effective against tanks, as they tend to do less damage than other heroes, and also take more damage from his Hellfire Shotguns due to their larger hit volumes.
The Reaping
  • Life steal increased from 30% to 50% of damage dealt

BUG FIXES

Heroes

General

  • [PS4/XB1] Fixed a bug that caused a delay for heroes loading into the victory screen line up if they had a golden weapon equipped

McCree

  • [PS4/XB1] Fixed a bug that caused McCree's model to distort if he used Combat Roll to the right with the Sherlock skin equipped

Tracer

  • Fixed a bug that caused Tracer’s Pulse Bomb to detonate on the wrong side of Orisa’s Protective Barrier when it was placed on the front

Wrecking Ball

  • Fixed a bug that prevented Wrecking Ball’s proximity mines from being disabled by Sombra’s EMP
  • [PS4/XB1] Fixed a bug that caused Wrecking Ball's golden weapon to display incorrectly when using certain skins

Competitive Play

Competitive Play

  • Fixed a bug in Competitive Play that prevented the team color on the payload progress bar from switching after a round transition

Maps

Nepal

  • Fixed a bug that allowed players to capture or contest the point from its exterior on Nepal’s Shrine stage

January 8, 2019

PATCH HIGHLIGHTS

Ana’s Bastet Challenge

We’re bringing Ana's journey in the short story “Bastet” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you a limited-time player icon, victory pose, and a new epic skin: BASTET ANA!

Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through January 21 to earn five Ana's Bastet Challenge sprays!

To learn more about Ana’s Bastet Challenge, click here.

Overwatch League 2019 Season Skins

Team uniforms come to life as in-game skins! Skin are now ready to equip in-game for the eight new Overwatch League 2019 teams: Atlanta Reign, Chengdu Hunters, Guangzhou Charge, Hangzhou Spark, Paris Eternal, Toronto Defiant, Vancouver Titans, and Washington Justice. Represent your favorite team (or teams) in-game with skins for every hero.

Learn more about the Overwatch League here.

GAME BROWSER AND CUSTOM GAME UPDATES

Spectating

  • Status effect icons now display on the afflicted heroes’ portraits
  • An option to toggle an over-the-shoulder spectator camera is now available. This feature can be found under Options > Gameplay > Use Simple 3P Spectator Camera
  • An option to mute voice lines while spectating is now available. This feature can be found under Options > Gameplay > Enable Voice Lines While Spectating

Developer Comments: These quality of life changes mirror some of the functionality available to professional broadcasters. By bringing these features in-game, we aim to provide players with a seamless spectator experience between streamed professional play and in-game matches with their peers.

USER INTERFACE UPDATES

General

  • Removed the “Unlock All” option in the Hero Gallery

BUG FIXES

Heroes

Ashe

  • Fixed a bug that caused Ashe’s scoped view to stutter when playing with a high framerate

Brigitte

  • Fixed a bug that caused Brigitte to pivot when exiting third-person view after lowering her Barrier Shield

Reinhardt

  • Fixed a bug that caused Reinhardt’s Earthshatter to not be visible to other players if he used it while recovering from a stun
  • Fixed a bug that caused Reinhardt to pivot when exiting third-person view after lowering his Barrier Field

Torbjörn

  • Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object

Winston

  • Fixed a bug that prevented Winston from dealing damage when landing at the maximum range of Jump Pack

Arcade

  • Fixed a bug that prevented players’ Competitive Points deduction from visually updating after purchasing a golden weapon

Maps

Blizzard World

  • Fixed a bug that allowed players to stand on the chimney above the attacker’s initial spawn room

Busan

  • Fixed a bug that prevented the blast shields from moving in MEKA Base while in a skirmish match

Hollywood

  • Fixed a bug that caused the railing above the first objective to block projectiles after being destroyed

King's Row

  • Fixed a bug that allowed players to stand on top of the sign for Moriarty’s Fine Books behind the first objective