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Overwatch Patch Notes

Recent Patch Notes

Overwatch Retail Patch Notes – November 5, 2019

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

GENERAL UPDATES

New Gameplay Option: High Precision Mouse Input

Enabling this option will allow Overwatch to use your mouse's native polling rate when determining exactly where to shoot. Note: There may be a slight performance cost to enabling this option. More details can be found here.

COMPETITIVE PLAY UPDATES

General Updates

  • Starting with Season 19, we are moving the beginning (and end) of competitive play seasons from the 1st of every other month, to the first Thursday of every other month. We will also be starting the season later in the day to better correspond with developer availability during the day. Season 19 now starts on November 7, at 18:00 UTC (10:00 PST, 13:00 EST).
  • We will also be introducing a rotating, seasonal Map Pool to competitive play starting with Season 19. The initial map pool for Season 19 has 12 maps, with 3 of each game mode. Future competitive seasons will see maps rotating in and out of the pool, providing each season with a different experience and identity. Information about the current maps available in the map pool is available by opening the information panel of the Competitive Play card.

Season 19 Map Pool:

  • Assault: Hanamura, Temple of Anubis, Volskaya Industries
  • Hybrid: Hollywood, King's Row, Eichenwald
  • Control: Nepal, Lijiang Tower, Busan
  • Escort: Route 66, Watchpoint: Gibraltar, Havana

WORKSHOP UPDATES

New Workshop Features:

  • Variable Renaming
  • Increased number of allowed variables up to 128
  • Autosave Preset

New Workshop Values:

  • Custom String
  • All Tank Heroes
  • All Support Heroes
  • All Damage Heroes
  • Map
  • Current Map

HERO UPDATES

General

  • Mei's Icewall, Baptiste's Immortality Field, and Sigma's Gravitic Flux will now more heavily prefer edges over placing as far away as possible

Baptiste

Biotic Launcher

  • Recovery decreased from 0.45 to 0.36 seconds
  • Random spread removed
  • Damage falloff range now begins at 25 meters, up from 20

Torbjörn

Molten Core

  • Cost reduced 10%

BUG FIXES

General

  • Fixed a bug that prevented players from using touch screen functionality to scroll between heroes used during end of round flow
  • Fixed a bug that prevented players from using the scroll bar in Custom Game via touch screen functionality
  • Fixed a bug that prevented players from using touch to open and control the Replay player
  • Fixed a bug that prevented players from quickly canceling a game mode search via touch screen functionality
  • Fixed a bug that prevented players from accepting player invites via touch screen functionality
  • Fixed a bug that prevented players from opening their Player Profile in the top right hand corner via touch screen functionality
  • Fixed a bug that made it not possible to bind Left-Click to forward movement
  • An appropriate error now appears when trying to accept a friend request after you have reached your limit
  • Fixed a bug with spectating that caused "Next Player" and "Previous Player" controls to be reversed when using a controller
  • Fixed a bug where sometimes explosion effects would not play for projectiles (like Pharah Rockets or Junkrat Grenades)

Workshop

  • Fixed an issue preventing the Balanced Mystery Heroes preset from including Sigma
  • Fixed issues preventing Dummy Bots from being used in Elimination
  • Fixed an issue preventing the Communicate action from working on Dummy Bots
  • “Is Dummy Bot” now returns the correct value when given an argument other than “Event Player”
  • Fixed an issue preventing ray casts from colliding with certain objects
  • Fixed issues with certain colors not working properly with HUD Text, In-World Text, and Create Icon
  • Fixed an issue preventing Set Objective Description from working
  • Fixed some discrepancies with Point Capture Percentage between certain modes
  • Fixed an issue preventing rules from being properly disabled if the player target was a hero
  • Fixed an issue preventing Soldier: 76 dummy bots from being able to Sprint
  • Fixed an issue preventing null entities returned from Ray Cast Hit Player from being equivalent to null
  • Fixed an issue preventing Disallow Button from disabling the Interact Button
  • Fixed a bug where accessing other menus while in the Workshop caused any recent unsaved changes to be lost

Maps

  • Volskaya - Removed a gap in the walls near point B that allowed D.Va bombs to kill players behind walls
  • Nepal: Sanctum - Removed a tiny gap in the windows near the capture point on Nepal: Sanctum that allowed D.Va bombs to kill players behind walls

Heroes

Ana

  • Fixed a bug that caused Ana's legs to twitch when her Pharaoh skin is equipped
  • Fixed a bug where the syringe would be visually missing in her Sleep Dart pistol after the first use

Doomfist

  • Fixed a bug where Seismic Slam's damage indicator was overlapping the reticle if a custom reticle was being used

D.Va

  • Fixed a bug that could cause the wrong icon to display in the kill feed when D.Va denies an enemy's ultimate with her Defense Matrix

Moira

  • Fixed a bug that could cause Moira's Right-Click sound to be behind you rather than in front

Roadhog

  • Fixed a bug where Chain Hook could sometimes incorrectly connect with Symmetra's Teleporter, Ashe's Dynamite, and Junkrat's Steel Trap and Concussion Mine

Sombra

  • Fixed a bug where Sombra rarely would not properly translocate to a payload

Overwatch Retail Patch Notes – October 24, 2019

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

GENERAL UPDATES

Warcraft III: Reforged Spoils of War Edition – Battle-Wrought Rewards

If you’ve purchased the Warcraft III: Reforged Spoils of War Edition, a flurry of new rewards will be available to you!

  • Player Icons - 5 Unique player icons, each one inspired by the classic box covers of Warcraft III
  • Sprays - 4 Unique, animated sprays, each one inspired by the base unit for each race

BUG FIXES

General

  • Made stability improvements
  • Fixed some bugs that could cause sounds to play incorrectly on dual-core PCs
  • Fixed a bug that could cause the Play of the Game to show players in T-Pose
  • Fixed a bug that could cause voice chat to break after sleep mode
  • Fixed a bug that caused
  • Fixed account linking pop-up inadvertently appearing on each launch of the game

Heroes

Ashe

  • Warlock Skin - Adjusted Ashe's weapon sight visual to make it less obtrusive

Orisa

  • Fixed a bug that where hacking Orisa's Supercharger twice in a row caused it to become unhacked

Overwatch Retail Patch Notes – October 15, 2019

A new patch is now live on Nintendo Switch. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

HALLOWEEN TERROR 2019

The fright for the future returns!

We’re celebrating the scariest time of the year with a seasonal event: Overwatch Halloween Terror! Expand your collection of spooky gear and relive the chilling tale of Junkenstein's Revenge in our limited-time PvE brawl. Overcome weekly challenges with wins in Quick Play, Competitive Play, or Arcade to earn a series of uniquely chilling rewards!

You'll also be able to unlock new seasonal items—including new legendary skins like Pharaoh Ana, Warlock Ashe, and Will-o’-Wisp Tracer—to add to our growing collection from previous years.

Learn more about Halloween Terror here.

GENERAL UPDATES

The Arcade has been expanded to 7 cards, to better handle its increasing variety of game modes.

COMPETITIVE UPDATES

Season 2 of Competitive 3v3 Lockout Elimination has begun.

BLIZZCON SKINS

We’re celebrating 25 years of Azeroth’s past at this year’s BlizzCon—and to mark this legendary occasion, we’ve created a pair legendary Overwatch skins representing two iconic Warcraft heroes. Prepare to seek vengeance against your opponents with Illidan Genji, and call upon the power of the (hard-)light of Elune as Tyrande Symmetra! These new Legendary Overwatch skins are available to BlizzCon attendees and BlizzCon Virtual Ticket holders.

HERO UPDATES

D.Va

Defense Matrix

  • Regeneration rate increased from 12.5% to 16% per second
  • Delay before regeneration begins lowered from 1 second to 0.75 seconds

Developer Comment: This change will allow D.Va to absorb more damage over time, while still keeping the maximum duration she can absorb at one time the same.

Orisa

Protective Barrier

  • Cooldown increased from 9 to 10 seconds

Developer Comment: Orisa’s barrier is often too difficult to deal with. This increased cooldown will make it more reasonable to destroy it before she can place another one.

Roadhog

Scrap Gun

  • Ammunition increased from 5 to 6.

Developer Comment: Roadhog is one of the best heroes at breaking down barriers quickly, but often he would be out of ammo and unable to capitalize on a barrier being destroyed. This change gives him more opportunities to poke at these high health targets and still having extra shots to threaten the enemy.

Sigma

Kinetic Grasp

  • No longer blocks Chain Hook and Whip Shot

Gravitic Flux

  • High gravity effect duration reduced from 1.2 to 0.9 seconds

Experimental Barrier

  • Regeneration rate reduced from 175 to 150 per second
  • Now has a 1 second cooldown after recalling the barrier
  • Initial 0.2 second cast time removed

Developer Comment: Sigma can often feel difficult to counter since he can so quickly reposition his shield and use Kinetic Grasp to block from other directions. We’re opening up some weaknesses in these abilities to allow for more counter play from his enemies.

Winston

Barrier Projector

  • Duration increased from 6 to 9 seconds
  • Health increased from 600 to 700

Developer Comment: Winston’s barrier often feels unreliable as a protection tool since it can be destroyed so quickly. Raising the health and duration should allow for him to apply pressure and protect his team more consistently.

Baptiste

Immortality Field

  • Health decreased from 250 to 200

Developer Comment: Immortality Field is a very strong ability with its weakness being that it is destroyable. We’re lowered the health of the device so that its can be countered more easily.

Lucio

Crossfade

  • Speed boost's effect increased from 20% to 25%

Amp It Up

  • Speed boost's amplification increased from 50% to 60%

Wall Ride

  • Speed buff reduced from 40% to 30%

Developer Comment: Lucio has had previous reductions to his speed that were put in place to reduce his effectiveness when boosting more than 2 tanks. Now that this is no longer possible, he is gaining some of his speed back. The Wall Ride change is there to counteract the increase in speed, so it should feel the same as it did before the change.

Mercy

Valkyrie

  • The extra beams created by Valkyrie now ignore enemy barriers

Developer Comment: This change will make Valkyrie makes Mercy’s beams consistent with how they work outside of the ultimate.

Moira

Biotic Grasp

  • Self-healing reduced from 30 to 20 health per second

Developer Comment: Moira’s dueling capability is a bit too strong, so we’re reducing the self-healing gain from her Biotic Grasp to make it more reasonable to fight against her alone.

Doomfist

Rocket Punch

  • Time to reach max charge increased from 1 to 1.4 seconds

The Best Defense…

  • Shield health gained per hit reduced from 35 to 30

Developer Comment: We’re increasing Doomfist’s charge time for Rocket Punch to give players more warning when he is charging this powerful ability. We’re also reducing the shield health gain from his passive ability to weaken how much damage he can soak while dishing out his own.

Sombra

Translocator

  • Cooldown increased from 4 to 6 seconds
  • Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy

Developer Comment: Having the Translocator cooldown begin right when it is thrown allows Sombra more flexibility in how she can use it. For example, she can now often redeploy it instantly after teleporting to it, or quickly destroy and reposition it while sneaking around. The cooldown has been increased to compensate for this change.

Symmetra

Photon Barrier

  • Duration reduced from 15 to 12 seconds
  • Health reduced from 5000 to 4000

Sentry Turret

  • Damage per second reduced from 50 to 40

Photon Projector

  • Players impacted by the primary fire beam should now hear a louder impact sound

Developer Comment: The duration of Photon Barrier was too high considering its impact on a battle. Recent changes have seen large increases in Symmetra’s overall damage output, so we’re reducing her turret damage in lieu of making further damage adjustments to her Photon Projector.

Tracer

Pulse Pistols

  • Damage falloff now starts at 13 meters, up from 10 meters

Developer Comment: This change will allow Tracer to play from slightly further away from her targets, allowing her to stay safer while still keeping pressure on her enemies.

BUG FIXES

General

  • Fixed a player profile issue preventing hero win percentages from being displayed for competitive arcade mode seasons

Heroes

Brigitte

  • Fixed a bug with Brigitte's Rally checking line of sight from her feet instead of from her head
  • Fixed a bug with Inspire's position being affected by the player’s aim pitch

Doomfist

  • Fixed a bug that could cause Doomfist's Rocket Punch to not travel forward if he was sliding along a wall while airborne
  • Fixed a bug that caused Rocket Punch to briefly stop all movement on a Fortified Orisa
  • Fixed a bug that allowed Doomfist to use Meteor Strike before taking impact damage from Sigma’s Gravitic Flux

Sigma

  • Fixed a bug that allowed Sigma's Gravitic Flux to ignore line of sight through some ceilings

Sombra

  • Fixed a bug with EMP's position being affected by player’s aim pitch

Winston

  • Fixed a bug that caused Winston’s Barrier Projector to not consistently play its destroyed visual effects