Ashe is still a bit too powerful, but we'd like to keep her rifle feeling impactful so we're taking some power out of her Dynamite ability.
Baptiste generates a majority of his ultimate charge through area-of-effect healing. As we reduced area healing values recently, we're also scaling down the cost of his ultimate.
After scaling down the damage output of McCree's primary fire, we're looking to give back a bit of power through improvements to his abilities.
Increased projectile speed will help Orisa’s weapon feel more responsive, reducing the need to lead targets. We found that recent adjustments to Orisa’s abilities were more impactful than we originally anticipated and have increased her armor to compensate.
After the last round of shotgun improvements, Roadhog's Chain Hook combo still wasn't effective against some of the smaller enemy heroes. This change pulls targets closer to melee range for swifter, more reliable combo execution.
Issue #1 of a 5-part comic book series, Tracer - London Calling, is now available! Blink into battle and celebrate to launch with unlockable in-game content! Wins in Quick Play, Competitive Play, Arcade, or Experimental will earn you a themed player icon, spray, and an epic skin: Comic Book Tracer!
Now through September 28, earn additional rewards by watching Overwatch streams on Twitch! Earn a total of 6 Tracer’s Comic Challenge sprays, loaded with their own special sound effects.
Season 3 of Competitive 3v3 Lockout Elimination has begun!
Adjusted ranked leaver penalties. Penalties are now more severe and will lead to a season ban more quickly
We're pleased to bring you the ability to scale players to very small and very large sizes, but it comes with one notable caveat: Scaling players to very large sizes and moving them into spaces where they don't easily fit can impact server load and potentially cause your instance to shut down. There are two ways to mitigate this: First, you can choose one of the Workshop maps. These are designed for experimentation and can accommodate very large players. Second, you can use the "Disable Movement Collision With Environment" action. This will cause the player to pass through walls and ceilings, though the player can still stand on floors if the "Include Floors" option is set to False. (Collision with floors does not have the same server load implications.) When in doubt, you can display the Server Load values in the HUD in order to determine how scaling is affecting server load.
Temple of Anubis
We’re making weapons that utilize shotgun patterns more reliable by removing the random rotation applied to each shot. Individual pellets within the shot will still have a tiny amount of variance to their firing angle for the sake of the shotgun weapon feel, but this change will provide significantly more control over aiming these weapons.
When combined with the changes to shotgun patterns, we’re looking to keep Roadhog’s Chain Hook combo reliable, but not overly powerful against heroes with higher health pools.
This change to Torbjörn’s secondary fire is aimed at giving it a stronger role at close range. We’re hoping this change allows each shot to feel more impactful, since it has a larger burst. To keep this change in line, we’ve also reduced the damage-per-second.
These patch notes represent general changes made to the Live version of Overwatch and the balance changes listed affect Quick Play, Competitive Play, Arcade, and Custom Games.