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Patch Notes

April 29, 2020

Overwatch Retail Patch Notes – April 29, 2020

Hero Updates

Sleep Dart
  • Sleep duration lowered from 6 to 5 seconds
Endothermic Blaster

Primary Fire

  • Freeze stun duration lowered from 1.5 to 1.3 seconds
  • Duration lowered from 5 to 4.25 seconds
  • Stun duration lowered from 0.85 to 0.7 seconds
  • Knockdown duration lowered from 3 to 2.5 seconds
Whole Hog
  • Knockback increased 20%
  • Knockdown duration is now a fixed 0.8 second instead of scaling with distance
  • Cast time reduced from 0.75 to 0.65 seconds
April 21, 2020

Overwatch Retail Patch Notes – April 21, 2020

Bug Fixes

  • [Fixed on impacted platforms] Resolved an issue with transitioning between the main menu and the Highlights menu


  • Fixed a bug that caused Baptiste’s Immortality Field disc to look very large in his Highlight Intros


  • Fixed a bug where D.Va's Mech could spawn in facing the wrong direction in the spawn room, and D.Va could eject facing the wrong way during Self Destruct or Mech destruction


  • Fixed a bug that caused Echo to not respect the Toggle Booster option when she clones D.Va
  • (CTF Game Modes) Fixed a bug that caused Echo to drop the flag when Duplicate ends
  • Fixed a bug with Echo's Duplicate where she would sometimes not play voice lines while duplicating D.Va
  • Fixed a bug with Echo's Duplicate where she would use Winston's voice instead of her own after completing Primal Rage


  • Fixed a bug that caused Junkrat's weapon accuracy statistic to always display 100%


  • Fixed a bug where Tracer could blink to an unintended location on Hollywood, near point A
  • Fixed a bug where a player's position could be incorrect when queried in Workshop
April 15, 2020

Overwatch Retail Patch Notes – April 15, 2020

Bug Fixes

  • Hit markers now properly scale with damage


  • Fixed a bug that caused Ashe's weapon to appear incorrectly in the Kill Feed


  • Reverted a change that allowed Genji to turn slightly while using Swift Strike
  • Developer Comment: This was intended as a quality of life feature but many players found it disruptive
April 14, 2020

Overwatch Retail Patch Notes – April 14, 2020

New Hero: Echo (Damage)

Echo is an evolutionary robot created by Dr. Mina Liao and programmed with a rapidly adapting artificial intelligence, versatile enough to fill multiple battlefield combat roles. Having joined up with the Overwatch team to defend Paris against the Null Sector incursion, Echo is seeing action as a full-fledged member of Overwatch for the first time. Echo fires three shots (Tri-Shot) at once, in a triangle pattern. Echo fires a volley of Sticky Bombs that detonates after a delay. Echo uses Flight to surge forward quickly, then can fly freely to avoid danger or maneuver to a more strategic location. Using Focusing Beam, Echo channels a beam for a few seconds, dealing very high damage to targets with less than half health, including barriers. With Duplicate, Echo targets an enemy hero and clones them, gaining all of their abilities and potentially changing a team fight in an instant.

General Updates

  • The Overwatch team has opened servers in a new datacenter to improve the gaming experience for players in the Middle East. Servers will be available beginning April 14, 2020
  • Added a "Patch Notes" button on the main menu and within the options menu. Selecting this button will open a web browser with the latest available game updates.

Competitive Updates

  • The new Competitive Open Queue will be available in the Arcade for roughly 4 weeks. This mode will use standard Competitive Play rules, including hero pools, but will have no role restrictions or role queues
  • Hero pools will now change each Monday and will be mirrored across the Overwatch League and Competitive Play
  • Map pools have been retired. In the short-term, the number of matches played on Paris and Horizon Lunar Colony have been greatly reduced
  • For more information on hero pool and map pool changes, see our full blog

Hero Updates

  • Tracer will now blink around and over obstacles more easily to move towards the crosshair location. For example, if you aim alongside the corner of a wall, Tracer will blink past the corner
  • Tracer cannot blink through a space where she otherwise cannot fit normally
  • Tracer cannot blink over an obstacle which she otherwise cannot jump over normally, with the jump originating from Tracer's height at the start of the blink movement

We hope that these changes to Tracer's blink will feel more responsive than before.

  • Improved the accuracy of Tracer's blink movement such that Tracer will more likely end up where the crosshair is pointing

Bug Fixes

  • Fixed an issue preventing switching to the next hero when team spectating D.Va in Custom Games
  • Fixed an issue preventing Team FFA settings and some Hero settings from being pasted back into Custom Game Settings via copy-paste
  • Fixed a bug that could cause voice lines from opposing teams to be heard at Hero Select screens on certain maps
  • Fixed a bug where knockbacks were not working correctly if the target was moving down a ramp
  • [PC-Only] Alt+Tab now will cancel saving a highlight, instead of causing problems with playback
  • Fixed an issue where support players were getting incorrect credit for some plays, when determining the play of the game

Blizzard World

  • Fixed a bug that allowed players to stand in an unintended location between the first and second point


  • Fixed a bug that caused Sombra's translocator to float when thrown in certain spots


  • Fixed a bug that could cause players can get stuck between the scooter and wall


  • Fixed a bug that could cause players to get stuck on some bushes


  • The capture area for the first capture point no longer extends outside of the visual capture boundary


  • Fixed a bug that could cause players to get stuck between a wall, plant, and tree


  • Fixed a bug that prevented Moira's Fade icon from appearing disabled when she is stunned


  • Fixed a bug where an already frozen enemy getting hit by Blizzard would cause the frozen visual effect to end too early


  • Fixed a bug where the Pulse Bomb's "Stuck" message would sometimes appear on the wrong target
  • Fixed an issue preventing Big Message and Small Message from displaying messages in Practice Range
April 6, 2020

Overwatch Retail Patch Notes – April 6, 2020

Hero Updates

The Viper


  • Magazine size increased from 12 to 15
  • Shots no longer queue up the next shot if pressed slightly before recovery has finished

Primary Fire

  • Unscoped shots to reach maximum spread increased from 4 to 6
  • Unscoped shots can now be fired much more quickly after firing a scoped shot

Secondary Fire

  • You can now start reloading much more quickly after firing a scoped shot

Secondary Fire

  • Recovery lowered from 0.75 to 0.65 seconds
Endothermic Blaster

Primary Fire

  • Maximum ammo reduced from 200 to 120

Secondary Fire

  • Ammo cost reduced from 20 to 10
Rocket Launcher
  • Explosion damage increased from 65 to 80
  • Impact damage decreased from 55 to 40
  • Steadfast passive knockback resistance reduced from 50% to 30%

Bug Fixes



  • Fixed a bug that caused Ashe's unscoped fire to become unusable
  • Fixed a bug that caused Ashe's weapon to appear incorrectly in the Kill Feed
Live Patch Notes

These patch notes represent general changes made to the Live version of Overwatch and the balance changes listed affect Quick Play, Competitive Play, Arcade, and Custom Games.