To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.
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To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.
Get ready for Ashe’s Mardi Gras Challenge and some special, unlockable in-game content! Wins in Quick Play, Competitive Play, or Arcade will earn you themed sprays, player icons, and a new epic skin: Mardi Gras Ashe!
Tune in to participating Twitch broadcasters while they’re playing Overwatch any time through March 9th to earn a total of 6 Ashe’s Mardi Gras Challenge sprays and icons!
To learn more about Ashe’s Mardi Gras Challenge, click here.
We will be introducing Hero Pools starting in Season 21 of Competitive Play. Much like Map Pools, rather than having all heroes available for play at all times, a weekly changing list of heroes will be available. The list will include the vast majority of the hero roster, with only a few being excluded during any given week. We think this feature will help keep Competitive Play interesting, as team compositions will change more frequently during a season.
It is important to note that Hero Pools is a new feature that may not last past this initial season. Throughout the season, we will be adjusting the types of Hero Pools available. In addition, it is possible we will also adjust the frequency with which they change.
We've added a new card labeled "Experimental" within the Play menu where Overwatch players can try new balance updates, rulesets, and game modes that might be awesome or might not ever make it past the "Experimental" stage. Unlike the PTR, the Experimental area is not intended to be used for bug and stability testing. Players from all platforms will be able to test major gameplay changes, with the hope that you'll provide us with feedback on your experience. Some of the changes we test will be vastly different than what you're used to, but we want to reiterate that the changes we will be testing are not guaranteed to reach the retail version you're used to playing. Experimental will not always be available: it will come and go as we have things we'd like you to try and may sometimes only last for brief periods of time.
Since Experimental is available in the retail version of Overwatch, you will be able to earn experience and progress towards win-based event unlocks by participating.
The first set of changes we want to test is a mode titled "Triple Damage," which modifies the existing 2-2-2 Role Queue system. In this mode, teams will be composed of 1 tank, 3 damage, and 2 support heroes. One of our hopes with this test is to see if this change reduces queue times for the Damage role.
Variable manipulation and flow control actions previously caused high server load, so we spent some time making them more lightweight. When combined with the new Disable Inspector Recording action, these changes may result in significant reduction in server load for Workshop modes that rely on heavy variable logic, particularly those that manipulate arrays. In light of these changes, we’re removing the restriction that requires a Wait action before a Loop, though be advised that excessive looping in a single frame can still cause server load issues, especially when using actions other than those listed above. Note that setting or modifying multiple player variables with a single action (by providing an array of players) is not optimized, nor is setting or modifying a variable that is ever used by a Chase action. Finally, keep in mind that some values (such as the Ray Cast values) can cause quite a bit of server load on their own, even if using the optimized actions above.
To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

General

On top of the high utility Brigitte brings to her team, she also dishes out a ton of healing and armor. We’re reducing some of this healing and armor to help keep her in line with the other healers.

Increasing Photon Projectors max damage allows Symmetra to play more effectively at a safer range when necessary.
Secondary Fire

Widowmaker has become stronger over time following changes to other heroes, such as power reductions to barriers. This change is intended to slow down her shots, reducing her overall DPS.
Secondary Fire

This change allows Wrecking Ball’s enemies to regain control of their movement more quickly to try and avoid attacks, making Piledriver combos a bit less deadly.
These patch notes represent general changes made to the Live version of Overwatch and the balance changes listed affect Quick Play, Competitive Play, Arcade, and Custom Games.
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