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Patch Notes

Past Experiments

March 23, 2021

Overwatch Experimental Patch Notes – March 23, 2021

Experimental Bug Fix Update

These bug fixes are intended to address some issues in the current experiment. This will not affect other game modes.

Bug Fixes


  • Fixed a bug that allowed Genji to use Dragonblade indefinitely in some scenarios
  • Fixed a bug causing Genji to only gain one additional second of Dragonblade after killing multiple enemies in a single strike


  • Fixed a bug causing some heroes to become unable to move if Lúcio uses Crossfade to boost their speed, switches heroes, then switches back to Lúcio
March 22, 2021

Overwatch Experimental Patch Notes – March 22, 2021

Experimental Hero Updates

This experiment is intended for use during the Overwatch League Experimental Card Tournament and for you to try out these player-suggested changes yourselves – there are no plans to implement these changes outside of this experimental card.

Biotic Rifle
  • Ammo increased from 12 to 14
Nano Boost
  • Can now be self-cast on Ana by using the interact key
  • Damage reduced from 100 to 90
Regenerative Burst
  • Healing reduced from 75 to 65
Immortality Field
  • Now protects teammates to a minimum health threshold of 1 health, down from 20% of maximum
  • Now increases movement speed increased by 25% while repairing
  • Healing removed from teammates when Brigitte is eliminated
  • Duration increased from 2 to 3 seconds
  • When Duplicate ends, Echo will return to the health value she had prior to activating the ability, or to 100 health, whichever is higher

Secondary Fire

  • Spread reduced from 9 to 8 meters
  • Duration increased by 1 second for each kill while active
  • Travel speed increased by 20%
  • Damage increased by 20%
  • Distance before the dragon forms from the arrow shot reduced from 10 to 5 meters
Concussion Mine
  • Minimum damage increased from 30 to 35
  • Cooldown increased from 4 to 6 seconds
  • Radius increased by 50%
  • Effectiveness increased by 20% at close range, falling off to -50% at maximum range
Endothermic Blaster
  • Ammo increased from 120 to 140
Guardian Angel
  • Getting a killing blow will reset the cooldown
Protective Barrier
  • Health increased from 600 to 700
  • Cooldown increased from 10 to 11 seconds
  • New Passive: Damage taken while airborne decreased by 5% and damage taken while grounded increased by 10%
Shadow Step
  • Removed voice line triggered upon arrival
  • Stuns closer targets for up to 3 seconds. Targets at maximum range are stunned for the standard 2.5 seconds
Soldier: 76
Helix Rockets
  • Now has two charges
  • Damage reduced from 40 impact + 80 explosive to 30 impact + 50 explosive
  • Self-damage scalar reduced from 50% to 40%
  • Activation time increased from 0.65 seconds to 1.15 seconds
  • Duration increased from 5 to 6 seconds
  • Cooldown is now triggered when the translocator used or destroyed, instead of immediately after placement
  • Cooldown reduced from 6 to 5 seconds
Sentry Turret
  • Placement travel speed increased from 15 to 20 meters per second
Deploy Turret
  • Now has two charges
  • Damage reduced by 40%
  • Health reduced by 40%
  • Base health increased from 150 to 175
  • Cooldown increased from 12 to 14 seconds
Venom Mine
  • Damage increased from 75 to 120
  • Damage over time duration increased from 5 to 6 seconds
  • Trigger radius increased from 3 to 4 meters
  • Health/Armor has been redistributed from 350/150 to 335/165
Wrecking Ball
  • Size reduced by 15%
Quad Cannons
  • Ammo reduced from 80 to 70
Grappling Claw
  • Cooldown increased from 5 to 7 seconds
Adaptive Shield
  • No longer prevents enemies from generating ultimate charge
Projected Barrier
  • Range increased from 30 to 34 meters
  • Movement speed multiplier increased from 2x to 2.3x
March 4, 2021

Overwatch Experimental Patch Notes – March 4, 2021

Experimental Hero Updates

The next experiment begins! This time we're hoping to get your feedback on some balance changes. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.


We're increasing Genji's Shuriken fire rate to enable him to have more impact outside of his ultimate and increasing the cost of Dragonblade to account for the increased damage potential.

  • Recovery lowered from 0.75 to 0.68
  • Ultimate cost increased 15%

A while ago there was a change to make Mei's Cryo-Freeze collision consistent with her Ice Wall, meaning she could no longer be targeted by allies while inside the block of ice. We're increasing her Cryo-Freeze healing rate since she isn't able to be easily healed up by her allies during that time.

  • Healing-per-second increased from 37.5 to 50

The intent for Pharah's Hover Jet fuel adjustments is to find a balance where it enables her to maintain an altitude reasonably well with careful fuel and cooldown management, but not so easily climb to the extreme heights some map ceilings allow for as it can lead to less interactive gameplay.


  • Hover Jets regeneration rate increased from 35 to 43

The recent adjustment to Reaper's shotguns ended up being less beneficial than intended so we're increasing the damage per projectile slightly.

Hellfire Shotguns
  • Damage per projectile increased from 5.5 to 6

While the previous cooldown increase for Experimental Barrier had the intended effect of opening up more counterplay, there may be a tuning value that feels less restrictive for Sigma and still achieves those goals.

Experimental Barrier
  • Cooldown reduced from 2.5 to 2.0 seconds

Zarya has been overperforming in a variety of team compositions so the increased drain rate will bring her average energy level down slightly between engagements.


  • Energy drain rate increased from 1.6 to 1.8 per second

The Experimental Mode allows players to try out potential new balance updates, game modes, and rule changes. The content within this mode is not guaranteed to be released and the mode may not always be available.