The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
Cooldown increased from 10 to 12 seconds
No longer grants an additional armor health pool when healing full health targets
Maximum health increased from 200 to 250
Regeneration rate decreased from 100 to 85 health per second
Cooldown when destroyed increased from 3 to 5 seconds
Movement penalty reduced from 50 to 40%
Cooldown reduced from 1.5 to 1 second
Activation delay reduced from 0.5 to 0.25 seconds
Trigger delay reduced from 0.156 to 0.1 seconds
Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds
The Experimental Mode allows players to try out potential new balance updates, game modes, and rule changes. The content within this mode is not guaranteed to be released and the mode may not always be available.
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