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Patch Notes

Past Experiments


Overwatch Experimental Patch Notes – June 23, 2020

Experimental Hero Updates

The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

  • Cooldown increased from 10 to 12 seconds
Repair Pack
  • No longer grants an additional armor health pool when healing full health targets
Barrier Shield
  • Maximum health increased from 200 to 250
  • Regeneration rate decreased from 100 to 85 health per second
  • Cooldown when destroyed increased from 3 to 5 seconds
Fusion Cannons
  • Movement penalty reduced from 50 to 40%
Defense Matrix
  • Cooldown reduced from 1.5 to 1 second
Micro Missiles
  • Activation delay reduced from 0.5 to 0.25 seconds
Concussion Mine
  • Trigger delay reduced from 0.156 to 0.1 seconds
  • Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds

Overwatch Experimental Patch Notes – June 2, 2020

Experimental Hero Updates

Focusing Beam
  • Range reduced from 20m to 16m


  • Damage increased from 28 to 30

Secondary Fire

  • Spread reduced from 12 to 9
  • Duration increased from 1.5 to 2 seconds
  • Deflect can now be cancelled manually
Storm Arrows
  • Damage increased from 60 to 70
Biotic Grasp

Primary Fire

  • Healing per second increased from 65 to 70

Secondary Fire

  • Damage per second reduced from 50 to 40

The Experimental Mode allows players to try out potential new balance updates, game modes, and rule changes. The content within this mode is not guaranteed to be released and the mode may not always be available.