Hex Mask UI Icons Arrow Down Arrow Left Arrow Right Arrow Up Brackets Calendar Checkmark Chevron Down Chevron Left Chevron Right Chevron Up Clock Close Connect Copy crown Ellipsis External URL Favorite (off) Favorite (on) Help Home Info Live Mobile Menu Mobile Overflow Paginate Dot (filled) Paginate Dot (empty) Pin Placeholder Icon Play Video Circle Play Video Plus Search Team No-Team-Logo_Fallback_003 Ticket Trophy User Input Video Video Play Icon World X Game Mode Icons Hero Icons Map Icons Platform Icons Social Icons Mobile Discord Facebook Instagram Reddit Twitch Twitter VK Youtube Weibo WeChat Workshop Icons WorkshopControl WorkshopShare WorkshopInfinite

Patch Notes

Past Experiments

6/23/2020

Overwatch Experimental Patch Notes – June 23, 2020

Experimental Hero Updates

The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

Ashe
Dynamite
  • Cooldown increased from 10 to 12 seconds
Brigitte
Repair Pack
  • No longer grants an additional armor health pool when healing full health targets
Barrier Shield
  • Maximum health increased from 200 to 250
  • Regeneration rate decreased from 100 to 85 health per second
  • Cooldown when destroyed increased from 3 to 5 seconds
D.Va
Fusion Cannons
  • Movement penalty reduced from 50 to 40%
Defense Matrix
  • Cooldown reduced from 1.5 to 1 second
Micro Missiles
  • Activation delay reduced from 0.5 to 0.25 seconds
Junkrat
Concussion Mine
  • Trigger delay reduced from 0.156 to 0.1 seconds
RIP-Tire
  • Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds
6/2/2020

Overwatch Experimental Patch Notes – June 2, 2020

Experimental Hero Updates

Echo
Focusing Beam
  • Range reduced from 20m to 16m
Genji
Shuriken

General

  • Damage increased from 28 to 30

Secondary Fire

  • Spread reduced from 12 to 9
Deflect
  • Duration increased from 1.5 to 2 seconds
  • Deflect can now be cancelled manually
Hanzo
Storm Arrows
  • Damage increased from 60 to 70
Moira
Biotic Grasp

Primary Fire

  • Healing per second increased from 65 to 70

Secondary Fire

  • Damage per second reduced from 50 to 40
Experiments

The Experimental Mode allows players to try out potential new balance updates, game modes, and rule changes. The content within this mode is not guaranteed to be released and the mode may not always be available.