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Patch Notes

Live Now
January 21, 2021

Overwatch Experimental Patch Notes – January 21, 2021

Experimental Hero Updates

The next experiment begins! This time we're hoping to get your feedback on some balance changes. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

Echo

Echo's kit is designed around mobility and burst damage but she was performing too well against high health targets, such as tanks. Reducing the maximum firing duration of her primary weapon and Focusing Beam will lower her sustained damage output without impacting her burst damage potential against squishier targets.

Tri-Shot
  • Ammo reduced from 15 to 12
Focusing Beam
  • Duration reduced from 2.5 seconds to 2 seconds
Tracer

This new falloff range causes the damage to scale down faster when targets are outside of Tracer's optimal distance, making her less threatening at mid-range.

Pulse Pistols
  • Min-Max damage falloff rescaled from 13-23 meters down to 12-20 meters
Zenyatta

Zenyatta has been a bit too effective at enabling team-wide damage output lately so we're taking some power out of the Orb of Discord by reducing both its total damage amplification as well as the speed at which it can be applied over long distances. The new projectile speed now matches that of his primary fire, Orb of Destruction.

Orb of Harmony
  • Projectile speed reduced from 120 to 90
Orb of Discord
  • Projectile speed reduced from 120 to 90
  • Damage amplification reduced from 30% to 25%

Past Experiments

January 7, 2021

Overwatch Experimental Patch Notes – January 7, 2021

Experimental Hero Updates

The next experiment begins! This time we're hoping to get your feedback on some balance changes. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

Ashe

Ashe being able to eliminate 200 health enemy heroes with one headshot while assisted by 30% damage boost became too dominant, especially when combined with the other improvements to her weapon. We are lowering the maximum damage but also the shot recovery time to keep her overall damage output relatively the same.

The Viper
  • Aim-down-sights damage reduced from 80 to 75
  • Aim-down-sights recovery time reduced from 0.7 to 0.65 seconds
Hanzo

This rate of fire change improves the feel and effectiveness of the Storm Arrows ability and though small, adds up over the course of firing 5 arrows.

Storm Arrows
  • Shot recovery time reduced from 0.3 to 0.25 seconds
Sigma

We're increasing the cooldown of Sigma's barrier to require a higher commitment to its placement and open up additional opportunities for counterplay.

Experimental Barrier
  • Redeploy cooldown increased from 1 to 2.5 seconds
Wrecking Ball

Wrecking Ball's high mobility and potential for massive shield health have left him a bit too survivable after the overall damage and crowd control in the game have been tuned down. We are reducing the amount of additional shields he generates per target though the base 100 shields from the ability remains unchanged.

Adaptive Shield
  • Shield per target reduced from 100 to 75
Experiments

The Experimental Mode allows players to try out potential new balance updates, game modes, and rule changes. The content within this mode is not guaranteed to be released and the mode may not always be available.