Chokepoints
Teams of heroes frequently pass through narrow areas to reach objectives—the places where big, multi-hero battles break out. If you’re protecting a chokepoint, take a position out of the enemy team’s line of fire and deploy heavy defenses (Junkrat’s Steel Trap; Bastion’s Configuration: Sentry; or Torbjörn’s turret).
If you’re attempting to move through a chokepoint, choose heroes with high-mobility abilities (Tracer’s Blink; Winston’s Jump Pack; Hanzo or Genji’s Wall Climb), those who can punish tightly packed or groups of enemies with area damage (Pharah’s Rocket Launcher), or provide support for multiple teammates at once (Lúcio’s Sound Barrier).
Working as a Team
Don’t go into combat alone if you can avoid it! When you stick with your teammates, you’ll ensure that your support heroes can easily protect allies, and coordinate your attacks on opponents.



































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) most commonly. Whether your weapon is short-range, long-range, enemy-freezing or projectile-firing, you don’t need to find ammo for it—just reload (PC:
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) and keep blasting away! Some weapons have secondary fire modes (PC:
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), variations on their primary weapon’s attack.
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), a quick, close-range strike that doesn’t use any ammo. Use it to finish off weak opponents or when you need to reload.
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) are game-changers, powerful abilities that can turn the tide of battle. You automatically charge them over time, but you can gain charge faster when you deal damage. As long as you don't switch heroes, your ultimate's charge level will stick around even if you die.
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). While in a group, you have your own voice and chat message channels, and can type a message or talk with your friends through a microphone.
