Hex Mask UI Icons Arrow Down Arrow Left Arrow Right Arrow Up Brackets Calendar Checkmark Chevron Down Chevron Left Chevron Right Chevron Up Clock Close Connect Copy crown Ellipsis External URL Favorite (off) Favorite (on) Help Home Info Live Mobile Menu Mobile Overflow Paginate Dot (filled) Paginate Dot (empty) Pin Placeholder Icon Play Video Circle Play Video Plus Search Team No-Team-Logo_Fallback_003 Ticket Trophy User Input Video Video Play Icon World X Game Mode Icons Hero Icons Map Icons Platform Icons Social Icons Mobile Discord Facebook Instagram Reddit Twitch Twitter Youtube Weibo WeChat Workshop Icons WorkshopControl WorkshopShare WorkshopInfinite

Overwatch Patch Notes

Recent Patch Notes

Overwatch Retail Patch Notes – January 8, 2019

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS

Ana’s Bastet Challenge

We’re bringing Ana's journey in the short story “Bastet” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you a limited-time player icon, victory pose, and a new epic skin: BASTET ANA!

Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through January 21 to earn five Ana's Bastet Challenge sprays!

To learn more about Ana’s Bastet Challenge, click here.

Overwatch League 2019 Season Skins

Team uniforms come to life as in-game skins! Skin are now ready to equip in-game for the eight new Overwatch League 2019 teams: Atlanta Reign, Chengdu Hunters, Guangzhou Charge, Hangzhou Spark, Paris Eternal, Toronto Defiant, Vancouver Titans, and Washington Justice. Represent your favorite team (or teams) in-game with skins for every hero.

Learn more about the Overwatch League here.

GAME BROWSER AND CUSTOM GAME UPDATES

Spectating

  • Status effect icons now display on the afflicted heroes’ portraits
  • An option to toggle an over-the-shoulder spectator camera is now available. This feature can be found under Options > Gameplay > Use Simple 3P Spectator Camera
  • An option to mute voice lines while spectating is now available. This feature can be found under Options > Gameplay > Enable Voice Lines While Spectating

Developer Comments: These quality of life changes mirror some of the functionality available to professional broadcasters. By bringing these features in-game, we aim to provide players with a seamless spectator experience between streamed professional play and in-game matches with their peers.

 

USER INTERFACE UPDATES

Kill Feed

  • The kill feed will now display when D.Va's Defense Matrix successfully absorbs a projectile (e.g. Zarya's Graviton Surge and Hanzo's Dragonstrike)
  • Kill feed text and icons for eliminating non-player destructible now display 50% smaller (e.g. D.Va's Mech, Junkrat's RIP-Tire, Torbjörn’s turret, and Orisa's Supercharger)
  • Added a new kill feed icon for Quick Melee eliminations
  • The kill feed no longer displays when a player destroys Symmetra's teleporter

BUG FIXES

Heroes

Ashe

  • Fixed a bug that caused Ashe’s scoped view to stutter when playing with a high framerate

Brigitte

  • Fixed a bug that caused Brigitte to pivot when exiting third-person view after lowering her Barrier Shield

Reinhardt

  • Fixed a bug that caused Reinhardt’s Earthshatter to not be visible to other players if he used it while recovering from a stun
  • Fixed a bug that caused Reinhardt to pivot when exiting third-person view after lowering his Barrier Field

Torbjörn

  • Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object

Winston

  • Fixed a bug that prevented Winston from dealing damage when landing at the maximum range of Jump Pack

Arcade

  • Fixed a bug that prevented players’ Competitive Points deduction from visually updating after purchasing a golden weapon

Maps

Blizzard World

  • Fixed a bug that allowed players to stand on the chimney above the attacker’s initial spawn room

Busan

  • Fixed a bug that prevented the blast shields from moving in MEKA Base while in a skirmish match

Hollywood

  • Fixed a bug that caused the railing above the first objective to block projectiles after being destroyed

King's Row

  • Fixed a bug that allowed players to stand on top of the sign for Moriarty’s Fine Books behind the first objective

Overwatch Patch Notes – December 11, 2018

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

New Seasonal Event: Winter Wonderland 2018

‘Tis the season to get merry!

Overwatch is getting into the holiday spirit for the next three weeks! Expand your collection and enjoy two winter brawls: Yeti Hunter and Mei’s Snowball Offensive. Visit Blizzard World to watch the snow fall, admire its twinkling nighttime lights, and savor the sight of confectionary-inspired décor.

Of course, we have new presents for you to unwrap from our Winter Loot Boxes! Unlock new seasonal items—including legendary skins like Krampus Junkrat, Sugar Plum Fairy Mercy, Figure Skater Symmetra, and more.

Learn more about Winter Wonderland here.

GENERAL UPDATES

Audio

  • An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound

Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.

HERO UPDATES

Ashe

  • B.O.B.
    • Bob will now have a golden tint when Ashe equips her golden weapon

Developer Comments: Our final technical audit on Ashe’s character package allowed us to implement a feature we talked about several times during Bob’s production. Making him part of Ashe’s golden weapon is a great way to celebrate our favorite Big Omnic Butler and let players show off their hard-earned Competitive Points each time they summon him onto the battlefield.

Bastion

  • Configuration: Recon
    • Ammo increased from 25 to 35
  • Configuration: Sentry
    • Weapon spread decreased by up to 33% while firing

Developer Comments: Bastion could use a little bit of an offensive boost to balance out how vulnerable Configuration: Recon’s bulky size and Sentry’s stationary nature make it. As a reward for surviving in spite of these weaknesses, we gave Bastion a lower spread in Sentry mode to make it more effective at farther ranges than it was previously.

Brigitte

  • Shield Bash
    • No longer can travel or stun targets through barriers
    • Damage reduced from 50 to 5
  • Inspire
    • Cooldown reduced from 1.5 seconds to 1 second
    • Duration increased from 5 seconds to 6 seconds
    • Total healing increased from 80 to 100

Developer Comments: Brigitte’s Shield Bash is a strong ability that often feels difficult to counter. This change will offer new options for counter play, enabling shield tanks to better protect themselves and their teammates. Reducing its damage reduces her total stun combo damage potential while still allowing Whip Shot and her basic melee attacks to retain their full strength. Brigitte is a tank/healer hybrid, and lately we’ve been reducing her effectiveness by lowering the power of her non-healing functionality. We want to make sure she is still a viable pick, so we’re increasing the uptime of her Inspire passive ability to help improve her overall healing output.

Doomfist

  • Rising Uppercut
    • Loss of air control duration lowered from 3 seconds to 0.6 seconds
  • Seismic Slam
    • Maximum range reduced from 20 meters to 15 meters
    • Targets no longer lose air control while being pulled in
  • Meteor Strike
    • Inner ring damage radius increased from 1.5 meters to 2.0 meters
    • Outer ring maximum damage decreased from 300 to 200

Developer Comments: Doomfist’s high mobility allows him to engage and disengage from extremely long range. Decreasing the range of the targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the amount of time Doomfist has to line up his next move. The Meteor Strike changes will make it harder to secure easy eliminations on heroes without mobility abilities, such as Zenyatta or Ana, while still preserving its maximum potential damage when aimed well or when combined with other abilities such as Graviton Surge or Sleep Dart.

McCree

  • Peacekeeper
    • Alternate fire damage increased from 45 to 55

Developer Comments: McCree’s Fan the Hammer wasn’t as reliable against higher health heroes as it should be. Increasing its damage will make it more potent in close-range engagements where it is intended to be most effective.

Soldier: 76

  • Tactical Visor
    • No longer makes Helix Rockets lock onto enemies

Developer Comments: The intent of Tactical Visor is to make Soldier: 76 unable to miss during its duration. However, Helix Rockets have travel time, so if they were fired directly at an enemy after locking on they would often miss a moving target at further ranges. This change allows players to freely aim Helix Rockets while still auto-aiming his primary fire.

Torbjörn

  • Molten Core
    • Damage increased from 130 to 160 per second

Developer Comments: While the Molten Core damage pools were intended to provide players with tools for area denial, they weren’t proving threatening enough to deter enemies for a significant amount of time because their damage was too low.

BUG FIXES

A.I.

 
  • Fixed a bug that caused Torbjörn bot to use some of his ultimate while attempting to repair his turret

Deathmatch

 
  • Fixed a bug that caused Athena’s voice lines to overlap if the match was a draw

Heroes

General

  • Fixed a bug that prevented a landing exertion visual effect from playing when a hero impacted a slippery surface before landing
  • Fixed an issue that caused enemy players to appear to have jittery movement at framerates over 100
  • Fixed issues that could cause the client to miscalculate projectiles

Ashe

  • Fixed a bug that caused Ashe’s Dynamite to create a second small explosion visual effect a few moments after the first explosion
  • Fixed a bug that prevented Ashe’s Dynamite from playing its fire visual effects on enemy abilities (e.g. Junkrat’s Steel Trap or Mei’s Ice Wall)
  • Fixed a bug that prevented Ashe’s Dynamite from exploding if it fell into small gaps
  • Fixed a bug that prevented spectators from seeing enemy outline’s through Ashe’s scope
  • Fixed a bug that caused Ashe to see Zarya’s Project Barrier visual effects when Bob was the ability’s target
  • Fixed a bug that caused Bob to slip off Mei’s Ice Wall
  • Fixed a bug that allowed Bob to push Bastion in Sentry mode when hit by his charge
  • Fixed a bug that prevented a charging Bob from opening the airlock doors on Horizon: Lunar Colony
  • Fixed a bug that caused Bob elbow to briefly disappear when waving
  • Fixed a bug that caused Bob to continuously charge into a small piece of collision instead of stopping
  • Fixed a bug that prevented Ashe’s Coach Gun from displacing breakables on maps

Bastion

  • Fixed a bug that caused Bastion’s Tank mode treads to continue moving while stunned
  • Fixed a bug that caused Bastion’s colored outline to include squares floating above him while in Configuration: Tank

Brigitte

  • Fixed a bug that allowed Brigitte to travel through Mei in Cryo-freeze when using Shield Bash

D.Va

  • Fixed a bug with the Lying Around highlight intro that caused Cruiser D.Va’s hair to clip into the mech

McCree

  • Fixed a bug that caused McCree’s Deadeye animation and sound effects to play twice if it was canceled quickly

Mercy

  • Fixed a bug that allowed Mercy to gain ultimate charge by damage boosting a Pharah as she damages herself

Moira

  • Fixed a bug that allowed Moira’s Biotic Orbs to go through or get stuck in walls and other collision

Reinhardt

  • Fixed a bug that prevented Reinhardt’s Earthshatter from traveling over certain terrain

Sombra

  • Fixed a bug that caused Sombra to hear the detected sound effect when entering stealth or teleporting

Symmetra

  • Fixed a bug that caused additional sound effects to play while viewing Symmetra’s Creation victory pose in the Hero Gallery
  • Fixed a bug with Symmetra’s teleporter where it would play its self-destruct sound effects when viewed in the Hero Gallery
  • Fixed a bug that allowed Symmetra to teleport her turrets under terrain

Torbjörn

  • Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object

Widowmaker

  • Fixed a bug that allowed Widowmaker’s Venom Mine to reveal enemy barriers through walls

Wrecking Ball

  • Fixed a bug that caused Wrecking Ball to briefly hit maximum speed before returning to normal speed when he used his Grappling Claw at maximum distance

Hero Gallery

General

  • Fixed a bug that prevented players’ Competitive Point currency deduction from visually updating after purchasing a golden weapon
  • Fixed a bug that caused heroes to display a t-pose briefly when viewing Highlight Intros with the UI disabled

Maps

Control

  • Fixed a bug that caused the hero select countdown timer to remain at 29 seconds

Dorado

  • Fixed a bug that gave unintended access to certain ledges

Hollywood

  • Fixed a bug that caused the ground beneath the western soundstage’s gates to be slippery while the gates were open

Temple of Anubis

  • Fixed a bug that prevented players from standing on the staircase ledge near the first point
  • Fixed a bug that allowed Sombra to reach unintended locations

Mystery Heroes

  • Fixed a bug that prevented the Mystery Heroes ruleset from being used while in a Mystery Heroes skirmish

Spectating

  • Fixed a bug that caused the kill feed to overlap with other UI elements while spectating players

UI

Colorblind Options

  • Fixed a bug that caused a player’s UI to appear as the enemy color during FFA Deathmatch games
  • Fixed a bug that prevented colorblind set team colors from appearing on the tab and victory screens
  • Fixed a bug that prevented player name plates from appearing in the hero select screen
  • Fixed a bug that prevented the end of round score screen from properly displaying team colors
  • Fixed a bug that prevented enemy Torbjörn’s turret health bar from displaying its team color

Overwatch Patch Notes – November 14, 2018

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

BUG FIXES

General

  • Fixed a visual bug that prevented “The Boo!” Spray from properly showing
  • Fixed a bug to reduce AMD device-lost errors
  • Fixed a bug to reduce load failures into game on under minimum spec systems

Overwatch Patch Notes – November 13, 2018

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

New Hero: Ashe (Damage):

Ashe’s arsenal of weapons makes her a versatile offensive hero, capable of setting up the perfect situation to shoot down dangerous enemies from range or deal high area-of-effect burst damage to groups of heroes.

Her primary weapon is the Viper, a lever-action rifle with two firing modes: semi-automatic and aim down sights. In semi-automatic mode, the Viper shoots rapidly with a high spread. Aiming down the sights lets Ashe line up precise shots, increasing damage at the expense of speed.

She can turn any situation into her favor with her Coach Gun a short-range, high-impact sidearm that deals big damage and clears the way by knocking back nearby enemies. It can also be used to knock herself back for added mobility, either to reposition herself for a clear shot, or to escape pursuing enemies.

Ashe’s Dynamite ability is a thrown explosive that detonates after a delay. It deals damage in a wide radius and sets enemies on fire for additional damage over time. She can also shoot the dynamite to detonate it early, allowing her to damage unsuspecting enemies.

Her ultimate ability, B.O.B., sends Ashe’s loyal omnic companion rushing into the fray, shoving aside the frontline to rough up targets in the backline.

To learn more about Ashe, click here

HERO UPDATES

General

  • Made jump height consistent across hero roster

Mercy

  • Valkyrie
    • Ultimate cost reduced 15%
    • Healing per second increased from 50 to 60

Developer Comments: Mercy's ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly.

Symmetra

  • Photon Projector
    • Primary fire beam charges up 20% faster

Developer Comments: It's still difficult to use Symmetra's Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on.

Reaper

  • Hellfire Shotguns
    • Spread randomization reduced by 50%
    • Spread pattern adjusted
  • The Reaping
    • Life steal increased from 20% to 30% of damage dealt

Developer Comments: Reaper's specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.

Roadhog

  • Chain Hook
    • Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
    • Now greatly reduces the target’s momentum upon being hooked
    • Cooldown now begins immediately, instead of after the target has been pulled
  • Scrap Gun
    • Spread pattern adjusted for both primary and secondary fire
    • Spread randomization reduced by 50%
  • Whole Hog
    • Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
    • Horizontal recoil decreased slightly

Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality.

Symmetra

  • Photon Projector
    • Primary fire beam charges up 20% faster

Developer Comments: It's still difficult to use Symmetra's Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on.

USER INTERFACE UPDATES

General

  • Removed the “Unlock All” option in the Hero Gallery

BUG FIXES

A.I.

  • Fixed a bug that caused Mei bots to attempt landing headshots on Wrecking Ball while he was immune to them in Roll mode
  • Fixed a bug that caused bots to get stuck near Point A on Eichenwalde

Heroes

Brigitte

  • Fixed a bug that prevented Brigitte’s Whip Shot from going on cooldown if it was interrupted before the chain retracted

Doomfist

  • Fixed a bug that prevented victims of Doomfist’s Rocket Punch from ragdolling if they were eliminated by it
  • Fixed a bug that prevented Doomfist’s Rising Uppercut from damaging enemies
  • Fixed a bug that prevented Doomist’s Seismic Slam from dealing damage if he hit by a knockback ability the moment he landed

Junkrat

  • Fixed a bug that caused Junkrat to return to his idle animation if he was stunned while using RIP-Tire

Lúcio

  • Fixed a bug that caused some allied heroes to say their “under attack” voice lines when receiving a friendly Sound Barrier

Orisa

  • Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects

Reinhardt

  • Fixed a bug that allowed Reinhardt’s Earthshatter to hit Brigitte when she blocked it with her Barrier Shield if she was strafing during high latency periods

Roadhog

  • Fixed a bug that prevented Chain Hook from going on cooldown if it was interrupted before the chain retracted
  • Fixed a bug that prevented Chain Hook from destroying breakable objects when pulling the target backward
  • Fixed a bug that caused Roadhog’s Whole Hog visual effects to cover a wider area than the spread of projectiles

Symmetra

  • Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls

Torbjörn

  • Fixed a bug that prevented Santaclad Torbjörn’s ultimate voice lines from playing when activating Molten Core
  • Fixed a visual issue that prevented Molten Core’s magma globules from appearing in the correct place with his Barbarossa or Blackbeard skins equipped
  • Fixed an animation issue that caused Torbjörn’s claw arm to suddenly appear when Overload and Molten Core were used in quick succession

Tracer

  • Fixed an issue that caused Tracer to accelerate slightly slower and decelerate slightly faster than other heroes

Wrecking Ball

  • Fixed a bug that prevented Wrecking Ball voice lines from playing when previewed after opening a Loot Box

Zarya

  • Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped

Hero Gallery

General

  • Fixed an issue that caused some heroes legs to twitch when viewed in the Hero Gallery
  • Fixed a bug that prevented players from rotating heroes in the Hero Gallery while the UI was hidden

Social

  • Fixed a bug that allowed players to hear the voice lines of heroes controlled by players they muted

Game Browser and Custom Games

Maps

  • Fixed a bug that prevented the payload from healing attackers if they were damaged while pushing it on Assault/Escort and Escort maps
  • Fixed a lighting issue that caused a skyscraper in Hollywood’s skyline to appear pitch black

Overwatch Patch Notes – October 11, 2018

A new patch is now live on PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

BUG FIXES

General

  • Fixed a bug that caused the game to crash

Heroes

  • Fixed a bug that caused Pharah’s neck to distort in her Medal victory pose

Mystery Heroes

  • Fixed a bug that prevented Eichenwalde or Hollywood from appearing in the Mystery Heroes map rotation

UI

  • Fixed a bug that caused players to become immobile after their UI lost focus when entering a match