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Overwatch Patch Notes

Overwatch Retail Patch Notes – July 16, 2019

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS

Summer Games 2019

The Summer Games are back! Hone your competitive edge with Season 3 of Copa Lúcioball, and beat the heat with legendary skins like Surf ‘n’ Splash Torbjörn, Wave Hanzo, and Kendoka Genji. Unlock these and more, along with seasonal items from previous years!

New Feature: Subtitles

Choose between 3 additive levels of subtitling: Critical Gameplay, Critical Gameplay + Conversations, and Everything.  This new feature was created to improve the gameplay experience for players that are deaf or hard of hearing, and also for players who enjoy reading closed captions.

WORKSHOP UPDATES

General

  • Added the ability for scripters to measure the server performance of the current game instance.
    • Three new values make this possible:
      • Server Load - Provides a percentage representing the CPU load of the current game instance.
      • Server Load Average - Provides a percentage representing the average CPU load of the current game instance over the last two seconds.
      • Server Load Peak - Provides a percentage representing the highest CPU load of the current game instance over the last two seconds.
    • As these numbers approach or exceed 100, it becomes increasingly likely that the game instance will be shut down because it is consuming too many resources.
    • A new preset example displays these values as HUD text in the upper-left corner of the screen. The rule in the preset can be copied into other scripts to help identify performance problem areas.
  • When a game instance shuts down due to excessive Workshop script load, a new error message is displayed in the chat window (instead of the “unexpected error” message).
  • Additional strings added.

BUG FIXES

General

  • Fixed a bug that could cause players who have selected a hero during the Hero Select Phase to have their hero deselected when the Setup Phase begins.
  • In spectator mode, health and armor types are now properly displayed in the order they are consumed when taking damage.
  • Color blind - Fixed a bug that caused incorrect default colors to be applied to the objective UI depending on when you attack or defend while having only 1 color blind color set.
  • Orisa's Supercharger, Baptiste's Immortality Field, and Ashe's own Dynamite are now valid targets for aim assist.

Workshop

  • Fixed a bug that caused "Set Invisible" to function incorrectly for Reinhardt when using secondary fire while viewing in third person.
  • Custom Game: Fixed a bug that could cause AI bots to become stuck on their way to the capture point on the Oasis: University map.
  • Fixed the “Disable Built-In Game Mode Respawning” and “Set Respawn Max Time” actions.
  • Custom Game: Fixed a bug where Widowmaker's Venom Mine damage wasn't affected by custom game damage scalars.
  • Fixed a bug that caused controllers to lose focus when deleting a rule, action, or condition that is not displayed on screen.
  • Fixed a bug that caused an "Invalid Options" error message after importing some older workshop share codes.
  • Disabling certain actions no longer cause an infinite loop.

Replays

  • Fixed a bug that caused the FOV button to not function when watching a replay.
  • Fixed a bug that caused player outlines to disappear when skipping or scrubbing while following a player in first person or third person.
  • Fixed a bug that caused hero effects to remain on screen when skipping ahead while paused.

Maps

Hanamura

  • Fixed a bug that allowed certain heroes to become stuck in the roof outside of Point B.
  • Fixed a bug that allowed some heroes to float between building rooftops near the Point A choke.

Havana (PvP)

  • Fixed a bug that allowed a defender to enter the attacker's spawn room (left exit, 2nd attack spawn room).

Numbani

  • Updated lighting for highlight intros.

Heroes

Baptiste

  • Fixed a bug where Baptiste's Amplification Matrix was not boosting healing effects.

Doomfist

  • Fixed a bug where Seismic Slam could fail to register.

D.Va

  • Fixed a bug where D.Va's Defense Matrix would fail to absorb projectiles around a corner in certain circumstances.

Baptiste

  • Fixed a visual inconsistency with Baptiste's head with his Spec Ops skin equipped.

Hanzo

  • Fixed a bug that could cause a dead Hanzo's bow to appear floating above the ground, when that Hanzo had his Kabuki skin equipped.

Roadhog

  • Fixed a bug where Roadhog's chain would sometimes not render in first person.

Moira

  • Fixed a bug where Moira's Coalescence would sometimes not render in first person.
  • Fixed a bug where Moira was still briefly visible after using Fade.

Sombra

  • Fixed a bug where Sombra's Translocator would be on cooldown after respawning.
  • Fixed a bug where an enemy could sometimes use an ability if Sombra hacked them while they were already hacked via EMP.

Torbjörn

  • Fixed a bug that made it possible to use Torbjörn's Molten Core and hammer at the same time.

Winston

  • Fixed a bug that caused Winston's nameplate and health bar to be covered by his body when he used Primal Rage.

Wrecking Ball

  • Fixed a bug that allowed Wrecking Ball's mines to be destroyed by an enemy Wrecking Ball rolling through them without taking damage.

Zenyatta

  • Fixed a bug that caused Zenyatta's in-game and highlights portrait to not display his Zen-Nakji skin.

Overwatch Retail Patch Notes – July 2, 2019

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

BUG FIXES

General

  • Workshop: Fixed the “Disable Built-In Game Mode Respawning” and “Set Respawn Max Time” actions.
  • Replays: Added Replay keybinding options

Heroes

Baptiste

  • Fixed a bug where Baptiste's Amplification Matrix was not boosting healing effects.

Overwatch Retail Patch Notes – June 18, 2019

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS

Baptiste's Reunion Challenge

We’re bringing Baptiste's journey in the short story “What You Left Behind” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you themed sprays, a player icon, and a new epic skin – MEDIC BAPTISTE!

Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through July 2 to earn six Baptiste's Reunion Challenge sprays!

To learn more about Baptiste's Reunion Challenge, click here.

New Feature: Replays

Experience your past Overwatch games from a whole new perspective with Replays.  Replays allows you to watch your ten most recent matches from any vantage point.  Whether you want a first-person, third-person, or bird's-eye view, you can see it all with this tool.  Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, get a better view of the action from above, or even turn off the UI completely. 

Learn more about Replays: Blizz.ly/OverwatchReplays

HERO UPDATES

Baptiste

Biotic Launcher

  • Increased heal ammo from 10 to 12.

Amplification Matrix

  • Ultimate duration increased from 8 seconds to 10 seconds.

Developer Comments: Given the dual nature of Baptiste’s weapon, he ends up having to reload often. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it.

D.Va

Defense Matrix

  • Reduced length of Defense Matrix from 15 meters to 10 meters.

Developer Comments: Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects.

McCree

Peacekeeper

  • Primary fire recovery reduced from 0.5 seconds to 0.42 seconds.

Developer Comments: On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy.

Orisa

Protective Barrier

  • Barrier can be deployed without interrupting reload.

Developer Comments: Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team.

Symmetra

Teleporter

  • Teleporter interact range increased from 1 meter to 1.5 meters.

Developer Comments: This is primarily a quality of life improvement as it was possible to create a teleporter that Symmetra was unable to interact with unless she moved toward it.

Torbjörn

Rivet Gun

  • Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot).

Developer Comments: The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability.

GAME MODE UPDATES

Assault

  • Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes.
  • Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5 seconds.

Developer Comments: Assault match lengths are averaging higher than we're happy with, particularly in Competitive where there are multiple rounds. We're also concerned with how often Offense fully captures Point A and Point B. Reducing the round time from 8 to 7 minutes should address both these concerns, as less overall time rewards better Defense.

Additionally, sometimes Defenders fight late with good intentions at Point A and end up staggered from their team when A falls, leaving their team with uneven footing to defend a rush to B. In these situations, temporarily lowering the respawn time to get those Defenders back with their team should be a better match experience and doesn't punish players so harshly for wanting to defend Point A.

WORKSHOP UPDATES

General

  • Visual update applied
  • Check boxes added to support operations on multiple conditions/actions/rules.
  • You can now disable conditions/actions/rules without deleting them.
  • (PC) When copying conditions/actions/rules, the contents will also be copied to your clipboard in a text format.
  • (PC) When pasting conditions/actions/rules, the editor will use the text from your clipboard.
  • Increased maximum number of effects from 64 -> 128.
  • Added ‘Modify Global Variable At Index’.
  • Added ‘Modify Player Variable At Index’.

BUG FIXES

General

  • Communication Wheel: “Acknowledge” pings triggered through the Communication Wheel can now target objectives.
  • Fixed a bug where explosions could play in the wrong position if a mispredicted impact happened on the client.
  • Fixed an issue where some UI effects weren't being properly colored when color blind settings are set on console.
  • Tutorial: Weapon UI is now hidden until your weapon is available.
  • Havana PvP – Fixed a bug that could cause the payload to get stuck leaving the Distillery checkpoint.
  • Fixed a bug that could cause the Play of the Game animation to be cut off before it ends.
  • Fixed a bug that could limit the number of effects displayed on screen at the same time.

Workshop

  • Custom Game: Fixed a bug where AI Soldier: 76 wouldn’t fire his Helix Rocket at the same target twice.
  • Custom Game: Fixed an issue where ‘Nearest Walkable Position’ would use a location in a spawn room instead of the specified location when the spawn room doors were closed.
  • Custom Game: Fixed a bug that could cause AI Soldier: 76 to be unable to use Biotic Field.
  • Custom Game: Fixed a bug where disabling primary fire doesn't disable it for transform effects like Hanzo's Storm Arrows, Genji's Dragonblade, Soldier: 76's Tactical Visor, Torbjörn's Molten Core, Bastion's Configuration: Tank, and Winston's Primal Rage.
  • Fixed a bug that prevented Sombra and D.Va from using their Ultimate abilities when using the ‘Set Ultimate Charge’ action to grant 100% Ultimate charge.
  • Fixed a bug that prevented players from focusing on the Rule checkbox when using a controller.
  • Fixed a bug that prevented the "Stop holding button" from clearing the action when using a wait before the action.
  • Fixed a bug that caused players to always be returned to the Custom Game Browser when backing out of any game, if the player had been to the Custom Game Browser previously.
  • Fixed a bug that forced Console Players to press the button twice when attempting to enter a numerical value when using a controller.  Console Players are now able to bring up the virtual keyboard for manual numerical entry via one button press when using controller.
  • Fixed a bug that could cause variable values displayed in the Inspector to fail to update after making changes and restarting the match.

Heroes

Ana

  • Anti-Heal will be cleared when Sombra uses her translocator to teleport.

Baptiste

  • Fixed a bug that caused Ana's shot sound effects to be played on Baptiste when his Immortality Field is hit by her Primary Fire.

Brigitte

  • Enemy barriers now block line-of-sight for Brigitte's Rally.
  • Fixed a bug where armor damage mitigation was too effective when multiple instances of armor were stacked on top of each other.

Doomfist

  • Fixed a bug that allowed Doomfist to access out-of-bounds areas of the the Havana map during his ultimate.
  • Fixed an issue where Doomfist's Rocket Punch would sometimes impact stairs.
  • Fixed issue where Doomfist's Seismic Slam was not showing its electricity effect on affected entities.
  • Fixed a bug that could result in Seismic Slam not hitting targets when it should.

Genji

  • Fixed a bug that prevented Genji’s damage boost from being applied to deflected projectiles.

Hanzo

  • Fixed a bug that caused Hanzo's targeting reticle to appear on kill cam for players killed by his Dragonstrike Ultimate.
  • Fixed a bug that caused Hanzo's hands to clip into his legs during the Meditate emote on several skins (Cyberninja, Lone Wolf, Scion, Young Master).

Lucio

  • Fixed a bug that prevented portions of Lucio's 2019 Pacific All-Stars skin from being visible in highlight and in-game portraits.

Orisa

  • Fixed a bug that caused Supercharger to self-destruct when placed in certain locations.

Roadhog

  • Fixed a bug that allowed Roadhog's hook to function when he was hacked by Sombra.

Sombra

  • Translocator will now escape slippery surfaces more easily and not be able to be stuck to them.
  • Fixed an issue where a material effect on Sombra’s hair would cause it to cast a shadow while invisible.

Symmetra

  • Resolved an issue where Enemy and Friendly UI color options were incorrectly being applied to Symmetra’s Photon Barrier.

Torbjörn

  • Fixed a bug that prevented some of Torbjörn's visual effects from being applied when he used Overload with certain skins equipped.
  • Fixed a bug that caused Torbjörn's turret to sometimes destroy itself.

Overwatch Retail Patch Notes – June 3, 2019

A new patch is now live on Windows PC, PS4, and Xbox. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

BUG FIXES

General

  • Fixed an issue with Deathmatch games that caused matches to be canceled when there were fewer than 7 players remaining.  Deathmatch games will now be canceled when there are fewer than 4 players remaining.
  • Quickplay leaver penalty now working as intended for Deathmatch modes.
  • Fixed a bug that caused voice lines to stop playing in the Hero Gallery after playing 128 of them.

Localization

  • Added remaining Japanese translations for Anniversary unlocks and Workshop content.

Heroes

  • D.Va
    • Changed the decal on the Academy D.Va skin from "판결자" to "가디언".
  • Torbjorn
    • Fixed a bug that allowed Torbjorn’s turret to shoot through walls in certain locations.
  • Ashe
    • Fixed a bug where Ashe wasn't gaining ultimate charge while B.O.B. existed.
  • Brigitte
    • Changed Brigitte’s “Take a hike” Anniversary voice line to “Get out of here”.
  • Roadhog
    • Changed Roadhog’s “You’re a talker. I don’t like talkers.” Anniversary voice line to “I’m beached as, bro.”

Overwatch Retail Patch Notes – May 21, 2019

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS

New Seasonal Event: Overwatch Anniversary 2019

Celebrate Overwatch’s third anniversary with brand new items, including Legendary and Epic skins like Riot Police Brigitte, Academy D.Va, Carbon Fiber Doomfist, Honeydew Mei, Orbital Pharah, Gargoyle Winston, and many more! Did you miss any Overwatch festivities over the previous years? Don’t worry—you’ll be able to unlock items from past events using credits (or by opening Loot Boxes!) Relive the thrill of previous seasonal brawls in the Arcade, with a brawl of the day rotating throughout the Anniversary celebration.

Thank you so much for playing Overwatch with us over the past three years! Your continued support and enthusiasm help drive us to keep creating. We look forward to celebrating with you in-game!

Workshop

We’re excited to share a new in-game feature called the Workshop! The Workshop greatly expands the game customization features available in the Game Browser by providing a simplified game scripting system. Enhance the Overwatch game modes you know and love with new game rules, new victory conditions, adjustments to the hero movement and abilities, and much more. Once you’ve designed an awesome new game mode, create a code to share it with your friends or the whole community*! To get started using the Workshop, see our Workshop blog post. We’re excited to see what you come up with!

(* Codes created in China cannot be shared with the rest of the world. Codes created outside of China can’t be used by players in China.)

Note that Workshop is a complex feature that we’re still iterating on, so we may need to adjust or turn it off as we work to improve it. Please post any questions or issues in the Workshop forum.

HERO UPDATES

Baptiste

  • Immortality Field
    • If it lands on a moving platform, it will move along with the platform

Wrecking Ball

  • Minefield
    • If a mine lands on a moving platform, it will move along with the platform

BUG FIXES

Heroes

Baptiste

  • Fixed a bug where Immortality Field would become stuck under some objects
  • Fixed a bug where Immortality Field would behave oddly when placed on a moving platform
  • Fixed a bug where a healing grenade would appear in his Biotic Launcher when it is out of ammo
  • Fixed a bug where the healing grenades from the Biotic Launcher wouldn’t hit teammates when deflected by Genji’s Deflect

D.Va

  • Fixed a bug where D.Va’s speed when using Boosters decreased dramatically when flying over some platforms

Genji

  • Fixed a bug where Genji couldn’t climb up certain pillars on the Havana map

Hanzo

  • Fixed a bug where Hanzo couldn’t climb up certain pillars on the Havana map

Moira

  • Fixed a bug with Moira’s Scientist skin where her lab coat would clip into itself while using the Erlenmeyer victory pose

Orisa

  • Fixed a bug where damage boosting from a teammate’s ability (such as Baptiste’s Amplification Matrix) would count towards Orisa’s damage amplified statistic when using Supercharger

KNOWN ISSUES

Overwatch Anniversary

  • Some event rewards (Skins, Icons, etc.) aren’t translated into Japanese. We’re working on finishing up these translations. We’ll add these translations in an upcoming release.

Workshop

  • The in-game link to the Workshop Forum will currently send you to the English, Chinese, or Korean forum, depending on your region. This will be fixed in an upcoming release.
  • Workshop isn’t completely translated into Japanese. We’re working on finishing up the translations. We’ll add these translations in an upcoming release.

January 8, 2019

PATCH HIGHLIGHTS

Ana’s Bastet Challenge

We’re bringing Ana's journey in the short story “Bastet” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you a limited-time player icon, victory pose, and a new epic skin: BASTET ANA!

Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through January 21 to earn five Ana's Bastet Challenge sprays!

To learn more about Ana’s Bastet Challenge, click here.

Overwatch League 2019 Season Skins

Team uniforms come to life as in-game skins! Skin are now ready to equip in-game for the eight new Overwatch League 2019 teams: Atlanta Reign, Chengdu Hunters, Guangzhou Charge, Hangzhou Spark, Paris Eternal, Toronto Defiant, Vancouver Titans, and Washington Justice. Represent your favorite team (or teams) in-game with skins for every hero.

Learn more about the Overwatch League here.

GAME BROWSER AND CUSTOM GAME UPDATES

Spectating

  • Status effect icons now display on the afflicted heroes’ portraits
  • An option to toggle an over-the-shoulder spectator camera is now available. This feature can be found under Options > Gameplay > Use Simple 3P Spectator Camera
  • An option to mute voice lines while spectating is now available. This feature can be found under Options > Gameplay > Enable Voice Lines While Spectating

Developer Comments: These quality of life changes mirror some of the functionality available to professional broadcasters. By bringing these features in-game, we aim to provide players with a seamless spectator experience between streamed professional play and in-game matches with their peers.

 

USER INTERFACE UPDATES

Kill Feed

  • The kill feed will now display when D.Va's Defense Matrix successfully absorbs a projectile (e.g. Zarya's Graviton Surge and Hanzo's Dragonstrike)
  • Kill feed text and icons for eliminating non-player destructible now display 50% smaller (e.g. D.Va's Mech, Junkrat's RIP-Tire, Torbjörn’s turret, and Orisa's Supercharger)
  • Added a new kill feed icon for Quick Melee eliminations
  • The kill feed no longer displays when a player destroys Symmetra's teleporter

BUG FIXES

Heroes

Ashe

  • Fixed a bug that caused Ashe’s scoped view to stutter when playing with a high framerate

Brigitte

  • Fixed a bug that caused Brigitte to pivot when exiting third-person view after lowering her Barrier Shield

Reinhardt

  • Fixed a bug that caused Reinhardt’s Earthshatter to not be visible to other players if he used it while recovering from a stun
  • Fixed a bug that caused Reinhardt to pivot when exiting third-person view after lowering his Barrier Field

Torbjörn

  • Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object

Winston

  • Fixed a bug that prevented Winston from dealing damage when landing at the maximum range of Jump Pack

Arcade

  • Fixed a bug that prevented players’ Competitive Points deduction from visually updating after purchasing a golden weapon

Maps

Blizzard World

  • Fixed a bug that allowed players to stand on the chimney above the attacker’s initial spawn room

Busan

  • Fixed a bug that prevented the blast shields from moving in MEKA Base while in a skirmish match

Hollywood

  • Fixed a bug that caused the railing above the first objective to block projectiles after being destroyed

King's Row

  • Fixed a bug that allowed players to stand on top of the sign for Moriarty’s Fine Books behind the first objective

DECEMBER 11, 2018

PATCH HIGHLIGHTS

New Seasonal Event: Winter Wonderland 2018

‘Tis the season to get merry!

Overwatch is getting into the holiday spirit for the next three weeks! Expand your collection and enjoy two winter brawls: Yeti Hunter and Mei’s Snowball Offensive. Visit Blizzard World to watch the snow fall, admire its twinkling nighttime lights, and savor the sight of confectionary-inspired décor.

Of course, we have new presents for you to unwrap from our Winter Loot Boxes! Unlock new seasonal items—including legendary skins like Krampus Junkrat, Sugar Plum Fairy Mercy, Figure Skater Symmetra, and more.

Learn more about Winter Wonderland here

GENERAL UPDATES

Audio

Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.

  • [PC] An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound

Ashe

Developer Comments Our final technical audit on Ashe’s character package allowed us to implement a feature we talked about several times during Bob’s production. Making him part of Ashe’s golden weapon is a great way to celebrate our favorite Big Omnic Butler and let players show off their hard-earned Competitive Points each time they summon him onto the battlefield.
B.O.B.
  • Bob will now have a golden tint when Ashe equips her golden weapon

Bastion

Developer Comments: Bastion could use a little bit of an offensive boost to balance out how vulnerable Configuration: Recon’s bulky size and Sentry’s stationary nature make it. As a reward for surviving in spite of these weaknesses, we gave Bastion a lower spread in Sentry mode to make it more effective at farther ranges than it was previously.
Configuration: Recon
  • Ammo increased from 25 to 35
Configuration: Sentry
  • Weapon spread decreased by up to 33% while firing

Brigitte

Developer Comments: Brigitte’s Shield Bash is a strong ability that often feels difficult to counter. This change will offer new options for counter play, enabling shield tanks to better protect themselves and their teammates. Reducing its damage reduces her total stun combo damage potential while still allowing Whip Shot and her basic melee attacks to retain their full strength. Brigitte is a tank/healer hybrid, and lately we’ve been reducing her effectiveness by lowering the power of her non-healing functionality. We want to make sure she is still a viable pick, so we’re increasing the uptime of her Inspire passive ability to help improve her overall healing output.
Shield Bash
  • No longer can travel or stun targets through barriers
  • Damage reduced from 50 to 5
Inspire
  • Cooldown reduced from 1.5 seconds to 1 second
  • Duration increased from 5 seconds to 6 seconds
  • Total healing increased from 80 to 100

Doomfist

Developer Comments Doomfist’s high mobility allows him to engage and disengage from extremely long range. Decreasing the range of the targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the amount of time Doomfist has to line up his next move. The Meteor Strike changes will make it harder to secure easy eliminations on heroes without mobility abilities, such as Zenyatta or Ana, while still preserving its maximum potential damage when aimed well or when combined with other abilities such as Graviton Surge or Sleep Dart.
Rising Uppercut
  • Loss of air control duration lowered from 3 seconds to 0.6 seconds
Seismic Slam
  • Maximum range reduced from 20 meters to 15 meters
  • Targets no longer lose air control while being pulled in
Meteor Strike
  • Inner ring damage radius increased from 1.5 meters to 2.0 meters
  • Outer ring maximum damage decreased from 300 to 200

McCree

Developer Comments McCree’s Fan the Hammer wasn’t as reliable against higher health heroes as it should be. Increasing its damage will make it more potent in close-range engagements where it is intended to be most effective.
Peacekeeper
  • Alternate fire damage increased from 45 to 55

Soldier: 76

Developer Comments The intent of Tactical Visor is to make Soldier: 76 unable to miss during its duration. However, Helix Rockets have travel time, so if they were fired directly at an enemy after locking on they would often miss a moving target at further ranges. This change allows players to freely aim Helix Rockets while still auto-aiming his primary fire.
Tactical Visor
  • No longer makes Helix Rockets lock onto enemies

Torbjörn

Developer Comments While the Molten Core damage pools were intended to provide players with tools for area denial, they weren’t proving threatening enough to deter enemies for a significant amount of time because their damage was too low.
Molten Core
  • Damage increased from 130 to 160 per second

BUG FIXES

A.I.

  • Fixed a bug that caused the Torbjörn bot to use some of his ultimate while attempting to repair his turret

Deathmatch

  • Fixed a bug that caused Athena’s voice lines to overlap if the match was a draw

Heroes

General

  • Fixed a bug that prevented a landing exertion visual effect from playing when a hero impacted a slippery surface before landing
  • Fixed an issue that caused enemy players to appear to have jittery movement at framerates over 100
  • Fixed issues that could cause the client to miscalculate projectiles

Ashe

  • Fixed a bug that caused Ashe’s Dynamite to create a second small explosion visual effect a few moments after the first explosion
  • Fixed a bug that prevented Ashe’s Dynamite from playing its fire visual effects on enemy abilities (e.g. Junkrat’s Steel Trap or Mei’s Ice Wall)
  • Fixed a bug that prevented Ashe’s Dynamite from exploding if it fell into small gaps
  • Fixed a bug that caused Ashe’s scoped view to stutter on a high refresh rate monitor with a high framerate
  • Fixed a bug that prevented spectators from seeing enemy outline’s through Ashe’s scope
  • Fixed a bug that caused Ashe to see Zarya’s Project Barrier visual effects when Bob was the ability’s target
  • Fixed a bug that caused Bob to slip off Mei’s Ice Wall
  • Fixed a bug that allowed Bob to push Bastion in Sentry mode when hit by his charge
  • Fixed a bug that prevented a charging Bob from opening the airlock doors on Horizon: Lunar Colony
  • Fixed a bug that caused Bob elbow to briefly disappear when waving
  • Fixed a bug that caused Bob to continuously charge into a small piece of collision instead of stopping
  • Fixed a bug that prevented Ashe’s Coach Gun from displacing breakables on maps

Bastion

  • Fixed a bug that caused Bastion’s Tank mode treads to continue moving while stunned
  • Fixed a bug that caused Bastion’s colored outline to include squares floating above him while in Configuration: Tank

Brigitte

  • Fixed a bug that allowed Brigitte to travel through a Mei using Cryo-freeze when using Shield Bash

D.Va

  • Fixed a bug with the Lying Around highlight intro that caused Cruiser D.Va’s hair to clip into the mech

McCree

  • Fixed a bug that caused McCree’s Deadeye animation and sound effects to play twice if it was canceled quickly

Mercy

  • Fixed a bug that allowed Mercy to gain ultimate charge by damage boosting a Pharah as she damages herself

Moira

  • Fixed a bug that allowed Moira’s Biotic Orbs to go through or get stuck in walls and other collision

Reinhardt

  • Fixed a bug that prevented Reinhardt’s Earthshatter from traveling over certain terrain

Sombra

  • Fixed a bug that caused Sombra to hear the detected sound effect when entering stealth or teleporting

Symmetra

  • Fixed a bug that caused additional sound effects to play while viewing Symmetra’s Creation victory pose in the Hero Gallery
  • Fixed a bug with Symmetra’s teleporter where it would play its self-destruct sound effects when viewed in the Hero Gallery
  • Fixed a bug that allowed Symmetra to teleport her turrets under terrain

Torbjörn

  • Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object

Widowmaker

  • Fixed a bug that allowed Widowmaker’s Venom Mine to reveal enemy barriers through walls

Wrecking Ball

  • Fixed a bug that caused Wrecking Ball to briefly hit maximum speed before returning to normal speed when he used his Grappling Claw at maximum distance

Hero Gallery

General

  • Fixed a bug that prevented players’ Competitive Points deduction from visually updating after purchasing a golden weapon
  • Fixed a bug that caused heroes to display a t-pose briefly when viewing Highlight Intros with the UI disabled

Maps

Control

  • Fixed a bug that caused the hero select countdown timer to remain at 29 seconds

Dorado

  • Fixed a bug that gave unintended access to certain ledges

Hollywood

  • Fixed a bug that caused the ground beneath the western soundstage's gates to be slippery while the gates were open

Temple of Anubis

  • Fixed a bug that prevented players from standing on the staircase ledge near the first point
  • Fixed a bug that allowed Sombra to reach unintended locations

Mystery Heroes

  • Fixed a bug that prevented the Mystery Heroes ruleset from being used while in a Mystery Heroes skirmish

Spectating

  • Fixed a bug that caused the kill feed to overlap with other UI elements while spectating players

UI

Colorblind Options

  • Fixed a bug that caused a player’s UI to appear as the enemy color during FFA Deathmatch games
  • Fixed a bug that prevented colorblind set team colors from appearing on the tab and victory screens
  • Fixed a bug that prevented player name plates from appearing in the hero select screen
  • Fixed a bug that prevented the end of round score screen from properly displaying team colors
  • Fixed a bug that prevented enemy Torbjörn’s turret health bar from displaying its team color

NOVEMBER 13, 2018

PATCH HIGHLIGHTS

New Hero: Ashe (Damage):

Ashe’s arsenal of weapons makes her a versatile offensive hero, capable of setting up the perfect situation to shoot down dangerous enemies from range or deal high area-of-effect burst damage to groups of heroes.

Her primary weapon is the Viper, a lever-action rifle with two firing modes: semi-automatic and aim down sights. In semi-automatic mode, the Viper shoots rapidly with a high spread. Aiming down the sights lets Ashe line up precise shots, increasing damage at the expense of speed.

She can turn any situation into her favor with her Coach Gun a short-range, high-impact sidearm that deals big damage and clears the way by knocking back nearby enemies. It can also be used to knock herself back for added mobility, either to reposition herself for a clear shot, or to escape pursuing enemies.

Ashe’s Dynamite ability is a thrown explosive that detonates after a delay. It deals damage in a wide radius and sets enemies on fire for additional damage over time. She can also shoot the dynamite to detonate it early, allowing her to damage unsuspecting enemies.

Her ultimate ability, B.O.B., sends Ashe’s loyal omnic companion rushing into the fray, shoving aside the frontline to rough up targets in the backline.

To learn more about Ashe, click here.

As with all new heroes, please note that Ashe's release in Competitive Play will be delayed by two weeks.

HERO UPDATES

General

  • Made jump height consistent across hero roster

Mercy

Developer Comments Mercy's ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly.
Valkyrie
  • Ultimate cost reduced 15%
  • Healing per second increased from 50 to 60

Reaper

Developer Comments: Reaper's specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.
Hellfire Shotguns
  • Spread randomization reduced by 50%
  • Spread pattern adjusted
The Reaping
  • Life steal increased from 20% to 30% of damage dealt

Roadhog

Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality.
Chain Hook
  • Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
  • Now greatly reduces the target’s momentum upon being hooked
  • Cooldown now begins immediately, instead of after the target has been pulled
Scrap Gun
  • Spread pattern adjusted for both primary and secondary fire
  • Spread randomization reduced by 50%
Whole Hog
  • Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
  • Horizontal recoil decreased slightly

Symmetra

Developer Comments It's still difficult to use Symmetra's Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on.
Photon Projector
  • Primary fire beam charges up 20% faster

MAP UPDATES

General

  • Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds
  • Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps

USER INTERFACE UPDATES

General

  • Removed the “Unlock All” option in the Hero Gallery

BUG FIXES

A.I.

  • Fixed a bug that caused Mei bots to attempt landing headshots on Wrecking Ball while he was immune to them in Roll mode
  • Fixed a bug that caused bots to get stuck near Point A on Eichenwalde

Heroes

Brigitte

  • Fixed a bug that prevented Brigitte’s Whip Shot from going on cooldown if it was interrupted before the chain retracted

Doomfist

  • Fixed a bug that prevented victims of Doomfist’s Rocket Punch from ragdolling if they were eliminated by it
  • Fixed a bug that prevented Doomfist’s Rising Uppercut from damaging enemies
  • Fixed a bug that prevented Doomist’s Seismic Slam from dealing damage if he hit by a knockback ability the moment he landed

Junkrat

  • Fixed a bug that caused Junkrat to return to his idle animation if he was stunned while using RIP-Tire

Lúcio

  • Fixed a bug that caused some allied heroes to say their “under attack” voice lines when receiving a friendly Sound Barrier

Orisa

  • Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects

Reinhardt

  • Fixed a bug that allowed Reinhardt’s Earthshatter to hit Brigitte when she blocked it with her Barrier Shield if she was strafing during high latency periods

Roadhog

  • Fixed a bug that prevented Chain Hook from going on cooldown if it was interrupted before the chain retracted
  • Fixed a bug that prevented Chain Hook from destroying breakable objects when pulling the target backward
  • Fixed a bug that caused Roadhog’s Whole Hog visual effects to cover a wider area than the spread of projectiles

Symmetra

  • Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls

Torbjörn

  • Fixed a bug that prevented Santaclad Torbjörn’s ultimate voice lines from playing when activating Molten Core
  • Fixed a visual issue that prevented Molten Core’s magma globules from appearing in the correct place with his Barbarossa or Blackbeard skins equipped
  • Fixed an animation issue that caused Torbjörn’s claw arm to suddenly appear when Overload and Molten Core were used in quick succession

Tracer

  • Fixed an issue that caused Tracer to accelerate slightly slower and decelerate slightly faster than other heroes

Wrecking Ball

  • Fixed a bug that prevented Wrecking Ball voice lines from playing when previewed after opening a Loot Box

Zarya

  • Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped

Hero Gallery

General

  • Fixed an issue that caused some heroes legs to twitch when viewed in the Hero Gallery
  • Fixed a bug that prevented players from rotating heroes in the Hero Gallery while the UI was hidden

Social

  • Fixed a bug that allowed players to hear the voice lines of heroes controlled by players they muted

Maps

  • Fixed a bug that prevented the payload from healing attackers if they were damaged while pushing it on Assault/Escort and Escort maps
  • Fixed a lighting issue that caused a skyscraper in Hollywood’s skyline to appear pitch black

OCTOBER 9, 2018

Hey everyone!

We wanted to share a little bit about the big changes coming to everyone’s favorite weapons designer in this patch. So, we’ve gone and completely reforged Torbjörn with the aim of improving his playstyle and making him more adaptable to the needs of his team.

When we redesign a hero, we define the gameplay problems we’re aiming to solve, how our solutions can fit within the hero’s constraints, and what existing elements are core to the hero’s identity that we should definitely keep as part of their kit. In Torbjörn’s case, we identified his automated turret as one of those key elements. First, instead of having to stand next to a turret to build it, Torbjörn can now throw the turret out, so he can more effectively contest points and set up flanks on the fly. We’ve also given him a self-buff, Overload, which grants Torbjörn 150 armor and a 30% increase to his attack, movement, and reload speeds, so he can spend less time building and more time shooting. Last but certainly not least, we’ve given his ultimate ability Molten Core a complete overhaul.

We explored eight different iterations of Molten Core before we landed on the current design and moved it onto the next stage of production—giving it proper art, animations, and visual effects. The new Molten Core almost didn’t make it due to technical performance concerns, but fortunately, our artists and engineers came up with some clever solutions.

Molten Core now allows Torbjörn to spray pools of magma on the ground that do a ton of sustained damage (plus bonus damage to armor), but its true strength is denying the enemy team the ability to move through key locations or closing out a game in overtime by restricting the space around the objective.

Be sure to try out the new Torbjörn and the other updated heroes this patch and let us know what you think!

—Joshua Noh, Associate Game Designer

PATCH HIGHLIGHTS

New Seasonal Event: Halloween Terror 2018

The fright for the future returns!

We’re celebrating the scariest time of the year with a seasonal event: Overwatch Halloween Terror! Expand your collection of spooky seasonal items and relive the chilling tale of Junkenstein's Revenge in our PvE brawl. This year we’ve added two new heroes to the fray: Brigitte and Tracer!

In addition to playing the limited-time brawl, you'll also be able to unlock new seasonal items—including six new legendary skins like Banshee Moira, Jack-o’-lantern Wrecking Ball, and Enchanted Armor Pharah—alongside our growing collection of bone-chilling gear from previous years.

Learn more about Halloween Terror here.

Color Blind Option Updates

Customize how team colors are displayed in your user interface (e.g. nameplates, HUD, health bars, and hero outlines) with a set of nine different colorblind-friendly colors to choose from. You can also colorize enemy and friendly UI separately. These options can be found under Options > Video > Color Blind Options. All changes made will be saved and ready for you to see in the next match you play!

GENERAL UPDATES

General

  • Updated the audio mix to add more clarity and dynamic range for all sounds in the game
Developer Comments: Developer Comments: We’ve added more heroes and features to the game, so the audio mix has become more complex, which required us to rebalance sounds across the game. In this update, we extended the range of third-person weapon sounds, increased the range of first-person weapon impacts in the world, and generally balanced third-person footsteps and ability sounds.

HERO UPDATES

General

  • Updated visuals for all shields and barriers to increase readability
  • Enemies’ health bars will now become visible to players if an entity they create deals damage to an enemy

Brigitte

Developer Comments The health of Brigitte’s barrier was extremely difficult for most heroes to deal with, especially as she closes the distance to her targets. This change still provides Brigitte with substantial survivability but should also be more rewarding for opponents who pressure her.
Barrier Shield
  • Shield health reduced from 600 to 500

Doomfist

Developer Comments Doomfist is all about getting up close and personal with his enemies, but his Hand Cannon's spread was tight enough to do surprising amounts of damage at longer ranges, especially against bigger targets. This change brings his weapon in line with other shotgun-style weapons by making its damage fall off beyond 15 meters.
Hand Cannon
  • Damage falloff now starts at 15 meters

McCree

Developer Comments: Previously, McCree’s Combat Roll cooldown felt too restrictive, which sometimes prohibited players from using it. The new, faster cooldown allows for more flexibility when choosing between using it for mobility or an instant reload.
Combat Roll
  • Cooldown reduced from 8 to 6 seconds

Pharah

Developer Comments: We wanted to increase how responsive Pharah’s Rocket Launcher felt, because a full second of recovery between shots made it feel sluggish. To balance out the improved recovery time, we shifted some damage from the rocket's explosion to the direct impact damage. The overall damage potential is now increased when landing direct hits and decreased slightly when only dealing explosive damage. We reduced the amount of knockback each explosion causes, as it made it very difficult to aim at Pharah with rockets coming in at a faster pace. The Concussive Blast cooldown reduction should allow the ability to sync up more closely with the Jump Jet cooldown when used for mobility.
Concussive Blast
  • Cooldown reduced from 12 to 9 seconds
Rocket Launcher
  • Attack speed increased
    • Lowered recovery time between shots from 0.9 to 0.75 seconds
  • Damage redistributed between explosion and impact
    • Explosion damage reduced from 80 to 65
    • Impact damage increased from 40 to 55
  • Explosion knock back reduced by 20%
  • Self-knockback amount increased by 25%

Mei

General
  • Updated visual effects for all abilities

Orisa

Developer Comments Orisa spends a significant amount of time firing her Fusion Driver from a relatively stationary location. The weapon's spread value caused it to feel too random when leading targets at a distance, considering the projectiles' travel time. We’ve tightened the spread slightly, which should leave her close- and mid-range damage potential largely unchanged, while making it feel better when hitting targets at longer ranges.
Fusion Driver
  • Maximum spread reduced by 20%

Soldier: 76

Developer Comments Soldier: 76’s damage output was a bit low, but not too far off from where we felt it should be. Making it take a few more shots to reach max spread smooths out the weapon spread curve and should make his damage more consistent.
Heavy Pulse Rifle
  • Number of shots until reaching maximum spread increased from 6 to 9

Torbjörn

Developer Comments Torbjörn was initially designed to be a specialized hero, intended to be a strong defensive option due to his armor-generating capabilities and ability to control areas with his turret. However, the scrap collecting and Armor Pack mechanics have proven to cause problematic gameplay issues because of their feast or famine nature. To make him more flexible in a wide variety of situations, we’ve removed the scrap system, made the turret much easier to deploy, replaced the Armor Pack ability with Overload—a powerful self-buff—and transformed Molten Core into a powerful new area denial ultimate ability.
General
  • Reduced the size of Torbjörn’s head hit volume by 10%
Rivet Gun
  • Primary Fire
    • Projectile speed increased from 60 to 70 per second
    • Reload time reduced from 2.2 to 2 seconds
    • Turret targets enemy hit by primary fire
  • Alternate Fire
    • Recovery lowered from 0.8 to 0.6 seconds
    • Damage per shot lowered from 150 to 125
    • Reload time reduced from 2.2 to 2 seconds
    • Spread randomization readjusted
Forge Hammer
  • Radius increased to align with Quick Melee
Deploy Turret
  • Turret is now a thrown projectile
  • Automatically builds over three seconds
    • No longer has different levels
    • Same damage output as previous level 2 turret
  • Maximum health reduced from 300 to 250
  • Now incurs a 5 second cooldown when deployed
  • Now incurs a 10 second cooldown when destroyed in combat
  • No longer able to deploy a new turret if it’s in combat
    • While the turret is firing
    • If the turret has taken damage within three seconds
  • Can now be destroyed using the Interact input
  • Completes self-building once deployed, even if Torbjörn is eliminated
New Ability: Overload
  • Replaces Armor Pack
  • Lasts for 5 seconds
  • Cooldown is 12 seconds
  • Temporarily grants 150 armor
  • Increases attack, movement, and reload speeds by 30%
New Ultimate: Molten Core
  • Switches weapon from Rivet Gun to his claw arm
  • Lasts 6 seconds
  • Fire up to 10 molten globules that create damage pools where they land for 10 seconds
    • Globules bounce off walls and ceilings until they hit the ground
  • Base damage is 130
  • Damage increases from 130 to 190 against enemies who have armor
    • Heroes affected by armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball
    • Heroes who can grant armor to their allies: Brigitte

Please note that Torbjörn will be unavailable in Competitive Play for two weeks.

MAP UPDATES

General

  • Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds
  • Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps

USER INTERFACE UPDATES

General

  • A slider to change Player Outline Strength has been added under Options > Gameplay

BUG FIXES

Heroes

Bastion

  • Fixed a bug that caused the roll bar on Bastion’s Dune Buggy skin to obscure its view when backing up or firing in Tank configuration

D.Va

  • Fixed a bug that prevented some glowing effects from appearing on D.Va’s Nano Cola skin
  • Fixed a bug that prevented D.Va from fully appearing when viewing her MEKA Activated highlight intro in the Hero Gallery

Hanzo

  • Fixed a bug that caused Hanzo’s Storm Bow reticle to be visible while emoting

Mei

  • Fixed a bug that prevented Mei’s Blizzard from freezing enemies when cast in areas with low ceilings

Reinhardt

  • Fixed a bug that caused the player’s reticle to pitch up after using Earthshatter
  • Fixed a bug that caused Reinhardt’s Earthshatter animations to play if used while he was juggled in the air by knockback abilities
  • Fixed a bug that caused Reinhardt’s Rocket Hammer to knock enemies back further than intended
  • Fixed a bug that sometimes caused Reinhardt’s Charge to knock back the target rather than pinning them
  • Fixed a bug that would let Reinhardt immediately pin an enemy after a knock back close to a wall
  • Fixed a bug that allowed area affect abilities to hit Reinhardt’s Barrier Field from further than intended (e.g. Reinhardt’s Rocket Hammer and Junkrat’s Concussion Mines)

Sombra

  • Fixed an issue that caused Sombra to change the direction she was facing when using her Translocator to teleport
  • Fixed a bug that sometimes allowed Sombra’s Translocator to reach unintended places
  • Fixed a bug that prevented some abilities from being able to destroy Sombra’s Translocator if it was placed in certain locations

Symmetra

  • Fixed a bug that caused Symmetra to have a chance of playing inaccurate voice lines when placing turrets
  • Fixed a bug that caused Symmetra’s alternate fire to appear to detonate after missing a target

Torbjörn

  • Fixed a bug that prevented Torbjörn’s medal from appearing in his Medal victory pose

Zarya

  • Fixed a bug that caused Zarya’s Particle Cannon reticle to be visible while emoting

Maps

Busan

  • Fixed a bug that allowed players to stand on some prohibited rooftops in Downtown
  • Fixed a bug that prevented sprays from displaying on glass windows in MEKA Base

Volskaya Industries

  • Fixed a bug that prevented players from receiving capture credit if they dropped onto the point from one of the moving platforms

Game Browser and Custom Games

Deathmatch

  • Fixed a bug that prevented the “your team has lost” or “your team has taken the lead” voice lines from playing when the score swap happens due to self-inflicted deaths

VS AI

  • Fixed a bug that prevented players from receiving an “unable to join” error message if they attempted to spectate a Player vs AI match when all spectator slots were full

JULY 24, 2018

Look out world, Wrecking Ball’s here!

Our smallest hero has become one of our team's biggest achievements. When we first introduced Wrecking Ball to the team, making the hamster hero fit in the Overwatch lineup presented an exciting challenge.

Exploration is the key to animation, so we tried many different personality iterations for the hamster. At first, we made him maniacal, but he felt too evil, so we tried instead to highlight the difference between Hammond the critter—cute, cuddly, mischievous—and the Wrecking Ball mech—powerful, imposing, cold, and impersonal. Our eureka moment was nailing his “Relaxed” emote; I feel like it captures Hammond’s character and personality perfectly. He exudes confidence with the way he shifts his weight in the seat to get comfortable, then throws a cheese puff into the air and catches it in his mouth. After seeing it, we knew we has something special.

Wrecking Ball is one of our most agile tank heroes so far and has unique mechanics that I haven’t seen in other games. It was so exciting to see how much people loved him when we finally announced him. Be sure to roll into a match as Wrecking Ball and, while you’re at it, check out how he uses his trackball to pilot the mech!

—Ryan Denniston, Lead Animator

PATCH HIGHLIGHTS

New Hero: Wrecking Ball (Tank):

Wrecking Ball’s tinkering capabilities and iron-clad mech make him a formidable tank hero, capable of bowling through the front line of the opposition and causing mayhem in the back line. His primary weapon, Quad Cannons, are two sets of twin machine guns that shred enemies caught in their crosshairs. No team is too much for Wrecking Ball to engage against with his Adaptive Shield, which generates more health based on the number of enemies nearby. This shield makes him incredibly difficult to kill when he bulldozes into the fray and, once he starts to get low on health, also provides him the endurance to escape. The Roll ability allows Wrecking Ball to withdraw the mech’s robotic limbs, transforming it into a ball with increased movement speed. No obstacle can stand in Wrecking Ball’s way when he uses Grappling Claw, a short-range ability that grips the environment, letting him swing across terrain gaps or around corners to smash enemies. Grappling Claw also allows Wrecking Ball to reach top speed and ram into foes, dealing destructive damage and knocking them back. While airborne, the mech’s Piledriver ability causes Wrecking Ball to slam down from the air and knock his enemies off their feet.

When Wrecking Ball is at his strongest, he can use Minefield which flings mines onto the ground that deal a considerable amount of damage to enemies unfortunate enough to trigger them.

To learn more about Wrecking Ball, click here.

As with all new heroes, please note that Wrecking Ball's release in Competitive Play will be delayed by two weeks.

GENERAL UPDATES

General

  • Added a note to Sombra’s Hero Information page about her ability to remove her own Translocator
  • Removed the Shield Generators Destroyed statistic from players’ Career Profiles

Looking for Group

  • Added a button that allows you to queue into the selected game mode once the group becomes full
  • Added a button to relist groups in the LFG browser when the group has empty role slots

HERO UPDATES

Developer Comments: The goal of these changes is to slightly reduce the impact of damage falloff on mid-range weapons. While assessing falloff mechanics across the board, weapons intended primarily for close-range combat benefited too greatly from lowering their falloff restrictions. We also normalized a couple of outliers in that Mei had a long-range travel time projectile with falloff applied and Widowmaker's automatic fire did not have any.

General

  • Several heroes have received major changes to their damage falloff:
    • Bastion
      • Configuration: Sentry and Configuration: Recon - Minimum damage at max range increased from 30% to 50%.
    • McCree
      • Peacekeeper - Minimum damage at max range increased from 30% to 50%
    • Mei
      • Endothermic Blaster - Removed all damage falloff from her secondary fire projectile
    • Soldier: 76
      • Heavy Pulse Rifle - Minimum damage at max range increased from 30% to 50%
    • Widowmaker
      • Widow's Kiss - Now has damage falloff applied on her automatic primary fire (50% at max range)

Hanzo

Developer Comments Hanzo’s new kit has proven to be a bit too powerful, especially his new Storm Arrows ability. We’re lowering the frequency that he can have this ability available to make it more reasonable to play around.
Storm Arrows
  • Duration reduced from 6 to 5 seconds
  • Cooldown increased from 8 to 10 seconds

Sombra

Developer Comments These changes allow Sombra to more easily play as an infiltrator and scout for her team, as well as give her time to pick and choose when to reveal herself to ambush her enemies.
Stealth
  • Now lasts indefinitely
  • No longer can contest objectives while invisible
  • Movement speed buff decreased from +70% to +50%
Translocator
  • Now lasts indefinitely
  • Can now be destroyed (has 5 health)
  • Radius reduced

MAP UPDATES

MAP UPDATES

General

Developer Comments: In a previous patch we added a system to adjust the respawn rate of defenders in situations where attackers have a prolonged advantage in fights on final objectives. We’re just making this system a bit more aggressive to further reduce the duration of the long, drawn out fights that can occur when the defender spawns are so close to the action.

  • When final objectives on non-control maps are contested for extended amounts of time and attackers have an advantage in numbers, the respawn time for defenders now increases even faster

Assault Maps

Developer Comments: We have reduced the overall game time for Assault maps in Quickplay and Arcade Modes. Players now have four minutes to capture each point instead of the current five minutes per point. In some games, Point A would be captured rather quickly resulting in what could be lengthy battle over Point B. Point B is typically more defendable than Point A and, in some games, defenders were able to hold for the entire duration of remaining time which could potentially be 8 minutes or more. We felt that in these instances the overall time was simply too long for either team, with attackers unable to take the point and defenders having to hold. The reduction in time is now consistent with the Competitive Play times which provides an ample amount of time for both attackers and defenders, but hopefully removes the occasional game where it feels like you are playing against the timer and not the other team.

  • Objective time reduced from 5 minutes to 4 minutes per control point in Quick Play and Arcade modes

BUG FIXES

General

  • Fixed a bug that caused the group leader’s UI to appear that they’re canceling or leaving Waiting for Players when using a controller
  • Fixed a bug that prevented players from receiving an AFK warning for not moving after receiving the No XP warning for not being in combat
  • Fixed a bug that caused Competitive Elimination to display as your last match played in the Recent Players menu
  • Fixed a bug that prevented players added to Avoid as Teammate from being removed if that player was added to their friends list

AI

  • Fixed a bug that caused Torbjörn bot to continuously try upgrading his turret when placed in an inaccessible location

Custom Game

  • Fixed a bug that prevented groups electing to spectate from being placed into the Spectator section of the Custom Game they’re trying to watch

Endorsements

  • Fixed a bug that caused the Team Information screen to display an Endorsement level of a player who left the game
  • Fixed a bug that prevented the Endorsement input from opening the Endorsement tray if it shared that input with another input
  • Fixed a bug that prevented the Nearby Players menu from displaying Endorsement levels
  • Fixed a bug that caused the text for the Sportsmanship Endorsement to bleed outside the chat box

Game Browser & Custom Games

  • Fixed a bug that allowed heroes to deploy multiple barriers or turrets when a decreased cooldown modifier was applied in a Custom Game
  • Fixed a bug that caused players to sometimes spawn into a wall or floor when playing a Deathmatch Custom Game with Respawn as Random Hero enabled

Heroes

General

  • Fixed a bug that prevented heroes from playing a hit reaction animation when shot

Ana

  • Fixed a bug that prevented Ana’s Naptime achievement from being granted when interrupting Moira’s Coalescence
  • Fixed a bug that caused Ana’s Sleep Dart effect to persist on afflicted targets after changing heroes

Brigitte

  • Fixed a bug that prevented Brigitte from dashing forward when using Shield Bash if she was airborne due to Doomfist’s Rising Uppercut
  • Fixed a bug that caused Brigitte’s portrait to show a non-existent ponytail with her Shieldmaiden skin equipped

Doomfist

  • Fixed a bug that caused Doomfist’s Rocket Punch to stop if he hit Symmetra’s Turret when it was in midair
  • Fixed a bug that prevented Doomfist’s Meteor Strike from hitting Reinhardt if he faced his Field Barrier upward
  • Fixed a bug with Doomfist’s Rocket Punch that prevented it from canceling Genji’s Cyber-agility, Lúcio’s Wall Ride, or Hanzo’s Wall Climb on impact
  • Fixed a bug that prevented Doomfist’s Meteor Strike impact visual effect from occurring
  • Fixed a bug that caused Doomfist to plummet to his death if he used Meter Strike in the basement of the Château Guillard Deathmatch map

D.Va

  • Fixed a bug that prevented D.Va’s mech rear hatch from connecting to her mech when viewing D.Va’s Peace Victory Pose.

Genji

  • Fixed a bug that caused Genji’s kneepad to clip into his legs when wearing his Classic skin
  • Fixed a bug that caused Genji’s knees to pop while shifting his weight during his idle animation in the Hero Gallery

Hanzo

  • Fixed a bug that sometimes caused Hanzo’s Dragonstrike projectile to fire backward

Junkrat

  • Fixed a bug that prevented Junkrat’s Frag Launcher grenades from dealing the correct amount of damage on direct hits
  • Fixed a bug that allowed Junkrat to set multiple Steel Traps in Custom Games
  • Fixed a bug that prevented teammates from viewing Junkrat’s respawn timer if he died while piloting RIP-Tire
  • Fixed a bug that allowed the player to move the camera when Junkrat’s RIP-Tire was frozen
  • Fixed a bug that caused Junkrat’s Frag Launcher grenades to get stuck in certain terrain

Mei

  • Fixed a bug that caused Mei’s Ice Wall to be destroyed if Sombra hacked her

Mercy

  • Fixed a bug that caused Mercy's Cadeceus Staff and Cadeceus Blaster to appear missing when using quick melee and weapon swap simultaneously
  • Fixed a bug that allowed Mercy to damage boost certain abilities (e.g. Hanzo’s Dragonstrike, D.Va’s Self-Destruct, and Junkrat’s Steel Trap)

Moira

  • Fixed a bug that prevented Moira’s Healing Orb from healing friendly training bots in the Practice Range
  • Fixed a bug that prevented Moira’s Biotic Orbs from trigging controller vibration when using a controller

Reinhardt

  • Fixed a bug that prevented Reinhardt’s Charge from propelling him forward if he was airborne due to Doomfist’s Rising Uppercut

Roadhog

  • Fixed a bug that allowed Roadhog’s Chain Hook target to be pulled to his new location when he used Symmetra’s Teleporter

Sombra

  • Fixed a bug that allowed Sombra to push and contest payloads while invisible
  • Fixed a bug that caused parts of Sombra’s Translocator to be invulnerable
  • Fixed a bug that allowed Sombra to reach unintended locations

Symmetra

  • Fixed a bug that prevented Symmetra’s Turrets from displaying a red outline when viewed by the enemy team
  • Fixed a bug that caused Reinhardt’s Earthshatter to sometimes go through Symmetra’s Photon Barrier
  • Fixed a bug that prevented Symmetra’s Teleporter from using visual effects with her Oasis skin equipped
  • Fixed a bug that allowed Symmetra to receive credit toward her Huge Success achievement if she teleported her Sentry Turrets
  • Fixed a bug that prevented Symmetra’s Photon Barrier from destroying existing ones when placing a new one in Deathmatch
  • Fixed a bug that allowed Symmetra’s Sentry Turrets to shoot enemies through walls when placed on uneven surfaces
  • Fixed a bug that caused Symmetra’s Teleport telegraph to cancel if she fell off a ledge while placing it

Tracer

  • Fixed a bug that allowed Tracer to gain capture point progress during her Recall ability

Zarya

  • Fixed a bug that prevented Zarya’s Particle Cannon from gaining energy when attacked by an enemy Symmetra or Zarya if they were too close to her when she used Particle Barrier

Widowmaker

  • Fixed a bug that prevented Widowmaker from grappling to some walls

Looking for Group

  • Fixed a bug that caused all game modes to be selectable when adding a player to a group
  • Fixed a bug that prevented the Choose Roles menu from offering a default role when accessed
  • Fixed a bug that prevented players from receiving messaging notifying them why they were unable to change a Looking for Group title if they were suspended from changing Custom Game names
  • Fixed a bug that prevented role icons from displaying on hero portraits
  • Fixed a bug that allowed two players were able to queue for the same Looking for Group spot

Maps

Junkertown

  • Fixed a bug that prevented Junker Queen’s voice lines from playing