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Overwatch Patch Notes

Overwatch Retail Patch Notes – June 3, 2019

A new patch is now live on Windows PC, PS4, and Xbox. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

BUG FIXES

General

  • Fixed an issue with Deathmatch games that caused matches to be canceled when there were fewer than 7 players remaining.  Deathmatch games will now be canceled when there are fewer than 4 players remaining.
  • Quickplay leaver penalty now working as intended for Deathmatch modes.
  • Fixed a bug that caused voice lines to stop playing in the Hero Gallery after playing 128 of them.

Localization

  • Added remaining Japanese translations for Anniversary unlocks and Workshop content.

Heroes

  • D.Va
    • Changed the decal on the Academy D.Va skin from "판결자" to "가디언".
  • Torbjorn
    • Fixed a bug that allowed Torbjorn’s turret to shoot through walls in certain locations.
  • Ashe
    • Fixed a bug where Ashe wasn't gaining ultimate charge while B.O.B. existed.
  • Brigitte
    • Changed Brigitte’s “Take a hike” Anniversary voice line to “Get out of here”.
  • Roadhog
    • Changed Roadhog’s “You’re a talker. I don’t like talkers.” Anniversary voice line to “I’m beached as, bro.”

Overwatch Retail Patch Notes – May 21, 2019

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS

New Seasonal Event: Overwatch Anniversary 2019

Celebrate Overwatch’s third anniversary with brand new items, including Legendary and Epic skins like Riot Police Brigitte, Academy D.Va, Carbon Fiber Doomfist, Honeydew Mei, Orbital Pharah, Gargoyle Winston, and many more! Did you miss any Overwatch festivities over the previous years? Don’t worry—you’ll be able to unlock items from past events using credits (or by opening Loot Boxes!) Relive the thrill of previous seasonal brawls in the Arcade, with a brawl of the day rotating throughout the Anniversary celebration.

Thank you so much for playing Overwatch with us over the past three years! Your continued support and enthusiasm help drive us to keep creating. We look forward to celebrating with you in-game!

Workshop

We’re excited to share a new in-game feature called the Workshop! The Workshop greatly expands the game customization features available in the Game Browser by providing a simplified game scripting system. Enhance the Overwatch game modes you know and love with new game rules, new victory conditions, adjustments to the hero movement and abilities, and much more. Once you’ve designed an awesome new game mode, create a code to share it with your friends or the whole community*! To get started using the Workshop, see our Workshop blog post. We’re excited to see what you come up with!

(* Codes created in China cannot be shared with the rest of the world. Codes created outside of China can’t be used by players in China.)

Note that Workshop is a complex feature that we’re still iterating on, so we may need to adjust or turn it off as we work to improve it. Please post any questions or issues in the Workshop forum.

HERO UPDATES

Baptiste

  • Immortality Field
    • If it lands on a moving platform, it will move along with the platform

Wrecking Ball

  • Minefield
    • If a mine lands on a moving platform, it will move along with the platform

BUG FIXES

Heroes

Baptiste

  • Fixed a bug where Immortality Field would become stuck under some objects
  • Fixed a bug where Immortality Field would behave oddly when placed on a moving platform
  • Fixed a bug where a healing grenade would appear in his Biotic Launcher when it is out of ammo
  • Fixed a bug where the healing grenades from the Biotic Launcher wouldn’t hit teammates when deflected by Genji’s Deflect

D.Va

  • Fixed a bug where D.Va’s speed when using Boosters decreased dramatically when flying over some platforms

Genji

  • Fixed a bug where Genji couldn’t climb up certain pillars on the Havana map

Hanzo

  • Fixed a bug where Hanzo couldn’t climb up certain pillars on the Havana map

Moira

  • Fixed a bug with Moira’s Scientist skin where her lab coat would clip into itself while using the Erlenmeyer victory pose

Orisa

  • Fixed a bug where damage boosting from a teammate’s ability (such as Baptiste’s Amplification Matrix) would count towards Orisa’s damage amplified statistic when using Supercharger

KNOWN ISSUES

Overwatch Anniversary

  • Some event rewards (Skins, Icons, etc.) aren’t translated into Japanese. We’re working on finishing up these translations. We’ll add these translations in an upcoming release.

Workshop

  • The in-game link to the Workshop Forum will currently send you to the English, Chinese, or Korean forum, depending on your region. This will be fixed in an upcoming release.
  • Workshop isn’t completely translated into Japanese. We’re working on finishing up the translations. We’ll add these translations in an upcoming release.

Overwatch Retail Patch Notes – May 9, 2019

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

BUG FIXES

Heroes

  • Fixed a display issue with Mercy’s 2019 Atlantic All-Stars skin for computer using lower graphics settings

Overwatch Retail Patch Notes – April 16, 2019

A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS

New Seasonal Event: Overwatch Archives 2019 — Storm Rising

Experience a decisive moment in Overwatch’s history during the Overwatch Archives event! Get ready to travel back in time and visit beautiful Havana, Cuba where Overwatch agents are hot on the trail of the notorious businessman and Talon associate Maximilien. Team up with your friends to capture and interrogate Maximilien—whose knowledge could shape the future of Overwatch. Relive the action of previous Archives events, where you’ll fight off hordes of Talon agents while escaping Rialto and stop an Omnic insurrection in King’s Row. You’ll earn Archives Loot Boxes as you play, unlocking cosmetics from Overwatch’s past, including Legendary skins like Deadlock McCree, Scientist Moira, Talon Baptiste, Socialite Ashe, and many more!

HERO UPDATES

Junkrat

  • Frag Launcher
    • Projectile speed increased from 20 to 25
    • Grenades now bounce less but explode sooner

Developer Comments: With this change, we’re looking to slightly increase the range at which Junkrat can land direct hits. The speed of his bombs has increased, but we tuned it so this wouldn’t affect the arc of his projectile. This means that aiming with it will feel the same. The grenades bounce less and explode sooner, which will allow Junkrat to aim them more deliberately. This will reduce the amount of rolling grenade spam when playing against him.

Reaper

  • Shadow Step
    • Can now be used in air
    • Time to exit Shadow Step reduced from 1.0 second to 0.5 of a second
    • Reaper is now invisible for the entire time it takes to exit shadow step
    • Railings and other breakable objects no longer block teleporting
    • Disabled by Zarya’s Graviton Surge and Junkrat’s Steel Trap

Developer Comments: Shadow Step was originally intended to be purely an out-of-combat mobility tool to traverse the map, since Wraith Form was already a great tool for disengaging. However, this made Shadow Step very situational, so we’re increasing its flexibility to make it a better, less niche ability. This will enable Reaper to use Shadow Step in more offensive situations.

Symmetra

  • Teleporter
    • Railings and other breakable objects no longer block teleporter placement and teleporting

USER INTERFACE UPDATES

Hero Gallery

  • You can now set your Victory Pose choice to random

Social

  • There is now an option to set your profile so only your current group can view it

BUG FIXES

General

  • Fixed a bug that caused the player’s view to become jittery while standing on certain objects
  • Fixed an issue where the camera would be offset slightly when changing rapidly into third person view
  • Fixed an issue where players were able to shoot through unintended small gaps on the Ilios, Nepal, and Temple of Anubis maps
  • Fixed a bug where your view would become level with the horizon after using Symmetra’s Teleporter

Heroes

Ana

  • Fixed an issue with the steam not rising correctly from Ana’s cup in the Tea Time emote
  • Fixed a bug where Ana didn’t receive audio or visual cues when a hero she boosted landed a shot

Ashe

  • Fixed a bug where the Orb of Discord sound effect would play when Bob was affected by Zenyatta’s Orb of Discord
  • Fixed an issue where Bob wouldn’t consistently stop and damage large objects deployed by heroes, like Junkrat’s RIP-Tire or Orisa’s Supercharger, if he encountered them while running

Baptiste

  • Fixed a bug where Immortality Field wasn’t immediately destroyed when it is hit by the payload

Bastion

  • Fixed a bug where Bastion would take damage while in Sentry Mode if it was hit into a wall by Doomfist’s Rocket Punch

Doomfist

  • Fixed a bug where enemies would not collide with walls while being knocked back by Rocket Punch
  • Fixed a bug where Seismic Slam wouldn’t break objects that should break
  • Fixed an issue where Rocket Punch would knock back Orisa even if she was using Fortify

Mei

  • Fixed a bug where Mei could not be healed by other heroes while using Cryo-Freeze

Mercy

  • Fixed a bug where Mercy didn’t receive audio or visual cues when a hero she boosted landed a shot
  • Fixed a bug where Mercy didn’t receive defensive assist credit from healing beams when using Valkyrie

Orisa

  • Fixed a bug where Orisa would take damage while using Fortify if she was hit into a wall by Doomfist’s Rocket Punch

Reinhardt

  • Fixed a bug where Reinhardt was unable to raise his shield properly while looking upwards if he had opened his shield while looking downwards

Soldier: 76

  • Fixed a bug where his Heroic victory pose didn’t loop properly

Symmetra

  • Fixed a bug where Symmetra would gain ultimate charge when her Sentry Turrets were attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Torbjörn’s Deploy Turret, etc.)

Torbjörn

  • Fixed a bug where Torbjörn would gain ultimate charge when his Deploy Turret was attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Symmetra’s Sentry Turrets, etc.)

Widowmaker

  • Fixed a bug where Widowmaker’s rifle goes into her head and shoulders while walking and aiming her scope, when wearing the Biathalon skin
  • Fixed a bug where dying did not cancel Infra-Sight

Maps

Black Forest

  • Fixed a bug where flying heroes could get stuck on trees and wall climbing heroes could get stuck on birds’ nests

Busan

  • Fixed a bug where flying heroes could get stuck on trees
  • Fixed a bug on the Sanctuary map where heroes would bounce when standing on the edge of the first capture point

Castillo

  • Fixed a bug where Reaper could Shadow Step to unintended places

Dorado

  • Fixed a bug where the spectator camera started at the incorrect position

Horizon Lunar Colony

  • Fixed a bug where players could get stuck on top of a worktable

King’s Row

  • Fixed a bug where Junkrat’s RIP-Tire could get stuck in the grates on the ground in King’s Row

Oasis

  • Fixed a bug on the University map where a hero that touches the enemy team’s spawn room doors will take significant damage

Numbani

  • Fixed a bug where D.Va would get stuck behind a desk when using Call Mech
  • Fixed a bug where ivy on walls was preventing certain abilities from impacting enemies, like Winston’s Tesla Cannon and Doomfist’s Meteor Strike

Rialto

  • Fixed a bug where players killed on a specific bridge would fall through the bridge
  • Fixed an issue where players could become stuck between a dolly, the wall, and a counter

Watchpoint: Gibraltar

  • Fixed a bug where Wrecking Ball would get stuck on ventilation ducts

Overwatch Retail Patch Notes – March 19, 2019

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS

New Hero: Baptiste (Support)

Baptiste is battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies. Baptiste’s Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact. With Regenerative Burst, Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying. Baptiste moves around the battlefield with Exo Boots, jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles.

GENERAL UPDATES

Armor

  • Beam-type damage is now reduced by 20% when hitting armor
    • Mei: Primary Fire
    • Moira: Alternate Fire, Coalescence
    • Symmetra: Primary Fire, Sentry Turret
    • Winston: Primary Fire
    • Zarya: Primary Fire
  • Damage over time effects are no longer mitigated by armor
    • Ana: Primary Fire
    • Ashe: Dynamite
    • Hanzo: Dragonstrike
    • Mei: Blizzard
    • Moira: Biotic Orb
    • Widowmaker: Venom Mine
    • Zarya: Graviton Surge

Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable.

Damage Boost

  • Damage boost is now applied when a projectile is fired rather than when it hits a target

Developer Comments: Previously, the effects of damage boosting were only accounted for if the damage-dealing hero was being boosted as they landed a hit. Now, damage is applied to the projectile as it is fired. This means the damage-dealing hero doesn’t need to be boosted when the projectile hits an enemy for the damage boost to be accounted for.

Knockback

  • Knockback distance is now more consistent
  • Heroes that are flying can now be knocked back and slowed

Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay.

Sound

  • A new sound plays when you land a hit while damage boosted
  • A new sound plays when you land a hit, but it doesn’t do any damage

Developer Comments: With the addition of Baptiste, we wanted to be sure that you can tell when your hits were being buffed or nullified, regardless of what hero you’re playing.

HERO UPDATES

Ana

  • Nano Boost
    • Heal reduced from 300 to 250

Developer Comments: Giving Nano Boost an instant heal effect enabled players to survive longer and made Ana’s ultimate valuable. However, it was a bit too strong when healing heroes with large health pools.

Doomfist

  • Rising Uppercut
    • Cooldown reduced from 7 to 6 seconds
  • Seismic Slam
    • Cooldown reduced from 7 to 6 seconds

Developer Comments: Reducing the downtime of Doomfist’s abilities will give him some power back and make his gameplay feel more fluid.

Hanzo

  • Sonic Arrow
    • Detection radius increased from 7 to 9 meters

Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective.

Junkrat

  • Frag Launcher
    • Impact damage increased from 40 to 50
  • RIP-Tire
    • Cost increased by 10%

Developer Comments: Junkrat is one of the best barrier and tank busters in the game, and this change will help solidify this role. This doesn’t change the Frag Launcher’s explosive damage, which remains at 80. The total damage for direct impact is now 130, up from 120. Since we increased Frag Launcher’s damage output, Junkrat builds his ultimate too quickly. We’re increasing the cost of his ultimate to balance this change with his increased damage-dealing capabilities.

Lúcio

  • Amp It Up
    • Speed Boost’s amplification reduced from 70% to 50%
  • Crossfade
    • Speed Boost’s effect reduced from 30% to 20%
  • Sonic Amplifier
    • Soundwave now counts towards Offensive Assists
  • Wall Ride
    • Speed buff increased from 20% to 40%

Developer Comments: The knockback on Lúcio's Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so. Lúcio’s ability to increase his teammate’s speed was too strong, especially when used on high health/low range heroes. We’re decreasing the overall power of Lúcio's Speed Boost but increasing the speed bonus he gets from using Wall Ride so his mobility isn’t impacted too much.

McCree

  • Fan the Hammer
    • Damage reduced from 55 to 50
  • Deadeye
    • Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds

Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 250 health. It will not impact how dangerous this is for heroes under 250 health.

Mei

  • Endothermic Blaster
    • Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)
  • Ice Wall
    • Health reduced from 500 to 400

Developer Comments: Increasing the damage of Mei’s primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei’s Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it.

Moira

  • Biotic Grasp
    • Heal over time duration increased from 3 to 4 seconds
    • Total healing increased from 50 to 65

Developer Comments: These minor changes make Moira’s passive healing effect on Biotic Grasp slightly more effective when topping off an ally’s health.

Orisa

  • Fusion Driver
    • Movement speed penalty while firing reduced from 50% to 30%

Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways.

Pharah

  • Rocket Launcher
    • Minimum explosion damage increased from 16.25 to 20

Developer Comments: This change sets the Rocket Launcher’s minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch.

Reaper

  • The Reaping
    • Healing received from dealing damage reduced from 50% to 40%

Developer Comments: A recent change that increased Reaper’s healing while he dealt damage was a bit too strong, sometimes making opponents feel like Reaper was unstoppable.

Soldier: 76

  • Pulse Rifle
    • Damage increased from 19 to 20
  • Sprint
    • Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds
  • Tactical Visor
    • Can target RIP-Tire and Immortality Field

Developer Comments: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner. Reducing the time between when you use Sprint and when you can fire should make the ability more fluid and responsive. Giving Tactical Visor the ability to target Junkrat’s RIP-Tire and Baptiste’s Immortality Field drone is a quality of life improvement, since these are both critical targets.

Sombra

  • Hack
    • Cooldown is reduced by half when hacking a health pack
    • Changed the visual appearance to more clearly indicate when something has been hacked

Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players. This will make both health packs and players viable targets for hacking.

Symmetra

  • Photon Projector
    • Primary Fire’s damage ramps up 20% faster

Developer Comments: This will allow Symmetra to more consistently reach peak damage output from her Photon Projector.

Torbjörn

  • Base health increased by 50 armor (250 maximum health)
  • Overload
    • Armor gain reduced from 150 to 100

Developer Comments: Torbjörn’s survivability was a bit low, so we’ve shifted some power from his Overload ability to his base health.

Widowmaker

  • Infra-Sight
    • Reveals enemy health bars
    • Now canceled on death

Developer Comments: Infra-Sight had no counter to its effect, so it now ends when Widowmaker dies. To balance out its higher risk of use, Infra-Sight now reveals enemy health bars to Widowmaker’s team.

Wrecking Ball

  • Adaptive Shield
    • No longer cancels Roll mode

Developer Comments: This will make Adaptive Shield a more powerful survival tool, since being forced out of Roll mode left Wrecking Ball more susceptible to fire.

Zarya

  • Particle Cannon
    • Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level

Developer Comments: Zarya’s damage greatly increases when at high energy, while also gaining increased beam size and a larger explosion radius. This often allowed Zarya to deal too much damage and made the explosions from the Alternate Fire on her Particle Cannon nearly impossible to avoid. This change will still allow Zarya to deal a lot of damage, but makes it more difficult to actually apply the damage.

Zenyatta

  • Orb of Destruction
    • Damage increased from 46 to 48
  • Orb of Discord
    • Effect reduced from 30% to 25%

Developer Comments: Zenyatta’s Orb of Discord makes him a nearly irreplaceable support hero on your team. We’re reducing its impact for Zenyatta’s team, but increasing the potency of the Orb of Destruction to compensate for its lesser effect.

BUG FIXES

Callouts

  • Fixed a bug where the “Need Healing” callout wouldn’t display in chat if the hero you targeted didn’t have healing abilities

Camera

  • Fixed a bug where, when playing certain heroes, the camera would clip into the hero when looking straight upwards

Career Stats Menu

  • Fixed a bug where the season labels for Competitive CTF and Competitive 6v6 Elimination didn’t display

General

  • Fixed a bug where damage boost stat tracking was incorrect in some circumstances

Hero Gallery

  • Fixed a bug where, if switching between Junkrat Skins, one of the bombs on his vest would spin

Heroes

Ana

  • Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote

Ashe

  • Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets

Doomfist

  • Fixed a bug where Seismic Slam didn’t pull in enemies as intended

D.Va

  • Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons

Genji

  • Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete
  • Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch

Hanzo

  • Fixed a bug where Hanzo’s leg would visibly move while he was in his Meditate pose

Mercy

  • Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang

Orisa

  • Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver

Reaper

  • Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating

Reinhardt

  • Fixed a bug where a piece on Reinhardt’s back displayed incorrectly while using the Guan Yu skin in the Hammer Down highlight intro
  • Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances

Sombra

  • Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode
  • Fixed a bug where Sombra couldn’t quick melee while using her Hack ability

Symmetra

  • Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier

Torbjörn

  • Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled

Widowmaker

  • Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius

Maps

  • Hollywood
    • Fixed a bug where the winning team’s hero lineup wouldn’t display correctly
  • Horizon Lunar Colony
    • Fixed a bug that caused the hanging tires near the first point to rotate a Self Destructing D.Va mech
  • Paris
    • Fixed a bug where the sounds coming from the Nous vous surveillons apartment weren’t playing

Overwatch League Skins

  • Fixed issues with the colors of skins for new Overwatch League teams

January 8, 2019

PATCH HIGHLIGHTS

Ana’s Bastet Challenge

We’re bringing Ana's journey in the short story “Bastet” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you a limited-time player icon, victory pose, and a new epic skin: BASTET ANA!

Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through January 21 to earn five Ana's Bastet Challenge sprays!

To learn more about Ana’s Bastet Challenge, click here.

Overwatch League 2019 Season Skins

Team uniforms come to life as in-game skins! Skin are now ready to equip in-game for the eight new Overwatch League 2019 teams: Atlanta Reign, Chengdu Hunters, Guangzhou Charge, Hangzhou Spark, Paris Eternal, Toronto Defiant, Vancouver Titans, and Washington Justice. Represent your favorite team (or teams) in-game with skins for every hero.

Learn more about the Overwatch League here.

GAME BROWSER AND CUSTOM GAME UPDATES

Spectating

  • Status effect icons now display on the afflicted heroes’ portraits
  • An option to toggle an over-the-shoulder spectator camera is now available. This feature can be found under Options > Gameplay > Use Simple 3P Spectator Camera
  • An option to mute voice lines while spectating is now available. This feature can be found under Options > Gameplay > Enable Voice Lines While Spectating

Developer Comments: These quality of life changes mirror some of the functionality available to professional broadcasters. By bringing these features in-game, we aim to provide players with a seamless spectator experience between streamed professional play and in-game matches with their peers.

 

USER INTERFACE UPDATES

Kill Feed

  • The kill feed will now display when D.Va's Defense Matrix successfully absorbs a projectile (e.g. Zarya's Graviton Surge and Hanzo's Dragonstrike)
  • Kill feed text and icons for eliminating non-player destructible now display 50% smaller (e.g. D.Va's Mech, Junkrat's RIP-Tire, Torbjörn’s turret, and Orisa's Supercharger)
  • Added a new kill feed icon for Quick Melee eliminations
  • The kill feed no longer displays when a player destroys Symmetra's teleporter

BUG FIXES

Heroes

Ashe

  • Fixed a bug that caused Ashe’s scoped view to stutter when playing with a high framerate

Brigitte

  • Fixed a bug that caused Brigitte to pivot when exiting third-person view after lowering her Barrier Shield

Reinhardt

  • Fixed a bug that caused Reinhardt’s Earthshatter to not be visible to other players if he used it while recovering from a stun
  • Fixed a bug that caused Reinhardt to pivot when exiting third-person view after lowering his Barrier Field

Torbjörn

  • Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object

Winston

  • Fixed a bug that prevented Winston from dealing damage when landing at the maximum range of Jump Pack

Arcade

  • Fixed a bug that prevented players’ Competitive Points deduction from visually updating after purchasing a golden weapon

Maps

Blizzard World

  • Fixed a bug that allowed players to stand on the chimney above the attacker’s initial spawn room

Busan

  • Fixed a bug that prevented the blast shields from moving in MEKA Base while in a skirmish match

Hollywood

  • Fixed a bug that caused the railing above the first objective to block projectiles after being destroyed

King's Row

  • Fixed a bug that allowed players to stand on top of the sign for Moriarty’s Fine Books behind the first objective

DECEMBER 11, 2018

PATCH HIGHLIGHTS

New Seasonal Event: Winter Wonderland 2018

‘Tis the season to get merry!

Overwatch is getting into the holiday spirit for the next three weeks! Expand your collection and enjoy two winter brawls: Yeti Hunter and Mei’s Snowball Offensive. Visit Blizzard World to watch the snow fall, admire its twinkling nighttime lights, and savor the sight of confectionary-inspired décor.

Of course, we have new presents for you to unwrap from our Winter Loot Boxes! Unlock new seasonal items—including legendary skins like Krampus Junkrat, Sugar Plum Fairy Mercy, Figure Skater Symmetra, and more.

Learn more about Winter Wonderland here

GENERAL UPDATES

Audio

Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.

  • [PC] An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound

Ashe

Developer Comments Our final technical audit on Ashe’s character package allowed us to implement a feature we talked about several times during Bob’s production. Making him part of Ashe’s golden weapon is a great way to celebrate our favorite Big Omnic Butler and let players show off their hard-earned Competitive Points each time they summon him onto the battlefield.
B.O.B.
  • Bob will now have a golden tint when Ashe equips her golden weapon

Bastion

Developer Comments: Bastion could use a little bit of an offensive boost to balance out how vulnerable Configuration: Recon’s bulky size and Sentry’s stationary nature make it. As a reward for surviving in spite of these weaknesses, we gave Bastion a lower spread in Sentry mode to make it more effective at farther ranges than it was previously.
Configuration: Recon
  • Ammo increased from 25 to 35
Configuration: Sentry
  • Weapon spread decreased by up to 33% while firing

Brigitte

Developer Comments: Brigitte’s Shield Bash is a strong ability that often feels difficult to counter. This change will offer new options for counter play, enabling shield tanks to better protect themselves and their teammates. Reducing its damage reduces her total stun combo damage potential while still allowing Whip Shot and her basic melee attacks to retain their full strength. Brigitte is a tank/healer hybrid, and lately we’ve been reducing her effectiveness by lowering the power of her non-healing functionality. We want to make sure she is still a viable pick, so we’re increasing the uptime of her Inspire passive ability to help improve her overall healing output.
Shield Bash
  • No longer can travel or stun targets through barriers
  • Damage reduced from 50 to 5
Inspire
  • Cooldown reduced from 1.5 seconds to 1 second
  • Duration increased from 5 seconds to 6 seconds
  • Total healing increased from 80 to 100

Doomfist

Developer Comments Doomfist’s high mobility allows him to engage and disengage from extremely long range. Decreasing the range of the targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the amount of time Doomfist has to line up his next move. The Meteor Strike changes will make it harder to secure easy eliminations on heroes without mobility abilities, such as Zenyatta or Ana, while still preserving its maximum potential damage when aimed well or when combined with other abilities such as Graviton Surge or Sleep Dart.
Rising Uppercut
  • Loss of air control duration lowered from 3 seconds to 0.6 seconds
Seismic Slam
  • Maximum range reduced from 20 meters to 15 meters
  • Targets no longer lose air control while being pulled in
Meteor Strike
  • Inner ring damage radius increased from 1.5 meters to 2.0 meters
  • Outer ring maximum damage decreased from 300 to 200

McCree

Developer Comments McCree’s Fan the Hammer wasn’t as reliable against higher health heroes as it should be. Increasing its damage will make it more potent in close-range engagements where it is intended to be most effective.
Peacekeeper
  • Alternate fire damage increased from 45 to 55

Soldier: 76

Developer Comments The intent of Tactical Visor is to make Soldier: 76 unable to miss during its duration. However, Helix Rockets have travel time, so if they were fired directly at an enemy after locking on they would often miss a moving target at further ranges. This change allows players to freely aim Helix Rockets while still auto-aiming his primary fire.
Tactical Visor
  • No longer makes Helix Rockets lock onto enemies

Torbjörn

Developer Comments While the Molten Core damage pools were intended to provide players with tools for area denial, they weren’t proving threatening enough to deter enemies for a significant amount of time because their damage was too low.
Molten Core
  • Damage increased from 130 to 160 per second

BUG FIXES

A.I.

  • Fixed a bug that caused the Torbjörn bot to use some of his ultimate while attempting to repair his turret

Deathmatch

  • Fixed a bug that caused Athena’s voice lines to overlap if the match was a draw

Heroes

General

  • Fixed a bug that prevented a landing exertion visual effect from playing when a hero impacted a slippery surface before landing
  • Fixed an issue that caused enemy players to appear to have jittery movement at framerates over 100
  • Fixed issues that could cause the client to miscalculate projectiles

Ashe

  • Fixed a bug that caused Ashe’s Dynamite to create a second small explosion visual effect a few moments after the first explosion
  • Fixed a bug that prevented Ashe’s Dynamite from playing its fire visual effects on enemy abilities (e.g. Junkrat’s Steel Trap or Mei’s Ice Wall)
  • Fixed a bug that prevented Ashe’s Dynamite from exploding if it fell into small gaps
  • Fixed a bug that caused Ashe’s scoped view to stutter on a high refresh rate monitor with a high framerate
  • Fixed a bug that prevented spectators from seeing enemy outline’s through Ashe’s scope
  • Fixed a bug that caused Ashe to see Zarya’s Project Barrier visual effects when Bob was the ability’s target
  • Fixed a bug that caused Bob to slip off Mei’s Ice Wall
  • Fixed a bug that allowed Bob to push Bastion in Sentry mode when hit by his charge
  • Fixed a bug that prevented a charging Bob from opening the airlock doors on Horizon: Lunar Colony
  • Fixed a bug that caused Bob elbow to briefly disappear when waving
  • Fixed a bug that caused Bob to continuously charge into a small piece of collision instead of stopping
  • Fixed a bug that prevented Ashe’s Coach Gun from displacing breakables on maps

Bastion

  • Fixed a bug that caused Bastion’s Tank mode treads to continue moving while stunned
  • Fixed a bug that caused Bastion’s colored outline to include squares floating above him while in Configuration: Tank

Brigitte

  • Fixed a bug that allowed Brigitte to travel through a Mei using Cryo-freeze when using Shield Bash

D.Va

  • Fixed a bug with the Lying Around highlight intro that caused Cruiser D.Va’s hair to clip into the mech

McCree

  • Fixed a bug that caused McCree’s Deadeye animation and sound effects to play twice if it was canceled quickly

Mercy

  • Fixed a bug that allowed Mercy to gain ultimate charge by damage boosting a Pharah as she damages herself

Moira

  • Fixed a bug that allowed Moira’s Biotic Orbs to go through or get stuck in walls and other collision

Reinhardt

  • Fixed a bug that prevented Reinhardt’s Earthshatter from traveling over certain terrain

Sombra

  • Fixed a bug that caused Sombra to hear the detected sound effect when entering stealth or teleporting

Symmetra

  • Fixed a bug that caused additional sound effects to play while viewing Symmetra’s Creation victory pose in the Hero Gallery
  • Fixed a bug with Symmetra’s teleporter where it would play its self-destruct sound effects when viewed in the Hero Gallery
  • Fixed a bug that allowed Symmetra to teleport her turrets under terrain

Torbjörn

  • Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object

Widowmaker

  • Fixed a bug that allowed Widowmaker’s Venom Mine to reveal enemy barriers through walls

Wrecking Ball

  • Fixed a bug that caused Wrecking Ball to briefly hit maximum speed before returning to normal speed when he used his Grappling Claw at maximum distance

Hero Gallery

General

  • Fixed a bug that prevented players’ Competitive Points deduction from visually updating after purchasing a golden weapon
  • Fixed a bug that caused heroes to display a t-pose briefly when viewing Highlight Intros with the UI disabled

Maps

Control

  • Fixed a bug that caused the hero select countdown timer to remain at 29 seconds

Dorado

  • Fixed a bug that gave unintended access to certain ledges

Hollywood

  • Fixed a bug that caused the ground beneath the western soundstage's gates to be slippery while the gates were open

Temple of Anubis

  • Fixed a bug that prevented players from standing on the staircase ledge near the first point
  • Fixed a bug that allowed Sombra to reach unintended locations

Mystery Heroes

  • Fixed a bug that prevented the Mystery Heroes ruleset from being used while in a Mystery Heroes skirmish

Spectating

  • Fixed a bug that caused the kill feed to overlap with other UI elements while spectating players

UI

Colorblind Options

  • Fixed a bug that caused a player’s UI to appear as the enemy color during FFA Deathmatch games
  • Fixed a bug that prevented colorblind set team colors from appearing on the tab and victory screens
  • Fixed a bug that prevented player name plates from appearing in the hero select screen
  • Fixed a bug that prevented the end of round score screen from properly displaying team colors
  • Fixed a bug that prevented enemy Torbjörn’s turret health bar from displaying its team color

NOVEMBER 13, 2018

PATCH HIGHLIGHTS

New Hero: Ashe (Damage):

Ashe’s arsenal of weapons makes her a versatile offensive hero, capable of setting up the perfect situation to shoot down dangerous enemies from range or deal high area-of-effect burst damage to groups of heroes.

Her primary weapon is the Viper, a lever-action rifle with two firing modes: semi-automatic and aim down sights. In semi-automatic mode, the Viper shoots rapidly with a high spread. Aiming down the sights lets Ashe line up precise shots, increasing damage at the expense of speed.

She can turn any situation into her favor with her Coach Gun a short-range, high-impact sidearm that deals big damage and clears the way by knocking back nearby enemies. It can also be used to knock herself back for added mobility, either to reposition herself for a clear shot, or to escape pursuing enemies.

Ashe’s Dynamite ability is a thrown explosive that detonates after a delay. It deals damage in a wide radius and sets enemies on fire for additional damage over time. She can also shoot the dynamite to detonate it early, allowing her to damage unsuspecting enemies.

Her ultimate ability, B.O.B., sends Ashe’s loyal omnic companion rushing into the fray, shoving aside the frontline to rough up targets in the backline.

To learn more about Ashe, click here.

As with all new heroes, please note that Ashe's release in Competitive Play will be delayed by two weeks.

HERO UPDATES

General

  • Made jump height consistent across hero roster

Mercy

Developer Comments Mercy's ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly.
Valkyrie
  • Ultimate cost reduced 15%
  • Healing per second increased from 50 to 60

Reaper

Developer Comments: Reaper's specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.
Hellfire Shotguns
  • Spread randomization reduced by 50%
  • Spread pattern adjusted
The Reaping
  • Life steal increased from 20% to 30% of damage dealt

Roadhog

Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality.
Chain Hook
  • Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
  • Now greatly reduces the target’s momentum upon being hooked
  • Cooldown now begins immediately, instead of after the target has been pulled
Scrap Gun
  • Spread pattern adjusted for both primary and secondary fire
  • Spread randomization reduced by 50%
Whole Hog
  • Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
  • Horizontal recoil decreased slightly

Symmetra

Developer Comments It's still difficult to use Symmetra's Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on.
Photon Projector
  • Primary fire beam charges up 20% faster

MAP UPDATES

General

  • Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds
  • Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps

USER INTERFACE UPDATES

General

  • Removed the “Unlock All” option in the Hero Gallery

BUG FIXES

A.I.

  • Fixed a bug that caused Mei bots to attempt landing headshots on Wrecking Ball while he was immune to them in Roll mode
  • Fixed a bug that caused bots to get stuck near Point A on Eichenwalde

Heroes

Brigitte

  • Fixed a bug that prevented Brigitte’s Whip Shot from going on cooldown if it was interrupted before the chain retracted

Doomfist

  • Fixed a bug that prevented victims of Doomfist’s Rocket Punch from ragdolling if they were eliminated by it
  • Fixed a bug that prevented Doomfist’s Rising Uppercut from damaging enemies
  • Fixed a bug that prevented Doomist’s Seismic Slam from dealing damage if he hit by a knockback ability the moment he landed

Junkrat

  • Fixed a bug that caused Junkrat to return to his idle animation if he was stunned while using RIP-Tire

Lúcio

  • Fixed a bug that caused some allied heroes to say their “under attack” voice lines when receiving a friendly Sound Barrier

Orisa

  • Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects

Reinhardt

  • Fixed a bug that allowed Reinhardt’s Earthshatter to hit Brigitte when she blocked it with her Barrier Shield if she was strafing during high latency periods

Roadhog

  • Fixed a bug that prevented Chain Hook from going on cooldown if it was interrupted before the chain retracted
  • Fixed a bug that prevented Chain Hook from destroying breakable objects when pulling the target backward
  • Fixed a bug that caused Roadhog’s Whole Hog visual effects to cover a wider area than the spread of projectiles

Symmetra

  • Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls

Torbjörn

  • Fixed a bug that prevented Santaclad Torbjörn’s ultimate voice lines from playing when activating Molten Core
  • Fixed a visual issue that prevented Molten Core’s magma globules from appearing in the correct place with his Barbarossa or Blackbeard skins equipped
  • Fixed an animation issue that caused Torbjörn’s claw arm to suddenly appear when Overload and Molten Core were used in quick succession

Tracer

  • Fixed an issue that caused Tracer to accelerate slightly slower and decelerate slightly faster than other heroes

Wrecking Ball

  • Fixed a bug that prevented Wrecking Ball voice lines from playing when previewed after opening a Loot Box

Zarya

  • Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped

Hero Gallery

General

  • Fixed an issue that caused some heroes legs to twitch when viewed in the Hero Gallery
  • Fixed a bug that prevented players from rotating heroes in the Hero Gallery while the UI was hidden

Social

  • Fixed a bug that allowed players to hear the voice lines of heroes controlled by players they muted

Maps

  • Fixed a bug that prevented the payload from healing attackers if they were damaged while pushing it on Assault/Escort and Escort maps
  • Fixed a lighting issue that caused a skyscraper in Hollywood’s skyline to appear pitch black

OCTOBER 9, 2018

Hey everyone!

We wanted to share a little bit about the big changes coming to everyone’s favorite weapons designer in this patch. So, we’ve gone and completely reforged Torbjörn with the aim of improving his playstyle and making him more adaptable to the needs of his team.

When we redesign a hero, we define the gameplay problems we’re aiming to solve, how our solutions can fit within the hero’s constraints, and what existing elements are core to the hero’s identity that we should definitely keep as part of their kit. In Torbjörn’s case, we identified his automated turret as one of those key elements. First, instead of having to stand next to a turret to build it, Torbjörn can now throw the turret out, so he can more effectively contest points and set up flanks on the fly. We’ve also given him a self-buff, Overload, which grants Torbjörn 150 armor and a 30% increase to his attack, movement, and reload speeds, so he can spend less time building and more time shooting. Last but certainly not least, we’ve given his ultimate ability Molten Core a complete overhaul.

We explored eight different iterations of Molten Core before we landed on the current design and moved it onto the next stage of production—giving it proper art, animations, and visual effects. The new Molten Core almost didn’t make it due to technical performance concerns, but fortunately, our artists and engineers came up with some clever solutions.

Molten Core now allows Torbjörn to spray pools of magma on the ground that do a ton of sustained damage (plus bonus damage to armor), but its true strength is denying the enemy team the ability to move through key locations or closing out a game in overtime by restricting the space around the objective.

Be sure to try out the new Torbjörn and the other updated heroes this patch and let us know what you think!

—Joshua Noh, Associate Game Designer

PATCH HIGHLIGHTS

New Seasonal Event: Halloween Terror 2018

The fright for the future returns!

We’re celebrating the scariest time of the year with a seasonal event: Overwatch Halloween Terror! Expand your collection of spooky seasonal items and relive the chilling tale of Junkenstein's Revenge in our PvE brawl. This year we’ve added two new heroes to the fray: Brigitte and Tracer!

In addition to playing the limited-time brawl, you'll also be able to unlock new seasonal items—including six new legendary skins like Banshee Moira, Jack-o’-lantern Wrecking Ball, and Enchanted Armor Pharah—alongside our growing collection of bone-chilling gear from previous years.

Learn more about Halloween Terror here.

Color Blind Option Updates

Customize how team colors are displayed in your user interface (e.g. nameplates, HUD, health bars, and hero outlines) with a set of nine different colorblind-friendly colors to choose from. You can also colorize enemy and friendly UI separately. These options can be found under Options > Video > Color Blind Options. All changes made will be saved and ready for you to see in the next match you play!

GENERAL UPDATES

General

  • Updated the audio mix to add more clarity and dynamic range for all sounds in the game
Developer Comments: Developer Comments: We’ve added more heroes and features to the game, so the audio mix has become more complex, which required us to rebalance sounds across the game. In this update, we extended the range of third-person weapon sounds, increased the range of first-person weapon impacts in the world, and generally balanced third-person footsteps and ability sounds.

HERO UPDATES

General

  • Updated visuals for all shields and barriers to increase readability
  • Enemies’ health bars will now become visible to players if an entity they create deals damage to an enemy

Brigitte

Developer Comments The health of Brigitte’s barrier was extremely difficult for most heroes to deal with, especially as she closes the distance to her targets. This change still provides Brigitte with substantial survivability but should also be more rewarding for opponents who pressure her.
Barrier Shield
  • Shield health reduced from 600 to 500

Doomfist

Developer Comments Doomfist is all about getting up close and personal with his enemies, but his Hand Cannon's spread was tight enough to do surprising amounts of damage at longer ranges, especially against bigger targets. This change brings his weapon in line with other shotgun-style weapons by making its damage fall off beyond 15 meters.
Hand Cannon
  • Damage falloff now starts at 15 meters

McCree

Developer Comments: Previously, McCree’s Combat Roll cooldown felt too restrictive, which sometimes prohibited players from using it. The new, faster cooldown allows for more flexibility when choosing between using it for mobility or an instant reload.
Combat Roll
  • Cooldown reduced from 8 to 6 seconds

Pharah

Developer Comments: We wanted to increase how responsive Pharah’s Rocket Launcher felt, because a full second of recovery between shots made it feel sluggish. To balance out the improved recovery time, we shifted some damage from the rocket's explosion to the direct impact damage. The overall damage potential is now increased when landing direct hits and decreased slightly when only dealing explosive damage. We reduced the amount of knockback each explosion causes, as it made it very difficult to aim at Pharah with rockets coming in at a faster pace. The Concussive Blast cooldown reduction should allow the ability to sync up more closely with the Jump Jet cooldown when used for mobility.
Concussive Blast
  • Cooldown reduced from 12 to 9 seconds
Rocket Launcher
  • Attack speed increased
    • Lowered recovery time between shots from 0.9 to 0.75 seconds
  • Damage redistributed between explosion and impact
    • Explosion damage reduced from 80 to 65
    • Impact damage increased from 40 to 55
  • Explosion knock back reduced by 20%
  • Self-knockback amount increased by 25%

Mei

General
  • Updated visual effects for all abilities

Orisa

Developer Comments Orisa spends a significant amount of time firing her Fusion Driver from a relatively stationary location. The weapon's spread value caused it to feel too random when leading targets at a distance, considering the projectiles' travel time. We’ve tightened the spread slightly, which should leave her close- and mid-range damage potential largely unchanged, while making it feel better when hitting targets at longer ranges.
Fusion Driver
  • Maximum spread reduced by 20%

Soldier: 76

Developer Comments Soldier: 76’s damage output was a bit low, but not too far off from where we felt it should be. Making it take a few more shots to reach max spread smooths out the weapon spread curve and should make his damage more consistent.
Heavy Pulse Rifle
  • Number of shots until reaching maximum spread increased from 6 to 9

Torbjörn

Developer Comments Torbjörn was initially designed to be a specialized hero, intended to be a strong defensive option due to his armor-generating capabilities and ability to control areas with his turret. However, the scrap collecting and Armor Pack mechanics have proven to cause problematic gameplay issues because of their feast or famine nature. To make him more flexible in a wide variety of situations, we’ve removed the scrap system, made the turret much easier to deploy, replaced the Armor Pack ability with Overload—a powerful self-buff—and transformed Molten Core into a powerful new area denial ultimate ability.
General
  • Reduced the size of Torbjörn’s head hit volume by 10%
Rivet Gun
  • Primary Fire
    • Projectile speed increased from 60 to 70 per second
    • Reload time reduced from 2.2 to 2 seconds
    • Turret targets enemy hit by primary fire
  • Alternate Fire
    • Recovery lowered from 0.8 to 0.6 seconds
    • Damage per shot lowered from 150 to 125
    • Reload time reduced from 2.2 to 2 seconds
    • Spread randomization readjusted
Forge Hammer
  • Radius increased to align with Quick Melee
Deploy Turret
  • Turret is now a thrown projectile
  • Automatically builds over three seconds
    • No longer has different levels
    • Same damage output as previous level 2 turret
  • Maximum health reduced from 300 to 250
  • Now incurs a 5 second cooldown when deployed
  • Now incurs a 10 second cooldown when destroyed in combat
  • No longer able to deploy a new turret if it’s in combat
    • While the turret is firing
    • If the turret has taken damage within three seconds
  • Can now be destroyed using the Interact input
  • Completes self-building once deployed, even if Torbjörn is eliminated
New Ability: Overload
  • Replaces Armor Pack
  • Lasts for 5 seconds
  • Cooldown is 12 seconds
  • Temporarily grants 150 armor
  • Increases attack, movement, and reload speeds by 30%
New Ultimate: Molten Core
  • Switches weapon from Rivet Gun to his claw arm
  • Lasts 6 seconds
  • Fire up to 10 molten globules that create damage pools where they land for 10 seconds
    • Globules bounce off walls and ceilings until they hit the ground
  • Base damage is 130
  • Damage increases from 130 to 190 against enemies who have armor
    • Heroes affected by armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball
    • Heroes who can grant armor to their allies: Brigitte

Please note that Torbjörn will be unavailable in Competitive Play for two weeks.

MAP UPDATES

General

  • Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds
  • Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps

USER INTERFACE UPDATES

General

  • A slider to change Player Outline Strength has been added under Options > Gameplay

BUG FIXES

Heroes

Bastion

  • Fixed a bug that caused the roll bar on Bastion’s Dune Buggy skin to obscure its view when backing up or firing in Tank configuration

D.Va

  • Fixed a bug that prevented some glowing effects from appearing on D.Va’s Nano Cola skin
  • Fixed a bug that prevented D.Va from fully appearing when viewing her MEKA Activated highlight intro in the Hero Gallery

Hanzo

  • Fixed a bug that caused Hanzo’s Storm Bow reticle to be visible while emoting

Mei

  • Fixed a bug that prevented Mei’s Blizzard from freezing enemies when cast in areas with low ceilings

Reinhardt

  • Fixed a bug that caused the player’s reticle to pitch up after using Earthshatter
  • Fixed a bug that caused Reinhardt’s Earthshatter animations to play if used while he was juggled in the air by knockback abilities
  • Fixed a bug that caused Reinhardt’s Rocket Hammer to knock enemies back further than intended
  • Fixed a bug that sometimes caused Reinhardt’s Charge to knock back the target rather than pinning them
  • Fixed a bug that would let Reinhardt immediately pin an enemy after a knock back close to a wall
  • Fixed a bug that allowed area affect abilities to hit Reinhardt’s Barrier Field from further than intended (e.g. Reinhardt’s Rocket Hammer and Junkrat’s Concussion Mines)

Sombra

  • Fixed an issue that caused Sombra to change the direction she was facing when using her Translocator to teleport
  • Fixed a bug that sometimes allowed Sombra’s Translocator to reach unintended places
  • Fixed a bug that prevented some abilities from being able to destroy Sombra’s Translocator if it was placed in certain locations

Symmetra

  • Fixed a bug that caused Symmetra to have a chance of playing inaccurate voice lines when placing turrets
  • Fixed a bug that caused Symmetra’s alternate fire to appear to detonate after missing a target

Torbjörn

  • Fixed a bug that prevented Torbjörn’s medal from appearing in his Medal victory pose

Zarya

  • Fixed a bug that caused Zarya’s Particle Cannon reticle to be visible while emoting

Maps

Busan

  • Fixed a bug that allowed players to stand on some prohibited rooftops in Downtown
  • Fixed a bug that prevented sprays from displaying on glass windows in MEKA Base

Volskaya Industries

  • Fixed a bug that prevented players from receiving capture credit if they dropped onto the point from one of the moving platforms

Game Browser and Custom Games

Deathmatch

  • Fixed a bug that prevented the “your team has lost” or “your team has taken the lead” voice lines from playing when the score swap happens due to self-inflicted deaths

VS AI

  • Fixed a bug that prevented players from receiving an “unable to join” error message if they attempted to spectate a Player vs AI match when all spectator slots were full

JULY 24, 2018

Look out world, Wrecking Ball’s here!

Our smallest hero has become one of our team's biggest achievements. When we first introduced Wrecking Ball to the team, making the hamster hero fit in the Overwatch lineup presented an exciting challenge.

Exploration is the key to animation, so we tried many different personality iterations for the hamster. At first, we made him maniacal, but he felt too evil, so we tried instead to highlight the difference between Hammond the critter—cute, cuddly, mischievous—and the Wrecking Ball mech—powerful, imposing, cold, and impersonal. Our eureka moment was nailing his “Relaxed” emote; I feel like it captures Hammond’s character and personality perfectly. He exudes confidence with the way he shifts his weight in the seat to get comfortable, then throws a cheese puff into the air and catches it in his mouth. After seeing it, we knew we has something special.

Wrecking Ball is one of our most agile tank heroes so far and has unique mechanics that I haven’t seen in other games. It was so exciting to see how much people loved him when we finally announced him. Be sure to roll into a match as Wrecking Ball and, while you’re at it, check out how he uses his trackball to pilot the mech!

—Ryan Denniston, Lead Animator

PATCH HIGHLIGHTS

New Hero: Wrecking Ball (Tank):

Wrecking Ball’s tinkering capabilities and iron-clad mech make him a formidable tank hero, capable of bowling through the front line of the opposition and causing mayhem in the back line. His primary weapon, Quad Cannons, are two sets of twin machine guns that shred enemies caught in their crosshairs. No team is too much for Wrecking Ball to engage against with his Adaptive Shield, which generates more health based on the number of enemies nearby. This shield makes him incredibly difficult to kill when he bulldozes into the fray and, once he starts to get low on health, also provides him the endurance to escape. The Roll ability allows Wrecking Ball to withdraw the mech’s robotic limbs, transforming it into a ball with increased movement speed. No obstacle can stand in Wrecking Ball’s way when he uses Grappling Claw, a short-range ability that grips the environment, letting him swing across terrain gaps or around corners to smash enemies. Grappling Claw also allows Wrecking Ball to reach top speed and ram into foes, dealing destructive damage and knocking them back. While airborne, the mech’s Piledriver ability causes Wrecking Ball to slam down from the air and knock his enemies off their feet.

When Wrecking Ball is at his strongest, he can use Minefield which flings mines onto the ground that deal a considerable amount of damage to enemies unfortunate enough to trigger them.

To learn more about Wrecking Ball, click here.

As with all new heroes, please note that Wrecking Ball's release in Competitive Play will be delayed by two weeks.

GENERAL UPDATES

General

  • Added a note to Sombra’s Hero Information page about her ability to remove her own Translocator
  • Removed the Shield Generators Destroyed statistic from players’ Career Profiles

Looking for Group

  • Added a button that allows you to queue into the selected game mode once the group becomes full
  • Added a button to relist groups in the LFG browser when the group has empty role slots

HERO UPDATES

Developer Comments: The goal of these changes is to slightly reduce the impact of damage falloff on mid-range weapons. While assessing falloff mechanics across the board, weapons intended primarily for close-range combat benefited too greatly from lowering their falloff restrictions. We also normalized a couple of outliers in that Mei had a long-range travel time projectile with falloff applied and Widowmaker's automatic fire did not have any.

General

  • Several heroes have received major changes to their damage falloff:
    • Bastion
      • Configuration: Sentry and Configuration: Recon - Minimum damage at max range increased from 30% to 50%.
    • McCree
      • Peacekeeper - Minimum damage at max range increased from 30% to 50%
    • Mei
      • Endothermic Blaster - Removed all damage falloff from her secondary fire projectile
    • Soldier: 76
      • Heavy Pulse Rifle - Minimum damage at max range increased from 30% to 50%
    • Widowmaker
      • Widow's Kiss - Now has damage falloff applied on her automatic primary fire (50% at max range)

Hanzo

Developer Comments Hanzo’s new kit has proven to be a bit too powerful, especially his new Storm Arrows ability. We’re lowering the frequency that he can have this ability available to make it more reasonable to play around.
Storm Arrows
  • Duration reduced from 6 to 5 seconds
  • Cooldown increased from 8 to 10 seconds

Sombra

Developer Comments These changes allow Sombra to more easily play as an infiltrator and scout for her team, as well as give her time to pick and choose when to reveal herself to ambush her enemies.
Stealth
  • Now lasts indefinitely
  • No longer can contest objectives while invisible
  • Movement speed buff decreased from +70% to +50%
Translocator
  • Now lasts indefinitely
  • Can now be destroyed (has 5 health)
  • Radius reduced

MAP UPDATES

MAP UPDATES

General

Developer Comments: In a previous patch we added a system to adjust the respawn rate of defenders in situations where attackers have a prolonged advantage in fights on final objectives. We’re just making this system a bit more aggressive to further reduce the duration of the long, drawn out fights that can occur when the defender spawns are so close to the action.

  • When final objectives on non-control maps are contested for extended amounts of time and attackers have an advantage in numbers, the respawn time for defenders now increases even faster

Assault Maps

Developer Comments: We have reduced the overall game time for Assault maps in Quickplay and Arcade Modes. Players now have four minutes to capture each point instead of the current five minutes per point. In some games, Point A would be captured rather quickly resulting in what could be lengthy battle over Point B. Point B is typically more defendable than Point A and, in some games, defenders were able to hold for the entire duration of remaining time which could potentially be 8 minutes or more. We felt that in these instances the overall time was simply too long for either team, with attackers unable to take the point and defenders having to hold. The reduction in time is now consistent with the Competitive Play times which provides an ample amount of time for both attackers and defenders, but hopefully removes the occasional game where it feels like you are playing against the timer and not the other team.

  • Objective time reduced from 5 minutes to 4 minutes per control point in Quick Play and Arcade modes

BUG FIXES

General

  • Fixed a bug that caused the group leader’s UI to appear that they’re canceling or leaving Waiting for Players when using a controller
  • Fixed a bug that prevented players from receiving an AFK warning for not moving after receiving the No XP warning for not being in combat
  • Fixed a bug that caused Competitive Elimination to display as your last match played in the Recent Players menu
  • Fixed a bug that prevented players added to Avoid as Teammate from being removed if that player was added to their friends list

AI

  • Fixed a bug that caused Torbjörn bot to continuously try upgrading his turret when placed in an inaccessible location

Custom Game

  • Fixed a bug that prevented groups electing to spectate from being placed into the Spectator section of the Custom Game they’re trying to watch

Endorsements

  • Fixed a bug that caused the Team Information screen to display an Endorsement level of a player who left the game
  • Fixed a bug that prevented the Endorsement input from opening the Endorsement tray if it shared that input with another input
  • Fixed a bug that prevented the Nearby Players menu from displaying Endorsement levels
  • Fixed a bug that caused the text for the Sportsmanship Endorsement to bleed outside the chat box

Game Browser & Custom Games

  • Fixed a bug that allowed heroes to deploy multiple barriers or turrets when a decreased cooldown modifier was applied in a Custom Game
  • Fixed a bug that caused players to sometimes spawn into a wall or floor when playing a Deathmatch Custom Game with Respawn as Random Hero enabled

Heroes

General

  • Fixed a bug that prevented heroes from playing a hit reaction animation when shot

Ana

  • Fixed a bug that prevented Ana’s Naptime achievement from being granted when interrupting Moira’s Coalescence
  • Fixed a bug that caused Ana’s Sleep Dart effect to persist on afflicted targets after changing heroes

Brigitte

  • Fixed a bug that prevented Brigitte from dashing forward when using Shield Bash if she was airborne due to Doomfist’s Rising Uppercut
  • Fixed a bug that caused Brigitte’s portrait to show a non-existent ponytail with her Shieldmaiden skin equipped

Doomfist

  • Fixed a bug that caused Doomfist’s Rocket Punch to stop if he hit Symmetra’s Turret when it was in midair
  • Fixed a bug that prevented Doomfist’s Meteor Strike from hitting Reinhardt if he faced his Field Barrier upward
  • Fixed a bug with Doomfist’s Rocket Punch that prevented it from canceling Genji’s Cyber-agility, Lúcio’s Wall Ride, or Hanzo’s Wall Climb on impact
  • Fixed a bug that prevented Doomfist’s Meteor Strike impact visual effect from occurring
  • Fixed a bug that caused Doomfist to plummet to his death if he used Meter Strike in the basement of the Château Guillard Deathmatch map

D.Va

  • Fixed a bug that prevented D.Va’s mech rear hatch from connecting to her mech when viewing D.Va’s Peace Victory Pose.

Genji

  • Fixed a bug that caused Genji’s kneepad to clip into his legs when wearing his Classic skin
  • Fixed a bug that caused Genji’s knees to pop while shifting his weight during his idle animation in the Hero Gallery

Hanzo

  • Fixed a bug that sometimes caused Hanzo’s Dragonstrike projectile to fire backward

Junkrat

  • Fixed a bug that prevented Junkrat’s Frag Launcher grenades from dealing the correct amount of damage on direct hits
  • Fixed a bug that allowed Junkrat to set multiple Steel Traps in Custom Games
  • Fixed a bug that prevented teammates from viewing Junkrat’s respawn timer if he died while piloting RIP-Tire
  • Fixed a bug that allowed the player to move the camera when Junkrat’s RIP-Tire was frozen
  • Fixed a bug that caused Junkrat’s Frag Launcher grenades to get stuck in certain terrain

Mei

  • Fixed a bug that caused Mei’s Ice Wall to be destroyed if Sombra hacked her

Mercy

  • Fixed a bug that caused Mercy's Cadeceus Staff and Cadeceus Blaster to appear missing when using quick melee and weapon swap simultaneously
  • Fixed a bug that allowed Mercy to damage boost certain abilities (e.g. Hanzo’s Dragonstrike, D.Va’s Self-Destruct, and Junkrat’s Steel Trap)

Moira

  • Fixed a bug that prevented Moira’s Healing Orb from healing friendly training bots in the Practice Range
  • Fixed a bug that prevented Moira’s Biotic Orbs from trigging controller vibration when using a controller

Reinhardt

  • Fixed a bug that prevented Reinhardt’s Charge from propelling him forward if he was airborne due to Doomfist’s Rising Uppercut

Roadhog

  • Fixed a bug that allowed Roadhog’s Chain Hook target to be pulled to his new location when he used Symmetra’s Teleporter

Sombra

  • Fixed a bug that allowed Sombra to push and contest payloads while invisible
  • Fixed a bug that caused parts of Sombra’s Translocator to be invulnerable
  • Fixed a bug that allowed Sombra to reach unintended locations

Symmetra

  • Fixed a bug that prevented Symmetra’s Turrets from displaying a red outline when viewed by the enemy team
  • Fixed a bug that caused Reinhardt’s Earthshatter to sometimes go through Symmetra’s Photon Barrier
  • Fixed a bug that prevented Symmetra’s Teleporter from using visual effects with her Oasis skin equipped
  • Fixed a bug that allowed Symmetra to receive credit toward her Huge Success achievement if she teleported her Sentry Turrets
  • Fixed a bug that prevented Symmetra’s Photon Barrier from destroying existing ones when placing a new one in Deathmatch
  • Fixed a bug that allowed Symmetra’s Sentry Turrets to shoot enemies through walls when placed on uneven surfaces
  • Fixed a bug that caused Symmetra’s Teleport telegraph to cancel if she fell off a ledge while placing it

Tracer

  • Fixed a bug that allowed Tracer to gain capture point progress during her Recall ability

Zarya

  • Fixed a bug that prevented Zarya’s Particle Cannon from gaining energy when attacked by an enemy Symmetra or Zarya if they were too close to her when she used Particle Barrier

Widowmaker

  • Fixed a bug that prevented Widowmaker from grappling to some walls

Looking for Group

  • Fixed a bug that caused all game modes to be selectable when adding a player to a group
  • Fixed a bug that prevented the Choose Roles menu from offering a default role when accessed
  • Fixed a bug that prevented players from receiving messaging notifying them why they were unable to change a Looking for Group title if they were suspended from changing Custom Game names
  • Fixed a bug that prevented role icons from displaying on hero portraits
  • Fixed a bug that allowed two players were able to queue for the same Looking for Group spot

Maps

Junkertown

  • Fixed a bug that prevented Junker Queen’s voice lines from playing