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Overwatch Patch Notes

Overwatch Patch Notes – July 26, 2016

A new patch is now live. Read below to learn about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

HERO BALANCE UPDATES

Ana

  • Biotic Rifle
    • Rate of fire increased by 20%
    • Magazine size increased from 8 to 10

Developer Comments: While Ana has been very well received, she was showing to be a little bit weaker overall. In addition to helping her feel better to play, these changes should also increase her healing and damage output.

McCree

  • Peacemaker
    • Primary Fire
      • Damage falloff range decreased by 10 meters
        • Damage falloff amount is unchanged
        • As a result, even with this change, McCree’s effective range is still higher than it was at launch
    • Alternate Fire
      • Rate of fire increased by 15%
    • Flashbang
      • Recovery time (i.e. the amount of time before McCree can fire again) decreased from 0.5 seconds to 0.35 seconds

Developer Comments: McCree’s latest range increase helped him quite a bit, but it was a bit too much in the right hands. This change weakens his long range damage somewhat, but still keeps it stronger than it has been in the recent past. The other changes combine to allow him to land more alternate fire shots on targets that he has hit with Flashbang.

BUG FIXES

Heroes

  • Targets of Ana’s Sleep Dart will no longer instantly recover when damaged (recovery time is now 0.5 seconds)

User Interface

  • Fixed UI compatibility issues for ATI cards
  • Fixed a bug that would sometimes cause Lúcio, Mei, and other models to only partially render (or disappear)

Overwatch Patch Notes – July 6, 2016

A new patch is now live. Read below to learn about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

GENERAL

Competitive Play

  • The duration of Sudden Death has been adjusted across all maps from 1m45s to the following values:
    • Assault:
      • Hanamura – 1m35s
      • Temple of Anubis – 1m30s
      • Volskaya Industries – 1m35s
    • Escort:
      • Dorado – 1m30s
      • Route 66 – 1m35s
      • Watchpoint: Gibraltar – 1m35s
    • Hybrid:
      • King’s Row – 1m30s
      • Numbani – 1m50s
    • Note: Sudden Death duration is unchanged for Hollywood, which remains at 1m45s

BUG FIXES

General

  • Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if the payload was nearing the final checkpoint
  • Fixed a bug where display settings weren’t always saved after restarting the client
  • Fixed an issue that sometimes caused the in-game UI to display incorrectly at 4k resolutions
  • Fixed a bug where sometimes the wrong player level would appear in the Social menu

Maps

  • Fixed an issue with collision not blocking line of sight on certain areas of Nepal

Heroes

  • Fixed a bug that caused Mercy’s Caduceus Staff beam to disconnect from its target if the player a) quickly switched between healing and damage beams by holding down both mouse buttons and/or b) was facing away from the target at the time of the switch
  • Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations on certain maps
  • Fixed a bug that caused Winston’s melee attack during Primal Rage to inconsistently hit targets in range
  • Fixed a bug that sometimes caused Zarya’s alternate fire to scale incorrectly with her damage boost modifier

Competitive Play

  • Fixed a bug that caused the “Top 500” icon to incorrectly display for certain players in various places throughout the game UI
  • Fixed an issue where if you left and rejoined an in-progress Competitive Play match, the game would still track the match as a loss in your placement match history and when determining the amount of Skill Rating you receive for completing a match even if your team won
    • Note: You must be present for the conclusion of the match to be eligible for the win. If you leave a match and do not rejoin again before it’s over, it will count as a loss both in your placement match history and when calculating your Skill Rating adjustment.
  • Fixed an issue where you would still receive a Competitive Play “leave” penalty even if you rejoined a match and completed it
    • Note: If you leave a single Competitive Play match more than 3 times, you will receive a Competitive Play “leave” penalty even if you complete the match. 

Overwatch Patch Notes – June 28, 2016

A new patch is now live on Windows PC. Read below to learn about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH FEATURES

New Feature: Competitive Play
Overwatch is raising the bar for competitive players, giving them the perfect arena to sharpen their skills and hone their strategies. Introducing Competitive Play.

Competitive Play is designed for players who truly want to put their skills to the test, and offers a more serious experience than our Quick Play or Weekly Brawl! modes. To make sure everyone playing the mode has a solid understanding of the game’s mechanics, maps, and heroes, Competitive Play will be locked until you hit level 25.

Once you reach level 25, the mode will become available under the "Play" button in the main menu. Simply select "Competitive Play" from the submenu, and you're ready to enter a match. You can join on your own or in a group, and Overwatch’s matchmaking system will automatically find the best game possible for your (or your group's) skill level.

Competitive Play is live right now! To learn more about this new feature, click here.

GENERAL UPDATES

Gamepad Controls

  • Players can now swap the left and right sticks on a control pad
  • "Legacy" controls option has been added:
    • Left stick up/down moves forward/backward
    • Left stick left/right turns left/right
    • Right stick up/down aims up/down (these can be inverted)
    • Right stick left/right strafes left/right
    • Sticks can also be switched
  • Improved dead-zone controls, giving players increased accuracy during off-center and diagonal stick movement

Miscellaneous

  • When activating Widowmaker's Ultimate ability, Infra-Sight, her voice line will now be audible map-wide
  • "Weapons" section added to the Hero Gallery
  • Added McCree as an AI hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Added a variety of a social options to the hero selection and end of match screens
  • Removed "Avoid This Player" option from the game UI

BUG FIXES

General

  • Fixed a bug that would cause players’ weapons to auto-snap straight up or down when the crosshair was aimed between 85 and 90 degrees
  • Fixed a bug that caused players who backfilled and then completed a game to sometimes receive a loss on their Career Profile and not receive their XP bonus for backfilling
  • Fixed a bug that would move players toward the source of a knockback rather than away from it
  • Fixed a bug that caused Hearthstone-themed sprays to ignore localization
  • Fixed several framerate issues that could occur when cycling through the hero selection menu
  • Fixed a variety of issues with and made several improvements to ambient lighting 
  • Made some improvements to how AI heroes respond to one another 
  • Made a variety of performance and optimization improvements across the game
  • Unicode keys for non-English keyboards are now displayed properly in the keybinding interface

Maps

  • Players can no longer be resurrected in out-of-play areas on Ilios

Heroes

  • Fixed a bug with the "Junkrat RIP-Tire Kills—Average" lifetime statistic
  • Fixed a bug that would sometimes cause projectiles to hit Reinhardt instead of his Barrier Field
    • Note: We fixed this issue in an earlier patch for "High Bandwidth" Custom Games; this fix now applies it to all games
  • Fixed a bug that allowed Torbjörn to pick up Scrap while dead

Overwatch Patch Notes – June 23, 2016

A new patch is now live on Windows PC. Read below to learn about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

BUG FIXES

  • Implemented a potential fix to help address framerate drops following our June 14 patch
    • Note: This fix may not resolve the issue for all players. If you continue to experience FPS drops after patching, please post in our Technical Support forum.
  • Fixed an issue that caused non-standard buttons on some mice to no longer respond, as well as some mice to stop registering altogether

Overwatch Patch Notes – June 21, 2016

A new patch is now live on Windows PC. Read below to learn about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

GENERAL

  • Disabled "Avoid This Player" functionality
    • Note: The game UI option is still active, but will be removed in a future patch

Developer comments: The "Prefer"/"Avoid" player system was designed with the best intentions; however, it's not currently performing in a way that we feel is healthy for the game. While the "Prefer This Player" option is more or less working as intended (and is thus still enabled), the "Avoid This Player" option has impacted the matchmaker in negative way and led to some very poor player experiences. Although we like the idea of being able to say "hey, I'd prefer not to play with this player," the implementation of the mechanic is not where it needs to be, so we've disabled it and will be removing the UI option in a future patch.

BUG FIXES

  • Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations on certain maps
  • Fixed a bug that would sometimes cause projectiles to hit Reinhardt instead of his Barrier Field in "High Bandwidth" Custom Games
  • Fixed several client crashes