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Overwatch Patch Notes

Recent Patch Notes

Overwatch Patch Notes – December 13, 2016

A new patch is now live. Read below to learn about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS:

New Seasonal Event: Winter Wonderland

Overwatch is getting into the holiday spirit with a brand new seasonal event. For the next three weeks, Hanamura and King's Row will be decked out in holiday lights, we're introducing a new collection of holiday-themed cosmetic items, you can challenge your friends to a snowball fight, and our Loot Boxes will be and tied with festive bows.

Grab a mug of hot cocoa and jingle all the way to Overwatch's Winter Wonderland.

To learn more, click here.

GENERAL UPDATES

General

  • Added a new "Boop" unlockable voice line for Sombra
  • Players can now select the 1v1 Mystery Duel and 3v3 Elimination game modes from the Custom Game menu
  • Added a "Stay as Team" feature, which allows players to remain grouped with their teammates after the match has ended

HERO BALANCE UPDATES

Symmetra

  • Photon Barrier (New Ability)
    • Replaces her existing Photon Shield ability
    • Generates a large energy barrier in front of Symmetra that blocks enemy fire as it travels forward
  • Shield Generator (New Ultimate Ability Option)
    • Symmetra's Ultimate ability now offers a choice between Teleporter and a new option: Shield Generator
    • Shield Generator places a device that grants additional shields to allies within its effective radius (regardless of barriers, walls, or obstacles between them and the Shield Generator)
  • Photon Projector (Primary Fire)
    • Range has been increased from 5 meters to 7 meters
  • Sentry Turret
    • Turrets that can be carried have been increased from 3 turrets to 6 turrets
    • Cooldown has been reduced from 12 seconds to 10 seconds
  • Photon Shield
    • Replaced with the new Photon Barrier ability
  • Teleporter
    • Health has been decreased from 200 to 50
    • Shields have been increased from 0 to 350

Developer Comments: We wanted to address two main issues with Symmetra. First, on the whole, we felt that she didn't feel active enough. Second, due to the nature of her Teleporter, she felt weak in certain situations on different maps and game modes.

To address the first point, we replaced her more passive Photon Shield ability with a much more active ability: Photon Barrier. Now, Symmetra can help lead the charge on offense or help shut down a big push on defense by actively blocking damage for your team.

For the second point, we noticed players would often switch off of Symmetra once they found themselves in a situation where her Teleporter wasn"t as useful. For example, when playing her on defense on an Assault map, players often used her to defend the first capture point, then quickly switched to another hero if that point fell. To help her feel more useful in more situations, we've given her an alternative to her Teleporter. The Shield Generator is just as important for the enemy to deal with, but is useful in more situations.

The turret changes allow her to rebuild her turret nests faster. Even if all her turrets are wiped out, it's now easier for players to build them all back up before the next push.

We're also increasing the range on her Photon Projector to make it easier for her to build up and keep a powerful charge on her target.

Zarya

  • Particle Barrier/Projected Barrier
    • Attacks like Reinhardt's Fire Strike or Hanzo's Dragonstrike that deal damage to both the barrier and the hero within the barrier, no longer deal damage to the barrier twice

Developer Comments: This is a bug fix, but we think it's significant enough to warrant a separate note. We've had a long-standing bug that caused "piercing" damage to hit Zarya's barrier twice. Sometimes this benefited Zarya (for example, jumping in front of Reinhardt's Fire Strike was a good way to generate a large amount of energy quickly), and sometimes it really hurt her (Genji's Dragonblade, for example, would cut through her shield in one swing, instead of two). This change isn't intended to buff or a nerf to Zarya. We're simply trying get her abilities working as they should, and we'll keep an eye on how it affects her balance.

BUG FIXES

General

  • [PS4 Pro] Fixed a bug that could obscure or hide UI elements on a 4K display
  • Fixed a bug that allowed more than one player to select the same hero on the Assemble Team screen, but forced one player to reselect after spawning
  • Fixed a bug that forced players to join Play vs. AI matches when attempting to spectate a friend
  • Fixed a bug causing a black screen to appear if players switched heroes as the round ended
  • [PC] Fixed a bug that allowed the 'H' key to close the Hero Select screen even after that function had been bound to a different key

AI

  • Botsare no longer able to use abilities or attack enemies after a Control match has ended
  • [Console] Fixed a bug that prevented Ana from being selected in 1v1 matches

Arcade

  • Fixed a bug that prevented players from correctly receiving experience after joining an in-progress 3v3 match
  • Fixed a bug preventing BattleTags from being displayed correctly during Highlight Intros and Plays of the Game in 1v1 and 3v3 matches
  • Fixed a bug causing the respawn timer to remain visible during 3v3 matches

Competitive Play

  • Fixed a bug that allowed more than one player to select the same hero in rare situations

Heroes

  • Fixed a bug preventing the nameplate above D.Va's mech from disappearing while being destroyed, and displaying a "0" instead of the player's name
  • Fixed a bug causing the "You" indicator (which typically only appears during killcam footage) to appear when D.Va looks directly at the ground
  • D.Va's video tutorial now includes changes made to her Defense Matrix resource mechanics
  • Fixed a bug causing Genji's sword to clip through its scabbard
  • Fixed a bug causing Junkrat's Steel Trap animation to play when detonating a Concussion Mine
  • Fixed a bug causing Reinhardt's hammer to become invisible to some players after using an emote
  • Fixed a bug that interfered with the accuracy of the alternate fire for Roadhog's Scrap Gun
  • Fixed a bug that allowed players' Ultimate ability voice lines to play uninterrupted, even if they were hacked by Sombra during use
  • Fixed a bug preventing the sound effects from Torbjörn's hammer from being played when his Ultimate ability was activated
  • Fixed a bug causing Widowmaker's Grappling Hook to begin its cooldown after going through Symmetra's Teleporter
  • [Console] Fixed a bug that allowed Mercy to receive Ultimate charge when using her Caduceus Staff to increase teammates' damage when they're not damaging enemies
  • [Console] Fixed a bug preventing Reinhardt from deactivating his Barrier Field after being hacked by Sombra
  • [Console] Fixed a bug preventing Sombra's Hack from cancelling Soldier: 76's Sprint ability
  • [Console] Sombra no longer receives credit toward her on-fire meter when her EMP ultimate hits Symmetra's turrets
  • [Console] When multiple Sombras attempt to hack a health pack, the player that initialized the hack first will now control it
  • [Console] Fixed a bug preventing Sombra's Opportunist passive ability from seeing practice bots through the walls on the Practice Range
  • [Console] Fixed a bug preventing Sombra's reticle from consistently expanding while firing her Machine Pistol

Maps

  • Fixed a bug that allowed Sombra to reach unintended locations on Watchpoint: Gibraltar
  • Fixed a bug that prevented Mercy from using Resurrect in rare situations on King's Row

Overwatch Patch Notes – November 30, 2016

A new patch is now live. Read below to learn about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

Arcade

  • Fixed a bug that prevented Ana from being selected in 1v1 matches

Heroes

  • Fixed a bug that allowed Mercy to receive Ultimate charge when using her Cadueus Staff to increase teammates’ damage when they’re not damaging enemies
  • Fixed a bug preventing Reinhardt from deactivating his Barrier Field after being hacked by Sombra
  • Fixed a bug preventing Sombra’s Hack from cancelling Soldier: 76’s Sprint ability
  • Sombra no longer receives credit toward her on-fire meter when her EMP ultimate hits Symmetra’s turrets
  • When multiple Sombras attempt to hack a health pack, the player that initialized the hack first will now control it
  • Fixed a bug preventing Sombra from seeing practice bots, whose health has fallen below 50%, through the walls on the Practice Range
  • Fixed a bug preventing Sombra’s reticle from consistently expanding while firing her machine pistol

Overwatch Patch Notes – November 16, 2016

A new patch is now live. Read below to learn about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

BUG FIXES

General

  • Fixed an issue which prevented players from saving their Graphics Quality settings when attempting to use the “Epic” preference (Options > Video)
  • Fixed a bug that allowed healers to gain Ultimate charge more quickly than intended

Overwatch Patch Notes – November 15, 2016

A new patch is now live. Read below to learn about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH FEATURES

New Hero: Sombra (Offense)

One of the world's most notorious hackers is stepping out of the shadows: Sombra, a mysterious infiltrator who uses information to control those in power.

Sombra is a master manipulator who can hack her enemies, temporarily blocking their abilities. In addition, she can hack health packs and Torbjorn's turret, making them useless to her opponents. She uses her fully automatic Machine Pistol to take out her enemies, getting into position using her Thermoptic Camo, which allows her to become invisible and move more quickly for short periods of time. This gives her the ability to slip past enemy defenses undetected, but she's instantly revealed if she takes damage or attacks an enemy. She also has a Translocator, which can be tossed like a grenade. When it’s activated, Sombra is teleported to its location (even while it’s in flight).

Sombra's ultimate ability, EMP, discharges electromagnetic energy in a wide radius, hacking anyone caught within range and destroying enemy barriers and shields. To learn more about Sombra, click here.

New Feature: The Arcade!

Discover brand new ways to play Overwatch in the Arcade. Choose from a variety of regularly rotating game modes, maps, and rulesets that don't quite fit into Quick Play or Competitive Play. Whether it's 1-on-1 duels, 3-vs-3 skirmishes, our alternating selection of brawls, or special rulesets like “no hero switching,” you should have no problem finding a game that fits your mood. Experience is earned just like any other mode, but you can also earn Arcade-specific rewards, like Loot Boxes!

New Arena Map: Ecopoint: Antarctica

Bundle up for a journey to Ecopoint: Antarctica, the former Overwatch installation where climatologist Mei-Ling Zhou was once stationed. While researching severe weather anomalies in the region, the station was hit by an intense polar storm. Running out of options and low on supplies, the team decided to cryogenically freeze themselves until the storm passed. They believed that it would only be for a few months, but Mei awoke nearly a decade later.

Ecopoint: Antarctica is a compact new Arena map that features multiple new game modes, including a 3-vs-3 battle and 1-on-1 duel. Check it out in the Arcade.

Season 3 of Competitive Play

Competitive Play's second season will end on November 23 at 4PM PDT (November 24 at 0:00 UTC), and the third season will begin on November 30 at 4PM PDT (December 1 at 0:00 UTC). During the week-long off season, you'll still be able to queue for matches using the Competitive Play ruleset, but your skill rating will not be affected and no Competitive Points will be awarded.

We've also made a few adjustments to the skill rating system for season 3. Players will be distributed more broadly across the skill tiers, which means that your season 3 rating will probably be lower than the previous season.

Developer Comments: When season 2 started, we had more players in the Gold and Platinum skill tiers than we originally intended. This meant that skill levels varied widely for players within those tiers, and some players were achieving inappropriately high rankings during their placement matches. These players typically began the season by having their skill rating adjusted downwards after their first few matches. For season 3, skill ratings will be slightly lower after your placement matches, allowing them to increase as the season begins. After you play enough matches, your skill rating changes will return to normal.

GENERAL UPDATES

General

  • Made a number of data format improvements, which should decrease load times and reduce the game’s storage space requirements
  • Made several adjustments to the amount of experience needed to level:
    • The amount of experience needed to reach levels 2 through 13 remains unchanged
    • The amount of experience needed to reach levels 14 through 100 has been slightly reduced
    • The amount of experience needed to reach levels after 100 is now constant (20,000 XP) and will no longer reset after each promotion

Developer Comments: With the way our experience curve works right now, players move fairly quickly through the first 23 levels of each tier (1-23, 101-123, 201-223, etc.). This is because when a player is promoted after 100 levels, the experience curve resets. While this reset has worked pretty well so far, it’s also encouraged some people to stop playing the game after they’re promoted—hoping to save those first 23 levels for a seasonal event. To help address this, the experience needed for all post-promotion levels (any level after 100) is now consistently 20,000 and will no longer reset. The total experience required to gain 100 levels after a promotion is roughly unchanged, but the total experience required to earn the first 100 levels (before the first promotion) has been slightly reduced.

  • Quick Play matches are now restricted to one of each hero per team

Developer Comments: We’ve been monitoring your feedback to the 1-hero limit in Competitive Play. Overall, we believe the game is in a better place in terms of balance and stability with the hero limit in place. For this reason, we have decided to add the 1-hero limit to Quick Play. We understand that there are a lot of players who enjoy the ability to play multiples of the same hero, so we have introduced a new mode to the Arcade called “No Limits.” This mode uses Quick Play’s original ruleset, which allows for hero stacking.

Spectating

  • The number of observer slots in Custom Games has been increased from 6 to 12

HERO BALANCE CHANGES

General

  • Dealing damage to things other than players (like Torbjorn's turret or Symmetra's teleporter) no longer charges ultimate abilities
  • Ultimate costs have been increased by 25% for all heroes

Developer Comments: Game-changing ultimate abilities were coming up a bit too frequently. This change helps keep them in check while still allowing them to be powerful.

Ana

  • Nano Boost
    • No longer increases move speed

Developer Comments: The increased speed from Ana’s Nano Boost made the ability feel unstoppable and forced Ana players to select targets that could really take advantage of the speed boost. Removing the speed boost means that Ana has a reason to apply Nano Boost to a larger variety of heroes, and enemies can fend off the attack more easily

D.Va

  • Call Mech
    • Ultimate cost has been decreased by 20%
  • Mech health increased to 200 (formerly 100). Armor remains at 400
  • Movement speed while firing has been increased by 25%

Developer Comments: We reduced the cost of the Call Mech ultimate ability to compensate for the increased ultimate cost across all heroes (detailed above). D.Va players shouldn’t experience a noticeable change. The rest of these changes help D.Va’s withstand attacks, which will allow her to keep pressuring enemies.

Lúcio

  • Amp It Up
    • Healing per second has been decreased by 10%

Developer Comments: Lucio’s overall healing output has always been on par with (or even higher) than Overwatch’s other healers, and his other benefits made him an almost mandatory pick.

Mei

  • Blizzard
    • Ultimate cost has been increased by 15%

Developer Comments: Mei’s ultimate was recently given a much larger radius. Now it’s coming up too frequently, considering the impact it can have.

Mercy

  • Passive health regeneration now activates when Mercy avoids taking damage for 1 second (formerly 3 seconds)

Developer Comments: This change allows Mercy to survive more easily by evading enemy fire.

Pharah

  • Rocket Launcher
    • Minimum explosion damage has been increased by 13%
    • Minimum explosion knockback has been decreased to 0%
  • Jump Jets
    • Lift increased by 35%

Developer Comments: These changes will make the explosions from Pharah's Rocket Launcher more deadly, so hitting multiple targets should feel better. Her Jump Jets are also getting a boost to increase maneuverability while hovering.

Soldier: 76

  • Pulse Rifle
    • Bullet damage increased from 17 to 20
    • Maximum bullet spread increased from 2.2 to 2.4

Developer Comments: Soldier: 76's damage felt a little low when compared to similar heroes. This increase affects both his normal fire and his ultimate.

Torbjörn

  • Scrap is now automatically generated over time
  • The amount of scrap collected from a fallen enemy has been decreased by 40%
  • Forge Hammer
    • Swing speed increased by 25%
    • Damage decreased by 27%

Developer Comments: Armor Packs have always been a powerful tool in Torbjörn's arsenal, but it was often difficult to gather enough scrap to give your team a legitimate boost when they needed it. Conversely, if a team held on long enough, the scrap collected from fallen enemies was often able to generate so many armor packs that enemy teams had a difficult time turning the tide. Automatically generating scrap over time helps smooth out these differences and makes Torbjörn more viable. His hammer swing speed was increased to help him construct level 2 turrets more quickly.

Widowmaker

  • Venom Mine
    • Explosion no longer damages the player who placed the mine
  • Widow's Kiss
    • Charge rate increased by 20%

Developer Comments: These changes allow Widowmaker to be more flexible and reactive.

Zarya

  • Particle Barrier
    • Power gained from barriers decreased by 20%
  • ProjectedBarrier
    • Power gained from barriers decreased by 20%

Developer Comments: Considering her potential damage output, Zarya was starting to feel like a mandatory pick in most situations. Rather than reduce her damage output, this change makes achieving her maximum power and damage output slightly more difficult.

USER INTERFACE UPDATES

General

  • Loading screen now displays the name of the chosen game mode when playing in the Arcade

BUG FIXES

General

  • Fixed an issue that sometimes prevented the PC client from closing properly, making the Battle.net application think the game was still running
  • Fixed a bug preventing players from receiving credit toward the Most Healing Done commendation
  • Fixed a bug that caused the columns on Recent Players to slightly overlap each other
  • Fixed a bug preventing the fourth column on the friends list from being displayed properly
  • Fixed a navigation error that could occur when attempting to adjust video options using a controller
  • Players will now be removed from the Practice Range if they are AFK

AI

  • Fixed a bug that caused McCree bots to Combat Roll into the well on Ilios
  • Fixed a bug that could cause bots to get stuck in a wall near objective B on Temple of Anubis
  • Fixed a bug that prevented bots from moving through certain locations on Volskaya Industries

Competitive Play

  • Fixed a bug that could cause overtime to continue indefinitely on Assault maps
  • Fixed a bug that could cause matches to begin with only 11 connected players

Heroes

  • Fixed a bug that prevented Ana's healing stats from showing up in the Career Profile page
  • Fixed a bug that prevented Ana's custom crosshairs from displaying while zoomed
  • Fixed a bug causing irregular placement of the pumpkin on Genji's "Pumpkin Carving" highlight intro with certain skins
  • Fixed a bug preventing Mercy's staff from showing up in the "Guardian Angel" highlight intro with her Cobalt skin equipped
  • Fixed a bug preventing Reaper's "R.I.P." victory pose from animating correctly when the game client isn't in focus
  • Fixed a bug that allowed Tracer to use Blink while rewinding with Recall
  • Fixed a bug preventing some of Tracer's voice lines from activating with her Punk skin equipped
  • Fixed a bug preventing Zarya from gripping her gun's handle in the "Deadlift" highlight Intro
  • Fixed a bug causing Zarya's Graviton Surge to eject Reinhardt at high velocity

Maps

  • Fixed a typo on the bakery blackboard in Eichenwalde
  • Fixed a bug that allowed certain heroes to stand on unintended pillars on Ilios
  • Fixed a bug on Lijiang Tower that allowed heroes to reach unintended locations
  • Fixed a bug allowing Reaper to Shadow Step to unintended locations on Nepal
  • Fixed a bug that allowed players to contest the payload from a protected area above the gas station on Route 66
  • Fixed a bug that allowed Pharah to reach unintended locations on Volskaya Industries
  • Fixed a bug on Watchpoint: Gibraltar that allowed players to reach an unintended location near the final objective

Spectating

  • Fixed a bug that occasionally produced incorrectly colored health bars when spectating Custom Games

Overwatch Patch Notes – October 11, 2016

A new patch is now live. Read below to learn about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS

New Seasonal Event: Overwatch Halloween Terror

When the shadows grow long and the nights grow cold . . . when witches cackle in the night, and ghosts roam the streets . . . it can mean only one thing: Halloween has arrived in Overwatch! Starting today, Overwatch's regular Loot Boxes have been replaced with limited-edition Halloween Loot Boxes. Each contains at least one of more than 100 Halloween-themed sprays, icons, skins, victory poses, emotes, and highlight intros. And the bravest heroes will test their mettle against a mad scientist's metal minions in Overwatch's first co-op PvE brawl: Junkenstein’s Revenge.

Welcome to Overwatch Halloween Terror!

To learn more about the event, click here.

New Feature: Leaderboards

In-game leaderboards will now show off the top 500 competitive players from each region, and a separate leaderboard will allow players to see how their competitive performance stacks up against their Battle.net friends. Plus, we’re adding leaderboards for the Overwatch Halloween Terror event that’s happening right now!

Note: After downloading the latest patch, players will need to complete at least one Competitive Play match before they’ll appear on the Battle.net friend leaderboards.

GENERAL UPDATES

General

  • Static cameras are now supported in spectator mode
  • Team names can now be edited in custom games
  • Raised the volume of Hanzo's Dragonstrike voice line while wearing the Okami/Lone Wolf Skin
  • Heroes hit by Ana's Nano Boost have a new voice line that informs other players
  • Increased frequency of Reinhardt's "barrier failing" voice line
  • Custom Games can now be paused

Competitive Play

  • Players who leave or are disconnected from a competitive match can now rejoin anytime while the match is still in progress
  • Teammates of a disconnected player can now exit a match after 2 minutes have elapsed (formerly 1 minute), and they will not receive a leaver penalty. However, they will receive a loss

Spectating

  • Camera movement in Spectator Mode has been improved

HERO BALANCE UPDATES

Ana

  • Nano Boost
    • Ultimate cost has been increased by 20%
  • Biotic Grenade
    • Radius has been increased from 3 to 4 meters

Developer Comments: So far, we haven't seen any indication that Ana is too strong overall, but her ultimate charges a little too fast, especially considering the impact it can have on a match. Also, her Biotic Grenades are getting a small boost to help her hit multiple targets.

Widowmaker

  • Widow's Kiss
    • Scoping-in animation time has been reduced from 0.5 to 0.33 seconds

Developer Comments: This change will help Widowmaker acquire new targets more quickly and speed up her reaction time in fast-paced situations.

Junkrat

  • RIP-Tire
    • Ability now activates more quickly

Developer Comments: Junkrat can be an extremely effective hero in the right hands, but RIP-Tire often felt underpowered when compared to his counterparts.

USER INTERFACE UPDATES

General

  • Hero Gallery now signify which items were unlocked during the Overwatch Halloween Terror event
  • Several minor aesthetic changes have been made to the game’s Main, Social, and Options menus
  • Removed several stats that were duplicated for certain heroes throughout the career profile
  • Graphics, typography, and layout have been updated in the Player Profile menu
  • Controller users can now choose between two aiming modes
    • Dual-Zone mode (New default): The vast majority of the thumbstick's range moves with reduced sensitivity and relatively high acceleration. However, when the thumbstick crosses to the outer 10% of its range, it will move with high sensitivity and relatively low acceleration. This mode will allow for more precise aiming, while still allowing players to turn around quickly
    • Exponential Ramp mode (Old default): As the thumbstick moves toward the outside of its range, the sensitivity is ramped up exponentially. The acceleration remains relatively high throughout

Social Features

  • Certain commendations will now appear less frequently during end-of-round voting, and others will appear more frequently (e.g. Torbjörn's Armor Packs Created will appear less frequently while Offensive Assists will appear more frequently)

BUG FIXES

General

  • Enemy players that are knocked down no longer lose their red outline
  • Highlight Intros previewed after opening a loot box now loop
  • Fixed a bug that prevented custom key bindings from saving after relaunching the game
  • Fixed a bug that kept players from binding Take Screenshot to other keys
  • Fixed a bug preventing any non-default sprays from appearing during the Play of the Game
  • Heroes that appeared on the main menu screen are no longer visible in the background while viewing items in the hero gallery

Competitive Play

  • [PS4, XB1] Fixed an issue that was incorrectly displaying a top 500 icon for certain players, even though they had not yet broken into the top 500

Maps

  • Fixed a bug that allowed D.Va to reach unintended locations on several maps when using Self-Destruct
  • Fixed a bug that allowed players to capture first objective on King’s Row from extremely high above the point
  • Fixed a bug that allowed the payload to heal players, even when they were negatively affected by Ana’s Biotic Grenade
  • Fixed a bug preventing the health bars on the Practice Range bots from displaying the effects of Ana’s Biotic Grenade
  • Fixed a bug preventing sprays from being applied correctly to some surfaces on Eichenwalde
  • Fixed a lighting issue, causing certain objects to appear darker than intended inside the Eichenwalde castle

Heroes

  • Smoothed the animation during Ana’s zoom-release transition
  • Fixed a bug causing Bastion’s bullet shells to eject backwards while in Configuration: Sentry mode
  • Fixed a bug causing D.Va to be teleported back to a re-spawn point if her Boosters are used inside the team’s dropship
  • Fixed an issue preventing Hanzo’s Sonic Arrow from appearing when selected
  • Fixed a bug preventing Junkrat’s statistics from correctly tracking RIP-Tire kills
  • Fixed a bug that prevented Junkrat’s “Roadkill” achievement from being awarded after obtaining 4 kills with RIP-Tire
  • Fixed an issue preventing Mercy’s staff from appearing in some highlight intros while wearing the Valkyrie, Sigrún, and Cobalt skins
  • Fixed a bug causing Tracer’s highlight intros to render at a lower resolution when accessed from the Highlights menu
  • Fixed a bug that allowed Widowmaker to use her Grappling Hook on basketballs
  • Symmetra's “Car Wash” achievement now correctly lists the number of beams required (6 instead of 7)
  • Fixed a time calculation issue that was causing Zenyatta's “Rapid Discord” achievement to be more difficult than intended

Spectating

  • Spectators are now able to see the Assemble Heroes countdown timer on all maps during a Custom Game
  • You are no longer able to see your killer’s red outline while spectating your team before respawning