Hex Mask UI Icons Arrow Down Arrow Left Arrow Right Arrow Up Brackets Calendar Checkmark Chevron Down Chevron Left Chevron Right Chevron Up Clock Close Connect Copy crown Ellipsis External URL Favorite (off) Favorite (on) Help Home Info Live Mobile Menu Mobile Overflow Paginate Dot (filled) Paginate Dot (empty) Pin Placeholder Icon Play Video Circle Play Video Plus Search Team No-Team-Logo_Fallback_003 Ticket Trophy User Input Video Video Play Icon World X Game Mode Icons Hero Icons Map Icons Platform Icons Social Icons Mobile Discord Facebook Instagram Reddit Twitch Twitter Youtube Weibo WeChat Workshop Icons WorkshopControl WorkshopShare WorkshopInfinite

Overwatch Patch Notes

Overwatch Patch Notes - June 20, 2017

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

Please note that these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date.

PATCH HIGHLIGHTS

New Assault Map: Horizon Lunar Colony

Built as a first step towards humanity's renewed exploration of space, the Horizon Lunar Colony’s goal was to examine the effects of prolonged extraterrestrial habitation—on human and ape alike. The scientists’ research proved incredibly promising...until, suddenly, all contact and communications with the base were lost.

New Legendary Skins

  • Oni Genji and Officer D.Va have been added to classic loot boxes

CUSTOM GAMES AND GAME BROWSER

  • Player gravity and projectile gravity can now be modified
  • Knockback magnitude can now be modified on any weapons or abilities that have a knockback effect
  • Jump height can now be modified

HERO UPDATES

McCree

  • Deadeye
    • Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds
    • Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)

Developer Comment: McCree’s ultimate can deal a lot of damage if it has a lot of time to build up, but it was often too difficult to get even a small amount of damage out before being stopped or killed. These changes make it more flexible and powerful.

Reaper

  • The Reaping (Passive)
    • Removed health orbs
    • Now regains 20% of all damage done to heroes as health

Developer Comment: Reaper’s old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasn’t very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage.

Roadhog

  • Head hitbox size reduced by 20%
  • Scrap Gun
    • Bullet damage decreased by 33%
    • Fire rate increased by 30%
    • Clip size increased from 4 to 5

Developer Comment: Roadhog’s head was abnormally large compared to similarly-sized characters, so we’re reducing its size to increase his survivability. The Scrap Gun changes reduce the power of his hook combo and alternate fire burst damage potential while still keeping his DPS roughly the same.

USER INTERFACE UPDATES

  • A quick summary of each player's most-played heroes is now available by highlighting the player in the Groups section of the Social menu (statistics displayed will dynamically change based on the mode/ruleset)
  • A new "All Modes" option has been added to the Career Profile that allows players to view combined stats from all game modes
  • A new "All Competitive Seasons" option has been added to the Career Profile that allows players to view combined stats from all Completive Play seasons
  • The “Damage Done” statistic has been replaced with “Hero Damage Done” in multiple locations
  • A new “Barrier Damage Done” statistic has been added to the Statistics section of the Career Profile, as well as an “All Damage Done” statistic, which combines damage done to barriers and heroes
  • Averages are now calculated in 10-minute slices, rather than by the number of games played
  • “Rate This Match” option no longer appears at the end of a match

Developer Comment: The new “Hero Damage Done” statistic is the same as the old “Damage Done” statistic, but it doesn’t include damage done to barriers, only damage against heroes and placed objects (e.g. Torbjörn’s turret). That number can be found in the new “Barrier Damage Done” or “All Damage Done” statistics. However, since “Hero Damage Done” and “Barrier Damage Done” are brand new, their averages will only be based on time played since they were added.

Also, the old statistics were calculated by taking total damage inflicted and dividing it by the number of games played. This resulted in an average that didn’t accurately reflect the underlying performance, because it didn't take into account the length of the games. The new averages are calculated in 10-minute slices.

BUG FIXES

General

  • Fixed an issue causing players to lose progress on their On Fire meter, after the meter had been completely filled
  • Fixed a bug that prevented the Health Pack respawn timers from displaying correctly after a player experienced latency

Arcade

  • Fixed a bug that could cause the announcer's “select your hero” voice line to play during the end-of-match screen after Elimination games
  • Fixed a bug that prevented the Z’s from appearing above a sleeping enemy during Elimination games

Competitive Play

  • Fixed a bug that caused your first win to appear as a loss in your Career Profile

Custom Games and Game Browser

  • Fixed a bug that prevented some settings from being properly displayed in the summary when viewing 3v3 Elimination presets
  • Clarified an error message that appears when a player attempts to exit the Settings page with an invalid combination of settings
  • Fixed a bug that caused the lighting from health packs to appear on Capture the Flag and Elimination maps even after health packs had been disabled
  • Fixed a bug that allowed Torbjörn’s Armor Pack ability to function even after being disabled in custom settings

Heroes

  • Fixed a bug that prevented players from hearing the voice line that typically accompanies their ultimate if they executed the ultimate after being stunned
  • Fixed a bug that could cause D.Va to become stuck if her mech was killed just as she summoned it
  • Fixed a bug preventing Genji’s sound effects from playing if he used his primary attack immediately after a Swift Strike
  • Fixed a bug that prevented Orisa’s movement from slowing while she fired her Fusion Driver
  • Fixed a typo in Orisa’s “Satisfied with Protection” voice line
  • Fixed a bug that prevented Orisa’s Supercharger from being destroyed if run over by the payload
  • Fixed a bug affecting the animation speed on Reinhardt’s Rocket Hammer, causing the weapon to feel unresponsive while swinging
  • Fixed a typo in the description on Roadhog’s Junkenstein skin
  • Fixed a bug that allowed enemy players to detect Sombra (while Stealth was active) if they were within a certain distance
  • Fixed a bug causing Symmetra’s hair to take on an unnatural appearance when her Vishkar or Architech skins were equipped
  • Fixed a bug with how Widowmaker’s Grappling Hook interacts with the flying drones on Oasis

Maps

  • Fixed a bug on Volskaya Industries that prevented the ice from appearing broken when players fell off a ledge to their death
  • Fixed a bug that allowed players to reach unintended locations on Temple of Anubis
  • Fixed a bug that allowed Sombra to reach unintended locations on Eichenwalde

User Interface

  • Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked
  • Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player
  • Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options
  • Fixed a bug preventing the UI from correctly showing which heroes are unavailable in Limited Duel games.
  • Fixed a bug that prevented text from wrapping in the Report Player text box

Overwatch Patch Notes - June 6, 2017

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

Please note that these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date.

BUG FIXES

General

  • Fixed several bugs that allowed players to reach unintended locations on multiple maps
  • Fixed a bug that caused players to fall from moving platforms while dancing
  • Fixed a crash that would occur when rendering fog for players with certain hardware

User Interface

  • Fixed a bug that caused the “Oni” and “Law” player icons to appear locked even after being unlocked
  • Fixed an issue that allowed blocked players to send Custom Game invites

Overwatch Patch Notes - May 23, 2017

A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS:

New Seasonal Event: Overwatch Anniversary

We’re raising our glasses to toast the 30 million heroes who have answered the call to join us in Overwatch! From now until June 12, players can collect more than 100 Anniversary-themed rewards, and play three new Arena maps in the Arcade—all in celebration of our first year fighting for the future together. Put on your finest skins and join us for the festivities!

For more information, click here.

New Standard Loot Box Items

In addition to the new items in the Overwatch Anniversary event, we’re also adding new goodies to our standard loot boxes. Sombra, Orisa, and Tracer are all getting brand new emotes, and Reaper picks up several new unlocks based on the infamous shrug from the recent Uprising comic.

GENERAL

Custom Games and Game Browser

  • Added new rules sets for 3v3 and 1v1 Elimination modes on the Arena maps
  • Added options for Hero Lockout, Limited Hero Pool, Tiebreakers, and Hero Reveal for Elimination mode
  • Players can now disable secondary fire and secondary weapons in Custom Games
  • You can now disable one Symmetra ultimate while leaving the other active

HERO UPDATES

General

  • Recoil Recovery Aim Compensation can now be disabled for Ana, McCree, and Widowmaker. The option can be found under the “Control” tab in the “Options” menu. Simply select the appropriate hero under the dropdown menu and look for the “Hero” section

Developer Comments: By default, weapon recoil recovery is overruled by downward crosshair movement. This means that downward movement during the weapon’s recoil recovery phase will override the weapon’s natural recoil recovery. This option allows you to remove this functionality, meaning a weapon’s natural recoil recovery movement acts independently from downward crosshair movement. In practice, this will make your crosshair move faster if you aim downward during the recoil recovery window.

Genji

  • Removed the attack delay from Genji’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing

Developer Comments: This is a quality of life change to make wall climbing feel better.

Hanzo

  • Removed the attack cooldown from Hanzo’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing
  • Storm Bow
    • Increased charge speed by 10%
    • Charged arrows now maintain their charge after climbing a wall, provided the button is continuously held

Developer Comments: Decreasing Hanzo’s draw time gives him more overall DPS, while also letting him fully charge an arrow and more quickly return to full movement speed when needed. And, like the change to Genji’s wall climbing, this is a quality of life change that will make climbing feel better.

Orisa

  • Fusion Driver
    • Damage reduced by 9%
  • Protective Barrier
    • Cooldown reduced from 12 seconds to 8 seconds

Developer Comments: To help Orisa maintain the front line for her team, we’re reducing the cooldown of her Protective Barrier. This change also helps her reposition the barrier more easily when needed. To compensate for this new defensive strength, we're reducing her Fusion Driver's damage, as it felt too high.

Reaper

  • Wraith Form
    • Ammo is now entirely refilled when Wraith Form is used

Developer Comments: Wraith Form is typically used as an escape ability after firing. This change gives Reaper a fighting chance if an enemy chases him down as he uses it.

Reinhardt

  • Earthshatter
    • Effective height has been lowered from 3 meters to 2 meters
    • The height threshold of objects that Earthshatter can "climb" has been lowered from 3 meters to 2 meters, making Earthshatter less likely to climb tall objects as it moves along the ground.

Developer Comments: Earthshatter tended to climb unexpectedly high, frequently hitting targets that were significantly above the ground. These changes help the ability stay more grounded.

Soldier: 76

  • Heavy Pulse Rifle
    • Bullet damage decreased from 20 to 19

Developer Comments: Soldier: 76 is in a much better place lately, but his damage output was making him a must pick, compared to similar roles.

USER INTERFACE UPDATES

  • Your final blows are now highlighted by a white background in the Kill Feed
  • Added new Kill Feed icons for environmental kills and a number of abilities
  • Heroes resurrected by Mercy are now are now highlighted and color-coded in the Kill Feed
  • Certain types of assists, like McCree’s Flashbang or Zenyatta’s Orb of Discord, now show up in the Kill Feed
  • New Controller option: Force Keyboard/Mouse User Interface

Developer Comments: When PC players switch from using the Keyboard/Mouse to a game controller, the game’s user interface is dynamically updated to the console/controller version. Additionally, the button layout on many heroes (like Hanzo, Zenyatta, and Mercy) is different on console. In the past, when a player chose to play using a controller and a mouse, the UI would constantly switch, depending on which device was sending information to the game. This new option allows players to set a default user interface if they choose to use a controller along with a keyboard/mouse.

BUG FIXES

General

  • Fixed an issue that prevented voice lines from being heard during the Play of the Game
  • Fixed an issue causing shields to display the wrong team color during the Play of the Game
  • Fixed a bug that caused high resolution screenshot captures to have visual issues

Arcade

  • Fixed a bug causing the introduction before 1v1 Mystery Duels to be interrupted
  • [PS4] Fixed a bug that allowed the edge of the skybox to be seen on some Capture the Flag maps
  • Fixed an issue causing parties to be split between teams when joining a Custom Game as a group
  • Fixed an audio bug in Elimination games that could cause the end of round music to end abruptly
  • Fixed a bug in Custom games that caused parties to be evenly split between teams when they joined as a group

A.I.

  • Fixed a bug that allowed bots to become stuck around the well on Ilios

Custom Game Browser

  • A scroll bar has been added to the custom games settings window so players can see all changes if they extend below the screen
  • Disabling Primary Fire will no longer disable secondary weapons for Mercy, D.Va, and Torbjörn
  • Fixed a bug that prevented the cooldown modifier from functioning for Ana’s Sleep Dart
  • Fixed a bug that caused some weapons to stop playing sound effects when “No Ammunition Requirement” was used
  • Fixed a bug that caused parties to be split up between teams when joining a custom game

Competitive Play

  • Fixed an issue that could prevent the 30 and 60-second audio callouts from being played at the end of a match
  • Fixed a bug that prevented players from grouping based on skill rating restrictions during the off season

Heroes

  • Fixed a bug that caused Lúcio’s healing and speed song auras to be inaccurately projected
  • Fixed a bug that prevented Discord Orb from being removed when Mercy uses her Resurrect Ultimate
  • Fixed a bug that prevented Orisa’s Fortify from blocking the alternate fire from Lúcio’s Sonic Amplifier
  • Fixed a bug that prevented Roadhog's hook from pulling enemies into the reticle when the target was on higher ground
  • Fixed a bug that prevented Orisa’s Protective Barrier from deploying in certain situations
  • Fixed an issue that affected some graphics cards, causing an inaccurate ammo count to be displayed with Pharah’s Mechaqueen and Raptorion skins equipped
  • Fixed a bug that could prevent two charging Reinhardts from being able to kill each other
  • Fixed a bug that allowed Reinhardt to damage himself twice when charging a Fortified Orisa
  • [XB1/PS4] Fixed a bug that caused Strike Commander Morrison’s coat to clip through his legs during the Push-ups emote
  • Fixed a bug that prevented Winston’sPrimal Rage ultimate from restoring his health when hit by Ana’s Biotic Grenade

Maps

  • Fixed a bug that caused Tracer to move oddly when she first appeared in the tutorial
  • Fixed an issue causing asymmetry between pillars on the Ruins capture point on Ilios
  • Fixed a bug that allowed Sombra to reach unintended locations on Numbani
  • Fixed a bug that allowed players to reach an unintended location on Route 66
  • Fixed a bug that allowed Sombra to reach unintended locations on Watchpoint: Gibraltar

OVERWATCH PATCH NOTES – APRIL 27, 2017

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

GENERAL

General

  • Added a slider for aim smoothing. This can be found under the “Controls” tab in the “Options menu. Click “Advanced” under the “Controller” heading

Developer Comments: By default, aim smoothing/acceleration is set to the same value that players are used to (full smoothing, low acceleration), but as you drag the slider toward 0, you'll experience less smoothing (higher acceleration). Once the value hits 0, smoothing will be entirely disabled (instant acceleration).

  • Players can now select a new Aim Technique: Linear Ramp. This can be found under the “Controls” tab in the “Options menu, along with the Dual-Zone and Exponential Ramp option. Click “Advanced” under the “Controller” heading

Developer Comments: This technique, along with disabled aim smoothing, will cause your crosshair to rotate proportionally with the angle that the stick is deflected. The effect is multiplied based on your sensitivity settings.

Competitive Play

  • On Assault and Assault/Escort Maps, teams now need to capture at least 33% of the objective before the tie-breaking system is activated

Developer Comments: When the new tie-breaking system was implemented on April 11, 2017, teams only needed to capture 1% to trigger the system. This occasionally resulted in confusing situations when games would end without a lot of information about how the point was captured, due to the brief capture time. To alleviate this problem, we’re requiring that teams progress past 33% before the tie-breaking system begins tracking progress. If neither team manages to cross 33%, the match will end in a draw. If you’d like to know more, click here.

BUG FIXES

General

  • Fixed a crash that could occur during the end-of-round screen

Arcade

  • Fixed a bug that prevented the payload from showing damage until after the escort phase in the Overwatch Uprising brawl
  • Fixed a bug that allowed players to get under the payload using certain heroes’ movement abilities in the Overwatch Uprising brawl
  • Fixed a bug that caused the payload’s health bar to interfere with the scoreboard, forcing players to hold down the spacebar to view the scoreboard in the Overwatch Uprising brawl
  • Fixed a bug that caused Genji’s “You’ve rescued me again, Dr. Ziegler” voice line to play after being resurrected in the Overwatch Uprising brawl, regardless of which hero performed the resurrection
  • Fixed an issue causing the chat window to block the ‘refresh’ button when the Overwatch Uprising leaderboards were open

Custom Games and Game Browser

  • Fixed a bug that prevented the ‘Start Game Mode’ button from appearing when creating a Capture the Flag or Elimination game

Heroes

  • Fixed a bug that gave Genji’s Dragonblade ability a slightly increased swing speed while at a higher latency. Dragonblade’s default swing speed has been slightly increased to compensate
  • Fixed a bug that prevented Genji’s Dragonblade ability from registering hits correctly
  • Fixed a bug to prevent hit effects from being inflicted on D.Va’s human form while piloting the mech

Maps

  • Fixed a bug causing glass that has been shattered by an explosion to be colored black

OVERWATCH PATCH NOTES – APRIL 17, 2017

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

BUG FIXES

General

  • Fixed an issue that caused the game client to crash when Overwatch was launched

Arcade

  • Fixed a bug preventing the Null Sector bots from spawning during the payload escort phase of the Overwatch Uprising brawl
  • The Overwatch Uprising 2017 player icon will now unlock when you log into the event
  • Firing shots while standing on the payload in Overwatch Uprising will no longer cause accuracy issues for your hero
  • Fixed an issue preventing players from placing turrets on moving platforms (i.e. the payload)
  • The Overwatch Uprising scorecard now correctly tracks stats from Sombra’s Hack
  • The Overwatch Uprising scorecard now correctly tracks Ana’s healing stats
  • The Overwatch Uprising scorecard now correctly tracks D.Va’s enemy eliminations

Competitive Play

  • Fixed an issue that could cause inaccurate results when breaking ties based on capture percentage on Assault and Assault/Escort maps

Heroes

  • Fixed an issue that allowed players to move freely when being hit by Mei’s Blizzard or Endothermic Blaster
  • Fixed a bug causing D.Va’s hair to be rigid in the Selfie highlight intro when her Palanquin skin is equipped
  • Fixed a bug causing Soldier: 76’s cape to clip during the Push-Ups emote when his Strike Commander Morrison, Daredevil: 76, or Stunt Rider: 76 skin was equipped
  • Fixed a bug causing the ice on Pharah’s Frostbite skin to stretch when her Flair emote was activated

Maps

  • Fixed a bug causing glass that has been shattered by an explosion to be colored black