Overwatch is getting into the holiday spirit for the next three weeks! Expand your collection and enjoy three winter brawls: Yeti Hunter, Mei’s Snowball Offensive, and the brand-new Snowball Deathmatch! Visit Blizzard World to watch the snow fall, admire its twinkling nighttime lights, and savor the sight of confectionary-inspired décor.
Of course, we have new presents for you to unwrap from our Winter Loot Boxes! Unlock new seasonal items—including legendary skins like Rime Sigma, Jötunn Doomfist, Rat King Reaper, and more. Overcome weekly challenges with wins in Quick Play, Competitive Play, or Arcade to earn a series of festive rewards. And don’t forget to collect three special Yule Log sprays just by logging in!
In this patch, we’re replacing our “Skirmish” mode with a brand-new feature called “While You Wait!” Now you can choose between a variety of game modes to play while you queue for a match
When in queue, players will now be prompted to pick from the following game modes:
Practice Range – Practice your skills—solo or in a group—against training bots
Skirmish - Spar with other players without keeping score
Deathmatch - Compete for the top place on the scoreboard
Custom Game – Select a custom game from the Custom Game Browser or create your own. (If you want your custom game to be available for everyone to play, make sure to choose the setting: "Allow players who are matchmaking.”)
All While You Wait game modes are optional and can be accessed by a single player or as a group. Only your group leader can select the mode for their team.
Note: You don't have to leave your queue after a match ends to play another While You Wait mode. In order to access the While You Wait menu, click on the game mode you’re queued for and choose a While You Wait option from there.
Custom Games - Practice Range Mode
New Workshop Values
Current Game Mode
New Workshop setting
“Allow players who are matchmaking”: allows players who are matchmaking to participate in the Custom Game created
Armor damage reduction increased from 3 to 5
Base armor increased from 200 to 250
Protective Barrier health reduced from 900 to 600
Fortify cooldown decreased from 10 seconds to 8 seconds
Health reduced from 1500 to 900
Barrier health regeneration rate reduced from 150 to 120 health per second
Cooldown reduced from 13 seconds to 10 seconds
Damage-to-shield gain ratio increased from 40% to 60%
Health reduced from 2000 to 1600
Movement speed penalty reduced from 50% to 30%
Steadfast passive knockback resistance increased from 30% to 50%
Developer Comment: The above changes to armor, Orisa, Sigma, and Reinhardt are aimed at decreasing the overall amount time players spend damaging barriers while improving the individual heroes in other areas. This is a significant change to the pace of the game and we’ll be monitoring these heroes closely to ensure they retain impactful gameplay in the tank role.
Biotic Grasp healing reduced from 4 to 3.25 (80 HP/s to 65 HP/s)
Developer Comment: Moira’s primary heal has proven to be too potent, largely due to its ability to heal multiple targets.
Defense Matrix cooldown decreased from 2 seconds to 1.5 seconds
Developer Comment: With role locks in place there is some room to improve D.Va’s impact as a tank, so we’re partially reverting a previous change which increased Defense Matrix’s cooldown.
Grappling Hook cooldown increased from 10 to 12 seconds
Developer Comment: With barriers having less uptime, Widowmaker will be even more effective at locking down long sight lines. This change weakens her mobility so she can still be reasonably countered.
Overload cooldown decreased from 12 to 10 seconds
Developer Comment: Torbjörn has difficulty in extended team fights once his turret is eliminated and Overload has been used. This change allows Torbjörn to be able to rely on his Overload more often.
Ammo increased from 24 to 30
Developer Comment: As average hero survivability has gone up over time, Genji can sometimes have difficulty finishing off his targets. Loosening his ammunition constraints will help give him a small boost.
Particle Cannon (Secondary Fire)
Explosion radius increased from 2 to 2.5 meters
Ammo cost decreased from 25 to 20
Developer Comment: Zarya’s overall damage output is in a good spot but the secondary fire was left feeling a little too weak after the last set of changes.
Fixed a bug that caused players spectating teammates during killcam to be unable to rotate the camera
Fixed a bug that caused the "Prepare Your Defenses" text to appear for the attacking team when a game starts in Mystery Heroes
Fixed a bug that could cause a client crash when attempting to spectate a friend at the start of a quickplay game
Fixed an issue where Max Health granted by heal-over-time abilities was being calculated incorrectly with Gravitic Flux
Color Blind Mode - Fixed an issue which caused models affected by infra-sight to appear washed out when using colors other than red
Workshop - Fixed an issue causing map names and dropdowns from being displayed in the incorrect case
Workshop - Fixed an issue preventing D.Va from being detected in Player Died events
Workshop - Toggling the custom game lobby hot key while viewing lobby settings should now properly close the screen
Custom Games - Renamed Assault/Escort to Hybrid
Fixed a bug that could cause heroes with regenerating health/shields to not take full damage when damaged while at full health
Various hero abilities (e.g. Symmetra's Turrest, Roadhog's Hook, Sigma's Accretion, Orisa's Halt, etc) will now respect the collision boxes on vending machines and other such props
Fixed a bug that caused High Precision Mouse Input to cause toggle crouch to behave inconsistently
Black Forest (1v1) - Fixed a bug that allowed Reaper to Shadow Step through the breakable doors
The default circle is now hidden when using advanced reticle settings
Fixed a bug that sometimes prevented the sound effect of Doomfist's Rising Uppercut from playing
Fixed a bug where Seismic Slam could land on an enemy's head while playing FFA modes
Fixed a bug where Junkrat grenades would not explode when slowly rolling down steep inclines
Fixed a bug that caused the audio visualization effect on Lucio's glasses to disappear
Fixed an issue where Orisa's halt projectile could sometimes appear to go through the ground when viewed in 3rd person
Fixed a bug allowing a player to swap heroes while using Shadowstep
Fixed a bug that prevented Roadhog's hook from damaging turrets and barriers
Fixed a bug that caused Sigma's primary fire not to function if he was hacked while deploying experimental barrier
Turning off the toggle zoom control option for Widowmaker while zoomed in no longer remains stuck in the zoomed state
Overwatch Retail Patch Notes – November 5, 2019
A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
Enabling this option will allow Overwatch to use your mouse's native polling rate when determining exactly where to shoot. Note: There may be a slight performance cost to enabling this option. More details can be found here.
COMPETITIVE PLAY UPDATES
Starting with Season 19, we are moving the beginning (and end) of competitive play seasons from the 1st of every other month, to the first Thursday of every other month. We will also be starting the season later in the day to better correspond with developer availability during the day. Season 19 now starts on November 7, at 18:00 UTC (10:00 PST, 13:00 EST).
We will also be introducing a rotating, seasonal Map Pool to competitive play starting with Season 19. The initial map pool for Season 19 has 12 maps, with 3 of each game mode. Future competitive seasons will see maps rotating in and out of the pool, providing each season with a different experience and identity. Information about the current maps available in the map pool is available by opening the information panel of the Competitive Play card.
Season 19 Map Pool:
Assault: Hanamura, Temple of Anubis, Volskaya Industries
Hybrid: Hollywood, King's Row, Eichenwald
Control: Nepal, Lijiang Tower, Busan
Escort: Dorado, Watchpoint: Gibraltar, Havana
New Workshop Features:
Increased number of allowed variables up to 128
New Workshop Values:
All Tank Heroes
All Support Heroes
All Damage Heroes
Mei's Icewall, Baptiste's Immortality Field, and Sigma's Gravitic Flux will now more heavily prefer edges over placing as far away as possible
Recovery decreased from 0.45 to 0.36 seconds
Random spread removed
Damage falloff range now begins at 25 meters, up from 20
Cost reduced 10%
Fixed a bug that made it not possible to bind Left-Click to forward movement
An appropriate error now appears when trying to accept a friend request after you have reached your limit
Fixed a bug with spectating that caused "Next Player" and "Previous Player" controls to be reversed when using a controller
Fixed a bug where sometimes explosion effects would not play for projectiles (like Pharah Rockets or Junkrat Grenades)
Fixed an issue preventing the Balanced Mystery Heroes preset from including Sigma
Fixed issues preventing Dummy Bots from being used in Elimination
Fixed an issue preventing the Communicate action from working on Dummy Bots
“Is Dummy Bot” now returns the correct value when given an argument other than “Event Player”
Fixed an issue preventing ray casts from colliding with certain objects
Fixed issues with certain colors not working properly with HUD Text, In-World Text, and Create Icon
Fixed an issue preventing Set Objective Description from working
Fixed some discrepancies with Point Capture Percentage between certain modes
Fixed an issue preventing rules from being properly disabled if the player target was a hero
Fixed an issue preventing Soldier: 76 dummy bots from being able to Sprint
Fixed an issue preventing null entities returned from Ray Cast Hit Player from being equivalent to null
Fixed an issue preventing Disallow Button from disabling the Interact Button
Fixed a bug where accessing other menus while in the Workshop caused any recent unsaved changes to be lost
Volskaya - Removed a gap in the walls near point B that allowed D.Va bombs to kill players behind walls
Nepal: Sanctum - Removed a tiny gap in the windows near the capture point on Nepal: Sanctum that allowed D.Va bombs to kill players behind walls
Fixed a bug that caused Ana's legs to twitch when her Pharaoh skin is equipped
Fixed a bug where the syringe would be visually missing in her Sleep Dart pistol after the first use
Fixed a bug where Seismic Slam's damage indicator was overlapping the reticle if a custom reticle was being used
Fixed a bug that could cause the wrong icon to display in the kill feed when D.Va denies an enemy's ultimate with her Defense Matrix
Fixed a bug that could cause Moira's Right-Click sound to be behind you rather than in front
Fixed a bug where Chain Hook could sometimes incorrectly connect with Symmetra's Teleporter, Ashe's Dynamite, and Junkrat's Steel Trap and Concussion Mine
Fixed a bug where Sombra rarely would not properly translocate to a payload
Overwatch Retail Patch Notes – October 15, 2019
A new patch is now live on Windows PC. Read below to learn more about the latest changes.
We’re celebrating the scariest time of the year with a seasonal event: Overwatch Halloween Terror! Expand your collection of spooky gear and relive the chilling tale of Junkenstein's Revenge in our limited-time PvE brawl. Overcome weekly challenges with wins in Quick Play, Competitive Play, or Arcade to earn a series of uniquely chilling rewards!
You'll also be able to unlock new seasonal items—including new legendary skins like Pharaoh Ana, Warlock Ashe, and Will-o’-Wisp Tracer—to add to our growing collection from previous years.
The Arcade has been expanded to 7 cards, to better handle its increasing variety of game modes.
Season 2 of Competitive 3v3 Lockout Elimination has begun.
We’re celebrating 25 years of Azeroth’s past at this year’s BlizzCon—and to mark this legendary occasion, we’ve created a pair legendary Overwatch skins representing two iconic Warcraft heroes. Prepare to seek vengeance against your opponents with Illidan Genji, and call upon the power of the (hard-)light of Elune as Tyrande Symmetra! These new Legendary Overwatch skins are available to BlizzCon attendees and BlizzCon Virtual Ticket holders.
Regeneration rate increased from 12.5% to 16% per second
Delay before regeneration begins lowered from 1 second to 0.75 seconds
Developer Comment: This change will allow D.Va to absorb more damage over time, while still keeping the maximum duration she can absorb at one time the same.
Cooldown increased from 9 to 10 seconds
Developer Comment: Orisa’s barrier is often too difficult to deal with. This increased cooldown will make it more reasonable to destroy it before she can place another one.
Ammunition increased from 5 to 6.
Developer Comment: Roadhog is one of the best heroes at breaking down barriers quickly, but often he would be out of ammo and unable to capitalize on a barrier being destroyed. This change gives him more opportunities to poke at these high health targets and still having extra shots to threaten the enemy.
No longer blocks Chain Hook and Whip Shot
High gravity effect duration reduced from 1.2 to 0.9 seconds
Regeneration rate reduced from 175 to 150 per second
Now has a 1 second cooldown after recalling the barrier
Initial 0.2 second cast time removed
Developer Comment: Sigma can often feel difficult to counter since he can so quickly reposition his shield and use Kinetic Grasp to block from other directions. We’re opening up some weaknesses in these abilities to allow for more counter play from his enemies.
Duration increased from 6 to 9 seconds
Health increased from 600 to 700
Developer Comment: Winston’s barrier often feels unreliable as a protection tool since it can be destroyed so quickly. Raising the health and duration should allow for him to apply pressure and protect his team more consistently.
Health decreased from 250 to 200
Developer Comment: Immortality Field is a very strong ability with its weakness being that it is destroyable. We’re lowered the health of the device so that its can be countered more easily.
Speed boost's effect increased from 20% to 25%
Amp It Up
Speed boost's amplification increased from 50% to 60%
Speed buff reduced from 40% to 30%
Developer Comment: Lucio has had previous reductions to his speed that were put in place to reduce his effectiveness when boosting more than 2 tanks. Now that this is no longer possible, he is gaining some of his speed back. The Wall Ride change is there to counteract the increase in speed, so it should feel the same as it did before the change.
The extra beams created by Valkyrie now ignore enemy barriers
Developer Comment: This change will make Valkyrie makes Mercy’s beams consistent with how they work outside of the ultimate.
Self-healing reduced from 30 to 20 health per second
Developer Comment: Moira’s dueling capability is a bit too strong, so we’re reducing the self-healing gain from her Biotic Grasp to make it more reasonable to fight against her alone.
Time to reach max charge increased from 1 to 1.4 seconds
The Best Defense…
Shield health gained per hit reduced from 35 to 30
Developer Comment: We’re increasing Doomfist’s charge time for Rocket Punch to give players more warning when he is charging this powerful ability. We’re also reducing the shield health gain from his passive ability to weaken how much damage he can soak while dishing out his own.
Cooldown increased from 4 to 6 seconds
Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy
Developer Comment: Having the Translocator cooldown begin right when it is thrown allows Sombra more flexibility in how she can use it. For example, she can now often redeploy it instantly after teleporting to it, or quickly destroy and reposition it while sneaking around. The cooldown has been increased to compensate for this change.
Duration reduced from 15 to 12 seconds
Health reduced from 5000 to 4000
Damage per second reduced from 50 to 40
Players impacted by the primary fire beam should now hear a louder impact sound
Developer Comment: The duration of Photon Barrier was too high considering its impact on a battle. Recent changes have seen large increases in Symmetra’s overall damage output, so we’re reducing her turret damage in lieu of making further damage adjustments to her Photon Projector.
Damage falloff now starts at 13 meters, up from 10 meters
Developer Comment: This change will allow Tracer to play from slightly further away from her targets, allowing her to stay safer while still keeping pressure on her enemies.
Fixed a player profile issue preventing hero win percentages from being displayed for competitive arcade mode seasons
Fixed a bug with Brigitte's Rally checking line of sight from her feet instead of from her head
Fixed a bug with Inspire's position being affected by the player’s aim pitch
Fixed a bug that could cause Doomfist's Rocket Punch to not travel forward if he was sliding along a wall while airborne
Fixed a bug that caused Rocket Punch to briefly stop all movement on a Fortified Orisa
Fixed a bug that allowed Doomfist to use Meteor Strike before taking impact damage from Sigma’s Gravitic Flux
Fixed a bug that allowed Sigma's Gravitic Flux to ignore line of sight through some ceilings
Fixed a bug with EMP's position being affected by player’s aim pitch
Fixed a bug that caused Winston’s Barrier Projector to not consistently play its destroyed visual effects
Overwatch Retail Patch Notes – September 17, 2019
A new patch is now live on Windows PC. Read below to learn more about the latest changes.
Get ready to play with Bastion’s Brick Challenge and some special, unlockable in-game content! Wins in Quick Play, Competitive Play, or Arcade will earn you themed sprays, player icons, and a new legendary skin: Brick Bastion!
Tune in to participating Twitch broadcasters while they’re playing Overwatch any time through 9/30 to earn a total of seven Bastion’s Brick Challenge sprays and icons!
To learn more about Bastion’s Brick Challenge, click here.
Ground targeted abilities (Reaper’s Shadowstep, Mei’s Icewall, Symmetra’s Teleporter, etc) will now more heavily prefer edges over placing as far away as possible.
Self-repair no longer consumes resource while Bastion is at full health
Bastion now correctly initiates 0.25 sec of recovery time when canceling Self-Repair by firing
Beam width lowered from 0.3 meters to 0.2
Beam DPS per level lowered from 65/130/195 to 60/120/180
Beam width is now 0.15 meters and no longer scales with energy
Max Beam DPS lowered from 190 to 170
Explosion damaged reduced from 35 to 30
Added a toggle option for deploying Sigma’s Experimental Barrier
Being hacked by Sombra will now recall his barrier if it is deployed. (EMP will still destroy the barrier first if both are in range)
Explosion damage increased from 50 to 60
Intro cast time increased from 0.4 seconds to 0.6
New Workshop actions:
Create Dummy Bot
Creates a dummy bot, which is a full player that has no human or AI controlling it. Using other Workshop actions, dummy bots can move, aim, press buttons, and do most things that human players can do.
Destroy Dummy Bot
Destroys a dummy bot.
Start Throttle In Direction
Either sets or modifies the throttle (directional movement input) for a given player (human, AI bot, or dummy bot).
Stop Throttle In Direction
Stops the change to throttle being caused by Start Throttle In Direction.
Create Beam Effect
Creates a beam effect between two positions (either or both of which may be a player).
New parameters to existing Workshop actions:
Create HUD Text
New SpectatorVisibility option for defining when spectators can see the text.
New colors have been added to Text Color.
Create In-World Text
New SpectatorVisibility option for defining when spectators can see the text.
New colors have been added to Text Color.
Create Effect and Play Effect
New colors have been added.
New Workshop value:
Is Dummy Bot
Whether a given player is a dummy bot.
New Workshop Inspector features:
Copy current variables to CSV [PC-Only] :
Copies the currently visible variables to the system clipboard in CSV format. These can be pasted into text and spreadsheet applications.
Copy all variables to CSV [PC-Only] :
Copies all variables throughout the Inspector history for the currently selected entity to the system clipboard in CSV format. These can be pasted into text and spreadsheet applications.
Copy current variables as actions:
Copies the currently visible variables to the clipboard in Workshop text format. These can be pasted back into a Workshop action list.
Workshop - Fixed a bug that caused the "Enable Workshop Inspector" option not to reset when using Restore Defaults
Workshop - The "Is Firing Primary" Workshop value now correctly reports whether Sigma is using his Hyperspheres
Fixed an issue where killing D.Va's mech via Environment kill would not always grant the full amount of ult charge
Fixed an issue where knockbacks would sometimes be shorter than intended if the target was moving down an incline
Players should no longer get stuck inviting players when using 'Stay As Team' feature
Attempting to save a highlight without sufficient disk space now displays an appropriate error message
Fixed an issue where the first person camera would be incorrectly offset when switching heroes in some workshop scenarios
Competitive arcade season ratings now display a skill rating in the career profile
Season 1 competitive end ratings now show correctly in leaderboards
Fixed a bug that allowed Moira's Biotic Orb to pass through the attacker's spawn door
Improved the ability for B.O.B. to get through doorways and more consistently make it to where he was launched towards
Fixed a bug where Bastion was not entering a recovery state when immediately firing weapons after Self-Repair is used
Fixed a bug with Brigitte’s Repair Pack cooldown scalar not working in custom games
Fixed a bug that allowed D.Va's mech to block Earthshatter briefly during the destruction animation
Fixed a bug that caused Hanzo's bow to flicker when switching to Sonic Arrow, when certain skins were equipped
Fixed an issue where knockbacks applied to enemies moving down ramps would not knock back as far as intended.
Fixed a bug where Mercy could sometimes mispredict being able to Guardian Angel to a teammate who had died behind a wall.
Fixed a bug that caused players to be thrown further than intended when escaping the pulling effect of Orisa's Halt
Fixed a bug that caused the first-person animations for Kinetic Grasp, Accretion, Experimental Barrier return/retract, and primary fire not to play correctly when used immediately after being frozen
Fixed a bug that caused Hyperspheres to appear without any VFX or animation after letting the cast timer on Gravitic Flux expire
Fixed a bug that incorrectly allowed Sigma to gain shields after absorbing a healing orb from Moira with his Kinetic Grasp
Corrected various Sigma team color visual effects
Fixed a bug with Sigma’s Damage Blocked average per 10 min not appearing in career profile
Fixed a bug with Sombra detection radius being affected by player aim pitch
Fixed an issue preventing Wrecking Ball specific stats from showing up in the Career Profile
Fixed a bug with adaptive shields area being affected by aim pitch
Fixed a bug that prevented Zenyatta from using a Teleporter while Transcendence is active
Overwatch Retail Patch Notes – August 27, 2019
A new patch is now live on Windows PC. Read below to learn more about the latest changes.
With this patch, the Overwatch client on all platforms can now automatically receive minor updates (hotfixes) without needing to be restarted. Hotfixes require online connectivity, access to disk, and sufficient disk space. In the event a hotfix can’t be received, you may encounter a message you can resolve via one of the following platform-specific support articles:
The PTR and Live Overwatch PC clients can now share storage when installed to the same file path on disk. This should reduce the disk space required to install and update multiple clients. As a result, today’s PTR client should require only ~1.2GB of additional disk storage. Players with previous Overwatch PTR clients installed can uninstall and reinstall to a common disk location to benefit from this feature.
Note: Overwatch League Replay Viewer also supports shared installation with the PTR and Live clients.
Custom Game - Fixed an issue where presets saved with Symmetra's "Teleportation Duration" were being flagged as invalid
Role Queue Beta Season - Fixed a bug that prevented players from earning achievements when playing in the Role Queue Beta
Role Queue Beta Season - Fixed a bug that could cause players not to receive an SR update when the entire opposing team left the match
Fixed a bug that incorrectly applied Role Queue restrictions to vs. A.I. games
Fixed a bug that prevented players from selecting roles in Quick Play LFGs
Workshop - fixed an issue with "unknown error" preventing players from loading certain Custom Game presets
Fixed a bug that could cause status effect toasts (stunned, slept, resurrected, hacked, detected, etc.) to get stuck on screen
Fixed a bug with Brigitte's Repair Pack granting defensive assist credit anytime after a target was healed
Fixed a bug with Brigitte's Repair Pack not playing a sound effect for the receiving player
MAY 21, 2019
New Seasonal Event: Overwatch Anniversary 2019
Celebrate Overwatch’s third anniversary with brand new items, including Legendary and Epic skins like Riot Police Brigitte, Academy D.Va, Carbon Fiber Doomfist, Honeydew Mei, Orbital Pharah, Gargoyle Winston, and many more! Did you miss any Overwatch festivities over the previous years? Don’t worry—you’ll be able to unlock items from past events using credits (or by opening Loot Boxes!) Relive the thrill of previous seasonal brawls in the Arcade, with a brawl of the day rotating throughout the Anniversary celebration. Thank you so much for playing Overwatch with us over the past three years! Your continued support and enthusiasm help drive us to keep creating. We look forward to celebrating with you in-game!
We’re excited to share a new in-game feature called the Workshop! The Workshop greatly expands the game customization features available in the Game Browser by providing a simplified game scripting system. Enhance the Overwatch game modes you know and love with new game rules, new victory conditions, adjustments to the hero movement and abilities, and much more. Once you’ve designed an awesome new game mode, create a code to share it with your friends or the whole community*! To get started using the Workshop, see our Workshop blog post. We’re excited to see what you come up with! (* Codes created in China cannot be shared with the rest of the world. Codes created outside of China can’t be used by players in China.) Note that Workshop is a complex feature that we’re still iterating on, so we may need to adjust or turn it off as we work to improve it. Please post any questions or issues in the Workshop forum.
If it lands on a moving platform, it will move along with the platform
If a mine lands on a moving platform, it will move along with the platform
Plays of the Game
Improved the kill cameras during the Play of the Game replay to better match what happened in-game
Fixed a bug that could cause Play of the Game replays to be jittery when played at framerates higher than 60
Made stability improvements
Fixed a bug where Immortality Field would become stuck under some objects
Fixed a bug where Immortality Field would behave oddly when placed on a moving platform
Fixed a bug where a healing grenade would appear in his Biotic Launcher when it is out of ammo
Fixed a bug where the healing grenades from the Biotic Launcher wouldn’t hit teammates when deflected by Genji’s Deflect
Fixed a bug where D.Va’s speed when using Boosters decreased dramatically when flying over some platforms
Fixed an issue where Seismic Slam would sometimes not damage people when it should have
Fixed a bug where Genji couldn’t climb up certain pillars on the Havana map
Fixed a bug where Hanzo couldn’t climb up certain pillars on the Havana map
Fixed a bug where Junkrat would slide off a moving platform when using his ultimate
Fixed a bug with Moira’s Scientist skin where her lab coat would clip into itself while using the Erlenmeyer victory pose
Fixed a bug where damage boosting from a teammate’s ability (such as Baptiste’s Amplification Matrix) would count towards Orisa’s damage amplified statistic when using Supercharger
Fixed a bug where Wrecking Ball could use Piledriver without regard to its ability cooldown in some circumstances
Fixed a bug that could cause Play of the Game replays to be jittery when played at framerates higher than 60
Made stability improvements
Some event rewards (Skins, Icons, etc.) aren’t translated into Japanese. We’re working on finishing up these translations. We’ll add these translations in an upcoming release.
The in-game link to the Workshop Forum will currently send you to the English, Chinese, or Korean forum, depending on your region. This will be fixed in an upcoming release.
Workshop isn’t completely translated into Japanese. We’re working on finishing up the translations. We’ll add these translations in an upcoming release.
MAY 7, 2019
New Map: Havana
Havana, a vibrant, historic port city where the winds of change blow strong, is home to Overwatch’s newest Escort map!
Begin your trip at the Taller de Sebastián, where the classic cars that line Havana’s bustling streets stop for refueling and repair. Escort a truck of rum barrels on the sun-drenched cobblestone roads, fighting off those who try to stop you. As you make your way, duck into a colorful building to escape enemy fire and savor the impressive flavors of Havana at La Cocina de Miranda or Café del Sol. Battle your opponents through the alleys until you reach the Don Rumbotico rum distillery, a once little-known local treasure that has recently earned international acclaim. Finally, guide the jalopy through the distillery to its destination at the Havana Sea Fort, a historical landmark recently purchased by an anonymous financial group and closed to the public.
To celebrate the Overwatch League 2019 All-Stars, we’re adding two new Legendary skins— 2019 Atlantic All-Star Mercy and 2019 Pacific All-Star Lúcio! These skins will be available from May 7th to May 22nd.
Fixed text errors on Taller de Sebastián and several posters
Fixed a bug where players would slide along the bottom of the pillars and the wall corners on the second floor of La Euforia
Fixed an issue where players could become stuck on the Yucca plants
APRIL 16, 2019
New Seasonal Event: Overwatch Archives 2019 — Storm Rising
Experience a decisive moment in Overwatch’s history during the Overwatch Archives event! Get ready to travel back in time and visit beautiful Havana, Cuba where Overwatch agents are hot on the trail of the notorious businessman and Talon associate Maximilien. Team up with your friends to capture and interrogate Maximilien—whose knowledge could shape the future of Overwatch. Relive the action of previous Archives events, where you’ll fight off hordes of Talon agents while escaping Rialto and stop an Omnic insurrection in King’s Row. You’ll earn Archives Loot Boxes as you play, unlocking cosmetics from Overwatch’s past, including Legendary skins like Deadlock McCree, Scientist Moira, Talon Baptiste, Socialite Ashe, and many more!
Developer Comments: With this change, we’re looking to slightly increase the range at which Junkrat can land direct hits. The speed of his bombs has increased, but we tuned it so this wouldn’t affect the arc of his projectile. This means that aiming with it will feel the same. The grenades bounce less and explode sooner, which will allow Junkrat to aim them more deliberately. This will reduce the amount of rolling grenade spam when playing against him.
Projectile speed increased from 20 to 25
Grenades now bounce less but explode sooner
Developer Comments: Shadow Step was originally intended to be purely an out-of-combat mobility tool to traverse the map, since Wraith Form was already a great tool for disengaging. However, this made Shadow Step very situational, so we’re increasing its flexibility to make it a better, less niche ability. This will enable Reaper to use Shadow Step in more offensive situations.
Can now be used in air
Time to exit Shadow Step reduced from 1.0 second to 0.5 of a second
Reaper is now invisible for the entire time it takes to exit shadow step
Railings and other breakable objects no longer block teleporting
Disabled by Zarya’s Graviton Surge and Junkrat’s Steel Trap
Railings and other breakable objects no longer block teleporter placement and teleporting
USER INTERFACE UPDATES
You can now set your Victory Pose choice to random
There is now an option to set your profile so only your current group can view it
Fixed a bug that caused the player’s view to become jittery while standing on certain objects
Fixed an issue where the camera would be offset slightly when changing rapidly into third person view
Fixed an issue where players were able to shoot through unintended small gaps on the Ilios, Nepal, and Temple of Anubis maps
Fixed a bug where your view would become level with the horizon after using Symmetra’s Teleporter
Fixed an issue with the steam not rising correctly from Ana’s cup in the Tea Time emote
Fixed a bug where Ana didn’t receive audio or visual cues when a hero she boosted landed a shot
Fixed a bug where the Orb of Discord sound effect would play when Bob was affected by Zenyatta’s Orb of Discord
Fixed an issue where Bob wouldn’t consistently stop and damage large objects deployed by heroes, like Junkrat’s RIP-Tire or Orisa’s Supercharger, if he encountered them while running
Fixed a bug where Immortality Field wasn’t immediately destroyed when it is hit by the payload
Fixed a bug where Bastion would take damage while in Sentry Mode if it was hit into a wall by Doomfist’s Rocket Punch
Fixed a bug where enemies would not collide with walls while being knocked back by Rocket Punch
Fixed a bug where Seismic Slam wouldn’t break objects that should break
Fixed an issue where Rocket Punch would knock back Orisa even if she was using Fortify
Fixed a bug where Mei could not be healed by other heroes while using Cryo-Freeze
Fixed a bug where Mercy didn’t receive audio or visual cues when a hero she boosted landed a shot
Fixed a bug where Mercy didn’t receive defensive assist credit from healing beams when using Valkyrie
Fixed a bug where Orisa would take damage while using Fortify if she was hit into a wall by Doomfist’s Rocket Punch
Fixed a bug where Reinhardt was unable to raise his shield properly while looking upwards if he had opened his shield while looking downwards
Fixed a bug where his Heroic victory pose didn’t loop properly
Fixed a bug where Symmetra would gain ultimate charge when her Sentry Turrets were attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Torbjörn’s Deploy Turret, etc.)
Fixed a bug where Torbjörn would gain ultimate charge when his Deploy Turret was attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Symmetra’s Sentry Turrets, etc.)
Fixed a bug where Widowmaker’s rifle goes into her head and shoulders while walking and aiming her scope, when wearing the Biathalon skin
Fixed a bug where dying did not cancel Infra-Sight
Fixed a bug where flying heroes could get stuck on trees and wall climbing heroes could get stuck on birds’ nests
Fixed a bug where flying heroes could get stuck on trees
Fixed a bug on the Sanctuary map where heroes would bounce when standing on the edge of the first capture point
Fixed a bug where Reaper could Shadow Step to unintended places
Fixed a bug where the spectator camera started at the incorrect position
Horizon Lunar Colony
Fixed a bug where players could get stuck on top of a worktable
Fixed a bug where Junkrat’s RIP-Tire could get stuck in the grates on the ground in King’s Row
Fixed a bug on the University map where a hero that touches the enemy team’s spawn room doors will take significant damage
Fixed a bug where D.Va would get stuck behind a desk when using Call Mech
Fixed a bug where ivy on walls was preventing certain abilities from impacting enemies, like Winston’s Tesla Cannon and Doomfist’s Meteor Strike
Fixed a bug where players killed on a specific bridge would fall through the bridge
Fixed an issue where players could become stuck between a dolly, the wall, and a counter
Fixed a bug where Wrecking Ball would get stuck on ventilation ducts
MARCH 19, 2019
New Hero: Baptiste (Support)
Baptiste is battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies. Baptiste’s Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact. With Regenerative Burst, Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying. Baptiste moves around the battlefield with Exo Boots, jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles.
Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable.
Beam-type damage is now reduced by 20% when hitting armor
Mei: Primary Fire
Moira: Alternate Fire, Coalescence
Symmetra: Primary Fire, Sentry Turret
Winston: Primary Fire
Zarya: Primary Fire
Damage over time effects are no longer mitigated by armor
Ana: Primary Fire
Moira: Biotic Orb
Widowmaker: Venom Mine
Zarya: Graviton Surge
Developer Comments: Previously, the effects of damage boosting were only accounted for if the damage-dealing hero was being boosted as they landed a hit. Now, damage is applied to the projectile as it is fired. This means the damage-dealing hero doesn’t need to be boosted when the projectile hits an enemy for the damage boost to be accounted for.
Damage boost is now applied when a projectile is fired rather than when it hits a target
Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay.
Knockback distance is now more consistent
Heroes that are flying can now be knocked back and slowed
Developer Comments: With the addition of Baptiste, we wanted to be sure that you can tell when your hits were being buffed or nullified, regardless of what hero you’re playing.
A new sound plays when you land a hit while damage boosted
A new sound plays when you land a hit, but it doesn’t do any damage
Developer Comments: Giving Nano Boost an instant heal effect enabled players to survive longer and made Ana’s ultimate valuable. However, it was a bit too strong when healing heroes with large health pools.
Heal reduced from 300 to 250
Developer Comments: Reducing the downtime of Doomfist’s abilities will give him some power back and make his gameplay feel more fluid.
Cooldown reduced from 7 to 6 seconds
Cooldown reduced from 7 to 6 seconds
Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective.
Detection radius increased from 7 to 9 meters
Developer Comments: Junkrat is one of the best barrier and tank busters in the game, and this change will help solidify this role. This doesn’t change the Frag Launcher’s explosive damage, which remains at 80. The total damage for direct impact is now 130, up from 120. Since we increased Frag Launcher’s damage output, Junkrat builds his ultimate too quickly. We’re increasing the cost of his ultimate to balance this change with his increased damage-dealing capabilities.
Impact damage increased from 40 to 50
Cost increased by 10%
Developer Comments: The knockback on Lúcio's Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so. Lúcio’s ability to increase his teammate’s speed was too strong, especially when used on high health/low range heroes. We’re decreasing the overall power of Lúcio's Speed Boost but increasing the speed bonus he gets from using Wall Ride so his mobility isn’t impacted too much.
Amp It Up
Speed Boost’s amplification reduced from 70% to 50%
Speed Boost’s effect reduced from 30% to 20%
Soundwave now counts towards Offensive Assists
Speed buff increased from 20% to 40%
Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 250 health. It will not impact how dangerous this is for heroes under 250 health.
Fan the Hammer
Damage reduced from 55 to 50
Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds
Developer Comments: Increasing the damage of Mei’s primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei’s Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it.
Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)
Health reduced from 500 to 400
Developer Comments: These minor changes make Moira’s passive healing effect on Biotic Grasp slightly more effective when topping off an ally’s health.
Heal over time duration increased from 3 to 4 seconds
Total healing increased from 50 to 65
Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways.
Movement speed penalty while firing reduced from 50% to 30%
Developer Comments: This change sets the Rocket Launcher’s minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch.
Minimum explosion damage increased from 16.25 to 20
Developer Comments: A recent change that increased Reaper’s healing while he dealt damage was a bit too strong, sometimes making opponents feel like Reaper was unstoppable.
Healing received from dealing damage reduced from 50% to 40%
Developer Comments: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner. Reducing the time between when you use Sprint and when you can fire should make the ability more fluid and responsive. Giving Tactical Visor the ability to target Junkrat’s RIP-Tire and Baptiste’s Immortality Field drone is a quality of life improvement, since these are both critical targets.
Damage increased from 19 to 20
Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds
Can target RIP-Tire and Immortality Field
Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players. This will make both health packs and players viable targets for hacking.
Cooldown is reduced by half when hacking a health pack
Changed the visual appearance to more clearly indicate when something has been hacked
Developer Comments: This will allow Symmetra to more consistently reach peak damage output from her Photon Projector.
Primary Fire’s damage ramps up 20% faster
Developer Comments: Torbjörn’s survivability was a bit low, so we’ve shifted some power from his Overload ability to his base health.
Base health increased by 50 armor (250 maximum health)
Armor gain reduced from 150 to 100
Developer Comments: Infra-Sight had no counter to its effect, so it now ends when Widowmaker dies. To balance out its higher risk of use, Infra-Sight now reveals enemy health bars to Widowmaker’s team.
Reveals enemy health bars
Now canceled on death
Developer Comments: This will make Adaptive Shield a more powerful survival tool, since being forced out of Roll mode left Wrecking Ball more susceptible to fire.
No longer cancels Roll mode
Developer Comments: Zarya’s damage greatly increases when at high energy, while also gaining increased beam size and a larger explosion radius. This often allowed Zarya to deal too much damage and made the explosions from the Alternate Fire on her Particle Cannon nearly impossible to avoid. This change will still allow Zarya to deal a lot of damage, but makes it more difficult to actually apply the damage.
Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level
Developer Comments: Zenyatta’s Orb of Discord makes him a nearly irreplaceable support hero on your team. We’re reducing its impact for Zenyatta’s team, but increasing the potency of the Orb of Destruction to compensate for its lesser effect.
Orb of Destruction
Damage increased from 46 to 48
Orb of Discord
Effect reduced from 30% to 25%
Fixed a bug where the “Need Healing” callout wouldn’t display in chat if the hero you targeted didn’t have healing abilities
Fixed a bug where, when playing certain heroes, the camera would clip into the hero when looking straight upwards
Career Stats Menu
Fixed a bug where the season labels for Competitive CTF and Competitive 6v6 Elimination didn’t display
Fixed a bug where damage boost stat tracking was incorrect in some circumstances
Fixed a bug where, if switching between Junkrat Skins, one of the bombs on his vest would spin
Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote
Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets
Fixed a bug where Seismic Slam didn’t pull in enemies as intended
Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons
Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete
Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch
Fixed a bug where Hanzo’s leg would visibly move while he was in his Meditate pose
Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang
Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver
Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating
Fixed a bug where a piece on Reinhardt’s back displayed incorrectly while using the Guan Yu skin in the Hammer Down highlight intro
Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances
Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode
Fixed a bug where Sombra couldn’t quick melee while using her Hack ability
Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier
Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled
Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius
Fixed a bug where the winning team’s hero lineup wouldn’t display correctly
Horizon Lunar Colony
Fixed a bug that caused the hanging tires near the first point to rotate a Self Destructing D.Va mech
Fixed a bug where the sounds coming from the Nous vous surveillons apartment weren’t playing
Overwatch League Skins
Fixed issues with the colors of skins for new Overwatch League teams
JANUARY 24, 2019
New Seasonal Event: Lunar New Year 2019
Get ready to ring in the Year of the Pig!
We’re celebrating the 2019 Lunar New Year with a festive Capture the Flag version of the Busan map, Season 2 of Competitive Capture the Flag, and a load of loot! Unlock new seasonal items, including legendary skins for Huang Zhong Hanzo, Lü Bu Reaper, Guan Yu Reinhardt, Zhang Fei Torbjörn, Hong Gildong Tracer, and Zhuge Liang Zenyatta.
To learn more about Overwatch Lunar New Year, click here.
Developer Comments: Before this change, armor reduced all incoming damage by up to 5, maxing at half of the normal amount. This change reduces the damage reduction to 3, while still capping at half. This change will be most noticeable for heroes who fire quickly or in bursts, such as shotguns, and do more than 6 damage per shot. For example, Soldier: 76’s Heavy Pulse Rifle will now do 16 damage per shot to armored opponents, up from 14 (an increase close to 15%).
Armor was a bit too strong overall, especially when heroes were being healed quickly and often. This change will help more heroes fight against higher-armored enemies.
Damage reduction from armor reduced from -5 to -3
Developer Comments: Sometimes Rally could cause a snowballing effect, making it too difficult to deal with the increased health of Brigitte’s allies before she built up another one. This change limits how long Rally’s effect lasts after its initial cast, to make it a bit more manageable in those situations.
Now has a maximum duration of 30 seconds
Developer Comments: This change allows D.Va’s enemies to play around her Defense Matrix by increasing its downtime between uses.
Cooldown increased from 1 second to 2 seconds
Developer Comments Reaper’s passive enables him to play aggressively when near enemies. This change allows him to keep the pressure up while he’s dishing damage to his enemies. The added life steal is particularly effective against tanks, as they tend to do less damage than other heroes, and also take more damage from his Hellfire Shotguns due to their larger hit volumes.
Life steal increased from 30% to 50% of damage dealt
[PS4/XB1] Fixed a bug that caused a delay for heroes loading into the victory screen line up if they had a golden weapon equipped
[PS4/XB1] Fixed a bug that caused McCree's model to distort if he used Combat Roll to the right with the Sherlock skin equipped
Fixed a bug that caused Tracer’s Pulse Bomb to detonate on the wrong side of Orisa’s Protective Barrier when it was placed on the front
Fixed a bug that prevented Wrecking Ball’s proximity mines from being disabled by Sombra’s EMP
[PS4/XB1] Fixed a bug that caused Wrecking Ball's golden weapon to display incorrectly when using certain skins
Fixed a bug in Competitive Play that prevented the team color on the payload progress bar from switching after a round transition
Fixed a bug that allowed players to capture or contest the point from its exterior on Nepal’s Shrine stage