New Seasonal Event: Overwatch Archives 2019 — Storm Rising
Experience a decisive moment in Overwatch’s history during the Overwatch Archives event! Get ready to travel back in time and visit beautiful Havana, Cuba where Overwatch agents are hot on the trail of the notorious businessman and Talon associate Maximilien. Team up with your friends to capture and interrogate Maximilien—whose knowledge could shape the future of Overwatch. Relive the action of previous Archives events, where you’ll fight off hordes of Talon agents while escaping Rialto and stop an Omnic insurrection in King’s Row. You’ll earn Archives Loot Boxes as you play, unlocking cosmetics from Overwatch’s past, including Legendary skins like Deadlock McCree, Scientist Moira, Talon Baptiste, Socialite Ashe, and many more!
Developer Comments: With this change, we’re looking to slightly increase the range at which Junkrat can land direct hits. The speed of his bombs has increased, but we tuned it so this wouldn’t affect the arc of his projectile. This means that aiming with it will feel the same. The grenades bounce less and explode sooner, which will allow Junkrat to aim them more deliberately. This will reduce the amount of rolling grenade spam when playing against him.
Projectile speed increased from 20 to 25
Grenades now bounce less but explode sooner
Developer Comments: Shadow Step was originally intended to be purely an out-of-combat mobility tool to traverse the map, since Wraith Form was already a great tool for disengaging. However, this made Shadow Step very situational, so we’re increasing its flexibility to make it a better, less niche ability. This will enable Reaper to use Shadow Step in more offensive situations.
Can now be used in air
Time to exit Shadow Step reduced from 1.0 second to 0.5 of a second
Reaper is now invisible for the entire time it takes to exit shadow step
Railings and other breakable objects no longer block teleporting
Disabled by Zarya’s Graviton Surge and Junkrat’s Steel Trap
Railings and other breakable objects no longer block teleporter placement and teleporting
USER INTERFACE UPDATES
You can now set your Victory Pose choice to random
There is now an option to set your profile so only your current group can view it
Fixed a bug that caused the player’s view to become jittery while standing on certain objects
Fixed an issue where the camera would be offset slightly when changing rapidly into third person view
Fixed an issue where players were able to shoot through unintended small gaps on the Ilios, Nepal, and Temple of Anubis maps
Fixed a bug where your view would become level with the horizon after using Symmetra’s Teleporter
Fixed an issue with the steam not rising correctly from Ana’s cup in the Tea Time emote
Fixed a bug where Ana didn’t receive audio or visual cues when a hero she boosted landed a shot
Fixed a bug where the Orb of Discord sound effect would play when Bob was affected by Zenyatta’s Orb of Discord
Fixed an issue where Bob wouldn’t consistently stop and damage large objects deployed by heroes, like Junkrat’s RIP-Tire or Orisa’s Supercharger, if he encountered them while running
Fixed a bug where Immortality Field wasn’t immediately destroyed when it is hit by the payload
Fixed a bug where Bastion would take damage while in Sentry Mode if it was hit into a wall by Doomfist’s Rocket Punch
Fixed a bug where enemies would not collide with walls while being knocked back by Rocket Punch
Fixed a bug where Seismic Slam wouldn’t break objects that should break
Fixed an issue where Rocket Punch would knock back Orisa even if she was using Fortify
Fixed a bug where Mei could not be healed by other heroes while using Cryo-Freeze
Fixed a bug where Mercy didn’t receive audio or visual cues when a hero she boosted landed a shot
Fixed a bug where Mercy didn’t receive defensive assist credit from healing beams when using Valkyrie
Fixed a bug where Orisa would take damage while using Fortify if she was hit into a wall by Doomfist’s Rocket Punch
Fixed a bug where Reinhardt was unable to raise his shield properly while looking upwards if he had opened his shield while looking downwards
Fixed a bug where his Heroic victory pose didn’t loop properly
Fixed a bug where Symmetra would gain ultimate charge when her Sentry Turrets were attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Torbjörn’s Deploy Turret, etc.)
Fixed a bug where Torbjörn would gain ultimate charge when his Deploy Turret was attacking objects deployed by other heroes (Wrecking Ball’s Minefield, Symmetra’s Sentry Turrets, etc.)
Fixed a bug where Widowmaker’s rifle goes into her head and shoulders while walking and aiming her scope, when wearing the Biathalon skin
Fixed a bug where dying did not cancel Infra-Sight
Fixed a bug where flying heroes could get stuck on trees and wall climbing heroes could get stuck on birds’ nests
Fixed a bug where flying heroes could get stuck on trees
Fixed a bug on the Sanctuary map where heroes would bounce when standing on the edge of the first capture point
Fixed a bug where Reaper could Shadow Step to unintended places
Fixed a bug where the spectator camera started at the incorrect position
Horizon Lunar Colony
Fixed a bug where players could get stuck on top of a worktable
Fixed a bug where Junkrat’s RIP-Tire could get stuck in the grates on the ground in King’s Row
Fixed a bug on the University map where a hero that touches the enemy team’s spawn room doors will take significant damage
Fixed a bug where D.Va would get stuck behind a desk when using Call Mech
Fixed a bug where ivy on walls was preventing certain abilities from impacting enemies, like Winston’s Tesla Cannon and Doomfist’s Meteor Strike
Fixed a bug where players killed on a specific bridge would fall through the bridge
Fixed an issue where players could become stuck between a dolly, the wall, and a counter
Fixed a bug where Wrecking Ball would get stuck on ventilation ducts
MARCH 19, 2019
New Hero: Baptiste (Support)
Baptiste is battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies. Baptiste’s Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact. With Regenerative Burst, Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying. Baptiste moves around the battlefield with Exo Boots, jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles.
Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable.
Beam-type damage is now reduced by 20% when hitting armor
Mei: Primary Fire
Moira: Alternate Fire, Coalescence
Symmetra: Primary Fire, Sentry Turret
Winston: Primary Fire
Zarya: Primary Fire
Damage over time effects are no longer mitigated by armor
Ana: Primary Fire
Moira: Biotic Orb
Widowmaker: Venom Mine
Zarya: Graviton Surge
Developer Comments: Previously, the effects of damage boosting were only accounted for if the damage-dealing hero was being boosted as they landed a hit. Now, damage is applied to the projectile as it is fired. This means the damage-dealing hero doesn’t need to be boosted when the projectile hits an enemy for the damage boost to be accounted for.
Damage boost is now applied when a projectile is fired rather than when it hits a target
Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay.
Knockback distance is now more consistent
Heroes that are flying can now be knocked back and slowed
Developer Comments: With the addition of Baptiste, we wanted to be sure that you can tell when your hits were being buffed or nullified, regardless of what hero you’re playing.
A new sound plays when you land a hit while damage boosted
A new sound plays when you land a hit, but it doesn’t do any damage
Developer Comments: Giving Nano Boost an instant heal effect enabled players to survive longer and made Ana’s ultimate valuable. However, it was a bit too strong when healing heroes with large health pools.
Heal reduced from 300 to 250
Developer Comments: Reducing the downtime of Doomfist’s abilities will give him some power back and make his gameplay feel more fluid.
Cooldown reduced from 7 to 6 seconds
Cooldown reduced from 7 to 6 seconds
Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective.
Detection radius increased from 7 to 9 meters
Developer Comments: Junkrat is one of the best barrier and tank busters in the game, and this change will help solidify this role. This doesn’t change the Frag Launcher’s explosive damage, which remains at 80. The total damage for direct impact is now 130, up from 120. Since we increased Frag Launcher’s damage output, Junkrat builds his ultimate too quickly. We’re increasing the cost of his ultimate to balance this change with his increased damage-dealing capabilities.
Impact damage increased from 40 to 50
Cost increased by 10%
Developer Comments: The knockback on Lúcio's Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so. Lúcio’s ability to increase his teammate’s speed was too strong, especially when used on high health/low range heroes. We’re decreasing the overall power of Lúcio's Speed Boost but increasing the speed bonus he gets from using Wall Ride so his mobility isn’t impacted too much.
Amp It Up
Speed Boost’s amplification reduced from 70% to 50%
Speed Boost’s effect reduced from 30% to 20%
Soundwave now counts towards Offensive Assists
Speed buff increased from 20% to 40%
Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 250 health. It will not impact how dangerous this is for heroes under 250 health.
Fan the Hammer
Damage reduced from 55 to 50
Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds
Developer Comments: Increasing the damage of Mei’s primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei’s Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it.
Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)
Health reduced from 500 to 400
Developer Comments: These minor changes make Moira’s passive healing effect on Biotic Grasp slightly more effective when topping off an ally’s health.
Heal over time duration increased from 3 to 4 seconds
Total healing increased from 50 to 65
Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways.
Movement speed penalty while firing reduced from 50% to 30%
Developer Comments: This change sets the Rocket Launcher’s minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch.
Minimum explosion damage increased from 16.25 to 20
Developer Comments: A recent change that increased Reaper’s healing while he dealt damage was a bit too strong, sometimes making opponents feel like Reaper was unstoppable.
Healing received from dealing damage reduced from 50% to 40%
Developer Comments: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner. Reducing the time between when you use Sprint and when you can fire should make the ability more fluid and responsive. Giving Tactical Visor the ability to target Junkrat’s RIP-Tire and Baptiste’s Immortality Field drone is a quality of life improvement, since these are both critical targets.
Damage increased from 19 to 20
Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds
Can target RIP-Tire and Immortality Field
Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players. This will make both health packs and players viable targets for hacking.
Cooldown is reduced by half when hacking a health pack
Changed the visual appearance to more clearly indicate when something has been hacked
Developer Comments: This will allow Symmetra to more consistently reach peak damage output from her Photon Projector.
Primary Fire’s damage ramps up 20% faster
Developer Comments: Torbjörn’s survivability was a bit low, so we’ve shifted some power from his Overload ability to his base health.
Base health increased by 50 armor (250 maximum health)
Armor gain reduced from 150 to 100
Developer Comments: Infra-Sight had no counter to its effect, so it now ends when Widowmaker dies. To balance out its higher risk of use, Infra-Sight now reveals enemy health bars to Widowmaker’s team.
Reveals enemy health bars
Now canceled on death
Developer Comments: This will make Adaptive Shield a more powerful survival tool, since being forced out of Roll mode left Wrecking Ball more susceptible to fire.
No longer cancels Roll mode
Developer Comments: Zarya’s damage greatly increases when at high energy, while also gaining increased beam size and a larger explosion radius. This often allowed Zarya to deal too much damage and made the explosions from the Alternate Fire on her Particle Cannon nearly impossible to avoid. This change will still allow Zarya to deal a lot of damage, but makes it more difficult to actually apply the damage.
Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level
Developer Comments: Zenyatta’s Orb of Discord makes him a nearly irreplaceable support hero on your team. We’re reducing its impact for Zenyatta’s team, but increasing the potency of the Orb of Destruction to compensate for its lesser effect.
Orb of Destruction
Damage increased from 46 to 48
Orb of Discord
Effect reduced from 30% to 25%
Fixed a bug where the “Need Healing” callout wouldn’t display in chat if the hero you targeted didn’t have healing abilities
Fixed a bug where, when playing certain heroes, the camera would clip into the hero when looking straight upwards
Career Stats Menu
Fixed a bug where the season labels for Competitive CTF and Competitive 6v6 Elimination didn’t display
Fixed a bug where damage boost stat tracking was incorrect in some circumstances
Fixed a bug where, if switching between Junkrat Skins, one of the bombs on his vest would spin
Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote
Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets
Fixed a bug where Seismic Slam didn’t pull in enemies as intended
Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons
Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete
Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch
Fixed a bug where Hanzo’s leg would visibly move while he was in his Meditate pose
Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang
Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver
Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating
Fixed a bug where a piece on Reinhardt’s back displayed incorrectly while using the Guan Yu skin in the Hammer Down highlight intro
Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances
Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode
Fixed a bug where Sombra couldn’t quick melee while using her Hack ability
Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier
Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled
Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius
Fixed a bug where the winning team’s hero lineup wouldn’t display correctly
Horizon Lunar Colony
Fixed a bug that caused the hanging tires near the first point to rotate a Self Destructing D.Va mech
Fixed a bug where the sounds coming from the Nous vous surveillons apartment weren’t playing
Overwatch League Skins
Fixed issues with the colors of skins for new Overwatch League teams
A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
Paris, an elegant city of art and romance, is the home of our newest Assault map.
Begin your journey at the Cabaret Luna, where the velvety alto voice of preeminent diva Luna charms movie stars, revolutionaries, locals, and tourists alike. After the encore, step outside to see the sights and seize victory. Artisanal shops line the streets as you approach the first point, so duck in to sample a macaron or escape enemy fire. Battle through alleys and corridors before clashing with your foes on the banks of the Seine. Once you establish dominance over your adversaries, make your way to Maison Marat and deliver the coup-de-grâce.
Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor
Previous priority order: non-recoverable shields, recoverable shields, non-recoverable armor, recoverable armor, non-recoverable health, and recoverable health
New priority order: non-recoverable shields, non-recoverable armor, non-recoverable health, recoverable shields, recoverable armor, and recoverable health
Developer Comments: In Overwatch, a health type order determines the prioritization of subtracting health, shield, or armor types when a hero takes damage. For example, if a hero has recoverable shields and takes damage, the damage taken will diminish the recoverable shield before it subtracts from their recoverable health. Previously, it was possible for heroes’ recoverable shields to be prioritized for damage and regeneration, allowing their non-recoverable armor to persist. With the order adjustment, heroes who have been granted non-recoverable armor or shields will now consume those resources before recoverable health, armor, or shields.
GAME BROWSER AND CUSTOM GAMES UPDATES
Players can appoint lobby ownership to other players in custom games
Fixed a bug in Mystery Heroes that caused the HUD to display an “Unspecified” notification when transitioning from Skirmish to a match
Fixed a bug that caused heroes to use the “Behind You” voice line if affected by a damage over time ability
Fixed a bug that prevented the lit fuse on Ashe's dynamite from being visible if it was deflected by Genji
Fixed a bug that caused Mercy or Ana to see a skull hit marker on their screen if they were healing Ashe when she detonated her dynamite
Fixed a bug that caused the lever on Ashe’s rifle to slip out of her hands when she used her Flourish emote
Fixed a bug that caused Ashe's rifle to glow significantly brighter when hit with Ana's Nano Boost
Fixed a bug that caused Ashe’s reload to cancel if she used the “Hello” emote
Fixed a bug that prevented D.Va from being visible to teammates if her Junker or Scavenger skins were equipped
Fixed a bug that prevented the flags on D.Va’s mech from animating during her Lying Around highlight intro if her Junker or Scavenger skins were equipped
Fixed a bug that caused the arrow arcs of Hanzo's Storm Arrow ability to be visually incorrect
Fixed a bug with Junkrat's Mine Like a Steel Trap achievement that prevented Ashe's Bob from counting as a valid target
Fixed a bug that caused the tail on Junkrat’s Krampus skin to clip into the ground during his Shot Put highlight intro
Fixed a bug that caused Mei's hat to fold into itself when she used Cryo-Freeze with the Mei-rry skin equipped
Fixed a bug that caused Bob to stop attacking Mei if she used Cyro-Freeze on top of his head
Fixed a bug that caused Reaper’s shoulder to clip through his collar during the Executioner highlight intro if his Lü Bu skin was equipped
Fixed a bug that prevented Reinhardt's Earthshatter from hitting an enemy if they were pinned by his charge but survived after traveling the maximum distance
Fixed a bug that caused Reinhardt’s Rocket Hammer to make a hammer sound rather a blade impact sound if his Guan Yu skin was equipped
Fixed a bug that caused the visual effects for Soldier: 76's Tactical Visor to persist after the ability ended if the Ultimate Duration slider was set above 100% in a custom game
Fixed a bug where Symmetra's teleporter could be used to reach unintended locations
Fixed a bug that caused Symmetra’s turrets to float in midair after being teleported onto a moving object
[PS4/XB1] Fixed a bug that prevented the scoreboard in Control and Competitive mode from using selected colorblind options
Fixed a bug that prevented players from previewing Orisa's Supercharger in the Hero Gallery
Fixed a bug that prevented players from rotating hero models in the Hero Gallery if the Mouse 1 button was bound to a keybind in the Miscellaneous section
Fixed a bug that prevented the Owned and Unowned filters from displaying accurate results in the Hero Gallery
Game Browser and Custom Games
Fixed a bug that prevented players from using the word "support" in the Game Browser
Fixed a bug that caused a backfill player to become a spectator if a group leader rejoined the match after leaving
Fixed a bug that allowed Sombra to throw her Translocator to unintended locations in Blizzard World
Fixed a bug that caused heroes to clip into a railing when spawning in Château Guillard
Fixed a bug that allowed Sombra to throw her Translocator through a certain wall in Dorado
Fixed a bug that caused Symmetra’s turrets to attach to the wall behind her rather than the intended target in Numbani
Fixed a bug that caused Ashe's Bob to instantly break destructible tiles on Petra
Fixed a bug that prevented an accurate error message from appearing when a player tried to accept a friend invite if their friend list was full
Fixed a bug that caused performance issues whenever the kill feed updated
Fixed a bug that caused Doomfist’s ultimate indicator to float in the spectator UI when Meteor Strike was fully charged
Fixed a bug that prevented Quick Melee icons from displaying in the kill feed
Fixed a bug that prevented the “Draw” notification from displaying color blind colors
Fixed a bug that prevented the melee icon from appearing in the kill feed after eliminating training bots, Torbjörn’s turret, Orisa’s Supercharger, D.Va’s mech, and Ashe’s Bob
JANUARY 24, 2019
New Seasonal Event: Lunar New Year 2019
Get ready to ring in the Year of the Pig!
We’re celebrating the 2019 Lunar New Year with a festive Capture the Flag version of the Busan map, Season 2 of Competitive Capture the Flag, and a load of loot! Unlock new seasonal items, including legendary skins for Huang Zhong Hanzo, Lü Bu Reaper, Guan Yu Reinhardt, Zhang Fei Torbjörn, Hong Gildong Tracer, and Zhuge Liang Zenyatta.
To learn more about Overwatch Lunar New Year, click here.
Developer Comments: Before this change, armor reduced all incoming damage by up to 5, maxing at half of the normal amount. This change reduces the damage reduction to 3, while still capping at half. This change will be most noticeable for heroes who fire quickly or in bursts, such as shotguns, and do more than 6 damage per shot. For example, Soldier: 76’s Heavy Pulse Rifle will now do 16 damage per shot to armored opponents, up from 14 (an increase close to 15%).
Armor was a bit too strong overall, especially when heroes were being healed quickly and often. This change will help more heroes fight against higher-armored enemies.
Damage reduction from armor reduced from -5 to -3
Developer Comments: Sometimes Rally could cause a snowballing effect, making it too difficult to deal with the increased health of Brigitte’s allies before she built up another one. This change limits how long Rally’s effect lasts after its initial cast, to make it a bit more manageable in those situations.
Now has a maximum duration of 30 seconds
Developer Comments: This change allows D.Va’s enemies to play around her Defense Matrix by increasing its downtime between uses.
Cooldown increased from 1 second to 2 seconds
Developer Comments Reaper’s passive enables him to play aggressively when near enemies. This change allows him to keep the pressure up while he’s dishing damage to his enemies. The added life steal is particularly effective against tanks, as they tend to do less damage than other heroes, and also take more damage from his Hellfire Shotguns due to their larger hit volumes.
Life steal increased from 30% to 50% of damage dealt
[PS4/XB1] Fixed a bug that caused a delay for heroes loading into the victory screen line up if they had a golden weapon equipped
[PS4/XB1] Fixed a bug that caused McCree's model to distort if he used Combat Roll to the right with the Sherlock skin equipped
Fixed a bug that caused Tracer’s Pulse Bomb to detonate on the wrong side of Orisa’s Protective Barrier when it was placed on the front
Fixed a bug that prevented Wrecking Ball’s proximity mines from being disabled by Sombra’s EMP
[PS4/XB1] Fixed a bug that caused Wrecking Ball's golden weapon to display incorrectly when using certain skins
Fixed a bug in Competitive Play that prevented the team color on the payload progress bar from switching after a round transition
Fixed a bug that allowed players to capture or contest the point from its exterior on Nepal’s Shrine stage
January 8, 2019
Ana’s Bastet Challenge
We’re bringing Ana's journey in the short story “Bastet” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you a limited-time player icon, victory pose, and a new epic skin: BASTET ANA!
Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through January 21 to earn five Ana's Bastet Challenge sprays!
To learn more about Ana’s Bastet Challenge, click here.
Overwatch League 2019 Season Skins
Team uniforms come to life as in-game skins! Skin are now ready to equip in-game for the eight new Overwatch League 2019 teams: Atlanta Reign, Chengdu Hunters, Guangzhou Charge, Hangzhou Spark, Paris Eternal, Toronto Defiant, Vancouver Titans, and Washington Justice. Represent your favorite team (or teams) in-game with skins for every hero.
Status effect icons now display on the afflicted heroes’ portraits
An option to toggle an over-the-shoulder spectator camera is now available. This feature can be found under Options > Gameplay > Use Simple 3P Spectator Camera
An option to mute voice lines while spectating is now available. This feature can be found under Options > Gameplay > Enable Voice Lines While Spectating
Developer Comments: These quality of life changes mirror some of the functionality available to professional broadcasters. By bringing these features in-game, we aim to provide players with a seamless spectator experience between streamed professional play and in-game matches with their peers.
USER INTERFACE UPDATES
The kill feed will now display when D.Va's Defense Matrix successfully absorbs a projectile (e.g. Zarya's Graviton Surge and Hanzo's Dragonstrike)
Kill feed text and icons for eliminating non-player destructible now display 50% smaller (e.g. D.Va's Mech, Junkrat's RIP-Tire, Torbjörn’s turret, and Orisa's Supercharger)
Added a new kill feed icon for Quick Melee eliminations
The kill feed no longer displays when a player destroys Symmetra's teleporter
Fixed a bug that caused Ashe’s scoped view to stutter when playing with a high framerate
Fixed a bug that caused Brigitte to pivot when exiting third-person view after lowering her Barrier Shield
Fixed a bug that caused Reinhardt’s Earthshatter to not be visible to other players if he used it while recovering from a stun
Fixed a bug that caused Reinhardt to pivot when exiting third-person view after lowering his Barrier Field
Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object
Fixed a bug that prevented Winston from dealing damage when landing at the maximum range of Jump Pack
Fixed a bug that prevented players’ Competitive Points deduction from visually updating after purchasing a golden weapon
Fixed a bug that allowed players to stand on the chimney above the attacker’s initial spawn room
Fixed a bug that prevented the blast shields from moving in MEKA Base while in a skirmish match
Fixed a bug that caused the railing above the first objective to block projectiles after being destroyed
Fixed a bug that allowed players to stand on top of the sign for Moriarty’s Fine Books behind the first objective
DECEMBER 11, 2018
New Seasonal Event: Winter Wonderland 2018
‘Tis the season to get merry!
Overwatch is getting into the holiday spirit for the next three weeks! Expand your collection and enjoy two winter brawls: Yeti Hunter and Mei’s Snowball Offensive. Visit Blizzard World to watch the snow fall, admire its twinkling nighttime lights, and savor the sight of confectionary-inspired décor.
Of course, we have new presents for you to unwrap from our Winter Loot Boxes! Unlock new seasonal items—including legendary skins like Krampus Junkrat, Sugar Plum Fairy Mercy, Figure Skater Symmetra, and more.
Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.
[PC] An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound
Developer Comments Our final technical audit on Ashe’s character package allowed us to implement a feature we talked about several times during Bob’s production. Making him part of Ashe’s golden weapon is a great way to celebrate our favorite Big Omnic Butler and let players show off their hard-earned Competitive Points each time they summon him onto the battlefield.
Bob will now have a golden tint when Ashe equips her golden weapon
Developer Comments: Bastion could use a little bit of an offensive boost to balance out how vulnerable Configuration: Recon’s bulky size and Sentry’s stationary nature make it. As a reward for surviving in spite of these weaknesses, we gave Bastion a lower spread in Sentry mode to make it more effective at farther ranges than it was previously.
Ammo increased from 25 to 35
Weapon spread decreased by up to 33% while firing
Developer Comments: Brigitte’s Shield Bash is a strong ability that often feels difficult to counter. This change will offer new options for counter play, enabling shield tanks to better protect themselves and their teammates. Reducing its damage reduces her total stun combo damage potential while still allowing Whip Shot and her basic melee attacks to retain their full strength. Brigitte is a tank/healer hybrid, and lately we’ve been reducing her effectiveness by lowering the power of her non-healing functionality. We want to make sure she is still a viable pick, so we’re increasing the uptime of her Inspire passive ability to help improve her overall healing output.
No longer can travel or stun targets through barriers
Damage reduced from 50 to 5
Cooldown reduced from 1.5 seconds to 1 second
Duration increased from 5 seconds to 6 seconds
Total healing increased from 80 to 100
Developer Comments Doomfist’s high mobility allows him to engage and disengage from extremely long range. Decreasing the range of the targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the amount of time Doomfist has to line up his next move. The Meteor Strike changes will make it harder to secure easy eliminations on heroes without mobility abilities, such as Zenyatta or Ana, while still preserving its maximum potential damage when aimed well or when combined with other abilities such as Graviton Surge or Sleep Dart.
Loss of air control duration lowered from 3 seconds to 0.6 seconds
Maximum range reduced from 20 meters to 15 meters
Targets no longer lose air control while being pulled in
Inner ring damage radius increased from 1.5 meters to 2.0 meters
Outer ring maximum damage decreased from 300 to 200
Developer Comments McCree’s Fan the Hammer wasn’t as reliable against higher health heroes as it should be. Increasing its damage will make it more potent in close-range engagements where it is intended to be most effective.
Alternate fire damage increased from 45 to 55
Developer Comments The intent of Tactical Visor is to make Soldier: 76 unable to miss during its duration. However, Helix Rockets have travel time, so if they were fired directly at an enemy after locking on they would often miss a moving target at further ranges. This change allows players to freely aim Helix Rockets while still auto-aiming his primary fire.
No longer makes Helix Rockets lock onto enemies
Developer Comments While the Molten Core damage pools were intended to provide players with tools for area denial, they weren’t proving threatening enough to deter enemies for a significant amount of time because their damage was too low.
Damage increased from 130 to 160 per second
Fixed a bug that caused the Torbjörn bot to use some of his ultimate while attempting to repair his turret
Fixed a bug that caused Athena’s voice lines to overlap if the match was a draw
Fixed a bug that prevented a landing exertion visual effect from playing when a hero impacted a slippery surface before landing
Fixed an issue that caused enemy players to appear to have jittery movement at framerates over 100
Fixed issues that could cause the client to miscalculate projectiles
Fixed a bug that caused Ashe’s Dynamite to create a second small explosion visual effect a few moments after the first explosion
Fixed a bug that prevented Ashe’s Dynamite from playing its fire visual effects on enemy abilities (e.g. Junkrat’s Steel Trap or Mei’s Ice Wall)
Fixed a bug that prevented Ashe’s Dynamite from exploding if it fell into small gaps
Fixed a bug that caused Ashe’s scoped view to stutter on a high refresh rate monitor with a high framerate
Fixed a bug that prevented spectators from seeing enemy outline’s through Ashe’s scope
Fixed a bug that caused Ashe to see Zarya’s Project Barrier visual effects when Bob was the ability’s target
Fixed a bug that caused Bob to slip off Mei’s Ice Wall
Fixed a bug that allowed Bob to push Bastion in Sentry mode when hit by his charge
Fixed a bug that prevented a charging Bob from opening the airlock doors on Horizon: Lunar Colony
Fixed a bug that caused Bob elbow to briefly disappear when waving
Fixed a bug that caused Bob to continuously charge into a small piece of collision instead of stopping
Fixed a bug that prevented Ashe’s Coach Gun from displacing breakables on maps
Fixed a bug that caused Bastion’s Tank mode treads to continue moving while stunned
Fixed a bug that caused Bastion’s colored outline to include squares floating above him while in Configuration: Tank
Fixed a bug that allowed Brigitte to travel through a Mei using Cryo-freeze when using Shield Bash
Fixed a bug with the Lying Around highlight intro that caused Cruiser D.Va’s hair to clip into the mech
Fixed a bug that caused McCree’s Deadeye animation and sound effects to play twice if it was canceled quickly
Fixed a bug that allowed Mercy to gain ultimate charge by damage boosting a Pharah as she damages herself
Fixed a bug that allowed Moira’s Biotic Orbs to go through or get stuck in walls and other collision
Fixed a bug that prevented Reinhardt’s Earthshatter from traveling over certain terrain
Fixed a bug that caused Sombra to hear the detected sound effect when entering stealth or teleporting
Fixed a bug that caused additional sound effects to play while viewing Symmetra’s Creation victory pose in the Hero Gallery
Fixed a bug with Symmetra’s teleporter where it would play its self-destruct sound effects when viewed in the Hero Gallery
Fixed a bug that allowed Symmetra to teleport her turrets under terrain
Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object
Fixed a bug that allowed Widowmaker’s Venom Mine to reveal enemy barriers through walls
Fixed a bug that caused Wrecking Ball to briefly hit maximum speed before returning to normal speed when he used his Grappling Claw at maximum distance
Fixed a bug that prevented players’ Competitive Points deduction from visually updating after purchasing a golden weapon
Fixed a bug that caused heroes to display a t-pose briefly when viewing Highlight Intros with the UI disabled
Fixed a bug that caused the hero select countdown timer to remain at 29 seconds
Fixed a bug that gave unintended access to certain ledges
Fixed a bug that caused the ground beneath the western soundstage's gates to be slippery while the gates were open
Temple of Anubis
Fixed a bug that prevented players from standing on the staircase ledge near the first point
Fixed a bug that allowed Sombra to reach unintended locations
Fixed a bug that prevented the Mystery Heroes ruleset from being used while in a Mystery Heroes skirmish
Fixed a bug that caused the kill feed to overlap with other UI elements while spectating players
Fixed a bug that caused a player’s UI to appear as the enemy color during FFA Deathmatch games
Fixed a bug that prevented colorblind set team colors from appearing on the tab and victory screens
Fixed a bug that prevented player name plates from appearing in the hero select screen
Fixed a bug that prevented the end of round score screen from properly displaying team colors
Fixed a bug that prevented enemy Torbjörn’s turret health bar from displaying its team color