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Patch Notes

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Past Experiments

23 March 2021

Overwatch Experimental Patch Notes – March 23, 2021

Experimental Bug Fix Update

These bug fixes are intended to address some issues in the current experiment. This will not affect other game modes.

Bug Fixes
Heroes

Genji

  • Fixed a bug that allowed Genji to use Dragonblade indefinitely in some scenarios
  • Fixed a bug causing Genji to only gain one additional second of Dragonblade after killing multiple enemies in a single strike

Lúcio

  • Fixed a bug causing some heroes to become unable to move if Lúcio uses Crossfade to boost their speed, switches heroes, then switches back to Lúcio
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22 March 2021

Overwatch Experimental Patch Notes – March 22, 2021

Experimental Hero Updates

This experiment is intended for use during the Overwatch League Experimental Card Tournament and for you to try out these player-suggested changes yourselves – there are no plans to implement these changes outside of this experimental card.

Ana
Biotic Rifle
  • Ammo increased from 12 to 14
Nano Boost
  • Can now be self-cast on Ana by using the interact key
Ashe
Dynamite
  • Damage reduced from 100 to 90
Baptiste
Regenerative Burst
  • Healing reduced from 75 to 65
Immortality Field
  • Now protects teammates to a minimum health threshold of 1 health, down from 20% of maximum
Bastion
Self-Repair
  • Now increases movement speed increased by 25% while repairing
Brigitte
Inspire
  • Healing removed from teammates when Brigitte is eliminated
D.Va
Boosters
  • Duration increased from 2 to 3 seconds
Echo
Duplicate
  • When Duplicate ends, Echo will return to the health value she had prior to activating the ability, or to 100 health, whichever is higher
Genji
Shuriken

Secondary Fire

  • Spread reduced from 9 to 8 meters
Dragonblade
  • Duration increased by 1 second for each kill while active
Hanzo
Dragonstrike
  • Travel speed increased by 20%
  • Damage increased by 20%
  • Distance before the dragon forms from the arrow shot reduced from 10 to 5 meters
Junkrat
Concussion Mine
  • Minimum damage increased from 30 to 35
Lúcio
Soundwave
  • Cooldown increased from 4 to 6 seconds
Crossfade
  • Radius increased by 50%
  • Effectiveness increased by 20% at close range, falling off to -50% at maximum range
Mei
Endothermic Blaster
  • Ammo increased from 120 to 140
Mercy
Guardian Angel
  • Getting a killing blow will reset the cooldown
Orisa
Protective Barrier
  • Health increased from 600 to 700
  • Cooldown increased from 10 to 11 seconds
Pharah
  • New Passive: Damage taken while airborne decreased by 5% and damage taken while grounded increased by 10%
Reaper
Shadow Step
  • Removed voice line triggered upon arrival
Reinhardt
Earthshatter
  • Stuns closer targets for up to 3 seconds. Targets at maximum range are stunned for the standard 2.5 seconds
Soldier: 76
Helix Rockets
  • Now has two charges
  • Damage reduced from 40 impact + 80 explosive to 30 impact + 50 explosive
  • Self-damage scalar reduced from 50% to 40%
Sombra
Hack
  • Activation time increased from 0.65 seconds to 1.15 seconds
  • Duration increased from 5 to 6 seconds
Translocator
  • Cooldown is now triggered when the translocator used or destroyed, instead of immediately after placement
  • Cooldown reduced from 6 to 5 seconds
Symmetra
Sentry Turret
  • Placement travel speed increased from 15 to 20 meters per second
Torbjörn
Deploy Turret
  • Now has two charges
  • Damage reduced by 40%
  • Health reduced by 40%
Tracer
  • Base health increased from 150 to 175
Recall
  • Cooldown increased from 12 to 14 seconds
Widowmaker
Venom Mine
  • Damage increased from 75 to 120
  • Damage over time duration increased from 5 to 6 seconds
  • Trigger radius increased from 3 to 4 meters
Winston
  • Health/Armor has been redistributed from 350/150 to 335/165
Wrecking Ball
  • Size reduced by 15%
Quad Cannons
  • Ammo reduced from 80 to 70
Grappling Claw
  • Cooldown increased from 5 to 7 seconds
Adaptive Shield
  • No longer prevents enemies from generating ultimate charge
Zarya
Projected Barrier
  • Range increased from 30 to 34 meters
Zenyatta
Transcendence
  • Movement speed multiplier increased from 2x to 2.3x
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4 March 2021

Overwatch Experimental Patch Notes – March 4, 2021

Experimental Hero Updates

The next experiment begins! This time we're hoping to get your feedback on some balance changes. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

Genji

We're increasing Genji's Shuriken fire rate to enable him to have more impact outside of his ultimate and increasing the cost of Dragonblade to account for the increased damage potential.

Shuriken
  • Recovery lowered from 0.75 to 0.68
Dragonblade
  • Ultimate cost increased 15%
Mei

A while ago there was a change to make Mei's Cryo-Freeze collision consistent with her Ice Wall, meaning she could no longer be targeted by allies while inside the block of ice. We're increasing her Cryo-Freeze healing rate since she isn't able to be easily healed up by her allies during that time.

Cryo-Freeze
  • Healing-per-second increased from 37.5 to 50
Pharah

The intent for Pharah's Hover Jet fuel adjustments is to find a balance where it enables her to maintain an altitude reasonably well with careful fuel and cooldown management, but not so easily climb to the extreme heights some map ceilings allow for as it can lead to less interactive gameplay.

General

  • Hover Jets regeneration rate increased from 35 to 43
Reaper

The recent adjustment to Reaper's shotguns ended up being less beneficial than intended so we're increasing the damage per projectile slightly.

Hellfire Shotguns
  • Damage per projectile increased from 5.5 to 6
Sigma

While the previous cooldown increase for Experimental Barrier had the intended effect of opening up more counterplay, there may be a tuning value that feels less restrictive for Sigma and still achieves those goals.

Experimental Barrier
  • Cooldown reduced from 2.5 to 2.0 seconds
Zarya

Zarya has been overperforming in a variety of team compositions so the increased drain rate will bring her average energy level down slightly between engagements.

General

  • Energy drain rate increased from 1.6 to 1.8 per second
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Apr. ExperimentsApr.Feb. ExperimentsFeb.
Experiments

The Experimental Mode allows players to try out potential new balance updates, game modes, and rule changes. The content within this mode is not guaranteed to be released and the mode may not always be available.